Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.
A port of Super Street Fighter II appears on the first disc. It was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Shouryuuken for Ken, the Flying Powerbomb for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's original color scheme with LP , their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character).
Ryu
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken
P
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Dragon Punch
P
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick
K
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
E.Honda
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name
Command
Description
Hundred Hand Slap
PPPPP
E. Honda unleashes a flurry of hand slaps. He can move with and while doing this.
Sumo Headbutt
Hold for 2 seconds, then +P
E. Honda propels himself forward head first like a torpedo.
Sumo Smash
Hold for 2 seconds, then +K
E. Honda leaps high into the air and uses his weight to flatten an opponent.
Move list (Command normals)
Name
Command
Description
Hiza Geri
+ MK or + MK (close)
E. Honda performs a knee strike that can hit up to two times.
Flying Sumo Press
+ MK while jumping diagonally
E. Honda falls down with a diving splash.
Blanka
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name
Command
Description
Electricity
PPPPP
Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent.
Backstep Rolling Attack
Hold for 2 seconds, then +K
Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Blanka launches upwards to hit an airborne opponent (or drop on them from above).
Guile
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick
Hold for 2 seconds, then +K
Guile jumps high into the air while performing a backflip kick.
Move list (Command normals)
Name
Command
Description
Knee Bazooka
+ MK or + MK
Guile hops forward with a knee strike.
Reverse Spin Kick
+ HK or + HK (close)
Guile does an upside-down kick.
Ken
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch
P
Ken rises off the ground while punching upwards. When performed with HP , Ken has a flaming fist and can hit his opponent up to three times.
Huricane Kick
K
Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.
Chun-Li
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name
Command
Description
Lightning Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick
Hold for 2 seconds, then +K
Chun-Li flips upside down and spins her legs while moving forward.
Kikouken
Hold for 2 seconds, then +P
Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yousou Kyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku
+ HK
Chun-Li backflips high into the air, coming down with a kick.
Zangief
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Powerbomb
D-Pad in a 360° rotation, then K (far away)
Zangief grabs his opponent, jumps, and slams them into the ground.
Siberian Suplex
D-Pad in a 360° rotation, then K (close)
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP while jumping diagonally
Zangief falls down with a diving splash.
Double Knee Drop
+ LK or MK while jumping diagonally
Zangief falls with his knees forward.
Headbutt
+ MP or HP or + MP or HP
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt
+ MP or HP in midair
Zangief performs a headbutt in midair.
Dhalsim
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name
Command
Description
Yoga Fire
P
Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame
P
Dhalsim breathes a large mass of flame in front of him.
Yoga Teleport Forward
+ all three P or K simultaneously
Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward
+ all three P or K simultaneously
Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Command normals)
Name
Command
Description
Yoga Mummy
+ HP in midair
Dhalsim spins downward head first like a drill.
Yoga Spear
+ HK in midair
Dhalsim spins downward feet first like a drill.
T. Hawk
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name
Command
Description
The Hawk
All three P simultaneously in midair
T. Hawk dives down onto his opponent from the air.
Thunderstrike
P
T. Hawk launches upward to strike his opponent head first.
Storm Hammer
D-Pad in a 360° rotation, then P (close)
T. Hawk swings his opponent high into the air, then slams them into the ground.
Move list (Command normals)
Name
Command
Description
Thrust Peak
+ LP or + LP
T. Hawk chops his hand downward.
Heavy Shoulder
+ MP while jumping diagonally
T. Hawk drops with his elbow out.
Heavy Body Press
+ HP while jumping diagonally
T. Hawk falls down with a diving splash.
Fei Long
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name
Command
Description
Rekka Ken
P
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick
K
Fei Long unleashes a flaming kick that spirals upwards.
Move list (Command normals)
Name
Command
Description
Chokka Raku Shou
+ MK or + MK
Fei Long jumps up and performs an axe kick.
En Geki Shuu
+ HK
Fei Long steps forward and performs a kick that can hit two times.
Dee Jay
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name
Command
Description
Max Out
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile.
Hyper Fist
Hold for 2 seconds, then +PPPPP
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick
Hold for 2 seconds, then +K
Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Move list (Command normals)
Name
Command
Description
Knee Shot
+ LK while jumping diagonally
Dee Jay attacks with his knee.
Cammy
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name
Command
Description
Cannon Drill
K
Cammy spirals forward feet first like a drill.
Cannon Spike
K
Cammy leaps into the air with a front kick.
Spinning Knuckle
P
Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.
Bosses
Balrog (M. Bison)
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
Move list (Special moves)
Name
Command
Description
Dash Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt
Hold for 2 seconds, then +P
Balrog jumps up with a shoulder smash.
Turn Punch
Hold all three P or K simultaneously, then release
Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Vega (Balrog)
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
Move list (Special moves)
Name
Command
Description
Claw Roll
Hold for 2 seconds, then +P
Vega rolls along the ground, ending with a claw thrust.
Claw Thrust
Hold for 2 seconds, then +P
Vega jumps to the edge of the screen and then dives at his opponent with a claw.
Flying Barcelona Attack
Hold for 2 seconds, then +K, then P
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash
All three P or K simultaneously
Vega performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Vega can jump off the edges of the screen.
Sagat
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name
Command
Description
Tiger Shot
P or K
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut
P
Sagat rises off the ground while punching upwards, knocking down his opponent on impact.
Tiger Knee Crush
K
Sagat jumps forward, ramming his opponent with his knee.
M. Bison (Vega)
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
M. Bison spirals toward his opponent while infused with psycho energy.
Double Knee Press
Hold for 2 seconds, then +K
M. Bison leaps forward while kicking.
Head Press
Hold for 2 seconds, then +K
M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Devil Reverse
Hold for 2 seconds, then +P
M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Ryu
E. Honda
Blanka
Guile
Ken
Chun-Li
Zangief
Dhalsim
T. Hawk
Fei Long
Dee Jay
Cammy
Balrog
Vega
Sagat
M. Bison
Bonus stages
A bonus stage appears in the Arcade Mode after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.
Bonus stage 2
Characters destroy rolling barrels as they fall from a conveyor belt.
Bonus stage 3
Characters destroy a stack of flaming oil drums.
Super Street Fighter II Turbo
Character select
Gameplay
A port of Super Street Fighter II Turbo appears on the first disc. The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.
The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Akuma is added as a hidden character.
Like Super Street Fighter II, each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and START , with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of Street Fighter II, replacing their original color scheme.
Ryu
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken
P
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Dragon Punch
P
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick
K
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Move list (Command normals)
Name
Command
Description
Flying Uppercut
+ MP while jumping diagonally
Ryu performs an uppercut in midair.
Sakotsu Wari
+ MP
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Mizoochi Kudaki
+ HP
Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
Move list (Super Combos)
Name
Command
Description
Shinkuu Hadouken
P
Ryu fires a version of the Hadouken that can hit his opponent multiple times.
E.Honda
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name
Command
Description
Hundred Hand Slap
PPPPP
E. Honda unleashes a flurry of hand slaps.
Sumo Headbutt
Hold for 2 seconds, then +P
E. Honda propels himself forward head first like a torpedo.
Sumo Smash
Hold for 2 seconds, then +K
E. Honda leaps high into the air and uses his weight to flatten an opponent.
Sumo Throw
P (close)
E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
Move list (Command normals)
Name
Command
Description
Hiza Geri
+ MK (close)
E. Honda performs a knee strike that can hit up to two times.
Harai Geri
+ HK or + HK
E. Honda does a sweep kick.
Flying Sumo Press
+ MK while jumping diagonally
E. Honda falls down with a diving splash.
Move list (Super Combos)
Name
Command
Description
Oni Musou
Hold for 2 seconds, then +P
E. Honda performs two consecutive Sumo Headbutts.
Blanka
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name
Command
Description
Electricity
PPPPP
Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent.
Backstep Rolling Attack
Hold for 2 seconds, then +K
Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Blanka launches upwards to hit an airborne opponent (or drop on them from above).
Move list (Command normals)
Name
Command
Description
Surprise Forward
+ all three K simultaneously
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back
+ all three K simultaneously
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name
Command
Description
Ground Shave Rolling
Hold for 2 seconds, then +P
Blanka rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
Guile
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick
Hold for 2 seconds, then +K
Guile jumps high into the air while performing a backflip kick.
Move list (Command normals)
Name
Command
Description
Knee Bazooka
+ LK or + LK
Guile hops forward with a knee strike.
Rolling Sobat
+ MK or + MK
Guile hops toward his opponent with a turning kick.
Reverse Spin Kick
+ HK or + HK (close)
Guile does an upside-down kick.
Spin Back Knuckle
+ HP
Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name
Command
Description
Double Somersault Kick
Hold for 2 seconds, then +K
Guile performs two successive Somersault Kicks.
Ken
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name
Command
Description
Hadouken Fireball
P
Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch
P
Ken rises off the ground while punching upwards. When performed with HP , Ken has a flaming fist and can hit his opponent up to three times.
Huricane Kick
K
Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.
Kama Barai Geri
K
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Nata Otoshi Geri
K
Ken does a reverse roundhouse kick, hitting up to two times.
Oosoto Mawashi Geri
K
Ken does a knockdown kick.
Move list (Super Combos)
Name
Command
Description
Shouryuu Reppa
P
Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Chun-Li
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name
Command
Description
Lightning Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick
Hold for 2 seconds, then +K
Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair.
Tenshou Kyaku
Hold for 2 seconds, then +K
Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken
Hold for 2 seconds, then +P
Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yousou Kyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku
+ MK
Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku
+ HK
Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name
Command
Description
Senretsu Kyaku
Hold for 2 seconds, then +K
Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Zangief
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name
Command
Description
Double Lariat
All three P simultaneously
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
Quick Double Lariat
All three K simultaneously
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Powerbomb
D-Pad in a 360° rotation, then K (far away)
Zangief grabs his opponent, jumps, and slams them into the ground.
Siberian Suplex
D-Pad in a 360° rotation, then K (close)
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Flat
P
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP while jumping diagonally
Zangief falls down with a diving splash.
Double Knee Drop
+ LK or MK while jumping diagonally
Zangief falls with his knees forward.
Headbutt
+ MP or HP or + MP or HP
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt
+ MP or HP in midair
Zangief performs a headbutt in midair.
Move list (Super Combos)
Name
Command
Description
Final Atomic Buster
D-Pad in a 360° rotation twice, then P (close)
Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.
Dhalsim
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name
Command
Description
Yoga Fire
P
Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame
P
Dhalsim breathes a large mass of flame in front of him.
Yoga Blast
K
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward
+ all three P or K simultaneously
Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward
+ all three P or K simultaneously
Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Command normals)
Name
Command
Description
Headbutt
+ HP
Dhalsim headbutts his opponent.
Downward Chop
+ LP
Dhalsim chops his hand downward.
Yoga Mummy
+ HP in midair
Dhalsim spins downward head first like a drill.
Yoga Spear
+K in midair
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK being the closest to 0° and HK being the closest to 270°.
Move list (Super Combos)
Name
Command
Description
Yoga Inferno
P
Dhalsim belches a chain of fireballs in front of him.
T. Hawk
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy M. Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name
Command
Description
The Hawk
All three P simultaneously in midair
T. Hawk dives down onto his opponent from the air.
Thunderstrike
P
T. Hawk launches upward to strike his opponent head first.
Storm Hammer
D-Pad in a 360° rotation, then P (close)
T. Hawk swings his opponent high into the air, then slams them into the ground.
Move list (Command normals)
Name
Command
Description
Thrust Peak
+ LP or + LP
T. Hawk chops his hand downward.
Heavy Shoulder
+ MP while jumping diagonally
T. Hawk drops with his elbow out.
Heavy Body Press
+ HP while jumping diagonally
T. Hawk falls down with a diving splash.
Move list (Super Combos)
Name
Command
Description
Double Typhoon
D-Pad in a 360° rotation twice, then P (close)
T. Hawk performs two successive Storm Hammers.
Fei Long
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name
Command
Description
Rekka Ken
P
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick
K
Fei Long unleashes a flaming kick that spirals upwards.
Rekku Kyaku
K
Fei Long leaps forward with a rolling kick.
Move list (Command normals)
Name
Command
Description
Chokka Raku Shou
+ MK or + MK
Fei Long jumps into the air and performs an axe kick. He jumps up with and forward with .
En Geki Shuu
+ HK
Fei Long steps forward and performs a kick that can hit two times.
Move list (Super Combos)
Name
Command
Description
Rekka Shinken
P
Fei Long performs a rapid series of Rekka Kens.
Dee Jay
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name
Command
Description
Max Out
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile.
Hyper Fist
Hold for 2 seconds, then +PPPPP
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick
Hold for 2 seconds, then +K
Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Maximum Jackknife
Hold for 2 seconds, then +K
Dee Jay jumps into the air while delivering a single spinning kick with LK or two spinning kicks with MK or HK .
Move list (Command normals)
Name
Command
Description
Knee Shot
+ LK while jumping diagonally
Dee Jay attacks with his knee.
Move list (Super Combos)
Name
Command
Description
Dread Carnival
Hold for 2 seconds, then +K
Dee Jay hops forward while performing a series of kicks.
Cammy
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name
Command
Description
Cannon Drill
K
Cammy spirals forward feet first like a drill.
Cannon Spike
K
Cammy leaps into the air with a front kick.
Spinning Knuckle
P
Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.
Hooligan Combination
P
Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name
Command
Description
Spin Drive Smasher
K
Cammy performs a Cannon Drill followed by a Cannon Spike.
Bosses
Balrog (M. Bison)
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
Move list (Special moves)
Name
Command
Description
Dash Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Dash Ground Straight or Upper
Hold for 2 seconds, then +P or K
Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt
Hold for 2 seconds, then +P
Balrog jumps up with a shoulder smash.
Turn Punch
Hold all three P or K simultaneously, then release
Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name
Command
Description
Crazy Buffalo
Hold for 2 seconds, then +P or K
Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Vega (Balrog)
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand. As in previous games, his claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can now collect his claw after it breaks off and reattach it.
Move list (Special moves)
Name
Command
Description
Claw Roll
Hold for 2 seconds, then +P
Vega rolls along the ground, ending with a claw thrust.
Claw Thrust
Hold for 2 seconds, then +P
Vega jumps to the edge of the screen and then dives at his opponent with a claw.
Flying Barcelona Attack
Hold for 2 seconds, then +K, then P
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash
All three P or K simultaneously
Vega performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Scarlet Terror
Hold for 2 seconds, then +K
Vega backflips into the air.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Vega can jump off the edges of the screen.
Move list (Super Combos)
Name
Command
Description
Rolling Izuna Drop
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
Sagat
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name
Command
Description
Tiger Shot
P or K
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut
P
Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with HP , it can hit multiple times before knocking the opponent down.
Tiger Knee Crush
K
Sagat jumps forward, ramming his opponent with his knee.
Move list (Super Combos)
Name
Command
Description
Tiger Genocide
P
Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
M. Bison (Vega)
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
The leader of the crime syndicate Shadaloo. M. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
M. Bison spirals toward his opponent while infused with psycho energy.
Double Knee Press
Hold for 2 seconds, then +K
M. Bison leaps forward while kicking.
Head Press
Hold for 2 seconds, then +K
M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Devil Reverse
Hold for 2 seconds, then +P
M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Move list (Super Combos)
Name
Command
Description
Knee Press Nightmare
Hold for 2 seconds, then +K
M. Bison does two consecutive Double Knee Press maneuvers.
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
Move list (Special moves)
Name
Command
Description
Gou Hadouken
P
Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken
P in midair
Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken
P
Akuma shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Gou Shouryuken
P
Akuma rises off the ground while punching upwards, which can hit opponents up to three times when close.
Tatsumaki Zankuukyaku
K
Akuma jumps into the air and spins around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair.
Ashura Senkuu Forward
+ all three P or K simultaneously
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward
+ all three P or K simultaneously
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Stages
Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.
The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).
History
Development
In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].
Release
This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).
Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.
Legacy
Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.
Versions
Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.
The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.
Production credits
Super Street Fighter II
Planner: POO, Mucchi
Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
Music: Syun, Oyaji
Sound: Nobu., Toshio
Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff