Difference between revisions of "Virtua Racing"
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'''Electrical Technician:''' Futoshi Ito<br> | '''Electrical Technician:''' Futoshi Ito<br> | ||
'''Program Supports:''' Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda<br> | '''Program Supports:''' Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda<br> | ||
− | '''And Our Fresh Staffs:''' [[Koki Koiwa|Kohki Koiwa]], [[Toru Ikebuchi]], Yasuko Suzuki, Naomi Ota, [[Takeshi Suzuki]], [[Yasuo Kawagoshi]], [[Nobukatsu Hiranoya]]<br> | + | '''And Our Fresh Staffs:''' [[Koki Koiwa|Kohki Koiwa]], [[Toru Ikebuchi]], [[Yasuko Suzuki]], Naomi Ota, [[Takeshi Suzuki]], [[Yasuo Kawagoshi]], [[Nobukatsu Hiranoya]]<br> |
'''Produced by:''' [[Sega]]<br> | '''Produced by:''' [[Sega]]<br> | ||
===Mega Drive Version=== | ===Mega Drive Version=== |
Revision as of 14:24, 6 May 2012
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Virtua Racing | |||||
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System(s): Sega Model 1, Sega Mega Drive, Sega 32X, Sega Saturn | |||||
Publisher: Sega Time Warner Interactive | |||||
Developer: Sega AM2 | |||||
Genre: Racing | |||||
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Virtua Racing (バーチャレーシング, also known as V.R.) is a racing game developed by Sega AM2 in 1992. It was the first game released for the Sega Model 1 arcade platform, and also the first in the "Virtua" series (it was later followed by Virtua Fighter and Virtua Cop. Initially created as proof of concept program for the system, Virtua Racing was given the all-clear to become a fully fledged arcade title and became one of the first 3D racing games to appear in arcades.
The original release of Virtua Racing has the player race formula 1 cars around three different tracks, however subsequent releases have added tracks and different types of car. The game was pioneering for the genre, but is missing numerous features considered a standard in modern day racers. There are no textured polygons as Model 1 hardware did not support them. There are also no music tracks - instead jingles of several seconds long play as the user crosses checkpoints. The game has a fairly high polygon count however, something that would not be matched by home consoles until several years down the line.
Contents
Ports and re-releases
Due to its Arcade success, Virtua Racing was ported to home consoles in the following years. The Sega Mega Drive port released in 1994 uses a custom made "Sega Virtua Processor" chip, allowing the game to render polygons similar to the Super FX chip within Star Fox for the SNES. As a result it is one of the more technically advanced Mega Drive games in the library, but the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the Genesis 3). That being said, the Mega Drive version still takes a hit in terms of graphics and sound - displaying fewer polygons at a smaller resolution with a restricted palette and lower framerate.
The Sega 32X port, released a few months later as Virtua Racing Deluxe includes two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release. Virtua Racing Deluxe adds support for "stock" and "prototype" cars too. All of the home ports include two-player modes, time trials and options usually only available to arcade operators.
A Sega Saturn release by Time Warner Interactive (initially known as Virtua Racing Saturn) appeared in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode. It borrows nothing from the 32X version and still has a lower polygon count. Also included is full motion video and a CD audio soundtrack (however it still only plays music when players pass through checkpoints).
More recently, the game has been remade as part of the Sega Ages 2500 series on the PlayStation 2, which includes an extra three new courses and four new cars to the Model 1 version.
Production Credits (Virtua Racing)
Arcade Version
Director / Chief Programmer: Yu Suzuki
Programmers: Takuji Masuda, Masahiko Kobayashi, Masahiro Kawamura, Kazuhiko Yamada, Shin Kimura
Chief Designer: Toshihiro Nagoshi
Designers: Seiichi Ishii, Kunihiko Nakata, Toshiya Inoue
Music Composer: Takenobu Mitsuyoshi
Sound Effect: Yasuhiro Takagi
Hardware Designers: Shoji Nishikawa, Keisuke Yasui
Mechanical Effect Technician: Masaki Matsuno
Electrical Technician: Futoshi Ito
Program Supports: Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda
And Our Fresh Staffs: Kohki Koiwa, Toru Ikebuchi, Yasuko Suzuki, Naomi Ota, Takeshi Suzuki, Yasuo Kawagoshi, Nobukatsu Hiranoya
Produced by: Sega
Mega Drive Version
Director: Kouichi Nagata
Chief Programmer: Ryuichi Hattori
SVP Programmer: Osamu Hori
Chief Designer: Minoru Matsuura
Programmers: Kouichi Toya, Eiji Horita
Music Composers: Thoru Nakabayashi, Tomoyuki Kawamura
Hardware Designers: Junichi Terashima, Kouji Tsuchiya
Programmers: Hideya Shibazaki, Yutaka Nishino, Tetsuya Sugimoto
Special Thanks: Takenobu Mitsuyoshi, Yoshinao Asako
And Our Fresh Staff: Kazuo Ohtani, Takayuki Yamaguchi
Produced by: Sega
Saturn Version
Programming: Michael Alexander, Tim Crossman, Charles Tolman
Graphics Lead: Manuel Laguatan
Graphics: Jose Erazo, Ace Miles, Lindsay Dawson
Audio: Doug Brandon (Sweet Willy), M. Stevens, Earl Vickers
Tools: Chris Ebert
Tuning: Robert Boone
Test Manager: Curtis Soldano
Testing: Robert Boone, John Arvay, Brian Corey
Manual: Bill Hindorff, Curtis Clarkson
Producer: Bill Hindorff
Production Credits (Virtua Racing Deluxe)
Producer: K. Nagata
Chief Programmer: R. Hattori
SH Programmer: O. Hori
Programmers: K. Toya, E. Horita, K. Yokoo
Chief Designer: M. Matsuura
Designers: R. Manabe, M. Kubo
Planner: Y. Saito
Music Composer: N. Hataya
Sound Director: T. Kozaki
Sound Programmer: Y. Kashima
Adviser: M. Kobayashi
Special Thanks: K. Umeda, H. Anbo, R. Hasegawa, K. Yamaji, Y. Soejima, N. Sekine, H. Yokaichiya, T. Sasaki, T. Mitsuyoshi, T. Nakagawa, A. Miyazawa
Gallery
Screenshots
Manuals
Mega Drive Version
32X Version
- US Manual (info) ("VirtuaRacingDeluxe_32XUSManual.cbr" does not exist)
- JP Manual (info) ("Vrdeluxe 32x jp manual.cbr" does not exist)
Physical Scans
Mega Drive Version
87 | |
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Based on 49 reviews |
32X Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
- ↑ Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 102
- ↑ Consoles +, "Juin 1994" (FR; 1994-0x-xx), page 159
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 50
- ↑ Computer & Video Games, "July 1994" (UK; 1994-06-15), page 107
- ↑ Edge, "May 1994" (UK; 1994-03-31), page 82
- ↑ Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 33
- ↑ Famitsu, "1994-03-25" (JP; 1994-03-11), page 1
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 78
- ↑ GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 36
- ↑ GamePro, "June 1994" (US; 1994-xx-xx), page 38
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 36
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 61
- ↑ Hobby Consolas, "Junio 1994" (ES; 1994-xx-xx), page 60
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 22
- ↑ Joker, "September 1994" (SI; 1994-xx-xx), page 29
- ↑ Joypad, "Avril 1994" (FR; 1994-0x-xx), page 126
- ↑ Joypad, "Mai 1994" (FR; 1994-0x-xx), page 60
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 36
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 22
- ↑ Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 8
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 96
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 44
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 42
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 4
- ↑ Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 78
- ↑ Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 49
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 51
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 142
- ↑ Power Up!, "Saturday, May 21, 1994" (UK; 1994-05-21), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 28
- ↑ Score, "Říjen 1994" (CZ; 1994-10-01), page 53
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 28
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 44
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 54
- ↑ Sega Force, "3/94" (SE; 1994-03-29), page 18
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 34
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 35
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 6
- ↑ Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 32
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 219
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 91
- ↑ VideoGames, "August 1994" (US; 1994-0x-xx), page 86
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- 1992 Model 1 Games
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- Mega Drive Games
- Mega Drive Racing Games
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