Difference between revisions of "Shigemi Ohmori"
From Sega Retro
(One intermediate revision by one other user not shown) | |||
Line 22: | Line 22: | ||
| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
| end=2015-03{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | | end=2015-03{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | ||
− | | divisions=[[AM Plus]], [[Sega AM1 (2005- | + | | divisions=[[AM Plus]], [[Sega AM1 (2005-2011)|Sega AM1]], [[Sega R&D1 (2011-2015)|Sega R&D1]] |
}} | }} | ||
| role=Animator, Artist | | role=Animator, Artist | ||
Line 43: | Line 43: | ||
[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
*''[[Saint Seiya Online]]'' (2013?)<ref>Listed on LinkedIn between ''Sega Race TV'' (2008) and ''StarHorse3/StarBoat'' (2011)</ref> — Design Leader, Outsourcing Manager{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | *''[[Saint Seiya Online]]'' (2013?)<ref>Listed on LinkedIn between ''Sega Race TV'' (2008) and ''StarHorse3/StarBoat'' (2011)</ref> — Design Leader, Outsourcing Manager{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | ||
− | |||
==External links== | ==External links== |
Latest revision as of 09:17, 28 December 2023
![]() |
Shigemi Ohmori |
---|
Employment history:
Sega Enterprises (1999-10[1] – )
Divisions:
|
Role(s): Animator, Artist |
Twitter: @ashizuka16bit |
This short article is in need of work. You can help Sega Retro by adding to it.
Shigemi Ohmori (大森 繁美) is a former animator and effect designer at Sega of Japan.
Career
Shigemi Ohmori began as a freelancer in 1997 before joining Jungle. During this era he worked on character modeling/coloring and 2D background design for various PC and console games.[1]
He joined Sega in 1999, two months before the release of his first project Shenmue He would continue to work with producer Yu Suzuki even after the company Sega-AM2 was split to create the new DigitalRex, as well as its successor AM Plus.[2][3] There seems to have been a period directly after AM Plus' closing, shrouded in mystery, where he worked on puzzle games in Shanghai.[4]
In 2015, at the same time Sega Interactive would have been established, he left Sega to become a representative of Aegis Design until 2018. Concurrently, served as a general development advisor for Aspect.[1] Since 2019 he has been co-representative of Toro Kikaku.[1]
Production history
- Rampo (Saturn; 1995)
- Shenmue (Dreamcast; 1999) — Motion Designers
- US Shenmue (Dreamcast; 2001) — Motion Designers
- Shenmue II (Dreamcast; 2001) — Main Motion Designers
- The King of Route 66 (NAOMI 2; 2002) — Motion
- Beach Spikers: Virtua Beach Volleyball (GameCube; 2002) — Designers
- OutRun 2 (Chihiro; 2003) — Motion Designer, Staging, Motion Leader
- Sega Race TV (Lindbergh; 2008) — Designers
- Samurai Bloodshow (iOS; 2011) — Effect Design Help
- StarHorse 3 Season I: A New Legend Begins (RingEdge 2; 2011) — CG Designers
- StarBoat (RingEdge; 2011) — Graphic Environment Support
- Galileo Factory 3: Planet Zero (Medal game; 2012) — Effects, Motion, Staging Help
- Code of Joker (RingEdge 2; 2013) — Effects, Motion, Staging Leader, Outsourcing Manager
- Code of Joker Pocket (iOS; 2017) — Design Leader, Director
- Code of Joker Pocket (Android; 2017) — Design Leader, Director
- Psy-Phi (Lindbergh; unreleased) — Effect Designer, Staging, Effect Leader
Hardware
- Mega Drive Mini (Mega Drive; 2019)
- Saint Seiya Online (2013?)[5] — Design Leader, Outsourcing Manager[1]
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://www.linkedin.com/in/繁美-大森-0ab15786/ (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ Listed on LinkedIn between Sega Race TV (2008) and StarHorse3/StarBoat (2011)