Difference between revisions of "Fighting Vipers"
From Sega Retro
Line 234: | Line 234: | ||
*'''Production Manager:''' [[Eileen Sacman]] | *'''Production Manager:''' [[Eileen Sacman]] | ||
*'''Art Director:''' [[Eric Smith]] | *'''Art Director:''' [[Eric Smith]] | ||
− | *'''Art Designers:''' Scott Allen, Masud Husain | + | *'''Art Designers:''' [[Scott Allen]], Masud Husain |
*'''Special Thanks to:''' Arvin Carlson, [[Matt Dunbar]], [[Manny Granillo]], Mike Needham, John Orantes, [[Undyne Stafford]], [[Andrew Stein]], [[Mark Subotnick]], [[The SEEDY Crew]] | *'''Special Thanks to:''' Arvin Carlson, [[Matt Dunbar]], [[Manny Granillo]], Mike Needham, John Orantes, [[Undyne Stafford]], [[Andrew Stein]], [[Mark Subotnick]], [[The SEEDY Crew]] | ||
*'''Lead Tester:''' [[Jeff B. Junio]] | *'''Lead Tester:''' [[Jeff B. Junio]] |
Revision as of 11:11, 10 December 2017
Fighting Vipers | |||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2B CRX, Sega Saturn, PlayStation Network, Xbox Live Arcade, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | |||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Deith Leisure (UK)[1] | |||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||
Template:ReleasesPSNow
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CERO
Missing Parameter! |
Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in Sega Ages 2500 Series Vol. 19: Fighting Vipers.
Contents
Story
Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called VIPERS...
Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town.
With City Tower as their ultimate goal, eight young VIPERS start down the path to victory, a path which only one will see the end...
Gameplay
Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using a simply Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).
The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another, this armor can be broken off by opponents leaving characters much more vulnerable and able to take much more damage, a human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc), if the correct combination is hit at the round's finale, characters can punch their opponent straight through the walls.
Characters
The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).
Achievements
- Main article: Fighting Vipers/Achievements.
History
Development
Release
The Sega Saturn version was recalled a few weeks after its Japanese launch due to a bug which could potentially wipe all game saves[13]. Later releases of the game (including Western versions) were fixed.
Honey (or Candy as she became known) presented a problem for US retailers, as one of the rewards for finishing the game as her is a render of the character in a suggestive pose. Given that the character is only 16 years of age, Sega of America took steps to censor the more risqué content from the game, also removing her schoolgirl outfit due to fears retailers would not stock the title. The PAL version remains uncensored[14].
Versions
Fighting Vipers continues the steady progression of first-party Sega Saturn fighting games become more like their arcade counterparts, this time using version 2.1 of the Sega Graphics Library[15]. By rendering the the 3D cage (or walls) surrounding the playfield, it was one of the first games of its type to technically render 3D backgrounds (although these walls are promptly removed when showing the character's finishing pose).
The Saturn Fighting Vipers took roughly eight months to produce[16], with roughly half of the development time used to perfect the rendering system[17]. Much of the core engine was carried over from the Saturn Virtua Fighter 2[17], though collision detection routines were re-worked[16].
The high resolution of Virtua Fighter 2 was dropped in favour of mimicking the arcade version's lighting system (the Saturn version of Virtua Fighter 2 has no lighting, though most of the game takes place in direct sunlight anyway). This was not always the case, however - early screenshots of Fighting Vipers prior to the '96 Tokyo Toy Show opted for a similar look to Virtua Fighter 2. Also in play is gouraurd shading, absent in the arcade version but possible on the Saturn due to the lower number of polygons.
The Saturn Fighting Vipers offers versus, playback and training modes. Players can save their matches and play them again in playback Mode, while in training mode the player is talked though the moves of each character one-by-one. The Saturn version also includes a full motion video introduction, similar to its port of Virtua Fighter 2.
As with all Sega's Model 2-to-Saturn fighting game ports, backgrounds once rendered as (simple) 3D objects in the arcade are replaced with large, 2D backdrops on the Saturn. While every stage takes a hit, Tokio's is perhaps the most notable, as it is missing the plane taking off on the runway the characters are fighting on. That being said, unlike Virtua Fighter 2, the floor surrounding the arena is modelled in 3D, reducing some of the problems caused by these clashing perspectives.
In Japan Fighting Vipers is sponsored by Pepsi Cola and has several billboards, Picky's skateboard (and playable Pepsiman) advertising the product. All of this content was removed from international releases.
Production credits
Arcade version
- Director: Hiroshi Kataoka
- Game Coordinator: Daichi Katagiri
- Programmers: Daichi Katagiri, Susumu Morii
- D.S.P. Programmer: Katsunori Itai
- Character Designers: Masahiro "T" Sugiyama, Kaznori O
- Stage Designers: Yasuko Suzuki, Hiroshi Kataoka
- Background Designer: Takako Kawaguchi
- Motion Designers: Daichi Katagiri, Susumu Takatsuka, Hiroki Iwasaki
- Sound Designers: David Leytze, Kazuhiro Kouchi
- Assistant Programmers: Eiji Ikuta, Hiroshi Masui, Norimasa Yoshizawa
- Assistant Designer: Manabu Sato
- Publicity by: Kanae Tomikawa, Akira Yamanaka
- Special Thanks: VirtuaFighter Team, VirtuaCOP2 Team, and All Members of AM R&D #2
- Producer: Yu Suzuki
- Presented by: Sega Enterprises, Ltd
Saturn version
- Director: Hiroshi Kataoka
- Chief Programmers: Tetsuya Sugimoto, Hideya Shibazaki
- Programmers: Masatoshi Shibata, Arata Hanashima, Masaru Nakamura, Susumu Morii, Shinji Ohshima, Yutaka Ito
- Chief Graphic Designer: Yoji Kato
- Character Designers: Manabu Sato, Kentarow Nishimura, Kaoru Nagahama
- Movie Staff: Masahiro Sugiyama, Shin Kataoka, Wataru Kawashima
- Assistant Graphic Designers: Takako Kawaguchi, Kazufumi Ohashi, Kaznori O
- Music: David Leytze
- Sound Designers: Makito Nomiya, Tetsuya Kawauchi
- Jacket Designer: Akira Yamanaka
- Publicity by: Fumio Kurokawa, Kanae Tomikawa
- Exhibition Player: Motoki Shinohara (Bunbunmaru), Hisashi Obara (Ikebukuro Raxel), Kouichi Hirane (Daikumachi-Dark-Honey)
- Guest Voice Actor: Hideki Kuroda (Pepsiman)
- Special Thanks: Daichi Katagiri, Arcade "Fighting Vipers" Team, and All Staff of AM R&D #2
- Producer: Yu Suzuki
- Presented by: Sega Enterprises, Ltd.
- Producer: Steve Hutchins
- Product Manager: Seth Gerson
- Assistant Localization Producer: Osamu Shibamiya
- Marketing Manager: Anne Moellering
- Production Manager: Eileen Sacman
- Art Director: Eric Smith
- Art Designers: Scott Allen, Masud Husain
- Special Thanks to: Arvin Carlson, Matt Dunbar, Manny Granillo, Mike Needham, John Orantes, Undyne Stafford, Andrew Stein, Mark Subotnick, The SEEDY Crew
- Lead Tester: Jeff B. Junio
- Assistant Leads: Lorne Asuncion, Rick Greer, Peter Young
- Testers: Rey Alferez, Jason Bartholomew, Stephen Bourdet, Michael Dobbins, Essie Hamadani, Len Jung, Cesar Lemus, B. Lee, Dennis Lee, Christopher Lucich, Tony Lynch, Mark McCunney, Abraham Navarro, Sean Potter, Fred Selker, Timothy Spengler, Steve Thompson
Track list
1. [data track] |
---|
2. Fallen (An' I Can't Get Up) (02:29) |
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From: Training |
Composed by: David Leytze |
3. Let it Ride/All Bets Off (00:22) |
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From: Continue |
Composed by: David Leytze |
4. Game Over (00:06) |
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From: Game Over |
Composed by: David Leytze |
5. Choose Your Weapon (00:47) |
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From: Character select |
Composed by: David Leytze |
6. Pepsiman (00:22) |
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From: Pepsiman |
Composed by: James Shimoji |
7. Pepsiman Win (00:06) |
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From: Pepsiman Win |
Composed by: James Shimoji |
8. To Tell the Truth (01:31) |
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From: Name Entry |
Composed by: David Leytze |
9. Sundance Kids (02:22) |
---|
From: Bahn Stage |
Composed by: David Leytze |
10. The City by Night (02:57) |
---|
From: Grace Stage |
Composed by: David Leytze |
11. Occam's Razor (02:37) |
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From: Picky Stage |
Composed by: David Leytze |
12. Look to the Skies (02:50) |
---|
From: Tokio Stage |
Composed by: David Leytze |
13. Thirty-30 (02:22) |
---|
From: Sanman Stage |
Composed by: David Leytze |
14. Bay Side Blues (01:58) |
---|
From: Honey Stage |
Composed by: David Leytze |
15. The Trouble with Raxel (02:09) |
---|
From: Raxel Stage |
Composed by: David Leytze |
16. Look Out Below (02:29) |
---|
From: Jane Stage |
Composed by: David Leytze |
17. King of the Mountain (02:22) |
---|
From: B.M. Stage |
Composed by: David Leytze |
18. Viper Venom (01:22) |
---|
From: Opening |
Composed by: David Leytze |
19. Hills Like the Snake (01:25) |
---|
From: Ending |
Composed by: David Leytze |
Magazine articles
- Main article: Fighting Vipers/Magazine articles.
Promotional material
Saturn UK television advert
- 1996 11 - Fighting Vipers.jpg
Saturn ES print advert
- FV Korean Print Ad.jpg
Saturn KR print advert
also published in:
- Sega Saturn Magazine (UK) #15: "January 1997" (1996-12-17)[19]
Physical scans
Model 2 version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Model 2, US | ||||
---|---|---|---|---|
Model 2, JP | ||||
---|---|---|---|---|
Saturn version
90 | |
---|---|
Based on 38 reviews |
XBLA version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
External links
- Fighting Vipers on Xbox Marketplace: UK, US, JP
- Fighting Vipers on PlayStation.com: JP, US, KR
- Fighting Vipers on PlayStation Store: JP, JP (PS Plus), US, UK, AU, KR
References
- ↑ File:CVG UK 169.pdf, page 72
- ↑ http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24577
- ↑ 3.0 3.1 File:CVG UK 172.pdf, page 74
- ↑ 4.0 4.1 Press release: 1996-10-29: FIGHTING VIPERS -- THE SECOND WAVE OF SEGA SATURN'S BLOOD, SWEAT & TEARS EPIDEMIC TAKES OVER THE NATION
- ↑ File:CVG UK 180.pdf, page 49
- ↑ 6.0 6.1 6.2 File:CVG UK 180.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 180.pdf_p52" defined multiple times with different content - ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 http://blogs.sega.com/2012/11/20/am2-fighting-games-headed-to-xbla-and-psn/
- ↑ 8.0 8.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00252_00fightingvipers00.html (Wayback Machine: 2012-12-02 01:55)
- ↑ 9.0 9.1 File:FightingVipers PS3 AU PSStore.png
- ↑ https://archive.is/y1MIB
- ↑ File:FightingVipers PS3 KR PSStore.png
- ↑ http://mamedb.com/game/fvipers
- ↑ File:MeanMachinesSega49UK.pdf, page 11
- ↑ File:MeanMachinesSega50UK.pdf, page 12
- ↑ File:SSM UK 11.pdf, page 33
- ↑ 16.0 16.1 File:SSM UK 13.pdf, page 59
- ↑ 17.0 17.1 File:SSM UK 13.pdf, page 58
- ↑ File:FightingV_Saturn_JP_SSEnding.pdf
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 100
- ↑ 20.0 20.1 File:Edge UK 038.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 038.pdf_p60" defined multiple times with different content - ↑ 21.0 21.1 File:Joypad FR 057.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 057.pdf_p68" defined multiple times with different content - ↑ 22.0 22.1 File:MeanMachinesSega49UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega49UK.pdf_p58" defined multiple times with different content - ↑ 23.0 23.1 File:MegaFun DE 1996-10.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1996-10.pdf_p40" defined multiple times with different content - ↑ 24.0 24.1 File:MegaForce FR 54.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:MegaForce FR 54.pdf_p72" defined multiple times with different content - ↑ File:SSM_UK_12.pdf, page 66
- ↑ File:SSM_JP_19960913_1996-15.pdf, page 240
- ↑ 27.0 27.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ 576 KByte, "December 1996" (HU; 1996-xx-xx), page 11
- ↑ CD Consoles, "Novembre 1996" (FR; 1996-xx-xx), page 102
- ↑ Electronic Gaming Monthly, "November 1996" (US; 1996-xx-xx), page 76
- ↑ Famitsu, "1996-09-06" (JP; 1996-08-23), page 1
- ↑ Freak, "10/96" (IL; 1996-xx-xx), page 1
- ↑ Fun Generation, "11/96" (DE; 1996-10-09), page 76
- ↑ Gambler, "2/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
- ↑ GamePro, "December 1996" (US; 1996-xx-xx), page 142
- ↑ Game Informer, "November 1996" (US; 1996-1x-xx), page 46
- ↑ Gry Komputerowe, "1-2/1997" (PL; 1997-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 60
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 98
- ↑ Joypad, "Novembre 1996" (FR; 1996-1x-xx), page 96
- ↑ MAN!AC, "11/96" (DE; 1996-10-09), page 78
- ↑ Next Generation, "December 1996" (US; 1996-11-19), page 266
- ↑ Player One, "Novembre 1996" (FR; 1996-xx-xx), page 104
- ↑ Saturn Fan, "1996 No. 18" (JP; 1996-08-23), page 189
- ↑ Saturn Fan, "1996 No. 21" (JP; 1996-10-04), page 62
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 12
- ↑ Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 18
- ↑ Sega Power, "November 1996" (UK; 1996-09-26), page 42
- ↑ Świat Gier Komputerowych, "1/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "October 1996" (UK; 1996-09-18), page 66
- ↑ Sega Saturn Magazine, "1996-15 (1996-09-13)" (JP; 1996-08-23), page 240
- ↑ Sonic the Comic, "6 January 1997" (UK; 1996-12-24), page 10
- ↑ Strana Igr, "Iyul 1997 2/2" (RU; 1997-xx-xx), page 88
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 53
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 27
- ↑ Ultra Game Players, "December 1996" (US; 1996-11-05), page 96
- ↑ Video Games, "10/96" (DE; 1996-09-25), page 88
Games in the Fighting Vipers Series | |
---|---|
Fighting Vipers (1995) | Fighting Vipers 2 (1998) | |
Fighting Vipers (1996) | Fighters Megamix (1996) | |
Fighting Vipers 2 (2001) | |
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005) | |
Fighting Vipers (2012) | |
Fighting Vipers related media | |
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998) | |
Fighting Vipers Technical Manual (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998) | |
Sega Official Video Library Vol. 1: Fighting Vipers (199x) |
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