Difference between revisions of "Sega Mars Development Aid System"
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{{sub-stub}}The '''{{PAGENAME}}''' (known simply as "32X target"{{fileref|Genesis32XUSOverview.pdf|page=15}} in official documentation) is a piece of hardware developed by [[Sega]] in 1994, used for the creation and testing of [[Sega 32X]] video games software. | {{sub-stub}}The '''{{PAGENAME}}''' (known simply as "32X target"{{fileref|Genesis32XUSOverview.pdf|page=15}} in official documentation) is a piece of hardware developed by [[Sega]] in 1994, used for the creation and testing of [[Sega 32X]] video games software. | ||
− | As revealed{{ref|https://web.archive.org/web/20190420011914/https://megabitesblog.wordpress.com/2014/09/16/sega-and-the-console-from-mars/}} by ''[[Motocross Championship]]'' software designer Alexander G.M. Smith "Our team leader went to Japan in May of 1994 and he got us a couple of development systems. Those were beige metal boxes about the size of a bar fridge, half filled with electronics" and according with a passage{{ref|https://web.archive.org/web/20190420011914/https://megabitesblog.wordpress.com/2014/09/16/sega-and-the-console-from-mars/}} in the book ''"Service Games: The Rise and Fall of Sega"'' by Sam Pettus "At least 50 of the 32X development systems (i.e. ‘Mars prototypes’) were sent over to the US by Sega… The top of the unit remained open; the system ran notoriously hot when in use, and could not be operated for extended periods of time without provisions for additional cooling." | + | As revealed{{ref|https://web.archive.org/web/20190420011914/https://megabitesblog.wordpress.com/2014/09/16/sega-and-the-console-from-mars/}} by ''[[Motocross Championship]]'' software designer [[Alexander G.M. Smith]] "Our team leader went to Japan in May of 1994 and he got us a couple of development systems. Those were beige metal boxes about the size of a bar fridge, half filled with electronics" and according with a passage{{ref|https://web.archive.org/web/20190420011914/https://megabitesblog.wordpress.com/2014/09/16/sega-and-the-console-from-mars/}} in the book ''"Service Games: The Rise and Fall of Sega"'' by Sam Pettus "At least 50 of the 32X development systems (i.e. ‘Mars prototypes’) were sent over to the US by Sega… The top of the unit remained open; the system ran notoriously hot when in use, and could not be operated for extended periods of time without provisions for additional cooling." |
==Gallery== | ==Gallery== |
Revision as of 16:07, 13 April 2022
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Made for: Sega 32X | ||||||||||||||||||||
Manufacturer: Sega | ||||||||||||||||||||
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The Sega Mars Development Aid System (known simply as "32X target"[1] in official documentation) is a piece of hardware developed by Sega in 1994, used for the creation and testing of Sega 32X video games software.
As revealed[2] by Motocross Championship software designer Alexander G.M. Smith "Our team leader went to Japan in May of 1994 and he got us a couple of development systems. Those were beige metal boxes about the size of a bar fridge, half filled with electronics" and according with a passage[2] in the book "Service Games: The Rise and Fall of Sega" by Sam Pettus "At least 50 of the 32X development systems (i.e. ‘Mars prototypes’) were sent over to the US by Sega… The top of the unit remained open; the system ran notoriously hot when in use, and could not be operated for extended periods of time without provisions for additional cooling."
Gallery
References
- ↑ File:Genesis32XUSOverview.pdf, page 15
- ↑ 2.0 2.1 https://megabitesblog.wordpress.com/2014/09/16/sega-and-the-console-from-mars/ (Wayback Machine: 2019-04-20 01:19)