Difference between revisions of "Tetris"
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In other cases, the relationship was not as clear cut - Atari Games' attempt to port its arcade version of ''Tetris'' to the [[Nintendo Entertainment System]] (via its home console division, [[Tengen]]) resulted in a legal battle which Atari Games would lose. Since 1996 onwards the license has been held by the aptly named [[The Tetris Company]], which has handed licenses to numerous publishers over the years. | In other cases, the relationship was not as clear cut - Atari Games' attempt to port its arcade version of ''Tetris'' to the [[Nintendo Entertainment System]] (via its home console division, [[Tengen]]) resulted in a legal battle which Atari Games would lose. Since 1996 onwards the license has been held by the aptly named [[The Tetris Company]], which has handed licenses to numerous publishers over the years. | ||
− | While Atari Games held the rights for arcade versions of ''Tetris'', their business was based primarily in the United States. Sega of America re-resentitive [[Steve Hanawa]] "discovered" the game on behalf of the company and a deal was made for Sega to produce and market their own versions of ''Tetris'' for the Japanese arcade market. This led initially to a [[Sega System 16]] version, also in 1988, with other variants of ''Tetris'' to follow. | + | While Atari Games held the rights for arcade versions of ''Tetris'', their business was based primarily in the United States. Sega of America re-resentitive [[Steve Hanawa]] "discovered" the game on behalf of the company during the development of ''[[Monopoly]]''<ref>[https://www.sega-16.com/2011/10/interview-steve-hanawa/ "Interview: Steve Hanawa (SOA Director of R&D)" - Sega-16]</ref> and a deal was made for Sega to produce and market their own versions of ''Tetris'' for the Japanese arcade market. This led initially to a [[Sega System 16]] version, also in 1988, with other variants of ''Tetris'' to follow. |
===Release=== | ===Release=== | ||
[[Image:Tetris MD Gameplay.png|thumb|right|200px|Gameplay screenshot from the 1989 Mega Drive version. It has become one of the rarest games in existence.]] | [[Image:Tetris MD Gameplay.png|thumb|right|200px|Gameplay screenshot from the 1989 Mega Drive version. It has become one of the rarest games in existence.]] | ||
− | ''Sega'''s version of ''Tetris'' was a phenomenal success in Japan, prompting | + | ''Sega'''s version of ''Tetris'' was a phenomenal success in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's [[Sega System E|System E]] hardware, and two for [[Taito]]'s [[wikipedia:Taito B System|B-System]] and [http://www.system16.com/hardware.php?id=659 H-System] boards. The B-System versions were released as upgrade kits for Taito's ''[[Rastan Saga 2|Nastar]]'' and ''[[Master of Weapon]]''; the H-System version appears to have been sold on modified boards that previously held Taito's ''Go for the Gold'' (released overseas as ''Recordbreaker'') rather than as an upgrade kit. |
− | + | Sega planned to release their Mega Drive version of ''Tetris'' in mid-April, but they suddenly cancelled shipments of the title.<ref>[https://onitama.tv/gamemachine/pdf/19890501p.pdf#page=14 "Nintendo Offers Home Video Game 'Tetris'" - Game Machine (5/1/1989)]</ref> It is thought that fewer than 10 cartridges were produced, and some of the copies that survived were sold in auctions for up to US$16,000 (one signed copy was infamously sold for US$1,000,000,000). In an interview with [[Hiroyuki Miyazaki]] about the Mega Drive Mini, Miyazaki stated that he would have been fired if he had known what happened to the unreleased copies.<ref>[https://www.digitaltrends.com/gaming/sega-talks-sega-genesis-mini-development-process/ "We spoke to Sega about designing the Genesis Mini" - Digital Trends (9/20/2019)]</ref> | |
− | + | Although Sega could not legally release the Mega Drive version, they were able to port it over to their arcade-based [[Mega-Tech]] hardware. There is the potential that a planned Mega Drive version of ''[[Flash Point]]'' may have suffered a similar fate. | |
===Legacy=== | ===Legacy=== | ||
− | Sega's versions of ''Tetris'' | + | Sega's versions of ''Tetris'' introduced the concept of [[Sega Rotation (Tetris)|Sega rotation]], which would influence many of the ''Tetris'' games made in the future. In addition to that, Sega's choice of music and aesthetics were adapted for the [[Sega Saturn]] game ''[[Tetris-S]]'' and the 1999 release of ''[[Sega Tetris]]''. |
− | + | ''[[Sega Ages 2500 Series Vol. 28: Tetris Collection]]'', a licensed compilation of ''Tetris'' games for the [[PlayStation 2]], [[Sega_Ages_2500_Series_Vol._28:_Tetris_Collection#Games_included|includes]] the cancelled Mega Drive version of ''Tetris''. | |
− | The [[Mega Drive Mini]] also includes this game. However, the version included on the system is not the original Mega Drive release, but a brand new version that is a more faithful recreation of the original System 16 version.{{ref|https://web.archive.org/web/20190604190034/https://twitter.com/Mazin__/status/1135920769458827265}} | + | The [[Mega Drive Mini]] also includes this game. However, the version included on the system is not the original Mega Drive release, but a brand new version that is a more faithful recreation of the original System 16 version.{{ref|https://web.archive.org/web/20190604190034/https://twitter.com/Mazin__/status/1135920769458827265}} This version was made under a license from [[The Tetris Company]]. |
==Production credits== | ==Production credits== |
Revision as of 20:52, 23 February 2020
Tetris | ||||||||||||||||||||||||||||||
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System(s): Sega System 16, Sega Mega Drive, Sega System E, Sega Mega-Tech, Taito B-System, Taito H-System | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega R&D 1 Sanritsu | ||||||||||||||||||||||||||||||
Sound driver: Pre-SMPS Z80 | ||||||||||||||||||||||||||||||
Genre: Puzzle | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
|
Tetris (テトリス) is a 1988 arcade game developed and published by Sega for Sega System 16 arcade hardware. It is a derivative of an earlier Tetris game, created by Alexey Pajitnov for Soviet Elektronika 60 terminal computers in 1984.
Though Tetris is a Russian invention, the Sega Mega Drive version was officially planned to be released only in Japan.
Contents
Gameplay
While the first version of Tetris (built for Russian Electronika 60 terminals) can be dated back to 1984, the first commercial versions of the game released in the West debuted in 1987, when Mirrorsoft (under license from Andromeda) began releasing the game for various home computer platforms. Sega's versions debuted in 1988, meaning they were amongst the earliest interpretations of the game.
As a result, the System 16 version of Tetris plays very similarly to 1984 Electronika 60 and 1986 IBM PC versions of the game, albeit with enhanced graphics and audio (which in this case, also means the addition of music). While licensed from Atari Games (who were not interested in publishing their own Tetris arcade game in Japan), the Sega versions share little in common with the Atari Games arcade version (also from 1988), with the two games having likely been developed independently with no knowledge of each others' progress.
The Sega versions of Tetris are played against backgrounds seemingly sourced from around the world depicting scenes of world evolution, in contrast to the earlier home computer versions which seeked to capitalise on Russian imagery (to the point where they are technically known as "TETЯIS" rather than "Tetris". As the player's level increases, the background changes, developing from the earliest known history of the Earth to a futuristic city. Also featured is a preview of the next Tetrimino, which is a feature carried from the Western computer versions.
The Sega versions of Tetris are more "rigid" than later games, only allowing for pieces to be rotated if there is room (i.e. a piece is not "pushed" left or right if there is space to do so, and the player is not given the chance to rotate a piece shortly before it stops). More leeway is given to the player than the original Russian versions of the game, but the Sega versions are far less forgiving than their Atari Games/Tengen counterparts in the West.
Nevertheless, the ruleset, affectionately called Sega rotation became a fixture in Sega's other Tetris-inspired games during the late 1980s and 1990s, and became a de facto standard for Japanese Tetris games including Arika's Tetris: The Grand Master series (until The Tetris Company established official standards in the early 2000s).
The System 16 version of Tetris also includes a talking monkey which acts as a guide during the attract sequence. Monkeys would appear in later Sega-published Tetris titles as well. Also, while Tetris became would become synonymous with Russian folk songs (most notably, "Korobeiniki"), the Sega soundtrack is entirely original and to date has only appeared in Sega versions of Tetris. In addition, as the speed of the game increases, the the tempo of the main theme also gets faster.
History
Complications regarding dealings with the then-communist regime of the former Soviet Union meant that during the mid-to-late 1980s, a number of companies from all over the world claimed to have the rights to Tetris. Tetris had been a puzzle game created by Alexey Pajitnov and subsequently sold to the Soviet government for a planned ten yearsin around 1986.
The Soviets marketed Tetris to export markets via an organisation called "Elektronorgtechnica", typically shortened to Elorg, and from 1988 onwards began to take an interest in contracting licenses for the game for non-Soviet markets. Prior to this, numerous versions of Tetris had been "unofficially" licensed and sub-licensed by British software house Andromeda, who had in turn bought the rights to a version of the game found in Hungary. Mirrorsoft and Spectrum HoloByte had published versions of Tetris in 1987 and 1988 respectively (under license from Andromeda), and there had been many unofficial knock-offs and clones for a variety of systems prior to these dates.
Elorg signed three deals, one allowing Atari Games to make arcade versions of Tetris, another allowing Bullet-Proof Software (BPS) to create home versions in Japan, and a final deal with Nintendo, which covered home console and handheld versions in the West. Most famously, a deal between BPS and Nintendo resulted in the iconic Game Boy version of Tetris being released in 1989.
In other cases, the relationship was not as clear cut - Atari Games' attempt to port its arcade version of Tetris to the Nintendo Entertainment System (via its home console division, Tengen) resulted in a legal battle which Atari Games would lose. Since 1996 onwards the license has been held by the aptly named The Tetris Company, which has handed licenses to numerous publishers over the years.
While Atari Games held the rights for arcade versions of Tetris, their business was based primarily in the United States. Sega of America re-resentitive Steve Hanawa "discovered" the game on behalf of the company during the development of Monopoly[2] and a deal was made for Sega to produce and market their own versions of Tetris for the Japanese arcade market. This led initially to a Sega System 16 version, also in 1988, with other variants of Tetris to follow.
Release
Sega's version of Tetris was a phenomenal success in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's System E hardware, and two for Taito's B-System and H-System boards. The B-System versions were released as upgrade kits for Taito's Nastar and Master of Weapon; the H-System version appears to have been sold on modified boards that previously held Taito's Go for the Gold (released overseas as Recordbreaker) rather than as an upgrade kit.
Sega planned to release their Mega Drive version of Tetris in mid-April, but they suddenly cancelled shipments of the title.[3] It is thought that fewer than 10 cartridges were produced, and some of the copies that survived were sold in auctions for up to US$16,000 (one signed copy was infamously sold for US$1,000,000,000). In an interview with Hiroyuki Miyazaki about the Mega Drive Mini, Miyazaki stated that he would have been fired if he had known what happened to the unreleased copies.[4]
Although Sega could not legally release the Mega Drive version, they were able to port it over to their arcade-based Mega-Tech hardware. There is the potential that a planned Mega Drive version of Flash Point may have suffered a similar fate.
Legacy
Sega's versions of Tetris introduced the concept of Sega rotation, which would influence many of the Tetris games made in the future. In addition to that, Sega's choice of music and aesthetics were adapted for the Sega Saturn game Tetris-S and the 1999 release of Sega Tetris.
Sega Ages 2500 Series Vol. 28: Tetris Collection, a licensed compilation of Tetris games for the PlayStation 2, includes the cancelled Mega Drive version of Tetris.
The Mega Drive Mini also includes this game. However, the version included on the system is not the original Mega Drive release, but a brand new version that is a more faithful recreation of the original System 16 version.[5] This version was made under a license from The Tetris Company.
Production credits
This article needs a list of production credits, either from the game itself, a manual, or other reliable source. |
Arcade version
Discovered by Steve Hanawa
Mega Drive version
- PROGRAMED BY: NAOKI OKABE
Magazine articles
- Main article: Tetris/Magazine articles.
Promotional material
Physical scans
System 16 version
Mega-Tech version
Mega Drive version (unreleased)
Sega Retro Average | |||||||||||||||||||||||||||||
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74 | |
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Based on 5 reviews |
System E version
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
360kB | 1989 | Cartridge | ||||||||||
✔ |
|
256kB | 1989 | Cartridge (JP) | ||||||||||
? |
|
512kB | 2019 | Mega Drive Mini (JP) | Loaded on Japanese, Traditional Chinese and Korean language settings. | |||||||||
? |
|
512kB | 2019 | Mega Drive Mini (US) | Loaded on English, French, German, Spanish and Italian language settings. |
References
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 75
- ↑ "Interview: Steve Hanawa (SOA Director of R&D)" - Sega-16
- ↑ "Nintendo Offers Home Video Game 'Tetris'" - Game Machine (5/1/1989)
- ↑ "We spoke to Sega about designing the Genesis Mini" - Digital Trends (9/20/2019)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2019-06-04 19:00)
- ↑ The Cutting Room Floor: Tetris (Genesis)
- ↑ 7.0 7.1 ACE, "August 1990" (UK; 1990-07-xx), page 59
- ↑ 8.0 8.1 Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 310
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 223
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 200
NEC Retro has more information related to Tetris
|
Tetris | |
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Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Bootlegs
|
Tetris and Tetris-like games for Sega systems/developed by Sega | |
---|---|
Sega: Tetris (1989) | Flash Point (Mega Drive) (1989) | Bloxeed (1989) | Sega Tetris (1999) | Sega Ages 2500 Series Vol. 28: Tetris Collection (2006) | Tetris Giant (2010) | Puyo Puyo Tetris (2014) | Tetris (2019) | Puyo Puyo Tetris 2 (2020) | |
Third-Party: Blockout (1991) | Tetris Plus (1996) | Tetris S (1996) | Tetris 4D (1998) | The Next Tetris: On-Line Edition (2000) | Tetris Kiwamemichi (2004) | Tetris The Grand Master 4: The Masters of Round (unreleased) | |
Unlicensed: FA Tetris (1990) | Super Columns (1990) | Super Tetris (19xx) | Flashpoint (19xx) | |
Tetris related media | |
Tetremix (1989) | Flash Point/Bloxeed (1990) | New Century (2006) | Puyo Puyo Tetris 1 & 2 Original Soundtrack (2020) |
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