Difference between revisions of "SegaSoft"
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{{CompanyBob | {{CompanyBob | ||
| logo=Segasoft logo.jpg | | logo=Segasoft logo.jpg | ||
− | + | | founded=1995-11{{ref|https://web.archive.org/web/19970619000733/http://www.segasoft.com/news/history.html}} | |
− | | founded=1995 | ||
| defunct=2000 | | defunct=2000 | ||
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| mergedwith= | | mergedwith= | ||
| mergedinto=[[Sega of America]] | | mergedinto=[[Sega of America]] | ||
− | | headquarters=Redwood City, California, | + | | headquarters=[[wikipedia:Redwood City, California|Redwood City, California, United States]] |
+ | | headquarters2=[[wikipedia:San Francisco, California|San Francisco, California, United States]] | ||
}} | }} | ||
− | + | {{stub}}'''{{PAGENAME}}, Inc.'''{{ref|https://web.archive.org/web/19970210195716/http://segasoft.com/}}, later '''{{PAGENAME}} Networks, Inc.''' was a software company formed in 1995 as a joint venture between [[Sega of America]] and Sega's then-parent company [[CSK]] following a corporate shake-up. CSK owned 60% of the company, while Sega of America owned the remaining 40%{{magref|nextgeneration|19|16}}. | |
− | {{stub}}'''{{PAGENAME}}''' | ||
SegaSoft replaced [[Sega of America]]'s product development group - the team behind several accessories for the [[Sega Mega Drive]] and [[Sega Saturn]]. 150 of mostly SoA staff moved to the department when it opened{{magref|nextgeneration|19|17}}. Despite its name, it was pitched as an independent company from Sega with a focus on producing video games "for all platforms". This initially led to some speculation that it was CSK/Sega's back door for producing games for the [[PlayStation]]{{magref|nextgeneration|19|16}}, but in the end it chose only to serve the PC and [[Sega Saturn]] markets. | SegaSoft replaced [[Sega of America]]'s product development group - the team behind several accessories for the [[Sega Mega Drive]] and [[Sega Saturn]]. 150 of mostly SoA staff moved to the department when it opened{{magref|nextgeneration|19|17}}. Despite its name, it was pitched as an independent company from Sega with a focus on producing video games "for all platforms". This initially led to some speculation that it was CSK/Sega's back door for producing games for the [[PlayStation]]{{magref|nextgeneration|19|16}}, but in the end it chose only to serve the PC and [[Sega Saturn]] markets. | ||
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==Softography== | ==Softography== | ||
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− | + | ==List of staff== | |
− | + | {{StaffList|SegaSoft|employees=yes}} | |
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− | == | + | ==Promotional material== |
<gallery> | <gallery> | ||
SegaSoft Promotional Video.mp4|SegaSoft Promotional Video (1996) | SegaSoft Promotional Video.mp4|SegaSoft Promotional Video (1996) | ||
+ | SegaSoft Catalogue US 1998.pdf|US (game catalogue) | ||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
<references /> | <references /> | ||
− | {{ | + | {{SoAR&D}} |
Revision as of 00:22, 21 November 2023
SegaSoft | ||||
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Founded: 1995-11[1] | ||||
Defunct: 2000 | ||||
Merged into: Sega of America | ||||
Headquarters:
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This short article is in need of work. You can help Sega Retro by adding to it.
SegaSoft, Inc.[2], later SegaSoft Networks, Inc. was a software company formed in 1995 as a joint venture between Sega of America and Sega's then-parent company CSK following a corporate shake-up. CSK owned 60% of the company, while Sega of America owned the remaining 40%[3].
SegaSoft replaced Sega of America's product development group - the team behind several accessories for the Sega Mega Drive and Sega Saturn. 150 of mostly SoA staff moved to the department when it opened[4]. Despite its name, it was pitched as an independent company from Sega with a focus on producing video games "for all platforms". This initially led to some speculation that it was CSK/Sega's back door for producing games for the PlayStation[3], but in the end it chose only to serve the PC and Sega Saturn markets.
It was originally tasked with developing software, the group found itself publishing more software by the end of the decade, as well as maintaining perhaps their biggest achievement, the Heat.net multiplayer game system, which was adopted by numerous computer games over its short history. It was never wholly independent, sharing marketing and PR services with SoA[4], and of course retained the "Sega" name, despite the relationship being publicly downplayed.
SegaSoft was part of a vision of a more streamlined and smaller Sega of America. Part of the reasoning behind this move was due to Bernie Stolar's dislike of the Saturn hardware - SegaSoft in fact developed the original white paper for the successor console, the Sega Dreamcast, of which development was subsequently clawed back by Sega of Japan and produced back in Sega's home country.
For all intents and purposes, SegaSoft disbanded in 2000, having lost its hardware division some months prior. Many of its staff were merged into Sega.com, another online-focused vehicle for Sega's US operations.
Contents
Softography
Saturn
- Bug Too! (1996)
- Three Dirty Dwarves (1996)
- Mr. Bones (1996)
- Scud: The Disposable Assassin (1997)
- The Sacred Pools (unreleased)
Dreamcast
- 10SIX (unreleased)
Pico
PlayStation
- The Sacred Pools (unreleased)
Windows PC
- Obsidian (1996)
- Three Dirty Dwarves (1996)
- Rocket Jockey (1996)
- Bug Too! (1997)
- Emperor of the Fading Suns (1997)
- Scud: Industrial Evolution (1997)
- Web Vengeance (1997)
- Golf: The Ultimate Collection (1997)
- Lose Your Marbles (1997)
- Fatal Abyss (1998)
- Flesh Feast (1998)
- Net Fighter (1998)
- Plane Crazy (1998)
- Vigilance (1998)
- 10SIX (2000)
- Darwin Pond (unreleased)
- MetalWerks (unreleased)
- Roach Rally (unreleased)
- Skies (unreleased)
- The Sacred Pools (unreleased)
List of staff
Promotional material
SegaSoft Promotional Video (1996)
References
- ↑ http://www.segasoft.com/news/history.html (Wayback Machine: 1997-06-19 00:07)
- ↑ http://segasoft.com/ (Wayback Machine: 1997-02-10 19:57)
- ↑ 3.0 3.1 Next Generation, "July 1996" (US; 1996-06-18), page 16
- ↑ 4.0 4.1 Next Generation, "July 1996" (US; 1996-06-18), page 17
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