Difference between revisions of "Street Fighter Collection"

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| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive]]|region=Europe}}
 
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Virgin Interactive]]|region=Europe}}
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 +
| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Saturn]]
 
| system=[[Sega Saturn]]
 
| sounddriver=SCSP/CD-DA (64/1 tracks)
 
| sounddriver=SCSP/CD-DA (64/1 tracks)
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Hundred Hand Slap | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}}
 
{{MoveListRow | Hundred Hand Slap | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}}
{{MoveListRow | Sumo Headbutt | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo. He shoots himself further when a stronger button is used.}}
+
{{MoveListRow | Sumo Headbutt | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}}
{{MoveListRow | Sumo Smash | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and uses his weight to flatten an opponent. He leaps higher when a stronger button is used.}}
+
{{MoveListRow | Sumo Smash | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}}
 
{{MoveListRow | Sumo Throw<br>(''Super Turbo'' only) | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}}
 
{{MoveListRow | Sumo Throw<br>(''Super Turbo'' only) | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.}}
 
}}
 
}}
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| desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
 
| desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Electricity | {{repeat|{{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact.}}
+
{{MoveListRow | Electric Thunder | {{repeat|{{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.}}
 
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.}}
 
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.}}
 
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.}}
 
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.}}
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick. He jumps higher when a stronger button is used.}}
+
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
 
| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spews a fireball across the screen. The projectile moves faster and knocks the opponent over when a stronger button is used.}}
+
{{MoveListRow | Yoga Fire | {{QCF}} {{punch}} | Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with {{MP}} or {{HP}}.}}
{{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him. He holds the flame for longer when a stronger button is used.}}
+
{{MoveListRow | Yoga Flame | {{HCF}} {{punch}} | Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}}
{{MoveListRow | Yoga Blast<br>(''Super Turbo'' only) | {{HCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him. He holds the flame for longer when a stronger button is used.}}
+
{{MoveListRow | Yoga Blast<br>(''Super Turbo'' only) | {{HCF}} {{kick}} | Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.}}
 
{{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 
{{MoveListRow | Yoga Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 
{{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}}
 
{{MoveListRow | Yoga Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Dhalsim disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}}
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| desc=T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
 
| desc=T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives down onto his opponent from the air.}}
+
{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives diagonally down head first, which knocks his opponent over on impact.}}
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches upward to strike his opponent head first. He ascends higher when a stronger button is used.}}
+
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches diagonally upward head first, which knocks his opponent over on impact. He ascends higher when a stronger button is used.}}
 
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.}}
 
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.}}
 
}}
 
}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Rekka Ken | {{QCF}} {{punch}} (up to 3 times) | Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.}}
 
{{MoveListRow | Rekka Ken | {{QCF}} {{punch}} (up to 3 times) | Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.}}
{{MoveListRow | Rising Dragon Kick | {{RDP}} {{kick}} | Fei Long unleashes a flaming kick that spirals upwards. He ascends higher when a stronger button is used.}}
+
{{MoveListRow | Rising Dragon Kick | {{RDP}} {{kick}} | Fei Long unleashes a flaming kick that spirals upwards and knocks his opponent over on impact. He ascends higher when a stronger button is used.}}
 
{{MoveListRow | Rekku Kyaku<br>(''Super Turbo'' only) | {{downleft}} {{QCF}} {{upright}} {{kick}} | Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.}}
 
{{MoveListRow | Rekku Kyaku<br>(''Super Turbo'' only) | {{downleft}} {{QCF}} {{upright}} {{kick}} | Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.}}
 
}}
 
}}
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{{MoveListRow | Max Out | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Max Out | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}}
 
{{MoveListRow | Hyper Fist | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.}}
{{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick. He follows up with a backwards kick when the move is performed with {{MK}} or {{HK}}.}}
+
{{MoveListRow | Double Dread Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with {{MK}} or {{HK}}.}}
{{MoveListRow | Maximum Jackknife<br>(''Super Turbo'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}}
+
{{MoveListRow | Maximum Jackknife<br>(''Super Turbo'' only) | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Dash Ground Straight or Upper<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Dash Ground Straight or Upper<br>(''Super Turbo'' only) | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash, which knocks his opponent over on impact.}}
+
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a flying headbutt, which knocks his opponent over on impact.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
}}
 
}}
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{{MoveListRow | Claw Roll | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}}
 
{{MoveListRow | Claw Roll | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.}}
 
{{MoveListRow | Claw Thrust | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with {{LP}}, then at lower angles with {{MP}} and {{HP}}.}}
 
{{MoveListRow | Claw Thrust | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with {{LP}}, then at lower angles with {{MP}} and {{HP}}.}}
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}}
+
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen. If the player presses {{punch}} while he is airborne, Vega dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}}
 
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}}
 
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}}
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.}}
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used, and it can hit multiple times before knocking the opponent down when the move is performed with {{HP}}.}}
+
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used. In ''Super Turbo'', the move can hit multiple times before knocking the opponent down when it is performed with {{HP}}.}}
{{MoveListRow | Tiger Knee Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}}
+
{{MoveListRow | Tiger Knee Crush | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}}
 
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}}
{{MoveListRow | Gou Shouryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.}}
+
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}}
 
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}

Revision as of 02:15, 23 August 2024

n/a

  • NTSC-U
  • NTSC-J/PAL
  • Super SF2
  • Super SF2X
  • Zero 2 Dash

StreetFighterCollection title.png

StreetFighterCollection Saturn JP SSTitle.png

StreetFighterCollection Saturn JP SSTitle SSF2.png

StreetFighterCollection Saturn JP SSTitle SSF2X.png

StreetFighterZero2dash Saturn JP SStitle.png

Street Fighter Collection
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Distributor: Tec Toy (BR)
Original system(s): Capcom CPS-2
Game total: 3
Sound driver: SCSP/CD-DA (64/1 tracks)
Peripherals supported: Saturn Backup Memory
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1223G
Sega Rating: All Ages
Sega Saturn
US
$39.9939.99[5] T-1222H
ESRB: Teen
Sega Saturn
EU
T-7033H-50
ELSPA: 11+ OK
Sega Saturn
PT
STJVG1036
Sega Saturn
UK
£39.9939.99[7] T-7033H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
BR
191446
Tectoy: 14+
Non-Sega versions

Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.

Games included

Gameplay

Super Street Fighter II and Super Street Fighter II Turbo

Super Street Fighter II Saturn, Gameplay.png

Super Street Fighter II

Super Street Fighter II Turbo Saturn, Akuma.png

Super Street Fighter II Turbo Saturn, Super Finish.png

Super Street Fighter II Turbo

The first disc contains ports of Super Street Fighter II and Super Street Fighter II Turbo.

Super Street Fighter II was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Dragon Punch for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition.

Super Street Fighter II Turbo was a revision of Super Street Fighter II that notably reintroduced faster game speeds, as well as introducing Super Combos, air combos, and throw recovery. The cast of playable characters returns with new moves and animations, and old moves received many balance changes. It is also the first appearance of Akuma, a hidden character who would become a staple of the series.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Super Street Fighter II Turbo adds the ability to recover from a throw in the air and reduce the damage taken by likewise holding Left or Right and pressing a medium or hard punch or kick button.

Super Street Fighter II Turbo introduces a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.

Modes

The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with Vega, pummels him, and fights the player instead. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can enter at any time to challenge the first by pressing  START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. Super Street Fighter II contains bonus stages after every three matches, but these are absent in Super Street Fighter II Turbo.

There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

For moves that require pressing all three P or K buttons, pressing any two buttons also works.

Playable

All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.

Players choose one of eight character color schemes: the character's default color scheme with  LP , their color scheme from Champion Edition with  MP , their color scheme from Hyper Fighting with  HP , or one of five new color schemes (with any of the kick buttons or  START , with one additional color scheme available by continuing to hold any button after choosing a character). In Super Street Fighter II Turbo, each character has received a new color scheme that replaced their original color scheme.

Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Ryu.gif
Origin:
Japan Japan
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
Ryu
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Hurricane Kick Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Flying Uppercut
(Super Turbo only)
Down+ MP  while jumping diagonally Ryu performs an uppercut in midair.
Sakotsu Wari
(Super Turbo only)
Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Mizoochi Kudaki
(Super Turbo only)
Right+ HP  Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken
(Super Turbo only)
Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, E. Honda.gif
Origin:
Japan Japan
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
E. Honda
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name Command Description
Hundred Hand Slap PPPPP E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.
Sumo Headbutt Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
Sumo Smash Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.
Sumo Throw
(Super Turbo only)
Right Down-right Down Down-left Left P (close) E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
Move list (Command normals)
Name Command Description
Flying Sumo Press Down+ MK  while jumping diagonally E. Honda drops with a body press.
Hiza Geri Left+ MK  or Right+ MK  (close) (Super)
Right+ MK  (close) (Super Turbo)
E. Honda performs a knee strike that can hit up to two times.
Harai Geri
(Super Turbo only)
Left+ HK  or Right+ HK  E. Honda does a sweep kick.
Move list (Super Combos)
Name Command Description
Oni Musou
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+P E. Honda performs two consecutive Sumo Headbutts.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Blanka.gif
Origin:
Brazil Brazil
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
Blanka
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name Command Description
Electric Thunder PPPPP Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.
Backstep Rolling Attack Hold Left for 2 seconds, then Right+K Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.
Vertical Rolling Attack Hold Down for 2 seconds, then Up+K Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.
Move list (Command normals)
Name Command Description
Surprise Forward
(Super Turbo only)
Right + all three K simultaneously Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back
(Super Turbo only)
Left + all three K simultaneously Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name Command Description
Ground Shave Rolling
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+P Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Guile.gif
Origin:
United States of America U.S.A.
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
Guile
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ MK  or Right+ MK  (Super)
Left+ LK  or Right+ LK  (Super Turbo)
Guile hops forward with a knee strike.
Rolling Sobat Left+ MK  or Right+ MK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick Left+ HK  or Right+ HK  (close) Guile does an upside-down kick.
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Double Somersault Kick
(Super Turbo only)
Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Guile performs two successive Somersault Kicks.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Ken.gif
Origin:
United States of America U.S.A.
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
Ken
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with  HP .
Hurricane Kick Down Down-left Left K Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Kama Barai Geri
(Super Turbo only)
Down Down-right Right K Ken does a high roundhouse kick that can hit up to two times. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Nata Otoshi Geri
(Super Turbo only)
Right Down-right Down K Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Oosoto Mawashi Geri
(Super Turbo only)
Left Down-left Down Down-right Right K Ken does a knockdown kick. Continuing to hold K performs a Inazuma Kakato Wari right afterwards.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa
(Super Turbo only)
Down Down-right Right Down Down-right Right P Ken advances with a low Dragon Punch, followed by a high Dragon Punch that knocks down his opponent on impact.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Chun-Li.gif
Origin:
China China
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Chun-Li
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Bird Kick Hold Down for 2 seconds, then Up+K (Super)
Hold Left for 2 seconds, then Right+K (Super Turbo)
Chun-Li flips upside down and spins her legs while moving forward. She moves further when a stronger button is used. In Super Turbo, this move can be performed in midair.
Tenshou Kyaku
(Super Turbo only)
Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
Kikouken Hold Left for 2 seconds, then Right+P Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen. The projectile moves faster but not as far when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku Up+ HK  (Super)
Down-right+ MK  (Super Turbo)
Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku
(Super Turbo only)
Down-right+ HK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Senretsu Kyaku
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Zangief.gif
Origin:
Soviet Union U.S.S.R.
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
Zangief
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
Flying Powerbomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Siberian Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Flat
(Super Turbo only)
Right Down-right Down P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK / MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Left+ MP / HP  or Right+ MP / HP  Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt Up+ MP / HP  during neutral jump Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster
(Super Turbo only)
D-Pad in a 360° rotation twice, then P (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Dhalsim.gif
Origin:
India India
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with  MP  or  HP .
Yoga Flame Left Down-left Down Down-right Right P Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Blast
(Super Turbo only)
Left Down-left Down Down-right Right K Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears the entire screen back with P or half the screen back with K.
Move list (Command normals)
Name Command Description
Headbutt
(Super Turbo only)
Left+ HP  Dhalsim headbutts his opponent.
Downward Chop
(Super Turbo only)
Left+ LP  Dhalsim chops his hand downward.
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+ HK  in midair (Super)
Down+K in midair (Super Turbo)
Dhalsim spins downward feet first like a drill. In Super Turbo, the angle depends on the button used, with  LK  being the closest to horizontal and  HK  being the closest to vertical.
Move list (Super Combos)
Name Command Description
Yoga Inferno
(Super Turbo only)
Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him.
Super Street Fighter II Saturn, Characters.png
Super Street Fighter II, Sprites, T. Hawk.gif
Origin:
Mexico Mexico
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name Command Description
The Hawk All three P simultaneously in midair T. Hawk dives diagonally down head first, which knocks his opponent over on impact.
Thunderstrike Right Down Down-right P T. Hawk launches diagonally upward head first, which knocks his opponent over on impact. He ascends higher when a stronger button is used.
Storm Hammer D-Pad in a 360° rotation, then P (close) T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.
Move list (Command normals)
Name Command Description
Thrust Peak Left+ LP  or Right+ LP  T. Hawk chops his hand downward.
Heavy Shoulder Down+ MP  while jumping diagonally T. Hawk drops with his elbow out.
Heavy Body Press Down+ HP  while jumping diagonally T. Hawk falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Double Typhoon
(Super Turbo only)
D-Pad in a 360° rotation twice, then P (close) T. Hawk performs two successive Storm Hammers.
Super Street Fighter II Saturn, Characters.png
Super Street Fighter II, Sprites, Fei Long.gif
Origin:
HK 1959 Hong Kong
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
Fei Long
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name Command Description
Rekka Ken Down Down-right Right P (up to 3 times) Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.
Rising Dragon Kick Left Down Down-left K Fei Long unleashes a flaming kick that spirals upwards and knocks his opponent over on impact. He ascends higher when a stronger button is used.
Rekku Kyaku
(Super Turbo only)
Down-left Down Down-right Right Up-right K Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Chokka Raku Shou Left+ MK  or Right+ MK  Fei Long jumps into the air and performs an axe kick. He jumps up with Left and forward with Right.
En Geki Shuu Right+ HK  Fei Long steps forward and performs a kick that can hit two times.
Move list (Super Combos)
Name Command Description
Rekka Shinken
(Super Turbo only)
Down Down-right Right Down Down-right Right P Fei Long performs a rapid series of Rekka Kens.
Super Street Fighter II Saturn, Characters.png
Super Street Fighter II, Sprites, Dee Jay.gif
Origin:
Jamaica Jamaica
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Dee Jay
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name Command Description
Max Out Hold Left for 2 seconds, then Right+P Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.
Hyper Fist Hold Down for 2 seconds, then Up+PPPPP Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick Hold Left for 2 seconds, then Right+K Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with  MK  or  HK .
Maximum Jackknife
(Super Turbo only)
Hold Down for 2 seconds, then Up+K Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with  LK  or two spinning kicks with  MK  or  HK .
Move list (Command normals)
Name Command Description
Knee Shot Down+ LK  while jumping diagonally Dee Jay attacks with his knee.
Move list (Super Combos)
Name Command Description
Dread Carnival
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+K Dee Jay hops forward while performing a series of kicks.
Super Street Fighter II Saturn, Characters.png
Super Street Fighter II, Sprites, Cammy.gif
Origin:
United Kingdom Great Britain
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Cammy
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.
Thrust Kick Right Down Down-right K Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.
Spinning Knuckle Left Down-left Down Down-right Right P Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops further when a stronger button is used.
Hooligan Combination
(Super Turbo only)
Down-left Down Down-right Right Up-right P Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name Command Description
Spin Drive Smasher
(Super Turbo only)
Down Down-right Right Down Down-right Right K Cammy performs a Cannon Drill followed by a Thrust Kick.
Bosses

The four Shadaloo bosses gained unique endings in Super Street Fighter II.

Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Balrog.gif
Origin:
United States of America U.S.A.
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
Balrog (M. Bison)
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
Move list (Special moves)
Name Command Description
Dash Straight or Upper Hold Left for 2 seconds, then Right+P or K Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Dash Ground Straight or Upper
(Super Turbo only)
Hold Left for 2 seconds, then Down-right+P or K Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt Hold Down for 2 seconds, then Up+P Balrog jumps up with a flying headbutt, which knocks his opponent over on impact.
Turn Punch Hold all three P or K simultaneously, then release Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name Command Description
Crazy Buffalo
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+P or K Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Vega.gif
Origin:
Spain Spain
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
Vega (Balrog)
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches. In Super Turbo, he can collect his claw after it breaks off and reattach it.
Move list (Special moves)
Name Command Description
Claw Roll Hold Left for 2 seconds, then Right+P Vega rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
Claw Thrust Hold Down for 2 seconds, then Up+P Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with  LP , then at lower angles with  MP  and  HP .
Flying Barcelona Attack Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen. If the player presses P while he is airborne, Vega dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.
Izuna Drop Hold Down for 2 seconds, then Up+K, then then Left+P or Right+P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses Left+P or Right+P when near the opponent.
Backslash All three P or K simultaneously Vega performs a backflip. He does a full backflip with P and half a backflip with K. He is invulnerable while performing this move.
Scarlet Terror
(Super Turbo only)
Hold Down-left for 2 seconds, then Right+K Vega does a backflip kick into the air.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Vega can jump off the edges of the screen.
Move list (Super Combos)
Name Command Description
Rolling Izuna Drop
(Super Turbo only)
Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then then Left+P or Right+P Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes. Unlike most Super Combos, this move does not deplete the Super meter unless it successfully connects with the opponent.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, Sagat.gif
Origin:
Thailand Thailand
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Sagat
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used. In Super Turbo, the move can hit multiple times before knocking the opponent down when it is performed with  HP .
Tiger Knee Crush Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
Move list (Super Combos)
Name Command Description
Tiger Genocide
(Super Turbo only)
Down Down-right Right Down Down-right Right P Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
Super Street Fighter II Saturn, Characters.png
Street Fighter II, Sprites, M. Bison.gif
Origin:
Thailand Thailand
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
M. Bison (Vega)
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+P M. Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.
Double Knee Press Hold Left for 2 seconds, then Right+K M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
Head Press Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing P, which can be aimed with Left and Right.
Devil Reverse Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare
(Super Turbo only)
Hold Left for 2 seconds, then Right Left Right+K M. Bison does two consecutive Double Knee Press maneuvers.
Hidden
Main article: Street Fighter Collection/Hidden content.

Akuma only appears in Super Street Fighter II Turbo.

Super Street Fighter II Turbo Saturn, Characters.png
Super Street Fighter II Turbo, Sprites, Akuma.gif




Akuma (Gouki)
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.

Stages

Main article: Street Fighter Collection/Comparisons.

Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.

Super Street Fighter II Saturn, Stages, Ryu.png

Japan Ryu
Super Street Fighter II Saturn, Stages, Ryu.png

Super Street Fighter II Saturn, Stages, E. Honda.png

Japan E. Honda
Super Street Fighter II Saturn, Stages, E. Honda.png

Super Street Fighter II Saturn, Stages, Blanka.png

Brazil Blanka
Super Street Fighter II Saturn, Stages, Blanka.png

Super Street Fighter II Saturn, Stages, Guile.png

United States of America Guile
Super Street Fighter II Saturn, Stages, Guile.png

Super Street Fighter II Saturn, Stages, Ken.png

United States of America Ken
Super Street Fighter II Saturn, Stages, Ken.png

Super Street Fighter II Saturn, Stages, Chun-Li.png

China Chun-Li
Super Street Fighter II Saturn, Stages, Chun-Li.png

Super Street Fighter II Saturn, Stages, Zangief.png

Soviet Union Zangief
Super Street Fighter II Saturn, Stages, Zangief.png

Super Street Fighter II Saturn, Stages, Dhalsim.png

India Dhalsim
Super Street Fighter II Saturn, Stages, Dhalsim.png

Super Street Fighter II Saturn, Stages, T. Hawk.png

Mexico T. Hawk
Super Street Fighter II Saturn, Stages, T. Hawk.png

Super Street Fighter II Saturn, Stages, Fei Long.png

HK 1959 Fei Long
Super Street Fighter II Saturn, Stages, Fei Long.png

Super Street Fighter II Saturn, Stages, Dee Jay.png

Jamaica Dee Jay
Super Street Fighter II Saturn, Stages, Dee Jay.png

Super Street Fighter II Saturn, Stages, Cammy.png

United Kingdom Cammy
Super Street Fighter II Saturn, Stages, Cammy.png

Super Street Fighter II Saturn, Stages, Balrog.png

United States of America Balrog
Super Street Fighter II Saturn, Stages, Balrog.png

Super Street Fighter II Saturn, Stages, Vega.png

Spain Vega
Super Street Fighter II Saturn, Stages, Vega.png

Super Street Fighter II Saturn, Stages, Sagat.png

Thailand Sagat
Super Street Fighter II Saturn, Stages, Sagat.png

Super Street Fighter II Saturn, Stages, M. Bison.png

Thailand M. Bison
Super Street Fighter II Saturn, Stages, M. Bison.png

Bonus stages

Super Street Fighter II contains a bonus stage in the Arcade Mode after every three matches won, but they were removed for Super Street Fighter II Turbo. Characters destroy inanimate objects within a time limit by attacking them for bonus points.

Super Street Fighter II Saturn, Bonus Stage 1.png

Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.

Super Street Fighter II Saturn, Bonus Stage 2.png

Bonus stage 2
Characters destroy rolling barrels as they fall from a conveyor belt.

Super Street Fighter II Saturn, Bonus Stage 3.png

Bonus stage 3
Characters destroy a stack of flaming oil drums.

Street Fighter Alpha 2 Gold

Main article: Street Fighter Alpha 2 Gold.

Street Fighter Alpha 2 Gold, Hidden, Cammy Gameplay.png

Cammy

The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).

History

Development

In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].

Release

This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).

Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.

Legacy

Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.

Versions

Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.

The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.

Production credits

Super Street Fighter II

  • Planner: POO, Mucchi
  • Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
  • Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
  • Music: Syun, Oyaji
  • Sound: Nobu., Toshio
  • Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff
  • Presented by: Capcom
Source:
In-game credits (JP)
SFC-SSF2 Saturn JP SSEnding.pdf
[8]

Super Street Fighter II Turbo

  • Planner: POO, Mucchi, HASSY, Kimo Kimo
  • Character Designer: Akiman, Kurisan, Hayashi, Tanuki, Erichan, Ikusan.Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S.Kuwajima, Kisabon, Ohnishi.H, Takky, Matsuchan, MAY, Kazu, Iwai, N-Gawa, RK., Shochan
  • Programmer: Shin., Min (MiN), KID, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba
  • Music: Syun, Oyaji
  • Sound: Nobu., Toshio
  • Special Thanks: CBX, EGW, Sado, Iizima, M.Michi, E-Bou., And Capcom All Staff
  • Presented by: Capcom
Source:
In-game credits (JP)
SFC-SSF2X Saturn JP SSEnding.pdf
[9]

Street Fighter Zero 2 Dash

Arcade Staff
  • Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
  • Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
  • Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
  • Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Art Work: Holyhomerun
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
  • All Sound Produce: Arcade Sound Team
  • Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
Consumer Staff
  • Planner: Neo_G -H. Ishizawa-, Shirahama
  • Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
  • Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
  • Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Illustrations: Ikeno Medaka
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
  • All Sound Produce: Arcade Sound Team
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
Thank You For Playing
Source:
In-game credits (JP)
SFZ2d Saturn JP SSEnding.pdf
[10]

Magazine articles

Main article: Street Fighter Collection/Magazine articles.

Promotional material

StreetFighterCollection Saturn US PrintAdvert.jpg
US print advert
StreetFighterCollection Saturn US PrintAdvert.jpg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #101: "December 1997" (1997-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-31: "1997-31 (1997-09-12)" (1997-08-29)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-32: "1997-32 (1997-09-19)" (1997-09-05)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR) NTSC-J
95
[12]
Computer & Video Games (UK)
75
[13]
Edge (UK) PAL
80
[14]
Electronic Gaming Monthly (US) NTSC-U
86
[15]
Famitsu (JP) NTSC-J
70
[16]
Game Informer (US)
70
[17]
MAN!AC (DE) NTSC-J
88
[18]
Mega Console (IT) NTSC-J
88
[19]
Mega Fun (DE) NTSC
83
[20]
neXt Level (DE) PAL
80
[21]
Saturn Fan (JP) NTSC-J
68
[22]
Saturn Fan (JP) NTSC-J
76
[23]
Saturn Power (UK) PAL
91
[24]
Sega Magazin (DE) NTSC-J
80
[25]
Sega Saturn Magazine (UK) PAL
95
[26]
Sega Saturn Magazine (JP) NTSC-J
80
[27]
Sega Saturn Magazine (JP) NTSC-J
86
[28]
Sega Saturn
82
Based on
17 reviews

Street Fighter Collection

Saturn, JP
SFC Saturn JP Box Back.jpgSFC Saturn JP Box Front.jpg
Cover
SFCollection Saturn JP Spinecard.jpg
Spinecard
SFCollection Saturn JP Disc.jpg
Disc 1
SFCollection Saturn JP Disc2.jpg
Disc 2
Street Fighter Collection JP 取扱説明書.pdf
Manual
Street Fighter Collection JP 取扱説明書 Revise Sheet.pdf
Revise Sheet
Saturn, US
SFC Saturn US Box Back.jpgSFC Saturn US Box Front.jpg
Cover
Sfcollection sat us manual.pdf
Manual
Saturn, EU
StreetFighterCollection Saturn EU Box.jpg
Cover
Saturn, PT

Saturn, BR
SFCSCDBRCover.jpg
Cover
SFCollectionSaturnBRManual.pdf
Manual

Technical information

Main article: Street Fighter Collection/Technical information.

References

  1. File:SFC Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
  3. Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 216
  4. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  5. 5.0 5.1 File:E31997 Capcom PressKit.pdf, page 13
  6. Digitiser (UK) (1998-07-25)
  7. Computer & Video Games, "February 1998" (UK; 1998-01-14), page 94
  8. File:SFC-SSF2 Saturn JP SSEnding.pdf
  9. File:SFC-SSF2X Saturn JP SSEnding.pdf
  10. File:SFZ2d Saturn JP SSEnding.pdf
  11. Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 266
  12. Ação Games, "Novembro 1997" (BR; 1997-xx-xx), page 16
  13. Computer & Video Games, "March 1998" (UK; 1998-02-11), page 56
  14. Edge, "Christmas 1997" (UK; 1997-11-27), page 111
  15. Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 161
  16. Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
  17. Game Informer, "October 1997" (US; 1997-xx-xx), page 66
  18. MAN!AC, "11/97" (DE; 1997-10-08), page 54
  19. Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
  20. Mega Fun, "12/97" (DE; 1997-11-05), page 108
  21. neXt Level, "Mai 1998" (DE; 1998-04-17), page 72
  22. Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 182
  23. Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
  24. Saturn Power, "January 1998" (UK; 1997-12-03), page 78
  25. Sega Magazin, "Januar 1998" (DE; 1997-12-10), page 72
  26. Sega Saturn Magazine, "November 1997" (UK; 1997-10-15), page 78
  27. Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
  28. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11


Street Fighter Collection

StreetFighterCollection title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs


Books: Street Fighter Collection Koushiki Guide Book (1998)

Sega Saturn
Prototypes: 1997-07-08 | 07-14



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)