Difference between revisions of "Puyo Puyo Tsuu"
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*'''Special Thanks:''' Kazuhiko Kitade, [[Kengo Morita|Kengo Morita (24)]] | *'''Special Thanks:''' Kazuhiko Kitade, [[Kengo Morita|Kengo Morita (24)]] | ||
'''© [[Compile]] 1994''' | '''© [[Compile]] 1994''' | ||
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}} | }} | ||
===WonderSwan version=== | ===WonderSwan version=== | ||
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*'''Sound:''' [[Hideki Ave]] ([[Hideki Abe]]?) | *'''Sound:''' [[Hideki Ave]] ([[Hideki Abe]]?) | ||
*'''Special Thanks:''' [[Go Tsuzuki]] | *'''Special Thanks:''' [[Go Tsuzuki]] | ||
+ | |console=WS | ||
}} | }} | ||
Revision as of 21:10, 16 November 2017
Puyo Puyo Tsuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega System C-2, Sega Mega Drive, Sega Game Gear, Sega Saturn, Neo Geo Pocket Color, WonderSwan, Virtual Console, Android | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Compile, SNK, Bandai | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Compile, Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Puzzle, Action (JP box says both; Sega of Japan archive says just Puzzle)) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Puyo Puyo Tsuu (ぷよぷよ通) or Puyo Puyo 2 is a puzzle game developed by Compile in 1994, initially released for Sega's System C-2 arcade board before being ported to other consoles (such as the Sega Mega Drive, Sega Game Gear, and Sega Saturn). It is the sequel to the Sega/Compile version of Puyo Puyo, whose path the entire series has followed to date.
The standalone game was exclusively released in Japan until 2000, when Sega ported it to the Neo Geo Pocket Color under the name Puyo Pop in the US/Europe (unrelated to the GBA Puyo Pop Minna de Puyo Puyo) — making it the first Puyo Puyo game to be released outside Japan unaltered (and establishing the Puyo Puyo/Puyo Pop naming discretion still used today). It was also included as the Classic mode of Puyo Pop Fever and later rereleased on the Virtual Console's Import section (albeit untranslated).
Sega also produced a port to Bandai's WonderSwan handheld.
The Mega Drive version was the first MD game to use the new Saturn-style box layout in the JP region.
Contents
Gameplay
Tsuu drops the single-player solo mode of the original MSX Puyo Puyo (kept as a Practice mode in the Sega/Compile version) and brings the focus to competitive gaming. The most important competitive feature added to the sequel is Offsetting, or Sousai, where trash/nuisance puyo (known as Refugee Beans to Dr. Robotnik's Mean Bean Machine players) are not only sent to the opponent when puyo are cleared from the board, but will also be removed from your queue. "Rensa Shibari" allows the players to determine how many chains are necessary to generate trash. "Rule Henka" makes some of your opponent's trash harder to remove and removing your trash more rewarding score-wise. If the currently falling pair of puyo are stuck between two columns of puyo, you can now flip them by pressing /
/
.
Furthermore, the single-player story mode was altered. While the story remains the same (you are Arle Nadja and Satan wants to take your pet Carbuncle), the progression of levels has changed. A series of enemies appears on screen and you must choose one at random to fight. Defeating an enemy will lower your "Rest Points." Once all your "Rest Points" have been cleared, you move on to the next level, with newer, harder enemies. The enemies from Puyo Puyo return, however their difficulties have been randomized (for example, Draco Centauros, the weakest normal mode enemy in Puyo Puyo, is now one of the two penultimate-level enemies). Other enemies have also been introduced.
Production credits
Mega Drive version
- Produce: Moo Niitani
- Program: Jemini Hirono, Yasutoshi Akiyama S
- Design: Riu.S.Aya
- Sound & Voice: Tsuyoshi Matsushima (LMS Music), BA.M (LMS Music)
- Manual & Package: Fukusaburo Kido, Sonchoh Sawa
- Special Thanks: Kazuhiko Kitade, Kengo Morita (24)
© Compile 1994
WonderSwan version
- TODO confirm against ending (this is ripped from ROM)
- Planner: Masato Simamura, Kaoru Fujiwara
- Programmer: Osamu Kodera
- Special Programmer: Tadashi Eda
- Graphic: Akiko Saito
- Sound: Hideki Ave (Hideki Abe?)
- Special Thanks: Go Tsuzuki
Magazine articles
- Main article: Puyo Puyo Tsuu/Magazine articles.
Promotional material
JP TV Advert
Saturn version
also published in:
- Sega Saturn Magazine (JP) #1995-10: "October 1995" (1995-09-08)[3]
- Sega Saturn Magazine (JP) #1995-11: "November 1995" (1995-10-07)[4]
Photo gallery
Physical scans
Mega Drive version
Game Gear version
Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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|
78 | |
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Based on 6 reviews |
Saturn, JP (Satakore) |
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Neo Geo Pocket Color version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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|
67 | |
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Based on 6 reviews |
WonderSwan version
External links
- Sega of Japan Virtual Console page (Japanese)
- Sega of Japan Nintendo 3DS VC catalogue page (Japanese)
- Bandai's page for the WonderSwan version (Japanese)
- Puyo Puyo Tsuu on Google Play (offline)
- Puyo Puyo Tsuu PuyoSega version on Google Play (offline)
References
NEC Retro has more information related to Puyo Puyo Tsuu
|
- ↑ http://www.swan.channel.or.jp/swan/software/line_up/puyo/index.html (Wayback Machine: 2003-08-05 02:44)
- ↑ http://www.4gamer.net/games/123/G012307/20110826014/
- ↑ Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 14
- ↑ Sega Saturn Magazine, "November 1995" (JP; 1995-10-07), page 14
- ↑ 5.0 5.1 File:CVG UK 170.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 170.pdf_p44" defined multiple times with different content - ↑ File:SSM_JP_19951101_1995-11.pdf, page 195
- ↑ 7.0 7.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 114
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 1
- ↑ Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 78
- ↑ Sega Saturn Magazine, "November 1995" (JP; 1995-10-07), page 195
- ↑ 12.0 12.1 File:Arcade UK 18.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:Arcade UK 18.pdf_p100" defined multiple times with different content - ↑ 13.0 13.1 File:ConsolesPlus FR 098.pdf, page 134 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 098.pdf_p134" defined multiple times with different content - ↑ 14.0 14.1 File:CVG UK 220.pdf, page 99 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 220.pdf_p99" defined multiple times with different content - ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 92
- ↑ Pocket Games, "Spring 2000" (US; 2000-xx-xx), page 43
- ↑ Techno (UK) (+0:00)
- Pages with reference errors
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