Difference between revisions of "X-Men: Children of the Atom"
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| genre=Fighting, Action{{fileref|XmenCotA Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | | genre=Fighting, Action{{fileref|XmenCotA Saturn JP Box Back.jpg}}{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | ||
| originaldevelopers=[[Capcom]] | | originaldevelopers=[[Capcom]] | ||
− | | originalsystem=Capcom CP | + | | originalsystem=Capcom CP System II |
| releases={{releasesSat | | releases={{releasesSat | ||
| sat_date_jp=1995-11-22{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | | sat_date_jp=1995-11-22{{ref|https://web.archive.org/web/20200320230433/https://sega.jp/fb/segahard/ss/soft_licensee1.html}} | ||
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Based on the ''[[:Category:X-Men (franchise)|X-Men]]'' comic book, it is the first fighting game produced by Capcom using characters under license from [[Marvel Comics]]. It is unrelated to the later comic book series of the same name. The game was widely praised for its gameplay and colorful graphics and for the quality of the port. | Based on the ''[[:Category:X-Men (franchise)|X-Men]]'' comic book, it is the first fighting game produced by Capcom using characters under license from [[Marvel Comics]]. It is unrelated to the later comic book series of the same name. The game was widely praised for its gameplay and colorful graphics and for the quality of the port. | ||
+ | |||
+ | The game introduced multi-tiered fighting environments in which when either characters fell into the ground multiple times, the ground would crumble and characters would fall into lower parts of the level. These concepts and the fast pace of the game would provide the basis for Capcom's ''[[Marvel vs. Capcom]]'' series, which started with the game's successor ''[[X-Men vs. Street Fighter]]''. | ||
==Story== | ==Story== | ||
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The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the ''Street Fighter II'' games and the original ''Darkstalkers''. Players control one of the X-Men or one of their enemies in a fight against the villain Magneto. Matches are played to the best of three rounds. If a battle goes more than three rounds without a victor (because of draws or double knock-outs), the next round is a "Sudden Death" round where characters are knocked out in a single hit. The game saves records such as high scores and wins/losses to the console's internal memory. | The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the ''Street Fighter II'' games and the original ''Darkstalkers''. Players control one of the X-Men or one of their enemies in a fight against the villain Magneto. Matches are played to the best of three rounds. If a battle goes more than three rounds without a victor (because of draws or double knock-outs), the next round is a "Sudden Death" round where characters are knocked out in a single hit. The game saves records such as high scores and wins/losses to the console's internal memory. | ||
− | ''Children of the Atom'' adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll | + | ''Children of the Atom'' adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll. |
− | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}} (or {{X}}+{{Y}}+{{Z}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}} (or {{A}}+{{B}}+{{C}}). They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | + | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}} (or {{X}}+{{Y}}+{{Z}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}} (or {{A}}+{{B}}+{{C}}). They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Guarding is done by holding the D-Pad away from the opponent. |
{{L}} and {{R}} are "Special Buttons", which can be configured to in the Options menu to perform Special Actions; by default these two buttons are set to "NONE". | {{L}} and {{R}} are "Special Buttons", which can be configured to in the Options menu to perform Special Actions; by default these two buttons are set to "NONE". | ||
− | The player has an X-Power gauge (similar to the Super Combo gauge in ''Super Street Fighter II Turbo'' and the Special gauge in ''Darkstalkers'') that builds as the player performs regular or special moves. X-Power gauge starts at level 1 (blue) and reaches level 2 ( | + | The player has an X-Power gauge (similar to the Super Combo gauge in ''Super Street Fighter II Turbo'' and the Special gauge in ''Darkstalkers'') that builds as the player performs regular or special moves. X-Power gauge starts at level 1 (blue) and reaches level 2 (orange) when it becomes half-full; at this point, an Aura begins to surround the player's character until the gauge becomes full and reaches "Level Max." When the X-Power gauge is blue, only normal and special moves are allowed. When the X-Power gauge is orange, characters can perform an X-Ability, a special ability that consumes a portion of the X-Power gauge. When the gauge is full and begins to flicker, characters can perform a Hyper-X ability, which inflicts a great deal of damage but consumes a large portion of the gauge. The X-Power gauge levels are retained between rounds but reset after battles. |
− | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform a reversal when being thrown with the same command. When the X-Power gauge is at level 2, characters can land safely with by holding {{down}} with all three punch buttons. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly. Breaking one's fall from a throw or performing a counter-throw consumes a portion of the X-Power gauge when performed | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform a reversal when being thrown with the same command. When the X-Power gauge is at level 2, characters can land safely with by holding {{down}} with all three punch buttons. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly. Breaking one's fall from a throw or performing a counter-throw consumes a portion of the X-Power gauge when performed. |
After selecting a character, the player can choose between Manual or Automatic blocking. However, using automatic blocking limits directional special moves to only one direction and causes all attacks, even normal moves, to inflict a small amount of damage when blocked. | After selecting a character, the player can choose between Manual or Automatic blocking. However, using automatic blocking limits directional special moves to only one direction and causes all attacks, even normal moves, to inflict a small amount of damage when blocked. | ||
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{{InfoRow | {{InfoRow | ||
| title=Storm | | title=Storm | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=0}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png|crop_width=128|crop_height=128 | crop_x=0 | crop_y=0}} |
| desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. | | desc=Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow |Whirlwind| {{QCF}} {{punch}} | Storm summons a cyclone that moves quickly along the ground. The player can control the speed of the typhoon with {{left}} or {{right}} or direct its ascent it with {{up}} or {{down}}.}} | + | {{MoveListRow |Whirlwind|{{QCF}} {{punch}} | Storm summons a cyclone that moves quickly along the ground. The player can control the speed of the typhoon with {{left}} or {{right}} or direct its ascent it with {{up}} or {{down}}.}} |
− | {{MoveListRow |Lightning Attack|Simultaneously press {{punch}} and {{kick}} of the same strength + any direction| Storm flies in any direction while empowering her hand with lightning. Storm can also perform a second one by repeating the same motion.}} | + | {{MoveListRow|Lightning Attack|Simultaneously press {{punch}} and {{kick}} of the same strength + any direction| Storm flies in any direction while empowering her hand with lightning. Storm can also perform a second one by repeating the same motion.}} |
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow | Float |hold {{upleft}}, {{up}}, or {{upright}} while in midair|By holding any upward direction on the D-Pad, Storm can slow her descent while in the air.}} | + | {{MoveListRow|Float|hold {{upleft}}, {{up}}, or {{upright}} while in midair|By holding any upward direction on the D-Pad, Storm can slow her descent while in the air.}} |
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable| desc=X-Power | |
− | {{MoveListRow |Flying|{{QCB}} + all three {{punch}} buttons simultaneously|Storm enters into flying mode. While flying, Storm can move around in any direction}} | + | {{MoveListRow|Flying|{{QCB}} + all three {{punch}} buttons simultaneously|Storm enters into flying mode. While flying, Storm can move around in any direction}} |
{{MoveListRow | Summon Wind, Pull | {{QCB}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pulls her opponent toward her.}} | {{MoveListRow | Summon Wind, Pull | {{QCB}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pulls her opponent toward her.}} | ||
{{MoveListRow | Summon Wind, Push | {{QCF}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pushes her opponent away from her.}} | {{MoveListRow | Summon Wind, Push | {{QCF}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pushes her opponent away from her.}} | ||
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{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
{{MoveListRow | Lightning Storm | {{QCF}} + two {{punch}} buttons simultaneously | Storm shoots bolts of lightning all around her.}} | {{MoveListRow | Lightning Storm | {{QCF}} + two {{punch}} buttons simultaneously | Storm shoots bolts of lightning all around her.}} | ||
− | {{MoveListRow | Hail Storm | {{QCF}}+{{L}} | Storm flies to the corner of the screen and summons a hail storm to batter her opponent.}} | + | {{MoveListRow|Hail Storm | {{QCF}}+{{L}} | Storm flies to the corner of the screen and summons a hail storm to batter her opponent, which covers the whole screen.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Cyclops | | title=Cyclops | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=0}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=0}} |
| desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | | desc=Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz. | ||
− | {{MoveListTable |desc=Special moves| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow | Optic Blast | {{QCF}} {{punch}} | Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | + | {{MoveListRow|Optic Blast | {{QCF}} {{punch}} |Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} |
− | {{MoveListRow|Rising Uppercut| {{DPF}} {{punch}} |Cyclops performs a rising uppercut. Pressing {{punch}} | + | {{MoveListRow|Rising Uppercut|{{DPF}} {{punch}}|Cyclops performs a rising uppercut, which ends with a upward optic bullet. Pressing {{repeat|{{punch}}}} does additional hits.}} |
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable|desc=Command normals | |
− | {{MoveListRow | Two-Step Jump | {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} | + | {{MoveListRow|Two-Step Jump| {{up}} in midair | Cyclops jumps again in midair. It works after a jump and also when falling or spinning.}} |
− | {{MoveListRow | Spin Kick | {{HK}} {{HK}} | Cyclops kicks and follows up with a jumping spin kick.}} | + | {{MoveListRow|Spin Kick| {{HK}} {{HK}} | Cyclops kicks and follows up with a jumping spin kick.}} |
− | {{MoveListRow |Neck Breaker Drop| {{right}} {{right}}+{{HP}}+{{HK}} | Cyclops tackles and body slams his opponent.}} | + | {{MoveListRow|Neck Breaker Drop| {{right}} {{right}}+{{HP}}+{{HK}} | Cyclops tackles and body slams his opponent.}} |
− | {{MoveListRow | Leg Throw | {{downleft | + | {{MoveListRow|Leg Throw|{{downleft}} or {{downright}}+{{MK}} or {{HK}} (close to opponent)| Cyclops grabs his opponent with his legs and throws them to the respective direction pressed.}} |
}} | }} | ||
− | {{MoveListTable | desc=Hyper-X | | + | {{MoveListTable|desc=Hyper-X | |
− | {{MoveListRow|Mega Optic Blast| {{QCF}} + two {{punch}} buttons simultaneously |Cyclops shoots a | + | {{MoveListRow|Mega Optic Blast| {{QCF}} + any two {{punch}} buttons simultaneously |Cyclops shoots a wide optic blast that covers a large area and hits multiple times.}} |
− | {{MoveListRow|Super Optic Blast| {{QCB}} {{punch}} | Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} | + | {{MoveListRow|Super Optic Blast| {{QCB}} {{punch}} |Cyclops fires a wide optic blast that can be directed with {{up}} or {{down}}. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Wolverine | | title=Wolverine | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=0}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png|crop_width=128| crop_height=128 | crop_x=256 | crop_y=0}} |
| desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | | desc=Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} |Wolverine | + | {{MoveListRow | Tornado Claw | {{DPF}} {{punch}} |Wolverine performs a rising claw slash, followed up by slashing his claws in a circle. {{repeat|{{punch}}}} does additional hits.}} |
{{MoveListRow|Drill Claw|Simultaneously press {{punch}} and {{kick}} of the same strength + any direction| Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} | {{MoveListRow|Drill Claw|Simultaneously press {{punch}} and {{kick}} of the same strength + any direction| Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}} | ||
− | {{MoveListRow | Taunt | {{LP}} {{MK}} {{MK}} {{HP}} {{MP}} | Wolverine taunts his opponent, | + | {{MoveListRow|Taunt|{{LP}} {{MK}} {{MK}} {{HP}} {{MP}}|Wolverine taunts his opponent, which increases the X-Power Gauge by a small amount.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | + | {{MoveListRow|Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen |Wolverine can jump off the edges of the screen.}} |
− | {{MoveListRow |Nail Kick| {{down}}+{{MK}} in midair | Wolverine | + | {{MoveListRow|Nail Kick| {{down}}+{{MK}} in midair|Wolverine performs a downward dive kick.}} |
− | {{MoveListRow |Double Kick| {{MK}} {{MK}} | Wolverine | + | {{MoveListRow|Double Kick|{{MK}} {{MK}}|Wolverine does a hopping knee strike then follows with a handstand kick.}} |
− | {{MoveListRow | Double Claw | {{MP}} {{MP}} | Wolverine combos a second slash with his other hand.}} | + | {{MoveListRow|Double Claw| {{MP}} {{MP}} |Wolverine combos his standing {{MP}} with a second slash with his other hand.}} |
− | {{MoveListRow | Sliding Claw | {{downright}}+{{MP}} | Wolverine slides along the ground with his claws first.}} | + | {{MoveListRow|Sliding Claw | {{downright}}+{{MP}} | Wolverine slides along the ground with his claws first.}} |
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable| desc=X-Power | |
− | {{MoveListRow | Berserker Charge | {{QCB}} + all three {{punch}} buttons simultaneously |Wolverine gains increased movement speed. His motions are followed by afterimages, which allow him to land more hits.}} | + | {{MoveListRow| Berserker Charge | {{QCB}} + all three {{punch}} buttons simultaneously |Wolverine gains increased movement speed. His motions are followed by afterimages, which allow him to land more hits.}} |
− | {{MoveListRow | Healing Factor | {{QCF}} + all three {{kick}} buttons simultaneously | Wolverine regenerates a portion of his vitality bar.}} | + | {{MoveListRow| Healing Factor | {{QCF}} + all three {{kick}} buttons simultaneously | Wolverine regenerates a portion of his vitality bar.}} |
}} | }} | ||
− | {{MoveListTable | desc=Hyper-X | | + | {{MoveListTable| desc=Hyper-X | |
{{MoveListRow | Berserker Barrage | {{QCF}} + two {{punch}} buttons simultaneously | Wolverine charges forward with a barrage of slashes. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} + two {{punch}} buttons simultaneously | Wolverine charges forward with a barrage of slashes. Pressing {{punch}} repeatedly does additional hits.}} | ||
}} | }} | ||
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{{InfoRow | {{InfoRow | ||
| title=Iceman | | title=Iceman | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=640 | crop_y=0}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png |crop_width=128|crop_height=128 | crop_x=640 | crop_y=0}} |
| desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him. | | desc=Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. When used with {{LP}}, Iceman fires the blast diagonally downward. When used with {{MP}}, Iceman fires the blast straight ahead. When used with {{HP}}, Iceman fires the blast at diagonally upward. He can also perform the move in midair, which is fired in the same directions with the same buttons.}} | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. When used with {{LP}}, Iceman fires the blast diagonally downward. When used with {{MP}}, Iceman fires the blast straight ahead. When used with {{HP}}, Iceman fires the blast at diagonally upward. He can also perform the move in midair, which is fired in the same directions with the same buttons.}} | ||
{{MoveListRow | Ice Avalanche | {{punch}} and {{kick}} of the same strength | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}} | {{MoveListRow | Ice Avalanche | {{punch}} and {{kick}} of the same strength | Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Freeze Grab | {{right}}+{{MP}} (close) | Iceman freezes his opponent for a duration.}} | + | {{MoveListRow|Freeze Grab | {{right}}+{{MP}} (close) | Iceman freezes his opponent for a duration.}} |
− | {{MoveListRow | Ice Boulder | {{down}}+{{HP}} in midair | Iceman throws an ice boulder down.}} | + | {{MoveListRow|Ice Boulder | {{down}}+{{HP}} in midair | Iceman throws an ice boulder down.}} |
− | {{MoveListRow | Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}} | + | {{MoveListRow|Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}} |
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable| desc=X-Power | |
− | {{MoveListRow |Ice Fist| {{QCB}} + all three {{punch}} buttons simultaneously | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | + | {{MoveListRow|Ice Fist|{{QCB}} + all three {{punch}} buttons simultaneously | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow |Giant Swing| {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | {{MoveListRow |Giant Swing| {{QCF}} {{punch}} | Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | ||
− | {{MoveListRow |Power Tackle| {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{LK}}, into the air with {{MK}}, and high into the air with {{HK}}.}} | + | {{MoveListRow |Power Tackle| {{QCF}} {{kick}} | Colossus charges with his shoulder. He charges across the ground with {{LK}}, into the air with {{MK}}, and high into the air with {{HK}}. {{left}} {{kick}} cancels this move.}} |
+ | {{MoveListRow|Combination Kick|{{LP}} {{MK}} {{HP}}|Colossus performs a mini-combo consisting of his standing {{MP}} quickly followed by a forward jumping knee thrust.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow |Pick Up| {{down}}+{{MP}} or {{HP}} on a downed opponent |Colossus picks up a downed opponent and holds it above his head. From this move, Colossus can move around and or perform other throws.}} |
− | {{MoveListRow |Colossus Punch|{{right}}+{{HP}}|Colossus does a | + | {{MoveListRow |Colossus Punch|{{right}}+{{HP}}|Colossus does a swinging punch attack that can inflict a downed stun to the opponent on hit.}} |
}} | }} | ||
{{MoveListTable | desc=X-Power | | {{MoveListTable | desc=X-Power | | ||
− | {{MoveListRow |Super Armor|{{QCB}} + all three {{punch}} buttons simultaneously | Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | + | {{MoveListRow|Super Armor|{{QCB}} + all three {{punch}} buttons simultaneously |Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
− | {{MoveListRow | Super Dive |{{QCF}} + two {{punch}} buttons simultaneously | Colossus rises high into the air and dives back | + | {{MoveListRow | Super Dive |{{QCF}} + two {{punch}} buttons simultaneously |Colossus rises high into the air and at the peak height, he dives back head first at a diagonal angle; Colossus can dive early by pressing {{down}} {{punch}} during the rising part. This move can also be performed while in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Psylocke | | title=Psylocke | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=128}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png|crop_width=128| crop_height=128 | crop_x=128 | crop_y=128}} |
| desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife." | | desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife." | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{LP}}, Psylocke fires the blast diagonally downward | + | {{MoveListRow|Psi-Blast|{{QCF}} {{punch}}|Psylocke shoots a psychic energy beam that moves slowly across the screen. When used with {{LP}}, Psylocke fires the blast diagonally downward; when used with {{MP}}, Psylocke fires the blast straight ahead; when used with {{HP}}, Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} |
− | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}} and diagonally upward with {{MK}} or {{HK}}. This move also can be performed in midair.}} | + | {{MoveListRow|Psi-Blade Spin|{{QCF}} {{kick}} |Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}} and diagonally upward with {{MK}} or {{HK}}. This move also can be performed in midair.}} |
− | {{MoveListRow|Taunt|{{L}}|Psylocke taunts her opponent, | + | {{MoveListRow|Taunt|{{L}}|Psylocke taunts her opponent with a hand gesture, which increases the X-Power Gauge by a small amount. Psylocke continues gesturing until the player moves her.}} |
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable|desc=Command normals | |
− | {{MoveListRow | Rolling Kick | {{right}}+{{ | + | {{MoveListRow|Flip Kick|{{right}}+{{MK}}|Psylocke does a forward jumping axe kick.}} |
+ | {{MoveListRow |Rolling Kick |{{right}}+{{HK}}| Psylocke flips forward and comes down with an axe kick.}} | ||
+ | {{MoveListRow |Backhop Rolling Kick |{{left}}+{{HK}}| Psylocke does a backhop and leaps forward with an axe kick.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable|desc=X-Power| |
− | {{MoveListRow |Ninjutsu (忍術)| {{QCB}}+{{punch}} or {{kick}} | Psylocke creates four duplicates of herself to confuse her opponent. The button used determines which one is the real Psylocke, with {{LP}} placing her leftmost and {{HK}} placing her rightmost.}} | + | {{MoveListRow |Ninjutsu (忍術)|{{QCB}}+{{punch}} or {{kick}} |Psylocke creates four duplicates of herself to confuse her opponent. The button used determines which one is the real Psylocke, with {{LP}} placing her leftmost and {{HK}} placing her rightmost.}} |
}} | }} | ||
− | {{MoveListTable | desc=Hyper-X | | + | {{MoveListTable|desc=Hyper-X| |
− | {{MoveListRow |Psi-Thrust| {{QCF}} + two {{punch}} buttons simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies by holding any direction on the D-Pad when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction).}} | + | {{MoveListRow|Psi-Thrust| {{QCF}} + two {{punch}} buttons simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies by holding any direction on the D-Pad when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction).}} |
}} | }} | ||
}} | }} | ||
Line 218: | Line 223: | ||
{{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{LK}}, Omega Red throws the whip directly in front of him. When used with {{MK}}, Omega Red throws the whip at a 45° angle downward. When used with {{HK}}, Omega Red throws the whip directly below him. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their X-Power gauge. Holding a direction while pressing {{punch}} throws the opponent.}} | {{MoveListRow | Downward Carbonadium Coil | {{QCF}} {{kick}} in midair | Omega Red ensnares his opponent with a metal whip. When used with {{LK}}, Omega Red throws the whip directly in front of him. When used with {{MK}}, Omega Red throws the whip at a 45° angle downward. When used with {{HK}}, Omega Red throws the whip directly below him. When the opponent is ensnared, pressing {{punch}} drains their vitality while pressing {{kick}} drains their X-Power gauge. Holding a direction while pressing {{punch}} throws the opponent.}} | ||
{{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{LK}}, he vaults himself forwards. When used with {{LK}}, he vaults himself at a 45° angle. When used with {{HK}}, he vaults himself upwards. He vaults farther if the button is held for longer.}} | {{MoveListRow | Omega Strike | {{QCF}} {{kick}} | Omega Strike uses his metal cables to vault himself into the air. When used with {{LK}}, he vaults himself forwards. When used with {{LK}}, he vaults himself at a 45° angle. When used with {{HK}}, he vaults himself upwards. He vaults farther if the button is held for longer.}} | ||
− | {{MoveListRow | Taunt | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Omega Red taunts his opponent, | + | {{MoveListRow| Taunt | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} |Omega Red taunts his opponent, which increases the X-Power Gauge by a small amount.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Air Dash | {{right}} {{right}} in midair | Omega Red dashes forward in midair.}} | + | {{MoveListRow | Air Dash | {{right}} {{right}} or all three {{punch}} buttons in midair | Omega Red dashes forward in midair.}} |
− | {{MoveListRow | Coil Strike | {{downleft | + | {{MoveListRow | Coil Reveal Strike | {{downleft}}, {{down}}, or {{downright}}+{{HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
− | {{MoveListRow | Omega Destroyer | {{QCF}} + two {{punch}} buttons simultaneously | Omega Red lashes his coils out from himself in all directions.}} | + | {{MoveListRow | Omega Destroyer | {{QCF}} + two {{punch}} buttons simultaneously| Omega Red lashes his coils out from himself in all directions.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Sentinel | | title=Sentinel | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=512 | crop_y=0}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png| crop_width=128 | crop_height=128 | crop_x=512 | crop_y=0}} |
| desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | | desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Special moves | |
− | {{MoveListRow | Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward. When used with {{MP}}, the Sentinel shoots the arm straight ahead. When used with {{HP}}, the Sentinel shoots the arm diagonally downward. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | + | {{MoveListRow| Rocket Punch | {{QCF}} {{punch}} | The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward. When used with {{MP}}, the Sentinel shoots the arm straight ahead. When used with {{HP}}, the Sentinel shoots the arm diagonally downward. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} |
− | {{MoveListRow | Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{MK}}, the mini-Sentinels fly across the screen stacked on top of each other. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs when {{HK}} is released.}} | + | {{MoveListRow| Sentinel Force | {{QCF}} {{kick}} | The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{MK}}, the mini-Sentinels fly across the screen stacked on top of each other. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs when {{HK}} is released.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow|Pick Up|{{down}}+{{MP}} or {{HP}} on a downed opponent |The Sentinel picks up the downed opponent and holds him above its head, being also able to move around while holding the opponent. Pressing {{punch}} throws the opponent; this move also requires a Level 2 X-Power Gauge.}} |
{{MoveListRow|High Kick|{{up}}+{{MK}} in midair|The Sentinel does a up-forward kick version of his jumping {{MK}}.}} | {{MoveListRow|High Kick|{{up}}+{{MK}} in midair|The Sentinel does a up-forward kick version of his jumping {{MK}}.}} | ||
{{MoveListRow|Forward Kick|{{right}}+{{MK}} in midair|The Sentinel does a forward kick version of his jumping {{MK}}.}} | {{MoveListRow|Forward Kick|{{right}}+{{MK}} in midair|The Sentinel does a forward kick version of his jumping {{MK}}.}} | ||
{{MoveListRow|Downward Kick|{{down}}+{{MK}} in midair|The Sentinel does a downward kick that hits lower than the regular jumping {{MK}}.}} | {{MoveListRow|Downward Kick|{{down}}+{{MK}} in midair|The Sentinel does a downward kick that hits lower than the regular jumping {{MK}}.}} | ||
− | {{MoveListRow |Spinning Body Press|{{down}}+{{HP}} in midair|The Sentinel stops midair and performs a downward spinning body press. This move can inflict a downed stun state if it hits the opponent.}} | + | {{MoveListRow|Spinning Body Press|{{down}}+{{HP}} in midair|The Sentinel stops midair and performs a downward spinning body press. This move can inflict a downed stun state if it hits the opponent.}} |
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable|desc=X-Power | |
− | {{MoveListRow|Flying|{{QCB}} + all three {{punch}} buttons simultaneously|The Sentinel enters into flight mode | + | {{MoveListRow|Flying|{{QCB}} + all three {{punch}} buttons simultaneously|The Sentinel enters into flight mode, being able move around in all directions while flying. Sentinel can also enter flight mode while airbourne.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
− | {{MoveListRow | Plasma Storm | {{QCF}} + two {{punch}} buttons simultaneously | The Sentinel generates a plasma ball and fires it. | + | {{MoveListRow |Plasma Storm| {{QCF}} + two {{punch}} buttons simultaneously | The Sentinel generates a plasma ball and fires it. {{repeat|{{punch}}}} fires multiple plasma rounds (up to a maximum of three), while holding {{punch}} charges up the move.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Silver Samurai | | title=Silver Samurai | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=128}} | + | | sprite={{sprite| X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=128}} |
| desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. | | desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen that can hit multiple times. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}} | {{MoveListRow | Shuriken | {{QCF}} {{punch}} | Silver Samurai throws a giant shuriken across the screen that can hit multiple times. The shuriken can be directed with {{up}} or {{down}} after it is thrown. This move can be performed in midair.}} | ||
− | {{MoveListRow | Hyakuretsutoh | {{repeat|{{punch}}}} or {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. | + | {{MoveListRow| Hyakuretsutoh | {{repeat|{{punch}}}} or {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. {{repeat|{{punch}}}} to continue performing the move and for additional hits. He can run forward while performing this move with {{right}} {{right}}.}} |
}} | }} | ||
{{MoveListTable | desc=X-Power | | {{MoveListTable | desc=X-Power | | ||
− | {{MoveListRow | | + | {{MoveListRow|Mekuramashi (目くらまし)| {{QCF}} {{kick}} | Silver Samurai momentarily disappears, then reappears in the same location. This move can be performed in midair.}} |
{{MoveListRow|Touki (Lightning)|{{QCB}} {{LP}}|Silver Samurai charges his sword with an electricity, which causes a electric effect on the opponent. He cannot build up his X-Power gauge while the effect lasts.}} | {{MoveListRow|Touki (Lightning)|{{QCB}} {{LP}}|Silver Samurai charges his sword with an electricity, which causes a electric effect on the opponent. He cannot build up his X-Power gauge while the effect lasts.}} | ||
{{MoveListRow|Touki (Ice)|{{QCB}} {{MP}}|Silver Samurai charges his sword with ice, which can freeze the opponent on hit. He cannot build up his X-Power gauge while the effect lasts.}} | {{MoveListRow|Touki (Ice)|{{QCB}} {{MP}}|Silver Samurai charges his sword with ice, which can freeze the opponent on hit. He cannot build up his X-Power gauge while the effect lasts.}} | ||
{{MoveListRow|Touki (Flames)|{{QCB}} {{HP}}|Silver Samurai charges his sword with fire which can engulf the opponent on flames, increasing damage. He cannot build up his X-Power gauge while the effect lasts.}} | {{MoveListRow|Touki (Flames)|{{QCB}} {{HP}}|Silver Samurai charges his sword with fire which can engulf the opponent on flames, increasing damage. He cannot build up his X-Power gauge while the effect lasts.}} | ||
− | {{MoveListRow |Bunshin (分身)| {{QCB}} + two {{kick}} buttons simultaneously |Silver Samurai creates multiples of himself that duplicate his movements and do extra damage.}} | + | {{MoveListRow |Bunshin (分身)| {{QCB}} + two {{kick}} buttons simultaneously|Silver Samurai creates multiples of himself that duplicate his movements and do extra damage.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
{{MoveListRow |Raimeiken (雷鳴剣)| {{QCF}} + two {{punch}} buttons simultaneously | Silver Samurai raises his sword in the air, calling down lightning all around him.}} | {{MoveListRow |Raimeiken (雷鳴剣)| {{QCF}} + two {{punch}} buttons simultaneously | Silver Samurai raises his sword in the air, calling down lightning all around him.}} | ||
− | {{MoveListRow | Shuriken | + | {{MoveListRow |Chou Shuriken (超手裏剣)| {{QCB}} + two {{punch}} buttons simultaneously|Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with {{up}} or {{down}} after they are thrown.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Spiral | | title=Spiral | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=128}} | + | | sprite={{sprite| X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=128}} |
| desc=Spiral is a six-armed warrior sorceress from Mojo World. | | desc=Spiral is a six-armed warrior sorceress from Mojo World. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dancing Swords | {{HCB}} + two {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword every time she punches. This move can be performed in midair.}} | + | {{MoveListRow | Dancing Swords | {{HCB}} + two {{punch}} simultaneously | Spiral surrounds herself in six glowing orange swords. She then throws a sword every time she punches. This move also can be performed in midair.}} |
{{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them directly downward (in midair) with {{LP}}, straight ahead with {{MP}}, or directly upward with {{HP}}. This move can be performed in midair.}} | {{MoveListRow | Sword Throw | {{QCF}} {{punch}} | When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them directly downward (in midair) with {{LP}}, straight ahead with {{MP}}, or directly upward with {{HP}}. This move can be performed in midair.}} | ||
{{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a spread forward with {{LK}}, in a spread downward with {{MK}}, or seeking her opponent with {{HK}}. This move can be performed in midair.}} | {{MoveListRow | Sword Spread | {{QCF}} {{kick}} | When surrounded by Dancing Swords, Spiral can throw them in a spread forward with {{LK}}, in a spread downward with {{MK}}, or seeking her opponent with {{HK}}. This move can be performed in midair.}} | ||
− | {{MoveListRow | Six-Hand Grapple | {{down}} {{up}}+{{HP}} | Spiral grabs | + | {{MoveListRow | Six-Hand Grapple | {{down}} {{up}}+{{HP}} |Spiral grabs the opponent, jumps high up and throws them. This move can also be performed midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 286: | Line 291: | ||
}} | }} | ||
{{MoveListTable | desc=X-Power | | {{MoveListTable | desc=X-Power | | ||
− | {{MoveListRow | Reversal Dance | {{QCB}} {{LP}} | Spiral switches positions with her opponent.}} | + | {{MoveListRow |Reversal Dance | {{QCB}} {{LP}} | Spiral switches positions with her opponent.}} |
{{MoveListRow |Teleport Dance | {{QCB}} {{MP}} |Spiral teleports around. Pressing {{punch}} or {{kick}} after performing the move determines where she will appear; if no button is pressed, Spiral appears above her opponent's head by default.}} | {{MoveListRow |Teleport Dance | {{QCB}} {{MP}} |Spiral teleports around. Pressing {{punch}} or {{kick}} after performing the move determines where she will appear; if no button is pressed, Spiral appears above her opponent's head by default.}} | ||
{{MoveListRow |Quick Fall| {{QCB}} {{HP}} in midair | Spiral quickly drops down to the ground.}} | {{MoveListRow |Quick Fall| {{QCB}} {{HP}} in midair | Spiral quickly drops down to the ground.}} | ||
{{MoveListRow |Power Dance| {{QCB}} {{LK}} |Spiral makes herself more powerful for a duration.}} | {{MoveListRow |Power Dance| {{QCB}} {{LK}} |Spiral makes herself more powerful for a duration.}} | ||
− | {{MoveListRow | Speed Dance | {{QCB}} {{MK}} | Spiral makes herself faster for a duration.}} | + | {{MoveListRow |Speed Dance | {{QCB}} {{MK}} | Spiral makes herself faster for a duration.}} |
− | {{MoveListRow | Dimensional Dance | {{QCB}} {{HK}} | Spiral makes herself invisible for a duration.}} | + | {{MoveListRow |Dimensional Dance | {{QCB}} {{HK}} | Spiral makes herself invisible for a duration.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
Line 304: | Line 309: | ||
{{MoveListRow |Juggernaut Punch| {{QCF}} {{punch}} | Juggernaut punches in front of him with both fists.}} | {{MoveListRow |Juggernaut Punch| {{QCF}} {{punch}} | Juggernaut punches in front of him with both fists.}} | ||
{{MoveListRow |Earthquake Punch|{{right}} {{downright}} {{down}} {{punch}}|Juggernaut hits the ground, which sends a shockwave towards the opponent.}} | {{MoveListRow |Earthquake Punch|{{right}} {{downright}} {{down}} {{punch}}|Juggernaut hits the ground, which sends a shockwave towards the opponent.}} | ||
− | {{MoveListRow | Taunt | {{RDP}} {{punch}} | Juggernaut taunts his opponent, generating some X-Power.}} | + | {{MoveListRow |Taunt | {{RDP}} {{punch}} | Juggernaut taunts his opponent, generating some X-Power.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Body Press | {{down}}+{{HP}} in midair | Juggernaut falls down with a diving splash.}} | + | {{MoveListRow |Juggernaut Body Press | {{down}}+{{HP}} in midair | Juggernaut falls down with a diving splash.}} |
− | {{MoveListRow | | + | {{MoveListRow |Pick Up| {{down}}+{{MP}} or {{HP}} on a downed opponent | Juggernaut picks up the downed opponent and holds him above his head with one hand, being able to move around while carrying the opponent. Pressing {{punch}} throws the opponent.}} |
{{MoveListRow | Girder Lift | {{down}} {{down}} {{punch}} | Juggernaut can rip out a girder from some stages and use it as a weapon (though he cannot use any other special moves while holding the girder). He loses the girder if he is hit enough times or thrown.}} | {{MoveListRow | Girder Lift | {{down}} {{down}} {{punch}} | Juggernaut can rip out a girder from some stages and use it as a weapon (though he cannot use any other special moves while holding the girder). He loses the girder if he is hit enough times or thrown.}} | ||
}} | }} | ||
Line 320: | Line 325: | ||
{{InfoRow | {{InfoRow | ||
| title=Magneto | | title=Magneto | ||
− | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=640 | crop_y=128}} | + | | sprite={{sprite|X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=640 | crop_y=128}} |
| desc=Magneto is a mutant with the ability to generate and control magnetic fields. He is the final boss of the game. He is not playable in this version of the game. | | desc=Magneto is a mutant with the ability to generate and control magnetic fields. He is the final boss of the game. He is not playable in this version of the game. | ||
}} | }} | ||
Line 329: | Line 334: | ||
{{InfoRow | {{InfoRow | ||
| title=Akuma | | title=Akuma | ||
− | | sprite={{sprite | Super Street Fighter II Turbo, Sprites, Akuma.gif}} | + | | sprite={{sprite| Super Street Fighter II Turbo, Sprites, Akuma.gif}} |
| desc=Akuma is a secret character, appearing with sprites lifted from ''[[Super Street Fighter II Turbo]]''. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code. | | desc=Akuma is a secret character, appearing with sprites lifted from ''[[Super Street Fighter II Turbo]]''. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable| desc=Special moves | |
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | ||
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two single-handed Hadoukens at a diagonal angle downward in midair.}} | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two single-handed Hadoukens at a diagonal angle downward in midair.}} |
Revision as of 20:27, 12 December 2023
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X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan), Acclaim Entertainment (US, Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Rutubo Games | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Roadshow Interactive (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CP System II | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (28 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting, Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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X-Men: Children of the Atom (エックス・メン チルドレン オブ ジ アトム) is an arcade fighting game developed by Capcom. Originally released for the Capcom CPS-2 arcade board in 1994, it was ported to the Sega Saturn in 1995.
Based on the X-Men comic book, it is the first fighting game produced by Capcom using characters under license from Marvel Comics. It is unrelated to the later comic book series of the same name. The game was widely praised for its gameplay and colorful graphics and for the quality of the port.
The game introduced multi-tiered fighting environments in which when either characters fell into the ground multiple times, the ground would crumble and characters would fall into lower parts of the level. These concepts and the fast pace of the game would provide the basis for Capcom's Marvel vs. Capcom series, which started with the game's successor X-Men vs. Street Fighter.
Contents
Story
The game is loosely based on the "Fatal Attractions" storyline. Magneto plans to unleash an electromagnetic pulse on Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems, ushering in a Dark Age for Earth's non-mutant population. With the promise of a mutant-run planet, the X-Men's most formidable foes join forces with Magneto.
Released around the time of the mid-1990s X-Men animated series, the game features voice actors from the series reprising their roles.
Gameplay
The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the Street Fighter II games and the original Darkstalkers. Players control one of the X-Men or one of their enemies in a fight against the villain Magneto. Matches are played to the best of three rounds. If a battle goes more than three rounds without a victor (because of draws or double knock-outs), the next round is a "Sudden Death" round where characters are knocked out in a single hit. The game saves records such as high scores and wins/losses to the console's internal memory.
Children of the Atom adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Guarding is done by holding the D-Pad away from the opponent.
and are "Special Buttons", which can be configured to in the Options menu to perform Special Actions; by default these two buttons are set to "NONE".
The player has an X-Power gauge (similar to the Super Combo gauge in Super Street Fighter II Turbo and the Special gauge in Darkstalkers) that builds as the player performs regular or special moves. X-Power gauge starts at level 1 (blue) and reaches level 2 (orange) when it becomes half-full; at this point, an Aura begins to surround the player's character until the gauge becomes full and reaches "Level Max." When the X-Power gauge is blue, only normal and special moves are allowed. When the X-Power gauge is orange, characters can perform an X-Ability, a special ability that consumes a portion of the X-Power gauge. When the gauge is full and begins to flicker, characters can perform a Hyper-X ability, which inflicts a great deal of damage but consumes a large portion of the gauge. The X-Power gauge levels are retained between rounds but reset after battles.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform a reversal when being thrown with the same command. When the X-Power gauge is at level 2, characters can land safely with by holding with all three punch buttons. Or characters can roll away or toward an opponent after being thrown by pressing or and then a punch button repeatedly. Breaking one's fall from a throw or performing a counter-throw consumes a portion of the X-Power gauge when performed.
After selecting a character, the player can choose between Manual or Automatic blocking. However, using automatic blocking limits directional special moves to only one direction and causes all attacks, even normal moves, to inflict a small amount of damage when blocked.
Modes
The game has multiple modes:
- Arcade Mode: A single-player mode where the player faces six of the other characters in the game in best of three one-on-one matches before battling Juggernaut and Magneto. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three one-on-one matches, with the ability to set a handicap for each player and choose any stage.
- Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
- Group Battle Mode: A two-player mode where players choose one to five players each and compete in a set of one-round matches. Each player tries to eliminate all of their opponent's fighters. Characters do not recover vitality between battles.
Characters
- Note: Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The X-Men
The Villains
Omega Red | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat.
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Sentinel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
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Silver Samurai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai is a master swordsman who can channel mutant powers through his sword.
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Spiral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiral is a six-armed warrior sorceress from Mojo World.
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Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaut is a massive human with superhuman strength and durability. He is the penultimate boss of the game. He is not normally selectable, but he can be unlocked to play in the Versus Mode in the Japanese version of the game.
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Magneto | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magneto is a mutant with the ability to generate and control magnetic fields. He is the final boss of the game. He is not playable in this version of the game. |
Hidden
- Main article: X-Men: Children of the Atom/Hidden content.
Akuma | ||||||||||||||||||||||||||||||||||||||||||
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Akuma is a secret character, appearing with sprites lifted from Super Street Fighter II Turbo. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code.
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Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player modes.
History
Development
Capcom's contract with Marvel stipulated that Capcom include a character from the Street Fighter franchise in the game. As the development team wanted to focus on the X-Men proper, they included Akuma as a secret character rather than using Ryu or Ken.[9]
According to Tatsuya Minami, Capcom's senior manager of the Product Planning and Design Section, the biggest difficulty with converting the game to the Saturn was the memory restrictions. The Saturn (as well as the PlayStation) has only 2 megabytes of RAM, while the arcade version of X-Men: Children of the Atom used 32 megabytes for character data alone. Because of this, a third of the animation frames had to be cut for the Saturn version.[10]
The home version of the game was originally a Saturn exclusive. While the Saturn version was ported by Rutubo Games, the PlayStation and IBM PC versions were contracted out to Probe Entertainment.
Legacy
The game was the first in a series of fighting games by Capcom featuring characters from Marvel Comics. Characters from X-Men: Children of the Atom would reappear in several subsequent Capcom fighters, including Marvel Super Heroes, X-Men vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes.
Versions
Following its 1994 arcade release, X-Men: Children of the Atom came to the Saturn and remained the only home version of the game for two years. While most of the game remains in-tact, the Saturn is forced to drop many frames of animation (something partially rectified in later games with the introduction of the Extended RAM Cartridge). Differing screen resolutions also mean the character portraits are placed below rather than beside the HUD in-game.
X-Men: Children of the Atom would come to the PlayStation in 1998 (after Marvel Super Heroes) and see more drastic cutbacks, swapping out its intro for a pre-rendered video and having both longer load times than the Saturn version and a lower average frame rate. It is also missing background animations present on the Saturn.
The Japanese release of the Saturn version allows players to play as the Juggernaut in the two-player Versus Mode via a cheat code. Capcom said that this was left in by mistake, hence why the ability to play as Juggernaut was not included in the North American or European releases or in the later PlayStation version. The PC version allows players to play as either the Juggernaut or Magneto.
Production credits
- Game Planners: Nin, Poo, Hiratou "X68K" K-Suke, Kiyo, Fuji, Otouto Tomita
- Programmers: Aoi-Tokimeki, Tarabar - Black, K.nishi-Man, Sailor-Ponkichi, O.G.T.-Iron Liver, Mo.Suzuki-Memorial, MiN-T3, Hard.Yas -466P+K-, Kaw.Hiroshima
- Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, Ari, Eripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26, Nishio "VIP.T2", G.Kamina, Ushi, H.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
- Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
- Music Composers: Anachey "Takapon", Syun Nishigaki, Hideki OK, Isao "oyaji" Abe
- Sound Designers: Hiroaki "X68K" Kondo, Toshio Kajino
- Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike-Bomb
- Special Thanks:
- Capcom USA: Mr. Alex Jimenez, Mr. Eric Luther, Mr. Phillip Reed
- Marvel Entertainment: Mr. Mark Erickson, Mr. Dana Morshead, Mr. Mike Thomas, Mr. John Conroy
- Marvel Japan: Mr. Paul T. Takaki, Ms. Kumino Asakura
- Mr. Shiraiwa
- Special Thanks to Acclaim Black Team
- Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo
- And All Capcom Staff
- Presented by: Capcom
Magazine articles
- Main article: X-Men: Children of the Atom/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #18: "June 1996" (1996-05-21)[12]
- GamePro (US) #93: "June 1996" (1996-xx-xx)[13]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 34 reviews |
Technical information
- Main article: X-Men: Children of the Atom/Technical information.
References
- ↑ File:XmenCotA Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ http://www.sega-saturn.com/saturn/other/april-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/uCMhsINntuE/m/6kWhYr6_ol0J
- ↑ 5.0 5.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 57
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 7.0 7.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 88
- ↑ 8.0 8.1 Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 70
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 71
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
- ↑ File:X-Men Children of the Atom Saturn credits.pdf
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 151
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 7
- ↑ GamesMaster, "March 1996" (UK; 1996-02-15), page 40
- ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 43
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 90
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 54
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 84
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 65
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 56
- ↑ GamesMaster (UK) "Series 5, episode 18" (1996-01-18, 24:00) (+13:05)
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 54
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: May 1996" (US; 1996-0x-xx), page 85
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 37
- ↑ Maximum, "February 1996" (UK; 1996-xx-xx), page 138
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 92
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 30
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 50
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 66
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 46
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 81
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 14
- ↑ Sega Power, "March 1996" (UK; 1996-01-18), page 24
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 50
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 193
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 69
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 72
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 94
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 80
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
X-Men: Children of the Atom | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: X-Men: Children of the Atom Hibaihin (?) |
X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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