Difference between revisions of "Psygnosis"

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{{Company
+
{{CompanyBob
 
| logo=Psygnosis.png
 
| logo=Psygnosis.png
| width=260
 
 
| founded=1984
 
| founded=1984
 +
| defunct=2012
 
| tseries=T-113
 
| tseries=T-113
 
| mergedwith=
 
| mergedwith=
| mergedinto=Sony (1993)
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| mergedinto=[[Sony Electronic Publishing]] (1993)
| headquarters= Liverpool, England, UK
+
| headquarters=South Harrington Bldg., Sefton St., Liverpool, L3 4BQ, United Kingdom{{fileref|SummerCES1991 Directory.pdf|page=256}}
 
}}
 
}}
'''Psygnosis''' (now SCE Studio Liverpool) was a prominent development studio which featured many games on the [[Sega Mega Drive]] and [[Sega Saturn]].
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'''Psygnosis''' (rebranded '''SCE Studio Liverpool''' in 1999) was a prominent development studio who developed many games on the [[Sega Mega Drive]], [[Sega Mega-CD]] and [[Sega Saturn]].
  
Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 consoles far before 16-bit became the norm (likely why their expertise was second to Sega in the Mega Drive and Saturn age). Psygnosis even produced it's own development tools, such as [[ASM68K]], for these platforms.
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==History==
 +
Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 systems far before 16-bit became the norm (likely why their expertise was second to [[Sega]] in the Mega Drive and Saturn age). Psygnosis even produced its own development tools, such as the command-line assembler [[ASM68K]] for the [[68000|Motorola 68000]], part of the PSY-Q development environment co-developed with [[SN Systems]] for these platforms.
  
Psygnosis was ultimately bought by Sony Electric Publishing in 1993, as their main cash cow, the Commodore 64, was going under due to financial troubles within the company. Until 1999, the company was still known as Psygnosis, but Sony Computer Entertainment Europe ultimately renamed them to SCE Studio Liverpool, which they still develop as today.
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Psygnosis was bought by [[Sony Electronic Publishing]], then a multi-platform publisher in 1993, but soon found itself developing titles exclusively for the upcoming [[PlayStation]]. However, the company continued to enjoy a degree of freedom, and later chose to release video games for the rival [[Sega Saturn]]{{magref|egm|81|20}} and [[Nintendo 64]] platforms.
 +
 
 +
In 1999, Psygnosis was consoldated into Sony Computer Entertainment Europe, becoming SCE Studio Liverpool. The company continued to develop games for PlayStation platforms until their closure in 2012.
 +
 
 +
==Development hardware/tools produced==
 +
*[[PSY-Q Development System (Mega Drive)]]
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*[[PsyQ Mega-CD SDK|PSY-Q Development System (Mega CD)]]
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*[[PSY-Q CD Emulation System (Mega-CD)]]
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*[[PSY-Q Development System (32X)]]
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*[[PSY-Q Development System|PSY-Q Development System (Saturn)]]
 +
 
 +
==Promotional material==
 +
<gallery>
 +
PSY-Q Development System Brochure.pdf|PSY-Q Development System Brochure
 +
</gallery>
 
==Softography==
 
==Softography==
{{multicol|
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{{CompanyHistoryAll|Psygnosis}}
===[[Master System]]===
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*''[[Lemmings|Lemmings]]'' (1992)
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==References==
*''[[Shadow of the Beast|Shadow of the Beast]]'' (1992)
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{{NECRetro}}
*''[[Bram Stoker's Dracula|Bram Stoker's Dracula]]'' (1993) (with [[Traveller's Tales]])
+
<references />
===[[Game Gear]]===
 
*''[[Bram Stoker's Dracula|Bram Stoker's Dracula]]'' (1993) (with [[Traveller's Tales]])
 
*''[[Lemmings|Lemmings]]'' (1994)
 
===[[Mega Drive]]===
 
*''[[Shadow of the Beast|Shadow of the Beast]]'' (1991)
 
*''[[Bill's Tomato Game|Bill's Tomato Game]]'' (1992) (Unreleased)
 
*''[[Lemmings|Lemmings]]'' (1992)
 
*''[[Shadow of the Beast II|Shadow of the Beast II]]'' (1992)
 
*''[[Bram Stoker's Dracula|Bram Stoker's Dracula]]'' (1993) (with [[Traveller's Tales]])
 
*''[[Lemmings 2: The Tribes|Lemmings 2: The Tribes]]'' (1993)
 
*''[[Prince of Persia 2|Prince of Persia 2]]'' (1993) (Unreleased)
 
*''[[Wiz 'n' Liz|Wiz 'n' Liz]]'' (1993)
 
*''[[Flink|Flink]]'' (1994)
 
*''[[Puggsy|Puggsy]]'' (1994) (with [[Traveller's Tales]])
 
===[[Mega CD]]===
 
*''[[Microcosm|Microcosm]]'' (1993)
 
*''[[Flink|Flink]]'' (1994)
 
*''[[Novastorm|Novastorm]]'' (1994)
 
*''[[Shadow of the Beast II|Shadow of the Beast II]]'' (1994)
 
===[[Saturn]]===
 
*''[[3D Lemmings|3D Lemmings]]'' (1995)
 
*''[[Discworld|Discworld]]'' (1995)
 
*''[[Destruction Derby|Destruction Derby]]'' (1996)
 
*''[[Wipeout|Wipeout]]'' (1996)
 
*''[[Assault Rigs|Assault Rigs]]'' (1997)
 
*''[[Krazy Ivan|Krazy Ivan (КГАZЧ IVAИ)]]'' (1997)
 
*''[[Wipeout 2097|Wipeout 2097]]'' (1997)
 
}}
 
[[Category:Third-Party Development Companies]]
 

Latest revision as of 14:30, 6 March 2024

https://retrocdn.net/images/4/46/Psygnosis.png

Psygnosis.png
Psygnosis
Founded: 1984
Defunct: 2012
T-series code: T-113
Merged into: Sony Electronic Publishing (1993)
Headquarters:
South Harrington Bldg., Sefton St., Liverpool, L3 4BQ, United Kingdom[1]

Psygnosis (rebranded SCE Studio Liverpool in 1999) was a prominent development studio who developed many games on the Sega Mega Drive, Sega Mega-CD and Sega Saturn.

History

Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 systems far before 16-bit became the norm (likely why their expertise was second to Sega in the Mega Drive and Saturn age). Psygnosis even produced its own development tools, such as the command-line assembler ASM68K for the Motorola 68000, part of the PSY-Q development environment co-developed with SN Systems for these platforms.

Psygnosis was bought by Sony Electronic Publishing, then a multi-platform publisher in 1993, but soon found itself developing titles exclusively for the upcoming PlayStation. However, the company continued to enjoy a degree of freedom, and later chose to release video games for the rival Sega Saturn[2] and Nintendo 64 platforms.

In 1999, Psygnosis was consoldated into Sony Computer Entertainment Europe, becoming SCE Studio Liverpool. The company continued to develop games for PlayStation platforms until their closure in 2012.

Development hardware/tools produced

Promotional material

Softography

Master System

Mega Drive

Game Gear

Mega-CD

Saturn

Dreamcast

Windows PC

References

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