Difference between revisions of "Street Fighter Alpha 3"
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Revision as of 02:33, 8 October 2021
Street Fighter Alpha 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn, Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom Mitchell[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1Track) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only), Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[2][3][4][3], Action[5][6] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.
Contents
Gameplay
The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
ISMs
The most obvious change in Street Fighter Alpha 3 is the introduction of three different playing styles known as "ISMs".
- A-ism (or Z-ism in Zero 3)
- The standard playing style. It based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
- X-ism
- Simple style based on Super Street Fighter II Turbo (unusually, even localized versions keep the reference to the Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters.
- V-ism (or "variable" style)
- It is a unique style that allows the player to perform custom combos similar to Street Fighter Alpha 2. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
Characters
- From Alpha2
- Ryu
- Ken
- Akuma (Gouki)
- Charlie (Nash)
- Chun-Li
- Adon
- Sodom
- Guy
- Birdie
- Rose
- M. Bison (Vega)
- Sagat
- Dan
- Sakura
- Rolento
- Dhalsim
- Zangief
- Gen
- From Alpha3(Arcade)
- E. Honda
- Blanka
- R. Mika
- Cody
- Vega (Balrog)
- Karin
- Cammy
- Balrog (M. Bison)
- Juli
- Juni
- From Alpha3(Consumer)
- Fei Long
- Dee Jay
- T. Hawk
- From Alpha3(Consumer) Secret Character
- Evil Ryu
- Guile
- EX Balrog (EX M. Bison)
- Final Bison (Final Vega)
- Shin Akuma (Shin Gouki)
History
Sequels and re-releases
The game was later remade for Sega NAOMI GD-ROM arcade hardware as Street Fighter Zero 3 Upper.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter Alpha 3 | Street Fighter Alpha 3 |
English (US) | Street Fighter Alpha 3 | Street Fighter Alpha 3 |
Japanese | ストリートファイターZERO 3 | Street Fighter Zero 3 |
Saturn version
A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
Dreamcast version
The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2001 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
Screenshot
- Main article: Street Fighter Alpha 3/Comparisons.
Production credits
Saturn version
- Producer: Noritaka Funamizu
- Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
- Visual Planner: Haruo Murata
- Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
- Character Design: Akiman, Osusi
- Title Design: Shoei
- Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
- Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
- Main Music Compose: Anarchy Takapon
- Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
- Sound Direction: Hiroaki "X68K" Kondo
- Sound design: Moe.T, Satoshi Ise
- Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
- Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
- Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
- Producer: Noritaka Funamizu
- Planner: Ohko 06, Bu Ru Ma
- Visual Planner: Haruo Murata
- Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
- Character Design: Wsu, Edayan, Harumaru
- Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
- Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
- Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
- Sound Design: Hiroaki Kondo
- Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
- Software Manual Design: A.Iwasaki, M.Toyonaga
- Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
- IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
- Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
Dreamcast version
- Producer: Noritaka Funamizu
- Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
- Visual Planner: Haruo Murata
- Programer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
- Character Design: Akiman, Osusi
- Title Design: Shoei
- Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
- Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
- Main Music Compose: Anarchy Takapon
- Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
- Sound Direction: Hiroaki "X68k" Kondo
- Sound Design: Moe.T, Satoshi Ise
- Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
- Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
- Special Thanks: Sakomizu, Neo@G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Producer: Noritaka Funamizu
- Planner: Bu Ru Ma, To Bu To, Ohko 2800
- Rescue: Bamboo
- Visual Planner: Haruo Murata
- Programer: H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Hiro, Chips, Unamuji, M.Kataoka, Kubori, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, T.Ueda, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
- Character Design: Wsu, Edayan, Harumaru
- Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
- Scroll Design: Asae.Nishituji, H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa
- Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
- Sound Design: Hiroaki Kondo
- Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
- Package Illustration: Daigo Ikeno
- Software Manual Design: Y.Uchida
- Network Compose: Ichiro Yunde, Mineyuki Noda, Shin., Netman, T.Ikai, Kobaboo
- Test Player: Yng.J.Matsubara, T.Haze, Koncyan, W.Kusunoki
- Special Thanks: Hattori, M.Takemura, K.Kubota, H.Ojima, H.Ohnuki, A.Terada, and All Capcom Staff
- Market Producer: Kouji Nakajima
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter Alpha 3/Magazine articles.
Promotional material
Dreamcast version
also published in:
- Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[16]
- GamePro (US) #141: "June 2000" (2000-0x-xx)[17]
Artwork
Physical scans
Saturn version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Dreamcast version
81 | |
---|---|
Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
625,817,808 | 1999-06-24 | CD-ROM (JP) | T-1246G V1.002 | |||||||||
✔ |
|
625,817,808 | CD-ROM (JP) | T-1247G V1.002 | ||||||||||
? |
|
1999-10-22 | GD-R | Page |
Track list
Saturn version
1. Data track |
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2. CD Warning message (0:20) |
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Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
SFZ3_ABS.TXT | TXT (Abstract) | 736 | About this game. |
SFZ3_BIB.TXT | TXT (Bibliographiced) | 67 | About original game |
SFZ3_CPY.TXT | TXT (Copyright) | 92 | Copyright |
Saturn version
- ISO Size: 519MB
- Number of Players: 1~2
- Peripheral(s) Compatibility: Control Pad
- External Cartridge Required: 4MB RAM Cartridge
- Usage of Memory Backup: Yes
- Minimum Memory Required: 84 for each slot
- Type of Backup: Game Progress / Config / High Scores
- Compatible with VideoCD Card: No
- Type of Video Files: Cinepak 1.06
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (for Matching Service)
References
- ↑ https:/twitter.com/gdri/status/548176421311348737 (Wayback Machine: 2018-05-18 22:01)
- ↑ File:Sfzero3 sat jp backcover.jpg
- ↑ 3.0 3.1 3.2 3.3 http://sega.jp/dc/990501/ (Wayback Machine: 2013-03-15 10:20)
- ↑ File:Sfzero3 dc jp backcover.jpg
- ↑ 5.0 5.1 https://sega.jp/history/hard/segasaturn/software_l.html#tab04 (Wayback Machine: 2019-12-07 02:59)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 7.0 7.1 http://sega.jp/dc/010210/ (Wayback Machine: 2014-08-03 23:00)
- ↑ http://www.capcom.com:80/xpml/game.xpml?gameid=300015 (Wayback Machine: 2000-06-06 00:41)
- ↑ 9.0 9.1 GamePro, "November 1999" (US; 1999-1x-xx), page 134
- ↑ Official Dreamcast Magazine, "September 2000" (UK; 2000-08-03), page 32
- ↑ 11.0 11.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 113
- ↑ 12.0 12.1 DC-UK, "December 1999" (UK; 1999-11-22), page 16
- ↑ 13.0 13.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
- ↑ File:SFZ3_Saturn_JP_SSEnding.pdf
- ↑ File:SFZ2_Saturn_JP_SSEnding_Dramatic.pdf
- ↑ Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 86
- ↑ GamePro, "June 2000" (US; 2000-0x-xx), page 96
- ↑ Arcade, "July 2000" (UK; 2000-06-20), page 73
- ↑ Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 104
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 78
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 82
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 58
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 97
- ↑ Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 239
- ↑ Famitsu, "1999-07-16" (JP; 1999-07-02), page 30
- ↑ GamesMaster, "June 2000" (UK; 2000-05-18), page 81
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 86
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 32
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 160
- ↑ MAN!AC, "09/99" (DE; 1999-08-04), page 45
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 59
- ↑ Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 77
- ↑ Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 94
- ↑ Player One, "Décembre 1999" (FR; 1999-xx-xx), page 126
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 143
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Revista Oficial Dreamcast, "Febrero 2000" (ES; 2000-0x-xx), page 54
- ↑ Sega Magazin, "October 1999" (DE; 1999-09-06), page 16
- ↑ Strana Igr, "Fevral 1999 1/2" (RU; 1999-xx-xx), page 50
- ↑ Techno (UK) (+0:00)
Street Fighter Alpha 3 | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information
Prototypes: 1999-10-22
|
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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