Difference between revisions of "Puyo Pop (Game Boy Advance)"
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:''This is the Game Boy Advance ''Puyo Pop''. For other uses, see [[Puyo Pop]].'' | :''This is the Game Boy Advance ''Puyo Pop''. For other uses, see [[Puyo Pop]].'' | ||
{{Bob | {{Bob | ||
− | | | + | | bobscreen=PuyoPop_GBATitleScreen.png |
+ | | bobscreen2=PuyoPop GBA JP Title.png | ||
+ | | tab1=US/EU | ||
+ | | tab2=JP | ||
| title=Minna de Puyo Puyo/Puyo Pop | | title=Minna de Puyo Puyo/Puyo Pop | ||
− | | publisher=[[Sega]], [[THQ]] | + | | publisher={{company|[[Sega]]|region=Japan, Europe}}, {{company|[[THQ]]|region=US}} |
− | | distributor=[[Infogrames]] | + | | distributor={{company|[[Infogrames]]|region=Europe}} |
− | | developer=[[Sonic Team]], [[Caret House]], [[Wave Master]] | + | | developer=[[Sonic Team (company)|Sonic Team]], [[Caret House]], [[Wave Master]] |
| system=[[Game Boy Advance]] | | system=[[Game Boy Advance]] | ||
| sounddriver= | | sounddriver= | ||
| peripherals=Game Link Cable | | peripherals=Game Link Cable | ||
− | | players= | + | | players=1-4 |
| genre=Puzzle | | genre=Puzzle | ||
| releases={{releasesGBA | | releases={{releasesGBA | ||
− | | gba_date_eu=2002 | + | | gba_date_eu=2002-02{{magref|gbx|9|24}} |
| gba_code_eu=AGB-P-APYP | | gba_code_eu=AGB-P-APYP | ||
− | | gba_date_us=2002-02-14 | + | | gba_code2_eu=AGB-APYP-EUR |
+ | | gba_rating_eu=3 | ||
+ | | gba_date_de=2002 | ||
+ | | gba_code_de=AGB-P-APYP | ||
+ | | gba_code2_de=AGB-APYP-EUR | ||
+ | | gba_rating_de=0 | ||
+ | | gba_date_us=2002-02-14{{ref|1=http://web.archive.org/web/20030814012548/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=779}} | ||
+ | | gba_rrp_us=39.99{{fileref|SegaTHQGBAArtAssets PuyoPop PuyoGBAOneSheet.pdf}} | ||
| gba_code_us=AGB-P-APYE | | gba_code_us=AGB-P-APYE | ||
− | | gba_date_jp=2001-10-18 | + | | gba_code2_us=AGB-APYE-USA |
+ | | gba_rating_us=e | ||
+ | | gba_date_jp=2001-10-18{{ref|http://web.archive.org/web/20031009050719/http://sega.jp/gba/puyopuyo/}} | ||
| gba_code_jp=AGB-P-APYJ | | gba_code_jp=AGB-P-APYJ | ||
− | | gba_rrp_jp=4,800 (''5,040'') | + | | gba_code2_jp=AGB-APYJ-JPN |
− | | gba_date_jp_1=2003-07-03 | + | | gba_rrp_jp=4,800 (''5,040''){{ref|http://web.archive.org/web/20031009050719/http://sega.jp/gba/puyopuyo/}} |
+ | | gba_date_jp_1=2003-07-03{{ref|http://web.archive.org/web/20031009050719/http://sega.jp/gba/puyopuyo/}} | ||
| gba_code_jp_1=AGB-P-APYJ | | gba_code_jp_1=AGB-P-APYJ | ||
− | | gba_rrp_jp_1=3,800 (''3,990'') | + | | gba_code2_jp_1=AGB-APYJ-JPN-1 |
+ | | gba_rating_jp_1=free | ||
+ | | gba_rrp_jp_1=3,800 (''3,990''){{ref|http://web.archive.org/web/20031009050719/http://sega.jp/gba/puyopuyo/}} | ||
| gba_type_jp_1=Okaidoku-ban | | gba_type_jp_1=Okaidoku-ban | ||
+ | | gba_date_uk=2002-04{{magref|totaladvance|27|48}} | ||
+ | | gba_code_uk=AGB-P-APYP | ||
+ | | gba_code2_uk=AGB-APYP-EUR | ||
+ | | gba_rating_uk=3 | ||
+ | | gba_rrp_uk=34.99{{magref|gbx|9|24}}{{magref|totaladvance|27|48}} | ||
}} | }} | ||
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}} | }} | ||
{{stub}}'''''Puyo Pop''''', known as '''''Minna de Puyo Puyo''''' (みんなでぷよぷよ) in Japan, is the first ''[[:Category:Puyo Puyo|Puyo Puyo]]'' game developed by [[Sega]] after a failing [[Compile]] sold the franchise to them. It was released in Japan for the Game Boy Advance in 2001 (a few days shy of the series's 10th anniversary). The game featured an imperfect English translation which would be perfected, translated further to other languages, and released internationally as '''''Puyo Pop''''' several months later. It would be the last Puyo Puyo game to use Compile's existing characters, characterizations, and appearances (despite having a different art style); [[Sonic Team]] revamped the entire franchise with ''[[Puyo Pop Fever]]''. | {{stub}}'''''Puyo Pop''''', known as '''''Minna de Puyo Puyo''''' (みんなでぷよぷよ) in Japan, is the first ''[[:Category:Puyo Puyo|Puyo Puyo]]'' game developed by [[Sega]] after a failing [[Compile]] sold the franchise to them. It was released in Japan for the Game Boy Advance in 2001 (a few days shy of the series's 10th anniversary). The game featured an imperfect English translation which would be perfected, translated further to other languages, and released internationally as '''''Puyo Pop''''' several months later. It would be the last Puyo Puyo game to use Compile's existing characters, characterizations, and appearances (despite having a different art style); [[Sonic Team]] revamped the entire franchise with ''[[Puyo Pop Fever]]''. | ||
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*'''Endless Puyo Puyo/Pop''': Endless Mode, using <i>Tsu</i>'s rules, or Task Mode (a la ''[[Nazo Puyo]]'', except with a time limit and the board is not cleared after completing a mission) | *'''Endless Puyo Puyo/Pop''': Endless Mode, using <i>Tsu</i>'s rules, or Task Mode (a la ''[[Nazo Puyo]]'', except with a time limit and the board is not cleared after completing a mission) | ||
− | ===Single Puyo Puyo | + | ===Single Puyo Puyo gameplay=== |
Gameplay is effectively identical to that of ''[[Puyo Puyo Tsuu]]'' but includes each new nuisance (called "Block Puyo" overseas) rule from ''Tsu'' (Rule Henka, now "Hard Puyo") and ''[[Puyo Puyo Sun|Sun]]'' (Sun Puyo, now "Point Puyo") introduced in steps. | Gameplay is effectively identical to that of ''[[Puyo Puyo Tsuu]]'' but includes each new nuisance (called "Block Puyo" overseas) rule from ''Tsu'' (Rule Henka, now "Hard Puyo") and ''[[Puyo Puyo Sun|Sun]]'' (Sun Puyo, now "Point Puyo") introduced in steps. | ||
The story is divided into several courses (each course finding Arle in a different place); completing one course returns you to the title screen. Most courses have Kikimora introduce a new nuisance type. The courses: | The story is divided into several courses (each course finding Arle in a different place); completing one course returns you to the title screen. Most courses have Kikimora introduce a new nuisance type. The courses: | ||
− | {| class=" | + | {| class="prettytable" |
|- | |- | ||
! Course | ! Course | ||
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==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|GBA}} |
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{{Scanbox | {{Scanbox | ||
| console=Game Boy Advance | | console=Game Boy Advance | ||
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==External links== | ==External links== | ||
− | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gba/puyopuyo/ Game Boy Advance] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gba/puyopuyo/ Game Boy Advance] (archive) |
+ | * Nintendo catalogue pages: [http://web.archive.org/web/20121115004112/http://www.nintendo.co.jp/n08/software/apyj/index.html JP], [http://web.archive.org/web/20030814012548/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=779 US] (archive) | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{PuyoPopGBAOmni}} | ||
{{PuyoPuyo}} | {{PuyoPuyo}} |
Revision as of 08:16, 27 July 2022
- This is the Game Boy Advance Puyo Pop. For other uses, see Puyo Pop.
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Minna de Puyo Puyo/Puyo Pop | |||||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | |||||||||||||||||||||||||||||||||||
Publisher: Sega (Japan, Europe), THQ (US) | |||||||||||||||||||||||||||||||||||
Developer: Sonic Team, Caret House, Wave Master | |||||||||||||||||||||||||||||||||||
Distributor: Infogrames (Europe) | |||||||||||||||||||||||||||||||||||
Peripherals supported: Game Link Cable | |||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Puyo Pop, known as Minna de Puyo Puyo (みんなでぷよぷよ) in Japan, is the first Puyo Puyo game developed by Sega after a failing Compile sold the franchise to them. It was released in Japan for the Game Boy Advance in 2001 (a few days shy of the series's 10th anniversary). The game featured an imperfect English translation which would be perfected, translated further to other languages, and released internationally as Puyo Pop several months later. It would be the last Puyo Puyo game to use Compile's existing characters, characterizations, and appearances (despite having a different art style); Sonic Team revamped the entire franchise with Puyo Pop Fever.
Contents
Story
Arle and Carbuncle are wandering around when Carbuncle eats something. Arle forces him to spit it out, and notices it's a piece of a "rune". Suddenly a welcome sign materializes, and Carbuncle chases after it, leaving Arle to have to catch him. Meanwhile, Satan (renamed Dark Prince overseas to avoid religious implications) tries to fool Arle into going on a date with him at the Love Springs by breaking apart pieces of a ticket there (the "runes"), scattering them around, and luring Carbuncle away to get Arle to come to him...
Gameplay
There are four game modes:
- Single Puyo Puyo/Pop: see the rest of this article
- Double Puyo Puyo/Pop: two-player mode. Each time you complete Single Puyo Puyo, you unlock a new character to play as in this mode (see below)
- Minna de Puyo Puyo/Everybody Puyo Pop: four-player mode.
- Endless Puyo Puyo/Pop: Endless Mode, using Tsu's rules, or Task Mode (a la Nazo Puyo, except with a time limit and the board is not cleared after completing a mission)
Single Puyo Puyo gameplay
Gameplay is effectively identical to that of Puyo Puyo Tsuu but includes each new nuisance (called "Block Puyo" overseas) rule from Tsu (Rule Henka, now "Hard Puyo") and Sun (Sun Puyo, now "Point Puyo") introduced in steps.
The story is divided into several courses (each course finding Arle in a different place); completing one course returns you to the title screen. Most courses have Kikimora introduce a new nuisance type. The courses:
Course | Enemies | Introduced |
---|---|---|
Hajimari Forest | Skeleton-T, Incubus, Seriri | nothing |
Goldtown | Kikimora, Suketadora, Harpy, Minotauros, Nohoho | Point Puyo/Sun (will always be offset) |
Gachinko Dungeon | Kikimora, Harpy, Zoh-Daimaoh, Rulue, Draco Centauros | Hard Puyo/Henka (cleared in two shots) |
Magical Tower | Kikimora, Suketadora, Incubus, Schezo Wegey, Witch | random nuisance already on the field at the beginning of the battle |
Satan's Castle/Dark Prince Castle | Lagnus the Brave, Zoh-Daimaoh, Minotauros, Skeleton-T, Scehzo Wegey, Rulue, Satan | nothing |
Trial Labyrinth | Lagnus the Brave, Skeleton-T, Seriri, Incubus, Nohoho, Kikimora, Suketadora, Harpy, Zoh-Daimaoh, Draco Centauros, Minotauros, Witch, Schezo Wegey, Rulue, Satan, Carbuncle | nothing |
The game ends after Satan's Castle. After that, play each chapter again to be able to do a special trading sidequest (below); completing that unlocks Trial Labyrinth.
Trading Sidequest
To unlock Trial Labyrinth, you must complete a trading sidequest after beating the game once:
- Beat Satan's Castle a second time to get the Dubious Book
- Beat Magical Tower to give the Dubious Book to Witch and get the Flame Expander from her
- Beat Gachinko Dungeon to give the Flame Expander to Draco Centauros and get the Nohoho Rucksack from her
- Beat Goldtown to give the Nohoho Rucksack to Nohoho and get the Scale Pendant from him
- Beat Hajimari Forest to give Seriri the Scale Pendant and she will give you the Goddess Rune, unlocking Trial Labyrinth and completing the sidequest
Gallery
The Options menu also has a Gallery feature. Gallery shows you cards collected while replaying courses. Most cards have the game's characters and their calls ( plays the next call; waiting too long also plays the next call automatically).
- Arle Nadja — unlocked by default
- Skeleton-T — beat Hajimari Forest a third time and Seriri will give you it
- Incubus — beat Hajimari Forest a second time and Seriri will give you it
- Seriri — beat Hajimari Forest a fourth time and Seriri will give you it
- Nohoho — beat Goldtown a third time and Nohoho will give you it
- Suketadora — beat Goldtown a second time and Nohoho will give you it
- Kikimora — beat Goldtown a fifth time and Nohoho will give you it
- Draco Centauros — beat Gachinko Dungeon a third time and Draco Centauros will give you it
- Minotauros — beat Gachinko Dungeon a second time and Draco Centauros will give you it
- Harpy — beat Gachinko Dungeon a fourth time and Draco Centauros will give you it
- Witch — beat Magical Tower a second time and Witch will give you it
- Schezo Wegey — beat Magical Tower a fourth time and Witch will give you it
- Zoh-Daimaoh — beat Magical Tower a fifth time and Witch will give you it
- Rulue — beat Satan's Castle a fourth time and you will get it
- Lagnus the Brave — beat Satan's Castle a third time and you will get it
- Satan — beat Satan's Castle a fifth time and you will get it
- ?
- ?
- Title Screen Card, Puyo Puyo Tsuu Title Screen Music — beat Trial Labyrinth a second time and you will get it
Note: you will not get a card from a stage where you have to trade.
Double Puyo Puyo Unlockables
- Satan Mask (play as Satan) — beat Satan's Castle the first time and you will get it
- Point Puyo Ring (play with Point Puyo) — beat Goldtown a fourth time and Nohoho will give you it
- Double Erase Ring (play with a "Double Erase" rule (? — possibly Hard Puyo)) — beat Magical Tower a third time and Witch will give you it
- Erase 6 Ring (play with an "Erase 6" rule (?)) — beat Satan's Castle a sixth time and you will get it
- Dinner Bell (play as Carbuncle) — beat Trial Labyrinth the first time and you will get it
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Puyo Pop | Puyo Pop |
English (US) | Puyo Pop | Puyo Pop |
Japanese | みんなでぷよぷよ | Minna de Puyo Puyo |
Production credits
- Producer: Yuji Naka
- Director: Akinori Nishiyama
- Art Director: Yuji Uekawa
- Technical Director: Takahiro Hamano
- Producer: Kou Soumi
- Coordinator: Sora Hidaga
- Planner: Shiro Sugaya
- Programmers: Atsushi Ohike, Akira Semimaru
- Designer: Nana Shirao
- Sound Producer: Shigeharu Isoda
- Sound Creator: Hideki Abe
- Executive Producer: Hideki Satou
[Uncredited: most of the music was taken from Puyo Puyo Tsuu, composed by Tsuyoshi Matsushima and BA.M of Compile, and from the various Nazo Puyo games, all of which were composed by Matsushima; most, if not all, of the sound effects and voice samples come from Puyo Puyo Sun]
Magazine articles
- Main article: Puyo Pop (Game Boy Advance)/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 12 reviews |
Game Boy Advance, JP |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
8MB | Cartridge (JP) | |||||||||||
✔ |
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8MB | Cartridge (EU) | |||||||||||
? |
|
8MB | Cartridge (US) |
External links
- Sega of Japan catalogue pages (Japanese): Game Boy Advance (archive)
- Nintendo catalogue pages: JP, US (archive)
References
- ↑ 1.0 1.1 1.2 GBX, "March 2002" (UK; 2002-02-06), page 24
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=779 (Wayback Machine: 2003-08-14 01:25)
- ↑ File:SegaTHQGBAArtAssets PuyoPop PuyoGBAOneSheet.pdf
- ↑ 4.0 4.1 4.2 4.3 http://sega.jp/gba/puyopuyo/ (Wayback Machine: 2003-10-09 05:07)
- ↑ 5.0 5.1 5.2 Total Advance, "Issue 27" (UK; 2002-03-28), page 48
- ↑ Advance, "Spring 2002" (UK; 2002-xx-xx), page 58
- ↑ Advance, "May 2004" (UK; 2004-xx-xx), page 38
- ↑ Edge, "Christmas 2001" (UK; 2001-11-29), page 91
- ↑ Electronic Gaming Monthly, "March 2002" (US; 2002-02-06), page 146
- ↑ GameBoy Magazyn, "Kwiecień 2002" (PL; 2002-xx-xx), page 20
- ↑ NGC Magazine, "April 2004" (UK; 2004-03-24), page 70
- ↑ Nintendo: Le Magazine Officiel, "Mai 2002" (FR; 2002-0x-xx), page 110
- ↑ Nintendo Official Magazine, "April 2004" (UK; 2004-03-12), page 85
- ↑ Nintendo Power, "March 2002" (US; 2002-0x-xx), page 137
- ↑ Play, "April 2002" (US; 2002-xx-xx), page 68
Puyo Pop (Game Boy Advance) | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception |
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