Difference between revisions of "The GG Shinobi"
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{{InfoRow | {{InfoRow | ||
| title=1-Up | | title=1-Up | ||
− | | sprite={{sprite|GG Shinobi, Items.png |2| crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | + | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} |
− | | desc=Gives the player an extra life | + | | desc=Gives the player an extra life. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Heart | | title=Heart | ||
− | | sprite={{sprite|GG Shinobi, Items.png |2| crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | + | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} |
− | | desc=Replenishes two points on the player's life gauge | + | | desc=Replenishes two points on the player's life gauge. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Power-Up | | title=Power-Up | ||
− | | sprite={{sprite|GG Shinobi, Items.png |2| crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | + | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} |
− | | desc=Permanently increases the player's life gauge by two points | + | | desc=Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Ninjutsu | | title=Ninjutsu | ||
− | | sprite={{sprite|GG Shinobi, Items.png |2| crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | + | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} |
| desc=Gives the player another opportunity to use a ninja's ninjutsu ability | | desc=Gives the player another opportunity to use a ninja's ninjutsu ability | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bomb | | title=Bomb | ||
− | | sprite={{sprite|GG Shinobi, Items.png |2| crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} | + | | sprite={{sprite|GG Shinobi, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}} |
− | | desc=Explodes and damages the player if in range | + | | desc=Explodes and damages the player if in range. |
}} | }} | ||
}} | }} |
Revision as of 05:57, 31 December 2021
The GG Shinobi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear, Palm OS, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS M2[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3][4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The GG Shinobi (The GG忍), also referred to simply as Shinobi on western game covers, is an entry to the Shinobi series. Released exclusively on the Sega Game Gear in 1991, it sees the player rescue different coloured Shinobi characters, each completely playable with their own special skills.
The GG Shinobi was followed by Shinobi II: The Silent Fury (The GG Shinobi II in Japan), another exclusive Game Gear game.
Contents
Story
Terror and destruction have made their way to Ninja Valley. The Master of the Oboro school of shinobi sends his best students to investigate the suburban areas. They return with news of a powerful dark force that has established a base within Neo City.
The Master knows that only a warrior trained in the arts of ninjutsu can stand against this menace. One by one his greatest pupils enter Neo City to locate and destroy the source of the evil. Ninja Valley has lost contact with each of them. All are believed to be captured.
Now Joe Musashi the Red Shinobi, must carry out this dire mission. As the oldest and strongest of his ninja disciples, Musashi must use his special skills in the art of ninjutsu to free his fellow shinobi. With their combined strength, they can destroy the City of Fear.
Gameplay
The play mechanics similar to The Revenge of Shinobi but with the addition of a character-switching system. The player starts the game as the Red Ninja, whose goal is to rescue four kidnapped allies who are being held captive in different stages. There are four stages. These can be played in any order. Each ninja character has a unique weapon, ninjutsu, and ability.
The button strikes with the ninja's primary weapon and the button jumps. The START button invokes up a menu that allows the player to change the currently played ninja or use the current ninja's ninjutsu ability.
Characters
The Red Ninja is initially available, but the others must be unlocked by completing stages.
Red Ninja | |
---|---|
Main Weapon: Short-ranged, 180-degree sword slash towards the front.
Special Technique: None Ninjutsu: Earthquake. Damages all enemies on the screen and destroys cracked boulders. | |
Blue Ninja | |
Main Weapon: Manriki-kusari. Blade with a long chain. Powerful and has better range.
Special Technique: Can use his weapon to swing from grappling points. Ninjutsu: Tatsumaki. Turns into a whirlwind and flies around the screen. Can be controlled. Use it to reach high places. Also damages enemies it touches while flying. | |
Yellow Ninja | |
Main Weapon: Chi blasts. Medium-range weak projectiles fired from hands. Holding the attack button allow firing a more powerful blast.
Special Technique: Walking over water. Ninjutsu: Ikazuchi. Creates a lightning barrier that protects the user from damage until it takes enough damage or disappears. | |
Pink Ninja | |
Main Weapon: Short-ranged but powerful bombs.
Special Technique: Can walk on ceilings. Ninjutsu: Flash. Creates a blinding light that stuns the enemies and illuminates dark areas. | |
Green Ninja | |
Main Weapons: Shurikens, long range but weak power.
Special Technique: Double Jump. Pressing attack button during double jump fires 5 shurikens towards the ground, similar to the special attack in Revenge of Shinobi and Shinobi III. Ninjutsu: Mijin. Creates a powerful blast that will kill all enemies on the screen and cause heavy damage to bosses. Costs one life. |
Rounds
The first four rounds are available immediately and can be played in any order. Each of them unlocks a different ninja as a playable character once completed, and Neo City is unlocked once they have all been completed. Some of the rounds contain obstacles and hazards that are trivialized by a ninja's abilities, so there is an element of strategy in selecting the optimal order in which to play the rounds. Additionally, each of the initial four rounds contains a Power-Up item, which permanently extends the player's life gauge by two points, and some of them can only be accessed by certain ninjas.
Highway | |
---|---|
Unlocks the Pink Ninja upon completion. | |
Harbor | |
Unlocks the Yellow Ninja upon completion. | |
Valley | |
Unlocks the Blue Ninja upon completion. | |
Woodland | |
Unlocks the Green Ninja upon completion. | |
Neo City | |
Unlocked once the other four rounds are completed. A series of trap rooms, each requiring the skills of a particular ninja character in order to pass it. Almost all rooms have two exits which lead to further distinct trap rooms. The player encounters the bosses of the previous rounds, eventually finishing with the final one. | |
Final Boss | |
Items
Items are revealed by breaking open item boxes and then can be collected by moving onto them.
1-Up | |
---|---|
Gives the player an extra life. | |
Heart | |
Replenishes two points on the player's life gauge. | |
Power-Up | |
Permanently increases the player's life gauge by two points. There is one hidden in each of the first four rounds. | |
Ninjutsu | |
Gives the player another opportunity to use a ninja's ninjutsu ability | |
Bomb | |
Explodes and damages the player if in range. |
History
Legacy
The game was later re-released as one of the four games pre-installed on the red model Game Gear Micro.
Production credits
- Planning: The Hase, K.O.B.
- Program: Lunarian SG, Yuichi.M
- Artwork: Kudor-Yo, 7July Big King
- Sound: Yuzo Koshiro
- Sound Management: TN
- Special Thanks: LLG, Asohy, B.Back Stage
- Presented by: Sega
One of these aliases is Yukio Futatsugi
Magazine articles
- Main article: The GG Shinobi/Magazine articles.
Promotional material
also published in:
- Mega Drive Fan (JP) #16: "May 1991" (1991-04-08)[16]
Artwork
Physical scans
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|
85 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Cartridge (JP) | |||||||||||
? |
|
256kB | Cartridge |
External links
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ File:GGShinobi GG EU Box Back.jpg
- ↑ File:GGShinobi GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 27
- ↑ 6.0 6.1 GamePro, "September 1991" (US; 1991-xx-xx), page 46
- ↑ 7.0 7.1 7.2 Sega Power, "July 1991" (UK; 1991-06-06), page 20
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 97
- ↑ http://www.sega.com/palm/purchase/buy_select_shinobi.jhtml (Wayback Machine: 2003-04-17 04:47)
- ↑ 10.0 10.1 http://vc.sega.jp/3ds/ggshinobi/ (Wayback Machine: 2017-10-29 06:58)
- ↑ 11.0 11.1 http://www.nintendo.com:80/games/detail/us4h9rLO3WTM2ZjsLYfadJ_OielVrsMW (Wayback Machine: 2012-03-09 02:17)
- ↑ http://www.nintendo.fr/Jeux/Console-virtuelle-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ 13.0 13.1 13.2 http://www.nintendolife.com/games/gamegear/shinobi (Wayback Machine: 2017-07-04 15:13)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Virtual-Console-Nintendo-3DS-/Shinobi--275825.html (archive.today)
- ↑ Mega Drive Fan, "May 1991" (JP; 1991-04-08), page 140
- ↑ ACE, "August 1991" (UK; 1991-07-08), page 73
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 53
- ↑ Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 122
- ↑ Beep! MegaDrive, "May 1991" (JP; 1991-04-08), page 28
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 117
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 149
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 102
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 169
- ↑ Excalibur, "" (CZ; 1993-05-10), page 14
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 35
- ↑ Games-X, "14th-20th June 1991" (UK; 1991-06-14), page 35
- ↑ Hippon Super, "May 1991" (JP; 1991-04-04), page 43
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 56
- ↑ Joystick, "Juin 1991" (FR; 1991-0x-xx), page 124
- ↑ Micromanía (segunda época), "Diciembre 1991" (ES; 1991-1x-xx), page 80
- ↑ Mean Machines, "July 1991" (UK; 1991-06-29), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Power Play, "8/91" (DE; 1991-07-1x), page 122
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 44
- ↑ Sega Power, "September 1991" (UK; 1991-08-01), page 12
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 28
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Mártios 1992" (GR; 1992-0x-xx), page 86
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 80
- ↑ Zero, "August 1991" (UK; 1991-0x-xx), page 71
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