Difference between revisions of "Phantasy Star Online Episode I & II"
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==Promotional material== | ==Promotional material== |
Revision as of 11:35, 19 June 2016
Phantasy Star Online Episode I & II | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube, Xbox | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: GBA Cable, Modem, Keyboard | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Phantasy Star Online Episode I & II (ファンタシースターオンライン エピソード1&2) is a Nintendo GameCube and Xbox game developed by Sonic Team. It is an ehanced port of the Sega Dreamcast game Phantasy Star Online.
Contents
Gameplay
Phantasy Star Online Episode I & II contains what is now known as the first two "episodes" of Phantasy Star Online. The first episode consists of the content found in the Dreamcast version of Phantasy Star Online (and Phantasy Star Online Ver. 2), while the second is brand new to the GameCube and Xbox.
While the core game is the same across both platforms, the online element is platform specific (that is to say, GameCube users could only play with other GameCube users; Xbox users can only play with Xbox users). This was not Sega's original intention - towards the back-end of 2001 the company envisioned an online system that would accommodate both consoles, as well as the PC and PlayStation 2[1], but an agreement presumably could not be reached by the platform holders.
Phantasy Star Online Episode I & II Plus was also released for the GameCube, which fixes an exploit that was discovered, allowing the console to run retail games and homebrew software by changing the DNS of the game, connecting it to a local server instead of the official servers. Other fixes included removing several item duplicating exploits and the inclusion of the online only quests to offline gameplay. This version was only released for the GameCube in Japan and North America.
Sega has closed its servers, making the games unplayable by official means. The process began with the Japanese GameCube version (2004-03-26), Western GameCube (and Plus) (2007-04-01), Japanese Xbox version (2008-01-31) and finally the Western Xbox version (2008-04-22). An "offline" mode is supported by the game, but lacks many of the features of its "online" counterpart.
Production Credits (Episode I & II)
Producer: Yuji Naka
Assistant Producer: Takao Miyoshi
Director: Shintaro Hata
Art Director: Satoshi Sakai
Server Program Director: Akio Setsumasa
Program Director: Shinya Matsunami
Game Design Section
Battle/Enemy/Character: Atsushi Kanno
Enemy Assistant: Kengo Ucgibori
Fleld: Masaya Amano
Item: Asahiko Kikuchi
Word Select: Kenjiro Morimoto
Scenario Writer: Atsushi Kanno
Quest Director: Hidenobu Hasebe
Quest Assistant: Kazyuki Miyamoto
Program Section
Chartacter: Masanobu Yamamoto
Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
Sound: Shinya Matsunami
Chartacter Creation: Yasuhiro Takahashi
Data Saving/Technioue/Camera: Shinya Matsunami
Field/City/Quest: Masato Nakazawa
Word Select: Yasuhiro Takahashi
Menu Window: Ryuichi Ishiguro
Sequence: Nobuo Nakagawa
Item: Makoto Suzuki
Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
Technical Support: Yoshitaka Kawabata
Graphic Design Section
Chartacter/Item: Wataru Watanabe, Yuki Takahshi
Assistant: Yonosuke Miki
Chartacter Motion: Tomonori Dobashi
City Chartacter: Ai Ikeda
Field: Kosei Kitamura, Sakae Tabata, Haruka Hagunoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
Enemy: Satoshi Sakai, Masatoshi Yasumura, Yuki Kawawa
Technique: Takanori Fukazawa
Sequence: Takanori Fukazawa, Miho Bonkohara
Symbol Chat: Haruka Haginoya
Web Design: Miho Bonkohara
Chartacter Illustration: Akikazu Mizuno
Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
Motion Actors: Akira Gohashi (ACC), Jun Yamashita (ACC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
Sound Section
Sound Producer: Fumitaka Shibata
Sound Director: Hideaki Kobayashi
Sound Technical Director: Shigeharu Isoda
Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
Sound Designer: Tomonori Sawada
Additional Support: Yutaka Minobe
Tokyo Recording Unit
Orchestra Recording Producer: Kotaro Kamada (Band Power)
Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
Conductor: Yaufumi Tokito
Main Orchestra Play: Tokyo Kosei Wind Orchestra
Orchestra Chief Manager: Hiroyuki Tominaga (Tokyo Kosei Wind Orchestra)
Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
Musician Co-Ordinator: Ayako Sato (Witchcraft)
Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
London Recording Unit
Vocal: Loren
Recording Coordinator: Shiro Sahisu (Ro-Jam)
Recording Director: Kan Hashimoto (Jail House)
Recording Engineer: Phlip Bagenal
Recorded At: Eastcote Studios London UK (Oct.2000)
Sound Coordinator: Yukifumi Makino
Sound Created By: Wave Master Inc.
Sega Corporation
Executive Management: Hideki Sato, Tetsu Kayama
Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
Sega Access: Yoichi Uchida, Takayuki Kunihiro, Shincgi Yamazaki, Toyoji Kurose, Makoto Tamaki
Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
Design Production Team Manager: Yoshihiro Sakuta
Design Production Designer: Youichi Takahashi
Design Production Editor: Chieko Nakamura, Masaru Kobayashi
International Business/Product Delvelopment: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazumi Kigawa, Yoshimitsu Wakai, Kazuhiko Morii, Sunao Murayama
Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Markio Takeda
Sega of America, Inc.
President & COO: Peter Moore
Executive Vice President: Shinobu Toyoda
Localization Producer: Jason Kuo
Localization Manager: Osamu Shibamuya
VP Of Product Delvelopment: Jin Shimazaki
Project Test Lead: Kari Hattner
Senior Tester: Walter Kim
Product Manager: Rich Briggs
Associste Product Manager: Noah Musler
Vice President-Marketing: Mike Fischer
Creative Services: Bob Schonfisch, Erica Forte
Public Relations: Kirsten Merit, Bryce Baer
Adventising: Caroline Mcniel, Teri Higgins
Sega.Com
COO: Fred Huey
Network Producer: Ryan Hurth
Director.PD: Jerry Markota
Lead Network Analyst: Jason Kuner
Director.Online Dev: John Kuner
Web Producer: Chris Olson
Director.Operations: Eugene Archibald
Network Engineer: Eric Fehr
Sega Europe, Ltd.
Coo: Naoya Tsurumi
Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
Assistant Producer: Jens Geffert
European Product Manager: Mark Fisher
Network Manager: Ryusuke Ito
Network Engineer: Stephen Tan, Sean Quinlan
Network QC: Teruo Yabumoto
Test Dept: David Smith, Chris Geiles
Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Masakazu Miura, Cord Smith
Cooperation With: MPEG Sofdec, ADX
Created By: Sonic Team
Presented By: Sega
Production Credits (Episode I & II Plus)
Producer: Yuji Naka
Assistant Producer: Takao Miyoshi
Director: Shintaro Hata
Art Director: Satoshi Sakai
Server Program Director: Akio Setsumasa
Program Director: Shinya Matsunami
Game Design Section
Battle/Enemy/Character: Atsushi Kanno
Fleld: Masaya Amano
Item: Asahiko Kikuchi
Word Select: Kenjiro Morimoto
Scenario Writer: Atsushi Kanno
Quest Director: Hidenobu Hasebe
Quest Assistant: Hiroshi Satori, Yasuhiro Imai, Yuya Kimura
Program Section
Chartacter: Masanobu Yamamoto
Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
Sound: Shinya Matsunami
Chartacter Creation: Yasuhiro Takahashi
Data Saving/Technioue/Camera: Shinya Matsunami
Field/City/Quest: Masato Nakazawa
Word Select: Yasuhiro Takahashi
Menu Window: Ryuichi Ishiguro
Sequence: Nobuo Nakagawa
Item: Makoto Suzuki
Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
Technical Support: Yoshitaka Kawabata
Graphic Design Section
Chartacter/Item: Wataru Watanabe, Yuki Takahshi
Assistant: Yonosuke Miki
Chartacter Motion: Tomonori Dobashi
City Chartacter: Ai Ikeda
Field: Kosei Kitamura, Sakae Tabata, Haruka Hagunoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
Enemy: Satoshi Sakai, Masatoshi Yasumura
Technique: Takanori Fukazawa
Sequence: Takanori Fukazawa, Miho Bonkohara
Symbol Chat: Haruka Haqinoya
Web Design: Miho Bonkohara
Chartacter Illustration: Akikazu Mizuno
Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
Motion Actors: Akira Gohashi (ACC), Jun Yamashita (ACC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
Sound Section
Sound Producer: Fumitaka Shibata
Sound Director: Hideaki Kobayashi
Sound Technical Director: Shigeharu Isoda
Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
Sound Designer: Tomonori Sawada
Additional Support: Yutaka Minobe
Tokyo Recording Unit
Orchestra Recording Producer: Kotaro Kamada (Band Power)
Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
Conductor: Yaufumi Tokito
Main Orchestra Play: Tokyo Kosei Wind Orchestra
Orchestra Chief Manager: Hiroyuki Tominaga
Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
Musician Co-Ordinator: Ayako Sato (Witchcraft)
Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
London Recording Unit
Vocal: Loren
Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
Recording Director: Kan Hashimoto (Jail House)
Recording Engineer: Phlip Bagenal
Recorded At: Eastcote Studios London UK (Oct.2000)
Sound Coordinator: Yukifumi Makino
Sound Created By: Wave Master Inc.
Sega Corporation
Executive Management: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hidekazu Yukawa, Toshihiro Nagoshi, Yusuke Asano
Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
Design Production Team: Yoshihiro Sakuta, Youichi Takahashi, Chieko Nakamura, Masaru Kobayashi, Yoshitake Ohta
International Business/Product Delvelopment: Tatsuyuki Miyazaki, Yusuke Suai
Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazuhiko Morii, Sunao Murayama
Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Markio Takeda, Yoko Nagasawa
Sega of America, Inc.
Executive Vice President: Shinobu Toyoda, Fred Huey
Localization Producer: Jason Kuo
Director.PD: Osamu Shibamuya
Product Manager: Noah Musler
Adventising: Teri Higgins
Website Manager: Chris Olson
Sega.Com
Director.PD: Jerry Markota
Director.Online Dev: John Kuner
Director.Operations: Eugene Archibald
Network Engineer: Eric Fehr
Sega Europe, Ltd.
Coo: Naoya Tsurumi
Director Of PD: Jin Shimazaki
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mark Fisher
Network Manager: Ryusuke Ito
Network Engineer: Stephen Tan, Sean Quinlan
French Translator: Brigtte Nadesan
German Translator: Zuzanna Zabkova
Spanish Translator: Marta Lois Gonzalez
Test Dept: David Smith, Chris Geiles
Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Takeshi Shimizu
Cooperation With: MPEG Sofdec, ADX
Created By: Sonic Team
Presented By: Sega
Magazine articles
- Main article: Phantasy Star Online Episode I & II/Magazine articles.
Promotional material
Physical scans
GameCube version
Xbox version
Xbox, DE |
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Xbox, ES |
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External links
- Sega of Japan catalogue pages (Japanese): GameCube, GameCube (Plus), Xbox
References
- 1-4 player games
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- All JP games
- US GameCube games
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- EU GameCube games
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- GameCube games
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- 2002 GameCube games
- JP Xbox games
- US Xbox games
- EU Xbox games
- Xbox games
- All 2003 games
- 2003 Xbox games
- Old content rating field
- Use romtable template
- All games
- Phantasy Star (franchise)