Difference between revisions of "Resident Evil"

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{{Bob
 
{{Bob
 
| bobscreen=ResidentEvil title.png
 
| bobscreen=ResidentEvil title.png
| publisher=[[Capcom]]
+
| bobscreen2=Biohazard Saturn JP Title.png
| developer=[[Capcom]], {{SAT}} [[Nextech]]
+
| bobscreen3=ResidentEvil Saturn EU Title.png
 +
| tab1=NTSC-U
 +
| tab2=NTSC-J
 +
| tab3=PAL
 +
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Sega]]|region=Europe}}
 +
| developer=[[Nextech]]
 +
| support={{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
| romsize=568MB
+
| sounddriver=SCSP (1 track)
| sounddriver=
+
| peripherals={{SAT}} [[Saturn Backup Memory]]
| peripherals=
 
 
| players=1
 
| players=1
| genre=Action
+
| genre=Survival Horror (サバイバルホラー){{fileref|ResidentEvil Saturn JP Box Back.jpg}}, Adventure{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
| releases={{releases
+
| originaldevelopers=[[Capcom]]
| sat_date_eu=1997-09-11
+
| originalsystem=[[PlayStation]]
 +
| releases={{releasesSat
 +
| sat_date_jp=1997-07-25{{ref|https://web.archive.org/web/20200320230533/https://sega.jp/fb/segahard/ss/soft_licensee3.html}}
 +
| sat_code_jp=T-1219G
 +
| sat_rrp_jp=4,800e{{magref|ssmjp|1997-27|8}}
 +
| sat_date_us=1997-10-01{{ref|https://web.archive.org/web/19990221172240/http://riehlspot.simplenet.com/vgame/new/saturn.html}}
 +
| sat_code_us=T-1221H
 +
| sat_rating_us=m
 +
| sat_rrp_us=49.99{{fileref|E31997 Capcom PressKit.pdf|page=11}}
 +
| sat_date_eu=1997-10
 
| sat_code_eu=MK81092-50
 
| sat_code_eu=MK81092-50
| sat_rrp_uk=44.99
+
| sat_rating_eu=bbfc15
| sat_date_us=1997-08-31
+
| sat_date_uk=1997-09-11{{ref|https://web.archive.org/web/19981202140918/http://www.sega-europe.com/saturn/satinfo.html}}{{magref|ctw|654|96}}<!--1997-10{{magref|cvg|191|64}}-->
| sat_code_us=T-1221H
+
| sat_code_uk=MK81092-50
| sat_date_jp=1997-07-25
+
| sat_rating_uk=bbfc15
| sat_code_jp=T-1219G
+
| sat_rrp_uk=44.99{{magref|cvg|191|64}}
| sat_rrp_jp=4,800
+
| sat_date_de=1997-10
 +
| sat_code_de=MK81092-50
 +
| sat_rating_de=18
 
| sat_date_br=199x
 
| sat_date_br=199x
 
| sat_code_br=191386
 
| sat_code_br=191386
 +
| sat_rating_br=18
 +
| sat_date_pl=1997<ref>Secret Service #50 page 78</ref>
 +
| sat_rrp_pl=219
 +
| sat_date_pt=199x
 +
}}
 +
| esra=15
 +
| otherformats={{NonSega|PS|PC}}
 +
| properties={{Properties|SAT|cinepak}}
 +
}}
 +
'''''{{PAGENAME}}''''', known as '''''Bio Hazard''''' (バイオ ハザード) in Japan, is the first in a long line of survival horror games developed and published by [[Capcom]]. It was ported to the [[Sega Saturn]] by [[Nextech]] in 1997, with some members of [[Sega]]'s team. Nextech would later return to develop ''[[Resident Evil CODE:Veronica]]'' for Capcom, and consequently were involved in the production of each of its spinoff games and ports.
 +
 +
==Story==
 +
The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (S.T.A.R.S.) to investigate and neutralize the threat.
 +
 +
Seeking a lead, S.T.A.R.S. Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.
 +
 +
Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.
 +
 +
==Gameplay==
 +
===Characters===
 +
{{InfoTable|imagewidths=200|align=center|
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Chris1.png
 +
| screenshot2=Biohazard_Saturn_JP_Chris2.png
 +
| title=Chris Redfield
 +
| desc=Age: 25<br>Height: 1.80cm<br>Weight: 80kgs<br>Blood Type: O<br>Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spent some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the S.T.A.R.S. soon after. Expert marksman and back-up pilot. Carries a lighter and 6 items.
 +
}}
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Jill1.png
 +
| screenshot2=Biohazard_Saturn_JP_Jill2.png
 +
| title=Jill Valentine
 +
| desc=Age: 23<br>Height: 1.65cm<br>Weight: 50kgs<br>Blood Type: B<br>Career police officer. First woman to make it to S.T.A.R.S. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age. Carries a lockpick and 8 items.
 +
}}
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Barry2.png
 +
| screenshot2=Biohazard_Saturn_JP_Barry1.png
 +
| title=Barry Burton
 +
| desc=Age: 38<br>Height: 1.86cm<br>Weight: 89kgs<br>Blood Type: A<br>Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the S.T.A.R.S. Devoted family man. Acts like a father figure to the other members of the team.
 +
}}
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Wesker2.png
 +
| screenshot2=Biohazard_Saturn_JP_Wesker1.png
 +
| title=Albert Wesker
 +
| desc=Age: 38<br>Height: 1.83cm<br>Weight: 85kgs<br>Blood Type: O<br>Commander of the Raccoon City Police Department S.T.A.R.S. unit and S.T.A.R.S. Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason.
 +
}}
 +
{{InfoRow
 +
| screenshot=Biohazard_Saturn_JP_Rebecca2.png
 +
| screenshot2=Biohazard_Saturn_JP_Rebecca1.png
 +
| title=Rebecca Chambers
 +
| desc=Age: 18<br>Height: 1.61cm<br>Weight: 42kgs<br>Blood Type: AB<br>Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined S.T.A.R.S. out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time.
 +
}}
 +
}}
 +
 +
===Items===
 +
{{InfoTable|imagewidths=150|align=center|
 +
{{InfoRow
 +
| title=Handgun
 +
| image=Notavailable.svg
 +
| desc=A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful.
 +
}}
 +
{{InfoRow
 +
| title=Shotgun
 +
| image=Notavailable.svg
 +
| desc=A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game.
 +
}}
 +
{{InfoRow
 +
| title=Magnum
 +
| image=Notavailable.svg
 +
| desc=A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds.
 +
}}
 +
{{InfoRow
 +
| title=Bazooka
 +
| image=Notavailable.svg
 +
| desc=Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds.
 +
}}
 +
{{InfoRow
 +
| title=Flamethrower
 +
| image=Notavailable.svg
 +
| desc=Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens)
 +
}}
 +
{{InfoRow
 +
| title=Rocket Launcher
 +
| image=Notavailable.svg
 +
| desc=Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving.
 +
}}
 +
{{InfoRow
 +
| title=First Aid Spray
 +
| image=Notavailable.svg
 +
| desc=Fully recovers health.
 +
}}
 +
{{InfoRow
 +
| title=Green Herb
 +
| image=Notavailable.svg
 +
| desc=Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
 
}}
 
}}
| esrb=m
+
{{InfoRow
| bbfc=15
+
| title=Red Herb
| usk=18
+
| image=Notavailable.svg
| tectoy=18
+
| desc=Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.
|esra=15
+
}}
 +
| title=Blue Herb
 +
| image=Notavailable.svg
 +
| desc=Cures poison. Can be mixed with other herbs.
 
}}
 
}}
'''''Resident Evil''''', known as '''''Biohazard''''' (バイオハザード) in Japan, is the first in a long line of survival horror games developed and published by [[Capcom]]. It was ported to the [[Sega Saturn]] by [[Nextech]] in 1997, with some members of [[Sega]]'s team.  Nextech would later return to develop ''[[Resident Evil CODE:Veronica]]'' for Capcom, and consequently were involved in the production of each of its spinoff games and ports.
 
  
 +
==History==
 +
===Development===
 +
The Saturn port of ''Resident Evil'' stems not just from an earlier [[PlayStation]] version, but an unreleased upgrade called ''Biohazard Dash'', which would have featured minor tweaks and alterations to the game{{magref|ssm|18|6}}. The Saturn port was revealed at a special conference on 17th February 1997, alongside the PlayStation announcement of ''Biohazard 2''{{magref|ssm|18|6}}.
 +
 +
==Versions==
 
The Saturn version includes an extra "battle mode" option, not present in other ports of the game, which has the player attempt to survive through rooms of monsters with both limited ammo and limited time. The Sega Saturn Port also includes a few extra enemy encounters such as a Second T-002 Tyrant that breaks out directly after the one Wesker releases. It also features a model edit of the Hunter known as the "Tick". Battle Mode has a special "Gold Tyrant" used for the boss.
 
The Saturn version includes an extra "battle mode" option, not present in other ports of the game, which has the player attempt to survive through rooms of monsters with both limited ammo and limited time. The Sega Saturn Port also includes a few extra enemy encounters such as a Second T-002 Tyrant that breaks out directly after the one Wesker releases. It also features a model edit of the Hunter known as the "Tick". Battle Mode has a special "Gold Tyrant" used for the boss.
  
==Production Credits==
+
===Localised names===
{{multicol|
+
{{aka
: '''Cast'''
+
|en_name=Resident Evil
'''Chris Redfield:''' Charlie<br>
+
|us_name=Resident Evil
'''Jill Valentine:''' Inezh<br>
+
|jp_name=バイオハザード
'''Barry Burton:''' Gregory<br>
+
|jp_trans=Biohazard
'''Rebecca Chambers:''' Linda<br>
 
'''Albert Wesker:''' Eric<br>
 
'''Joseph Frost:''' Jason<br>
 
: '''Original Version Staff'''
 
:: '''Planner'''
 
'''System Plan/Camera Works:''' Hideki Kamiya, Hiroki Kato, Kazunori Kadoi, Koji Oda, Satoshi Murata<br>
 
'''Scenario:''' Kenichi Iwao<br>
 
'''Event Director:''' Kazuhiro Aoyama, Takashi Nakaya, Masaaki Yamada<br>
 
'''Background Story:''' Yasuki Saga<br>
 
:: '''CG Team'''
 
'''Background Model:''' Ippei Masuda, Satoru Nishikawa, Junko Yasuda, Tetsuya Shiraishi, Yasuyuki Matsunami, Keiichi Nabetani, Motoji Fujita, Atsuko Hamada<br>
 
'''Character Model/Motion:''' Jun Takeuchi, Satomi Hayashi<br>
 
'''Character Texture:''' Yuji Ishihara, Ryoji Shimogama, Hideaki Katagiri<br>
 
:: '''Graphic'''
 
'''BG/Object Texture:''' Chie Nishida, Hideyuki Koitabashi, Nobuaki Yamazaki, Jun Ogawa, Yasushi Hiraoka, Hidesato Sueyoshi, Manabu Takeda, Ippei Yamamoto, Yoshihiro Nakamoto, Naomi Takemoto<br>
 
'''Icon Design:''' Shizuyo Ukai<br>
 
'''Lettering:''' Aya Nishio<br>
 
'''Effect:''' Yoshiaki Teshima, Satomi Tsubota<br>
 
:: '''Sound'''
 
'''Composition/Arrangement:''' Makoto Tomozawa, Akari Kaida, Masami Ueda<br>
 
'''Sound design:''' Ippo Yamada, Hideaki Utumi<br>
 
:: '''Software Engineer'''
 
'''System:''' Yasuhiro Anpo<br>
 
'''Cockpit:''' Takayuki Inoue<br>
 
'''Sound System/Effect:''' Tomohito Ishihara<br>
 
'''Player/Enemy:''' Katsutoshi Karatsuma, Hiroyuki Kobayashi, Yuji Hagiyama, Shigeki Niino<br>
 
'''Event:''' Syuichiro Chiboshi, Kiyohiko Sakata, Noriyuki Ohtani, Takeshi Enomoto<br>
 
'''Room Editor:''' Hidekazu Shingaki, Michinori Kataoka, Hideaki Motozuka<br>
 
'''Movie:''' Hiroaki Watanabe<br>
 
'''Authoring System:''' Atsushi Manobe, Takashi Hashimoto, Mitsunori Sakano<br>
 
'''Base Program:''' Kazushi Sano, Takahiro Yamada<br>
 
:: '''Design'''
 
'''Plot:''' Takahiro Arimitsu<br>
 
'''Rooms:''' Yuko Nakadai, Mitsuru Kuwahata, Kazuki Nakayama<br>
 
'''Characters:''' Isao Ohishi<br>
 
'''Enemies:''' Toru Nakayama, Kazunori Shimizu, Yorinao Matsuura<br>
 
'''Publicity:''' Masako Honma<br>
 
:: '''Super Visor'''
 
Masahiko Kurokawa<br>
 
:: '''Special Thanks'''
 
Tsuyoshi Wakuta, Takuya Shiraiwa, Shigeomi Okamura<br>
 
:: '''Film Crew'''
 
'''Producer:''' Norihiro Nishitani<br>
 
'''Production manager:''' Masanari Takano<br>
 
'''Director:''' Mitsuhisa Hosoki<br>
 
'''CG movie:''' Seiji Namba<br>
 
'''Director of Photographer:''' Iwao Hara<br>
 
'''Lighting:''' Takahisa Aida<br>
 
'''Make-up:''' Shoko Kato<br>
 
'''Styling:''' Wakana Hara<br>
 
'''Casting:''' Toru Tateishi<br>
 
'''Narrator:''' Ward. E. Sexton<br>
 
::: '''Plan Cooperation'''
 
:: '''Production'''
 
Center Field., Ltd.<br>
 
:: '''Special Effects'''
 
Gives Co., Ltd.<br>
 
:: '''Post Production'''
 
Vision Universe Co., Ltd.<br>
 
:: '''Music'''
 
M on M inc./Music Expedition Co., Ltd.<br>
 
‒ with Cooperation From ‒ F・M・C<br><br>
 
'''General Producer:''' Tokuro Fujiwara<br>
 
'''Producer:''' Masayuki Akahori<br>
 
'''Director:''' Shinji Mikami<br>
 
: '''Saturn Version Staff'''
 
:: '''3DCG Team'''
 
'''Character Model/Motion/Object/Texture Conversion:''' Yoshihisa Shimizu, Ryosuke Tei, Naomi Anzai, Misao Kobayashi, Miho Sadogawa, Masahiro Sato<br>
 
:: '''2DCG Team'''
 
'''Chief:''' [[Yoshitaka Maki]]<br>
 
'''BG Saturn Conversion:''' Yoshiyuki Miyazawa, Yuki Izumi, Shingo Inaba, Kazuhiro Ogawa, Keiko Arakawa, Genki Kaneko<br>
 
'''Icon Design:''' Yoshiyuki Miyazawa<br>
 
:: '''Sound Team'''
 
'''Sound Design:''' [[Tatsuya Kouzaki]]<br>
 
'''Saturn Conversion:''' [[Naofumi Hataya]], [[Tomonori Sawada]], [[Seirou Okamoto|Seiro Okamoto]]<br>
 
:: '''Movie Team'''
 
'''Movie Compile:''' [[Yuji Sawairi]], [[Hidehiro Kumagai]]<br>
 
:: '''Software Team'''
 
'''System:''' [[Yukihiko Tani]]<br>
 
'''Sub System:''' Eiki Aizawa<br>
 
'''Enemy/Event:''' Yuuiti Shiono, Masahiko Moriya<br>
 
'''Sound/Movie:''' Tomoaki Fujituka<br>
 
:: '''Special Thanks'''
 
Kenei Unoki, Eiji Taki, Akira Nishikawa, Manabu Morinaga, [[Shinobu Shindo]], [[Ryoichi Hasegawa|Ryouichi Hasegawa]]<br>
 
:: '''Super Visor'''
 
[[Katsuji Aoyama]], Masatoshi Totsuka<br><br>
 
'''Technical Director:''' Hiroshi Fukuda<br>
 
'''Director:''' Tomomi Endo<br>
 
'''General Producer:''' Yoshiki Okamoto, [[Makoto Oshitani]]<br>
 
'''Producer:''' Tatsuya Minami, [[Katsuhiro Hasegawa]]<br>
 
'''Presented by:''' [[Capcom]]<br>
 
 
}}
 
}}
  
==Promotional Material==
+
==Production credits==
 +
{{mainArticle|{{PAGENAME}}/Production credits}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Saturn FI promo.png|FI print advert}}
 +
|{{galleryPrintAd|ssmjp|1997-27|8}}
 +
|{{galleryPrintAd|ssmjp|1997-28|2,3}}
 +
|{{GalleryPrintAd
 +
|playmag|17|43
 +
|playerone|78|17
 +
}}
 +
|{{galleryPrintAd
 +
|hobbyconsolas|73|5
 +
}}
 +
|{{galleryPrintAd
 +
|secretservice|52|98-99
 +
|sgk|59|40-41
 +
|gkpl|41|12-13
 +
|sgk|60|24-25
 +
|neo|2|2-3
 +
|sgk|61|80-81
 +
|secretservice|53|14-15
 +
}}
 +
{{galleryPrintAd
 +
|segapowergr|3|74
 +
}}
 +
|{{galleryPrintAd
 +
|neo|3|2-3
 +
|secretservice|54|22-23
 +
|neo|5|4-5
 +
|neo|6|4-5
 +
}}
 +
}}
 +
 
 +
==Artwork==
 
<gallery>
 
<gallery>
File:ResidentEvil Saturn FR PrintAdvert.jpg|FR print advert
+
ResidentEvil Saturn US Art Cover.png
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| cvg=100
 
| cvg_source=[https://archive.org/stream/Computer_and_Video_Games_Issue_191_1997-10_EMAP_Images_GB#page/n63/mode/1up {{num|191|page=64}}]
 
| egm=80
 
| egm_source={{num|100|page=192}}
 
| fungeneration=100
 
| gamefan=87
 
| gamefan_source=''Vol 4'', {{num|11|page=24/129}}
 
| gamepro=95
 
| gamepro_source={{num|111|page=176}}
 
 
| gamesmaster=92
 
| gamesmaster=92
| gamesmaster_source={{num|60|page=30/31}}
+
| gamesmaster_source={{num|60|page=30-31}}
| gi=90
 
| gi_source={{num|54|page=64}}
 
| hobbyconsolas=93
 
| maniac=83
 
| saturnpower=95
 
| saturnpower_source={{num|5|page=68/69/70/71}}
 
| ssm=94
 
| ssm_source={{num|23|page=74/75}}
 
| superjuegos=94
 
| viciojuegos=95
 
| viciojuegos_source=''[http://www.viciojuegos.com/analisis/Resident-Evil/La-Opera-Prima-de-los-Survival-Horror/4269/994 9/8/2008]''
 
| videogames=95
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=ResidentEvil Saturn JP Box Front.jpg
 +
| back=ResidentEvil Saturn JP Box Back.jpg
 +
| spinemissing=
 +
| square=yes
 +
| disc=BioHazard Saturn JP Disc.jpg
 +
| manual=BioHazardSaturnJPManual.pdf
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 177: Line 229:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=FR (Blister pack)
| front=ResidentEvil Saturn JP Box Front.jpg
+
| front=ResidentEvil Sat FR blister front.jpg
| back=ResidentEvil Saturn JP Box Back.jpg
+
}}{{Scanbox
| spinemissing=
+
| console=Saturn
| square=yes
+
| region=PT
| disc=BioHazard Saturn JP Disc.jpg
+
| cover=
| manual=BioHazardSaturnJPManual.pdf
+
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 191: Line 243:
 
}}
 
}}
  
{{Clear}}
+
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==External links==
 +
* Sega of America webpage: [https://web.archive.org/web/19980629063802/http://www.sega.com:80/products/games/01645.html Saturn]
 +
 
 +
==References==
 +
<references/>
 +
{{ResidentEvilOmni}}
 
{{ResidentEvil}}
 
{{ResidentEvil}}

Revision as of 15:14, 26 March 2024

n/a

  • NTSC-U
  • NTSC-J
  • PAL

ResidentEvil title.png

Biohazard Saturn JP Title.png

ResidentEvil Saturn EU Title.png

Resident Evil
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Sega (Europe)
Developer:
Supporting companies:
Original system(s): PlayStation
Developer(s) of original games: Capcom
Sound driver: SCSP (1 track)
Peripherals supported:
Sega Saturn
Saturn Backup Memory
Genre: Survival Horror (サバイバルホラー)[2], Adventure[3]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,800 (5,040)4,800e[4] T-1219G
Sega Saturn
US
$49.9949.99[6] T-1221H
ESRB: Mature
Sega Saturn
EU
MK81092-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
DE
MK81092-50
USK: 18
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[9] MK81092-50
BBFC: Suitable for 15 years and over (15)
Sega Saturn
PL
219zł219
Sega Saturn
BR
191386
Tectoy: 18+
Non-Sega versions

Resident Evil, known as Bio Hazard (バイオ ハザード) in Japan, is the first in a long line of survival horror games developed and published by Capcom. It was ported to the Sega Saturn by Nextech in 1997, with some members of Sega's team. Nextech would later return to develop Resident Evil CODE:Veronica for Capcom, and consequently were involved in the production of each of its spinoff games and ports.

Story

The year is 1998. Quiet mid-western town of Raccoon City is experiencing a wave of violence that has never been seen since the city's establishment. Horribly mutilated bodies are found around the city, with autopsies reveal that they were bitten and clawed. Baffled with the amount of violence and method of murders, Raccoon City Police Department authorizes Special Tactics and Rescue Service (S.T.A.R.S.) to investigate and neutralize the threat.

Seeking a lead, S.T.A.R.S. Bravo Team is sent to the nearby Arklay Mountains and soon after, contact is lost. Worried about their compatriots, Alpha Team is also head to the mountains and soon after they are attacked by a pack of seemingly rapid dogs. Already losing one of their members and their helicopter pilot leaving them to their fate, team barely makes it to the nearby mansion.

Cut off from the outside and no chance of calling help, what's left of the Alpha team must survive the horrors waiting for them in the mansion.

Gameplay

Characters

Biohazard Saturn JP Chris1.png

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Chris Redfield
Age: 25
Height: 1.80cm
Weight: 80kgs
Blood Type: O
Former US Air Force pilot. Received dishonorable discharge for insubordination and insulting a superior officer. Spent some time as a drifter and eventually reached Raccoon City. Recruited to the police force by senior officer Barry Burton. Made it to the S.T.A.R.S. soon after. Expert marksman and back-up pilot. Carries a lighter and 6 items.

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Jill Valentine
Age: 23
Height: 1.65cm
Weight: 50kgs
Blood Type: B
Career police officer. First woman to make it to S.T.A.R.S. Degree in Mechanics and chemistry. Cross-training with Delta Force. Strong moral convictions. Intelligent, strong willed and resourceful. Received many commendations despite her young age. Carries a lockpick and 8 items.

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Barry Burton
Age: 38
Height: 1.86cm
Weight: 89kgs
Blood Type: A
Former US Air Force serviceman who later joined the Raccoon City Police Department after his discharge. Close friends with Chris from their military days and recruits him to the RPD. Weapons specialist and armorer of the S.T.A.R.S. Devoted family man. Acts like a father figure to the other members of the team.

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Albert Wesker
Age: 38
Height: 1.83cm
Weight: 85kgs
Blood Type: O
Commander of the Raccoon City Police Department S.T.A.R.S. unit and S.T.A.R.S. Alpha Team. Calm, composed and reserved. Prior service is unknown. Rumors range from intelligence agencies to certain black-ops units of US Military. Wears shades all the time for some unknown reason.

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Biohazard Saturn JP Rebecca1.png

Rebecca Chambers
Age: 18
Height: 1.61cm
Weight: 42kgs
Blood Type: AB
Genius level intelligence. Received her Bachelor of Science at the age of 18. Refused offers from various private companies and joined S.T.A.R.S. out of idealism. Serves as the medic and scientific advisor for the Alpha team. Studies for her M.D. during her spare time.

Items

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Handgun
A Beretta 92FS. (Game incorrectly calls it "Beretta M92")Jill starts this gun in her inventory and Chris recovers Jill's handgun early in the game, having lost his during the opening cut-scene. Can carry 15 bullets and uses Handgun ammunition. Weak and fires slowly but ammo is plentiful.
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Shotgun
A Remington 870 pump-action shotgun. Jill can acquire it with Barry's help (the infamous "Jill Sandwich" scene). Chris can only acquire it by replacing it with Broken Shotgun. (Although both characters can do that.) Powerful but has a short range. Can kill most zombies if aimed upwards. Can carry 7 rounds and uses Shotgun rounds. Ammo becomes somewhat more plentiful during the later part of the game.
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Magnum
A Colt Python with nickel plating. Can be found in the later part of the game. Extremely powerful but ammo is very scarce. Best save it for bosses. Can carry six rounds and uses Magnum Rounds.
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Bazooka
Not really a bazooka but rather a fictional grenade launcher. Limited range but can use different types of shells: Standard, Acid or Flame. Can carry 6 rounds.
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Flamethrower
Can only be used by Chris during a certain point of the game. Very short range but fires rapidly. Runs out of ammo very quickly. (Fun fact: Seems to have based on M240 Incinerator Unit from 1986 movie: Aliens)
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Rocket Launcher
Four-barrelled M202 FLASH. Only avaiable during the final boss fight for a brief time. Fires only regular explosive rounds even though the weapon it was based on could only fire incendiary rockets. Can be unlocked if game is completed under 2 and a half hours with no saving.
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First Aid Spray
Fully recovers health.
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Green Herb
Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health.
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Red Herb
Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health.

History

Development

The Saturn port of Resident Evil stems not just from an earlier PlayStation version, but an unreleased upgrade called Biohazard Dash, which would have featured minor tweaks and alterations to the game[11]. The Saturn port was revealed at a special conference on 17th February 1997, alongside the PlayStation announcement of Biohazard 2[11].

Versions

The Saturn version includes an extra "battle mode" option, not present in other ports of the game, which has the player attempt to survive through rooms of monsters with both limited ammo and limited time. The Sega Saturn Port also includes a few extra enemy encounters such as a Second T-002 Tyrant that breaks out directly after the one Wesker releases. It also features a model edit of the Hunter known as the "Tick". Battle Mode has a special "Gold Tyrant" used for the boss.

Localised names

Also known as
Language Localised Name English Translation
English Resident Evil Resident Evil
English (US) Resident Evil Resident Evil
Japanese バイオハザード Biohazard

Production credits

Main article: Resident Evil/Production credits.

Magazine articles

Main article: Resident Evil/Magazine articles.

Promotional material

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FI print advert
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Print advert in Sega Saturn Magazine (JP) #1997-27: "1997-27 (1997-08-08)" (1997-07-25)
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Print advert in Sega Saturn Magazine (JP) #1997-28: "1997-28 (1997-08-15)" (1997-08-01)
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Print advert in Playmag (FR) #17: "Septembre 1997" (1997-0x-xx)
also published in:
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Print advert in Hobby Consolas (ES) #73: "Octubre 1997" (1997-xx-xx)
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Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
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Print advert in Sega Power (GR) #3: "Dekémvrios 1997-Ianouários 1998" (1998-xx-xx)
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Print advert in Neo (PL) #3: "Luty 1998" (1998-xx-xx)
also published in:
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
92 №60, p30-31
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
97
[22]
Consoles News (FR) PAL
95
[23]
Computer & Video Games (UK)
100
[9]
Electronic Gaming Monthly (US) NTSC-U
80
[24]
Famitsu (JP) NTSC-J
80
[25]
Fun Generation (DE) PAL
100
[26]
GameFan (US) NTSC-U
87
[27]
Game Power (IT)
92
[28]
GamePro (US) NTSC-U
95
[29]
Game Informer (US) NTSC-U
90
[30]
Gry Komputerowe (PL)
92
[31]
Hobby Consolas (ES)
93
[32]
MAN!AC (DE) PAL
83
[33]
Mega Force (FR) PAL
97
[34]
Mega Fun (DE) PAL
87
[35]
Neo (PL)
80
[36]
neXt Level (DE) PAL
80
[37]
Playmag (FR) PAL
90
[38]
Saturn Fan (JP) NTSC-J
80
[39]
Saturn Power (UK) PAL
95
[40]
Sega Magazin (DE) PAL
91
[41]
Sega Power (GR)
95
[42]
Świat Gier Komputerowych (PL)
90
[43]
Sega Saturn Magazine (UK) PAL
94
[44]
Sega Saturn Magazine (JP) NTSC-J
80
[45]
Sega Saturn Magazine (JP) NTSC-J
87
[46]
Super Juegos (ES)
94
[47]
Super Power (FI)
95
[48]
Video Games (DE) PAL
95
[49]
Sega Saturn
90
Based on
29 reviews

Resident Evil

Saturn, JP
ResidentEvil Saturn JP Box Back.jpgResidentEvil Saturn JP Box Front.jpg
Cover
Saturn, US
ResidentEvil Saturn US Box Back.jpgResidentEvil Saturn US Box Front.jpg
Cover
ResidentEvil Saturn US Disc.jpg
Disc
Residentevil sat us manual.pdf
Manual
Saturn, EU
ResidentEvil saturn eu cover.jpg
Cover
ResidentEvil saturn eu cd.jpg
Disc
ResidentEvilSaturnEUManual6L.pdf
Manual
Saturn, FR (Blister pack)
ResidentEvil Sat FR blister front.jpg
Cover
Saturn, PT

Saturn, BR
ResidentEvil Sat BR cover.jpg
Cover
ResidentEvilSaturnBrManual.pdf
Manual

Technical information

Main article: Resident Evil/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
  2. File:ResidentEvil Saturn JP Box Back.jpg
  3. 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
  4. Sega Saturn Magazine, "1997-27 (1997-08-08)" (JP; 1997-07-25), page 8
  5. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  6. File:E31997 Capcom PressKit.pdf, page 11
  7. http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
  8. Computer Trade Weekly, "" (UK; 1997-09-08), page 96
  9. 9.0 9.1 Computer & Video Games, "October 1997" (UK; 1997-09-12), page 64
  10. Secret Service #50 page 78
  11. 11.0 11.1 Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 6
  12. Player One, "Septembre 1997" (FR; 1997-xx-xx), page 17
  13. Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
  14. Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
  15. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
  16. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
  17. Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
  18. Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
  19. Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
  20. Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
  21. Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
  22. 576 Konzol, "Január 1998" (HU; 1998-xx-xx), page 26
  23. Consoles News, "Septembre 1997" (FR; 1997-08-28), page 106
  24. Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 193
  25. Famitsu, "1997-08-01" (JP; 1997-07-18), page 1
  26. Fun Generation, "09/97" (DE; 1997-08-13), page 84
  27. GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
  28. Game Power, "Ottobre 1997" (IT; 1997-xx-xx), page 28
  29. GamePro, "December 1997" (US; 1997-xx-xx), page 180
  30. Game Informer, "October 1997" (US; 1997-xx-xx), page 66
  31. Gry Komputerowe, "8/1998" (PL; 1998-xx-xx), page 1
  32. Hobby Consolas, "Septiembre 1997" (ES; 1997-xx-xx), page 70
  33. MAN!AC, "09/97" (DE; 1997-08-06), page 76
  34. Mega Force, "Septembre/Octobre 1997" (FR; 1997-0x-xx), page 32
  35. Mega Fun, "09/97" (DE; 1997-08-06), page 69
  36. Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 21
  37. neXt Level, "September 1997" (DE; 1997-08-22), page 64
  38. Playmag, "Septembre 1997" (FR; 1997-0x-xx), page 116
  39. Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 82
  40. Saturn Power, "October 1997" (UK; 1997-08-22), page 68
  41. Sega Magazin, "September 1997" (DE; 1997-08-13), page 22
  42. Sega Power, "Dekémvrios 1997-Ianouários 1998" (GR; 1998-xx-xx), page 28
  43. Świat Gier Komputerowych, "10/1997" (PL; 1997-xx-xx), page 50
  44. Sega Saturn Magazine, "September 1997" (UK; 1997-08-13), page 74
  45. Sega Saturn Magazine, "1997-26 (1997-08-01)" (JP; 1997-07-18), page 178
  46. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  47. Super Juegos, "Septiembre 1997" (ES; 1997-0x-xx), page 70
  48. Super Power, "10 1997" (FI; 1997-xx-xx), page 49
  49. Video Games, "9/97" (DE; 1997-08-27), page 100
Resident Evil

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Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs


Books: Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997)

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Resident Evil games for Sega systems
Sega Saturn
Resident Evil (1997) | Resident Evil 2 (unreleased)
Sega Dreamcast
Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
Arcade
Gun Survivor 2: Biohazard CODE:Veronica (2001)
Sampler Discs
Sega Dreamcast
Biohazard Code: Veronica Trial Edition (1999)
Resident Evil related media
Book
Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001)