Difference between revisions of "Phantasy Star Online"
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== External links == | == External links == | ||
+ | * [http://www.pscave.com/pso/ Phantasy Star Online section at Phantasy Star Cave] | ||
* [http://www.sonicteam.com/pso/ Official Phantasy Star Online homepage] | * [http://www.sonicteam.com/pso/ Official Phantasy Star Online homepage] | ||
* [http://www.sonicteam.com/pso/minhiro2/ Official PSO fan site 'Minhiro'] | * [http://www.sonicteam.com/pso/minhiro2/ Official PSO fan site 'Minhiro'] |
Revision as of 17:03, 6 July 2012
Phantasy Star Online | |||||
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System(s): Sega Dreamcast | |||||
Publisher: Sega | |||||
Developer: Sonic Team | |||||
Genre: RPG | |||||
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Phantasy Star Online is an MMORPG developed by Sonic Team for the Sega Dreamcast. It was the first Phantasy Star game released in six years, following Phantasy Star IV: The End of the Millennium, and makes extensive use of the Dreamcast's online features.
The game was re-released and improved on extensively. This article covers the original Dreamcast release. For the Dreamcast update, see Phantasy Star Online Ver. 2. There are four episodes in the series, however only the first exists in the Dreamcast game. This first episode was re-released for the GameCube and Microsoft Xbox as Phantasy Star Online Episode I & II in 2002 with an additional secondary Episode added in and with new features such as local multiplayer. The third can be seen in Phantasy Star Online Episode III: C.A.R.D. Revolution for the Nintendo GameCube and the fourth, Phantasy Star Online Episode IV: Blue Burst was released for Microsoft Windows.
The game itself is a typical RPG, where you slay monsters on the field, find items, upgrade your equipment, and of course, level up. Episodes I, II and IV differ from many previous games of this genre by offering a real-time, rather than turn-based approach to combat - and seamlessly integrating this with the exploration/plot development aspects of the game.
Contents
Game story
Unlike the rest of the Phantasy Star series, PSO's prologue starts on the planet of Coral (possibly a splinter colony from the Algol star system). Coral was becoming unsuitable for life, so a pair of colony ships, Pioneer 1 and Pioneer 2, were sent to the planet Ragol, thought to be uninhabited by intelligent life, to colonize it. Pioneer 1 reached Ragol safely, and constructed a colony there. But when Pioneer 2 arrived seven years later, a sudden explosion engulfed the Pioneer 1 colony as they attempted to communicate. The Player (s) take the role of Hunters, mercenaries/bounty hunters/troubleshooters sent down to the source to determine the cause of the explosion, and find any survivors.
Sonic Cameo
Lots of times, on the online servers, there would be cameos with Sonic, Tails, Knuckles, and Eggman. The game also contains a few cameo items, such as Opa Opa from Fantasy Zone, Maracas from Samba de Amigo, even a gun created by Dr. Eggman, aptly called the Egg Blaster.
Version list
- Phantasy Star Online Network Trial Edition (Dreamcast) 2000 (Japan)
- Phantasy Star Online (Dreamcast) 2000 (Japan) / 2001 (USA and Europe)
- Phantasy Star Online Ver.2 (Dreamcast) 2001 (Japan and USA) / 2002 (Europe)
- Phantasy Star Online Beta (Windows) 2001 (Japan)
- Phantasy Star Online (Windows) 2001 (Japan) 2001 / 2002 (rest of South-East Asia)
- Phantasy Star Online Demo (Windows) (Japan) 2001 / (UK) 2002
- Phantasy Star Online Episode I & II Trial Edition (GameCube) 2002 (Japan)
- Phantasy Star Online Episode I & II (GameCube) 2002 (Japan and USA) / 2003 (Europe)
- Phantasy Star Online Episode I & II Version "1.1" (GameCube) 2002 (Japan)
- Phantasy Star Online Episode I & II (Xbox) 2003 (worldwide)
- Phantasy Star Online Episode III C.A.R.D. Revolution Trial Edition (GameCube) 2003 (Japan)
- Phantasy Star Online Episode III C.A.R.D. Revolution (GameCube) 2003 (Japan) / 2004 (USA and Europe)
- Phantasy Star Online Episode I & II Plus (GameCube) 2003 (Japan) / 2004 (USA)
- Phantasy Star Online Blue Burst Beta (Windows) 2003 (Japan) / 2004 (USA andEurope)
- Phantasy Star Online Blue Burst (Windows) 2004 (Japan) / 2005 (USA and Europe)
- Phantasy Star Online Episode IV Beta (Windows) 2004 (Japan) (Released along with Blue Burst in NA and EU)
- Phantasy Star Online Episode IV (Windows) 2005 (Japan) (Released along with Blue Burst in NA and EU)
Production Credits
Producer: Yuji Naka
Director: Takao Miyoshi
Art Director: Satoshi Sakai
Program Director: Akio Setsumasa
Game Design Section
Battle/Enemy: Yojiro Ogawa, Kenichi Fujiwara
Fleld: Shintaro Hata
Assistant Fleld: Masaya Amano
Item/Technque: Kenichi Fujiwara
NetWork/Word Select: Kenjiro Morimoto
Sequence/Sound/Manual: Daisuke Mori
City/Quest/Script Writer: Akinori Nishiyama
Quest Script: Atsushi Kanno, Hidenobu Hasebe
Assistants Quest Script: Tomoyuki Hayashi, Michio Abe, Kenji Odaka, Akiyoshi Fushmi, Yonosuke Miki
Program Section
Chartacter: Masanobu Yamamoto
Enemy: Kouichi Toya, Yasuhiro Takahashi, Akio Setsumasa, Masakazu Miura
Sound: Kouichi Toya
Chartacter Creation: Yasuhiro Takahashi
Battle/Data Saving: Akihiko Shinya
Technioue/Camera: Shinya Matsunami
Field/City/Quest: Masato Nakazawa
Word Select: Masakazu Miura
Menu Window: Ryuichi Ishiguro
Sequence: Nobuo Nakagawa
Item: Makoto Suzuki
Network: Akio Setsumasa, Kazuhiro Tonogi, Junichi Takeda
Graphic Design Section
Chartacter/Item: Wataru Watanabe, Yuki Takahshi
Assistant: Akiyoshi Fushimi, Yonosuke Miki
Chartacter Motion: Tomonori Dobashi
NPC (City Chartacter): Ai Ikeda
Field: Kosei Kitamura, Sakae Tabata, Michio Abe, Hideaki Moriya, Akira Mikame, Kaori Hitsuda, Kenji Odaka
Enemy: Satoshi Sakai, Masatoshi Yasumura
Technique/Sequence: Takanori Fukazawa
Symbol Chat: Haruka Haqinoya
Chartacter Illustration: Akikazu Mizuno
Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Kazuhiko Mino (Ldw/Sakuratei), Akihito Okimura (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei)
Action Cordinator: Mitsuo Abe (AAC)
Motion Actors: Akira Gohashi (ACC), Jun Yamashita (ACC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
Sound Section
Sound Director: Fumitaka Shibata
Sound Creator: Hideaki Kobayashi, Fumie Kumatani
Sound Designer: Tomonori Sawada
Tokyo Recording Unit
Orchestra Recording Producer: Kotaro Kamada (Band Power)
Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
Conductor: Yaufumi Tokito
Main Orchestra Play: Tokyo Kosei Wind Orchestra
Orchestra Chief Manager: Hiroyuki Tominaga
Musician Co-Ordinator: Ayako Sato (Witchcraft)
Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
Recorded At: Wave Master Recording Studio (June-Oct. 2000), Sound City Studio (Sep. 2000)
London Recording Unit
Vocal: Loren
Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
Recording Director: Kan Hashimoto (Jail House)
Recording Engineer: Phlip Bagenal
Recorded At: Eastcote Studios London UK (Oct. 2000)
Sound Coordinator: Yukifumi Makino
Sound Created By: Wave Master Inc.
Sega Corporation
Executive Management: Hideki Sato, Tetsu Kayama
System R&D Dept: Kenichi Iwanaga, Jiro Terakawa, Masahito Nishimatsu, Yuki Yamanka, Takuji Konuma, Masahiro Sato, Akihiro Etori
Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita
Management Team Manager: Yoshihiro Sakuta
Management Team Designer: Youichi Takahashi
Management Team Editor: Chieko Nakamura
International Business/Product Delvelopment: Hiroyuki Miyazaki, Shinobu Shindo, Hitoshi Okuno
Consumer Product Dept. Manager: Akira Nishikawa
Consumer Product Dept.: Hideki Yokaichiya, Yoshimitsu Wakai
Sales Promotion: Takayoshi Ohuchi, Nako Ohoka, Kazuhiro Asami
Licensing Dept. Director: Masahiro Nakagawa, Toshiki Izawa
Isao Corporation
Network Contents Division General Manager: Hiroshi Nakanishi
Game Business Dept. Manager: Keiichiro Suzuki
Game Business Dept. Producer: Akihiro Itoh, Takeshi Hotta, Rikiya Katagai
Communication Server Development: Akito Osame
Technical Support General Manager: Kunihiko Hayashi
Sega of America Dreamcast Inc.
President & COO: Peter Morre
Executive Vice President: Shinobu Toyoda
Localization Producer: Jason Kuo
Localization Manager: Osamu Shibamuya
VP Of Localization: Jin Shimazaki
Soad Test Lead Tester: Gabrielle Brown
Soad Test Assistant Leads: Tom Fong, Shaheed Khan
Soad Marketing Product Manager: Rich Briggs
Soad Marketing Associate Product Manager: Noah Musler
Soad Marketing Director Of Product Marketing: John Golden
Soad Marketing Creatives Services: Bob Schonfisch, Angela Santos
Soad Marketing Public Relations: Gwen Marker
Sega.Com
CTO: Muwaffa Lahham
Network Producer: Ryan Hurth
Marketing Project Manager: Bee Yinn Low
Lead Marketing Analyst: Jason Nolen
Sega Europe, Ltd.
Chief Operating Officer: Kazutoshi Miyake
Director Of Product Delvelopment: Naohiko hoshino
Assistant Director Of Product Delvelopment: Kats Sato
Localization Producer: Kuniyo Matsumoto
Test Manager: Jason Cumberbatch
Lead Tester: Nick Bennett
Language Coordinator: Caroline Ruiz
European Product Marketing Manager: Jim Pride
European Product Marketing Executive: Mark Fisher
Public Relations Executive: Stuart Turner
Manual/Packaging/Serior Designer: Ross Mcleish
Network Manager: Ryusuke Ito
Network Engineer: Stephen Tan
Network QC: Teruo Yabumoto
Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Tsuyoshi Sawada, Ayako Hino, Ikuo Ishizaka, Takayuki Ohta, Masahiro Wakayama, Yasuko Mariyama, Cord Smith
Cooperation With: MPEG Sofdec, ADX
Created By: Sonic Team
Presented By: Sega
Physical Scans
External links
- Phantasy Star Online section at Phantasy Star Cave
- Official Phantasy Star Online homepage
- Official PSO fan site 'Minhiro'
- Sega of Japan catalogue page (Japanese)
- Official Episode III Website
- Official Phantasy Star Universe Website
- Sonic Team homepage
- Unofficial PSO and PSU fan community, PSO-World