Difference between revisions of "Super Hang-On"
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Revision as of 07:06, 6 April 2014
Super Hang-On | |||||
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System(s): Sega Hang-On hardware, Sega Mega Drive, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, Sharp X68000, ZX Spectrum | |||||
Publisher: Sega (EU) Electric Dreams (US) Data East Sharp | |||||
Developer: Sega AM2 Software Studios Quicksilver Software SPS | |||||
Sound driver: pre-SMPS Z80 | |||||
Genre: Action (JP Mega Drive box), Racing (Sega of Japan master list for Mega Drive version) | |||||
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Super Hang-On (スーパーハングオン) is a 1987 arcade game developed by Sega AM2 and the successor to Hang-On. It was built on the arcade hardware that powered Space Harrier.
Contents
Gameplay
Being a successor to Hang-On, the object and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track.
The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stages is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long.
When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from OutRun.
Sequels and Re-releases
Super Hang-On's success saw the game ported to a plethora of systems. It was released for a number of home computers including the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh and ZX Spectrum. In Europe these version were published by Electric Dreams and in North America, Data East, Software Studios developing most of the home parts bar the DOS and Macintosh versions, which were handled by Quicksilver Software.
The Macintosh version is notable not only due to it being one of the few Sega ports to be released on the computer, but because it features a level editor. It is however the least accurate - it does not share the same structure as the arcade version and is controlled entirely by the mouse. It also has no music and the visuals are predictably in black and white.
The most common version of Super Hang-On is the Sega Mega Drive version released in 1989. This version was released early on in the console's lifespan and appeared in several Mega Drive compilations namely Mega Games I, Mega Games 6, Mega Games 6 Vol. 2, Mega Games 10 and 6-Pak. A near perfect port of the game was released for the Sharp X68000 computer in Japan in the same year.
Super Hang-On also appeared as part of Sega Smash Pack 2 for PCs and Sega Arcade Gallery for the Game Boy Advance. More recently, the arcade version has been released as part of Sega Vintage Collection: Alex Kidd & Co..
Super Hang-On was altered and released as a full deluxe simulated-motorcycle cabinet later as Limited Edition Hang-On in 1991.
Production Credits
Amiga Version
Programmed by ZZKJ
Graphics by Focus
Sounds by Source
©1986 Sega Enterprises Inc.
All Rights Reserved.
Electric Dreams Software
Authorised User
Game ©1988 Electric Dreams
A Software Studios Production
Atari ST Version
Programmed by ZZKJ
Graphics by Focus
Sounds by Source
©1986 Sega Enterprises Inc.
All Rights Reserved.
Electric Dreams Software
Authorised User
Game ©1988 Electric Dreams
A Software Studios Production
Commodore 64 Version
Programming by Paul Freeman and Darrell Etherington
Music by Steve Barrett
Graphics by Focus
©1986 Sega Enterprises Inc. (USA). All Rights Reserved. Electric Dreams Authorised User. A Software Studios Production in association with Marjacq Micros.
Macintosh Version
© Sega™ 1987
Mfd under license by
Data East USA, Inc.
Produced By: Quicksilver Software, Inc.
Programming By: Impression Software, Inc.
Programmers: Rob Hafernik, Steve Buchele
Artwork: Jon Farmer
Thanks To: Dirk Johnston, Paula Johnston, Mark Krenek, Bill Fisher
ZX Spectrum Version
Written by Chris Wood and ZZKJ
Music by MD Software
A Software Studios Production
Screenshots
Arcade
- Shochoose.png
Choose Track
- Shomusicselect.png
Music Select
- Shostrart.png
Race Start
- Shorace.png
Race Gameplay
Gallery
Physical Scans
Arcade Version
Template:ScanflyerTemplate:ScanflyerTemplate:Scanflyer
Mega Drive Version
79 | |
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Based on 37 reviews |
Mega Drive, BR |
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Mega Drive, BR (alt) |
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Amiga Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Amstrad CPC Version
Amstrad CPC, EU (The Hit Squad) |
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Atari ST Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Atari ST, EU |
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Commodore 64 Version
DOS Version
Macintosh Version
Mac, US |
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Sharp X68000 Version
ZX Spectrum Version
ZX Spectrum, EU (The Hit Squad) |
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Games in the Hang-On series | |
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Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013) | |
Spin-offs | |
Hang-On (1988) | |
Hang-On related media | |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015) | |
After Burner / Super Hang-On (1987) |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 230
- ↑ Aktueller Software Markt, "Dezember 1989" (DE; 1989-1x-xx), page 66
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Computer Entertainer, "December 1989" (US; 1989-12-18), page 12
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 84
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 35
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 49
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 211
- ↑ Computer & Video Games, "March 1990" (UK; 1990-02-16), page 92
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 100
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 1
- ↑ Joystick, "Mai 1990" (FR; 1990-04-xx), page 58
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "March 1990" (JP; 1990-02-08), page 63
- ↑ Mega, "October 1992" (UK; 1992-09-17), page 60
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 21
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 80
- ↑ MegaTech, "June 1993" (UK; 1993-05-20), page 92
- ↑ Micromanía (segunda época), "Noviembre 1990" (ES; 1990-1x-xx), page 60
- ↑ Mean Machines, "October 1990" (UK; 1990-09-xx), page 82
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Player One, "Octobre 1990" (FR; 1990-xx-xx), page 54
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 67
- ↑ Raze, "January 1991" (UK; 1990-11-29), page 66
- ↑ S: The Sega Magazine, "November 1990" (UK; 1990-10-04), page 18
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Pro, "April 1992" (UK; 1992-03-19), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Force, "August 1992" (UK; 1992-07-09), page 24
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 158
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 88
- ↑ Top Secret, "Kwiecień 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 191
- ↑ User, "Dekémvrios 1990" (GR; 1990-1x-xx), page 66
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