Difference between revisions of "Jurassic Park (Mega-CD)"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Jurassic Park CD, Kiosk.png|width=200|Kiosk}} | {{ScreenThumb|Jurassic Park CD, Kiosk.png|width=200|Kiosk}} | ||
− | |||
{{ScreenThumb|Jurassic Park CD, Dinosaur Eggs.png|width=200|Dinosaur eggs}} | {{ScreenThumb|Jurassic Park CD, Dinosaur Eggs.png|width=200|Dinosaur eggs}} | ||
− | ''Jurassic Park'' is a point-and-click adventure game | + | ''Jurassic Park'' is a point-and-click adventure game. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center. The eggs must be collected within a 12-hour time limit. The time ticks down faster than real-time, and traveling to different areas costs time. The player can freely explore the island, though some areas require particular items in order to progress. At least one egg from each dinosaur species must be collected to finish the game. Eggs must be deposited in the incubator in the Visitor's Center of the park before they die. |
+ | |||
+ | The game is played from a first-person perspective, giving the player a panoramic view of the surroundings. The player can move the cursor around with the D-pad. It pans the view when moved to the edges of the screen. The cursor changes to an arrow when the player can travel in a direction, which can be done with {{A}}. The player can find items in the environment, which must be used in a variety of ways to complete the puzzles in the game. The player can pick-up, inspect, or use items with {{C}}. The inventory of items can be invoked with {{B}}. Among the items are a trio of weapons that the player can use to contend with the dinosaurs in the game. None of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal and all of them have limited ammunition, so the player must use the weapons strategically or avoid engaging with dinosaurs outright. | ||
+ | |||
+ | Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages. | ||
− | The | + | The player has a health bar and can take damage from dinosaurs. The player can heal using the first aid kit in the Visitor's Center. The game ends if the player runs out of health, though it can be continued from a saved game. |
− | + | ===Items=== | |
+ | {{ScreenThumb|Jurassic Park CD, Inventory.png|width=200|Inventory}} | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Cursor | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=The cursor allows the player to interact with the environment. It changes to a hand when the player can pick-up or interact with an object. It changes to a magnifying glass when the player can inspect something. It changes to an arrow when the player can travel in a direction. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stunner | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=A low-powered stun gun that can knock out smaller dinosaurs. The gun can be charged to fire a stronger attack by holding {{C}}. The stunner can be recharged in the Game Warden's Room of the Visitor's Center. Found in the helicopter in the starting area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tranquilizer Gun | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}} | ||
+ | | desc=Fires darts that tranquilize dinosaurs. Found in the Hatchery/Nursery of the Visitor's Center. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gas Grenade Launcher | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Fires gas grenades that knock out dinosaurs in an area. Found in the Game Warden's Room of the Visitor's Center. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bearhorn | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}} | ||
+ | | desc=Emits a loud noise that scares dinosaurs away. It can only be used once. Found in the Tyrannosaurus Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Card Keys | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}} | ||
+ | | desc=Open security doors in the Visitor's Center. There are multiple levels of keys, which open successively more doors. Each new key acquired replaces the previously held key. The White Key is found in a Compy nest outside the starting area and opens the Control Room, the Blue Key is found in the park gate and opens the Hatchery/Nursery, the Triceratops Key is found in a metal box in the Triceratops Area and opens the Game Warden's Room and the pump building, and the Velociraptor Key is found in a well in the Velociraptor Area and opens a door there. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Pliers | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}} | ||
+ | | desc=Pliers can be used to remove the Blue Key from the park gate. They are found in a toolbox in the Visitor's Center. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wire Cutters | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}} | ||
+ | | desc=Found in an overturned Explorer on the way to the Triceratops Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Bolt Cutters | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}} | ||
+ | | desc=Used for cutting various ropes, straps, locks, and bolts. Found in the Gallimimus Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Crowbar | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}} | ||
+ | | desc=Used for prying open boxes. Found in a Jeep in the Triceratops Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wrench | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}} | ||
+ | | desc=Used to fix a gas leak in the pump building of the Triceratops Area. Found in the Gallimimus Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Medical Injector | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}} | ||
+ | | desc=The medical injector is found in a Jeep in the Triceratops Area and used to heal a Triceratops to clear the way to the pump building. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Tree Branch | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=48}} | ||
+ | | desc=A tree branch can be used in the Triceratops Area to distract a Triceratops so that the Triceratops Key can be acquired. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Big Rock | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=48}} | ||
+ | | desc=Rocks are found throughout the park and used in various ways, such as propping a log in the Gallimimus Area or raising the water level to acquire a key in the Velociraptor Area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Gas Can | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=48}} | ||
+ | | desc=The gas can is found in a overturned Jeep in the Dilophosaurus Area and used to fuel the motorized raft to travel between parts of the area. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=CDs | ||
+ | | sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}} | ||
+ | | desc=There are Brachiosaurus, Triceratops, and Tyrannosaurus CDs. The Brachiosaurus and Tyrannosaurus CDs are used for their respective kiosks; using the Brachiosaurus kiosk is necessary to acquire the eggs. The Triceratops CD can be used on the Game Warden's computer to reveal a passcode used in the Triceratops Area. The Tyrannosaurus CD is found in a Compy nest in the Dilophosaurus Area, the Brachiosaurus CD is found in a cabinet in the Hatchery/Nursery, and the Triceratops CD is found in an overturned Jeep in the Triceratops Ara. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Compass | ||
+ | | sprite= | ||
+ | | desc=The compass shows the direction that the player is facing, which is useful for navigating the park. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Motion Detector | ||
+ | | sprite= | ||
+ | | desc=The motion detector shows any dinosaurs that may be in the area but not necessarily in sight. Found in a crate in the Visitor's Center. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Night Vision Goggles | ||
+ | | sprite= | ||
+ | | desc=The night vision goggles automatically activate in low-light situations. They are needed for the Velociraptor Area. Found in a cabinet in the Game Warden's Room. | ||
+ | }} | ||
+ | }} | ||
===Areas=== | ===Areas=== | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Crash Site |
| screenshot=Jurassic Park CD, Areas, Starting.png | | screenshot=Jurassic Park CD, Areas, Starting.png | ||
| desc= | | desc= | ||
Line 112: | Line 213: | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
{{InfoRow | {{InfoRow | ||
− | | title= | + | | title=Rotunda |
| screenshot=Jurassic Park CD, Areas, Visitors Center, Main Room.png | | screenshot=Jurassic Park CD, Areas, Visitors Center, Main Room.png | ||
| desc= | | desc= | ||
Line 120: | Line 221: | ||
| screenshot=Jurassic Park CD, Areas, Visitors Center, Control Room.png | | screenshot=Jurassic Park CD, Areas, Visitors Center, Control Room.png | ||
| screenshot2=Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png | | screenshot2=Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png | ||
− | | desc=The player can use the computer to view video messages from Shimura, which progress the plot of the game, and to save the game. | + | | desc=The player can use the computer to view video messages from Shimura, which provide hints and progress the plot of the game, and to save the game. |
}} | }} | ||
{{InfoRow | {{InfoRow |
Revision as of 12:44, 19 April 2022
- For other games with the same name, see Jurassic Park.
Jurassic Park | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega Multimedia Studio[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Universal City Studios, Amblin Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: CD BackUp RAM Cart | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Adventure[2][3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jurassic Park (ジュラシックパーク) is a Sega Mega-CD full-motion video graphic adventure game developed by Sega Multimedia Studio and published by Sega. Based on the June 1993 film Jurassic Park, the game was first released in the United States and Europe in December 1993, and was developed in coordination with the film's production team, notably enlisting the help of prominent dinosaur paleontologist Dr. Robert T. Bakker.
Contents
Story
Set after the events of the film, a group of scientists is sent to collect dinosaur eggs at InGen's Jurassic Park, a theme park that is populated with genetically engineered dinosaurs and is located on the fictional island of Isla Nublar. After the group's helicopter crashes on the island, a survivor – controlled by the player – receives a video message from Emily Shimura, a computer expert. Shimura states that the crash was the result of sabotage orchestrated by InGen's corporate rival, Biosyn Corporation, which paid to have a bomb attached to the helicopter.
A second helicopter is sent to rescue the player, but it is also compromised by Biosyn, which has sent out its own team to steal the dinosaur eggs. When Biosyn's helicopter arrives, the company's agents are tranquilized by the player, who uses the helicopter to escape the island.
Gameplay
Jurassic Park is a point-and-click adventure game. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center. The eggs must be collected within a 12-hour time limit. The time ticks down faster than real-time, and traveling to different areas costs time. The player can freely explore the island, though some areas require particular items in order to progress. At least one egg from each dinosaur species must be collected to finish the game. Eggs must be deposited in the incubator in the Visitor's Center of the park before they die.
The game is played from a first-person perspective, giving the player a panoramic view of the surroundings. The player can move the cursor around with the D-pad. It pans the view when moved to the edges of the screen. The cursor changes to an arrow when the player can travel in a direction, which can be done with . The player can find items in the environment, which must be used in a variety of ways to complete the puzzles in the game. The player can pick-up, inspect, or use items with
. The inventory of items can be invoked with
. Among the items are a trio of weapons that the player can use to contend with the dinosaurs in the game. None of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal and all of them have limited ammunition, so the player must use the weapons strategically or avoid engaging with dinosaurs outright.
Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages.
The player has a health bar and can take damage from dinosaurs. The player can heal using the first aid kit in the Visitor's Center. The game ends if the player runs out of health, though it can be continued from a saved game.
Items
Areas
Crash Site | |
---|---|
Brachiosaurus | |
Gallimimus | |
Dilophosaurus | |
Compys | |
Compy eggs can be found in the Dilophosaurus and Velociraptor Areas. | |
Triceratops | |
Tyrannosaurus | |
Velociraptor | |
Escape | |
Visitor's Center
Rotunda | |
---|---|
Control Room | |
The player can use the computer to view video messages from Shimura, which provide hints and progress the plot of the game, and to save the game. | |
Hatchery/Nursery | |
The Hatchery/Nursery room contains the egg incubator, where the player can deposit the collected dinosaur eggs. It also contains a computer with a map of the island, a first aid kit that the player can use to replenish lost health, and a cabinet with a tranquilizer gun and ammunition for it. | |
Game Warden's Room | |
The Game Warden's Room contains a cabinet with a gas grenade launcher and ammunition for it. The panel next to the cabinet recharges the player's stunner. There is also a computer with surveillance cameras for the park. If the player inserts the Triceratops CD into it, it reveals a passcode used in the Triceratops Area. |
History
Development
Sega enlisted the support of Dr. Robert T. Bakker, a prominent paleontologist who advised the production of the Jurassic Park film, for the Mega-CD tie in. He wrote a "field guide" for the seven species of dinosaur featured in the game, and features as part of the production's full motion video segments.[12] To better explain to the designers and animators how dinosaurs likely moved, Bakker dissected a chicken at the Sega Multimedia Studio offices to show how the leg joints operated.[13]
Production credits
- Executive Producer: Tom Reuterdahl
- Producer: Scot Bayless
- Creative Manager: Jerome Domurat
- Art Manager: Mimi Doggett
- Sound Manager: David Javelosa
- Product Manager: Pamela Kelly
- Programming: Gordon Haberfelde, Rob Lamb, Doug Lanford, Dave Marshall, Martin Power, Rex Sabio
- Design: Adam Sevillia, Douglas Eidsmore, Eric Quakenbush, Chris Shen
- Art: Jon Bell, Dick Holmes, Brian Kumanchik, Clifford Lau, Kristin Mallory, Mike Mangano, Russell Barba, John Broenen, Marilyn Churchill, Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kreuger, Debbie Kramer
- Video: Clifford Lau, Eric Quakenbush, Byron Werner
- Manual: Carol Ann Hanshaw
- Sound: Barry Blum, Brian Coburn, Tom Miley, Spencer Nilsen
- Testers: Eric Rawlins, David Forster, Dianna Boundy, Michael Baldwin, Stanley Weaver, Joe Cain, Dan Caraballo, Jason Epps, Ari Warner, Ivan Fong, Jim McCarthy, Max Loeb, Jason Kuo, Conan Tigard, Bill Person, Eric Fong, Blair Bullock
- Special Thanks To: Dr. Robert Bakker, Ed Annunziata, Sharon Bone, Nick Shaw, Steve Patterson, Chuck Romberger
- Executive Producer: Tom Reuterdahl
- Producer: Scot Bayless
- Creative Manager: Jerome Domurat
- Art Manager: Mimi Doggett
- Sound Manager: David Javelosa
- Product Manager: Pamela Kelly
- Programming: Gordon Haberfelde, Rob Lamb, Doug Lanford, Dave Marshall, Martin Power, Rex Sabio
- Design: Adam Sevillia, Douglas Eidsmore, Eric Quakenbush, Chris Shen
- Art: Jon Bell, Dick Holmes, Brian Kumanchik, Clifford Lau, Kristin Mallory, Mike Mangano, Russell Barba, John Broenen, Marilyn Churchill, Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kruger, Debbie Kramer
- Video: Clifford Lau, Eric Quakenbush, Byron Werner
- Testers: Eric Rawlins, David Forster, Dianna Boundy
- Sound: Barry Blum, Brian Coburn, Tom Miley, Spencer Nilsen
- Special Thanks: Dr. Robert Bakker, Ed Annunziata, Sharon Bone, Nick Shaw, Stephen Patterson, Chuck Romberger
- Project Manager: Adam Sevillia
- Japanese Liaison: Yukimi Shimura
- Programming: Dave Marshall, Jean Yu, Gordon Haberfelde
- Art: Mimi Doggett, Jerome Domurat, Dick Holmes, Ken Richardson
- Bilingual Assistant: Jill Alexander
- Japanese Script Translation: Kazuko Smith
- Voice Over Recording Director: Bobby White
- Audio Engineering: Barry Blum, Byron Werner
- Japanese Voice Artists: Goh Misawa, Mako Hattori, Max Kirishima
- Sega Of Japan Representative: Hiroshi Aso, Ryoichi Hasegawa
Magazine articles
- Main article: Jurassic Park (Mega-CD)/Magazine articles.
Promotional material
also published in:
- Electronic Games (1992-1995) (US) #16: "January 1994" (1993-12-21)[14]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[15]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[16]
also published in:
- Beep! MegaDrive (JP) #1994-10: "October 1994" (1994-09-08)[17]
Physical scans
80 | |
---|---|
Based on 34 reviews |
Mega-CD, PT |
---|
|
Mega-CD, AS† |
---|
Images
Eric Quakenbush at Jurassic Park's Winter CES 1994 booth.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
528,557,904 | CD (EU) | 4411 | ||||||||||
✔ |
|
528,557,904 | CD (JP) | G-6038 | ||||||||||
✔ |
|
528,557,904 | CD (US) | 4411 | ||||||||||
? |
|
1993-08-03 | Page |
References
- ↑ Interview: Doug Lanford (2011-03-01) by Sega-16
- ↑ File:JurassicPark MCD JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/qeKIcUfxpHU/m/ybVHXn9hwUEJ
- ↑ GamePro, "February 1994" (US; 199x-xx-xx), page 86
- ↑ 6.0 6.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 64
- ↑ 7.0 7.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
- ↑ Computer & Video Games, "July 1994" (UK; 1994-06-15), page 73
- ↑ 9.0 9.1 Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 17
- ↑ Video Games, "9/93" (DE; 1993-08-25), page 43
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 35
- ↑ Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 95
- ↑ Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 96
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 20
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 142
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 68
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 5
- ↑ Score, "Listopad 1994" (CZ; 1994-11-01), page 2
- ↑ Score, "Prosinec 1994" (CZ; 1994-12-01), page 23
- ↑ Score, "Leden 1995" (CZ; 1995-01-01), page 41
- ↑ Score, "Únor 1995" (CZ; 1995-02-01), page 41
- ↑ Score, "Březen 1995" (CZ; 1995-03-01), page 41
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
- ↑ Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 142
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 62
- ↑ Digitiser (UK) (1994-08-25)
- ↑ Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 36
- ↑ Famitsu, "1994-10-07" (JP; 1994-09-22), page 1
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 36
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 44
- ↑ GamesMaster, "April 1994" (UK; 1994-03-17), page 67
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 48
- ↑ Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 146
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 38
- ↑ Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 76
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 116
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 28
- ↑ MegaTech, "February 1994" (UK; 1994-01-20), page 14
- ↑ Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 67
- ↑ Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 104
- ↑ Play Time, "4/94" (DE; 1994-03-09), page 158
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 106
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 83
- ↑ Sega Magazine, "May 1994" (UK; 1994-04-15), page 92
- ↑ Sega Power, "March 1994" (UK; 1994-02-03), page 32
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 56
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 44
- ↑ Sonic Mag: B.D. & Jeux-Video!, "Mai 1994" (FR; 1994-04-15), page 36
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 20
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 120
- ↑ Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 50
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 73
- ↑ VideoGames, "April 1994" (US; 1994-0x-xx), page 69
Jurassic Park games for Sega systems | |
---|---|
Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997) | |
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
Jurassic Park (1993) | The Lost World: Jurassic Park (1997) | |
Jurassic Park (1993) | |
The Lost World: Jurassic Park (1997) | |
The Lost World: Jurassic Park (1997) |
Jurassic Park (Mega-CD) | |
---|---|
Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Prototypes: 1993-08-03
|
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