Difference between revisions of "Manabu Tsukamoto"

From Sega Retro

(Changed employment)
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
==Production History==
+
{{PersonBob
* ''[[Virtua Fighter]]'' (1994) — Planning Support
+
| image=
* ''[[Virtua Fighter]]'' (32X Version) (1995) — Special Thanks
+
| birthplace=
* ''[[Shenmue]]'' (1999) — Special Thanks (Planner)
+
| dob=
* ''[[F-Zero AX]]'' (2003) — Motion Design Director
+
| dod=
* ''[[F-Zero GX]]'' (2003) — Motion Design Director
+
| employment={{Employment
* ''[[Super Monkey Ball: Banana Blitz]]'' (2006) — Motion Designer
+
| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
* ''[[Fist of the North Star: Ken's Rage]]'' (2010) — Character Animation Designer
+
| divisions=[[Sega AM2]],[[Sega AM11]],[[Sega Software R&D Dept. 4]]
 +
}}
 +
{{Employment
 +
| company=[[Amusement Vision]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
 +
| start=
 +
| end=
 +
| divisions=[[New Entertainment R&D Dept.]]
 +
}}
 +
| role=Designer, director
 +
| education=
 +
}}
 +
'''{{PAGENAME}}''' (塚本 学) is a former [[Sega]] employee who originally served as a planner for the ''[[Virtua Fighter]]'' series and a manager for the ''[[Virtua Striker]]'' series. He later became involved with the former series' motion design aspect.
  
{{DEFAULTSORT:Tsukamoto, Manabu}}
+
Following the release of ''[[Shenmue]]'', he retained his motion design duties as director of the corresponding department for sister games ''[[F-Zero AX]]'' and ''[[F-Zero GX]].''
[[Category:Sega AM2 Developers]]
+
 
 +
He later joined [[Koei]].
 +
 
 +
==Production history==
 +
{{ProductionHistory|Manabu Tsukamoto|塚本 学}}
 +
 
 +
==References==
 +
<references/>

Latest revision as of 11:37, 16 January 2024

Notavailable.svg
Manabu Tsukamoto
Employment history:
Divisions:
Divisions:
Role(s): Designer, director

Manabu Tsukamoto (塚本 学) is a former Sega employee who originally served as a planner for the Virtua Fighter series and a manager for the Virtua Striker series. He later became involved with the former series' motion design aspect.

Following the release of Shenmue, he retained his motion design duties as director of the corresponding department for sister games F-Zero AX and F-Zero GX.

He later joined Koei.

Production history

Games

Videos

References