Difference between revisions of "Super Fantasy Zone"
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Revision as of 18:52, 5 September 2015
Super Fantasy Zone | ||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | ||||||||||||||||||||
Publisher: Sunsoft | ||||||||||||||||||||
Developer: Sunsoft | ||||||||||||||||||||
Sound driver: Sunsoft custom | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
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CERO
Missing Parameter! |
Super Fantasy Zone (スーパーファンタジーゾーン) is an entry in the Fantasy Zone series of games, and was initially released in 1992 for the Sega Mega Drive. Unlike previous outings, Super Fantasy Zone was handled entirely by Sunsoft (under license from Sega), who had previously brought Fantasy Zone and Fantasy Zone II to the Nintendo Famicom.
For unknown reasons the game was not released in cartridge form in North America, but is currently unconfirmed as being a Sega Channel title. It eventually saw a more widespread release as part of the Wii's Virtual Console service.
Contents
Gameplay
Like others in the series, Super Fantasy Zone is a multi-directional side scrolling shooter. Players control Opa-Opa and are tasked with shooting and destroying "bases" littered across levels, before fighting a boss. For the most part, gameplay is identical to the original Fantasy Zone, ignoring features such as the warps from Fantasy Zone II.
shoots. drops a bomb (with unlimited stock). uses the special weapon, which can be bought from a shop, found throughout each level as balloons which must be collided into to enter.
Levels
Shop
NOTE: These are the starting prices for the items in the shop. The prices for these items increase as you purchase more of them.
Speed Upgrades |
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Weapon Upgrades |
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Bomb Upgrades |
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Special Weapons |
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Other Items |
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(Hurricane is misspelled as "Harricane" in this game)
Original Fantasy Zone Soundtrack
The soundtrack from the arcade version of the first Fantasy Zone game is included as an easter egg and can be listened to in the sound test. To make the music play in-game, highlight "GAME START" on the title screen, hold down ++ together and press START .
Production Credits
Program: Kawa-Chan, Keroyon
Graphics: Akira, Masanori Hirose, Kazuhito Hosoe
Sound: Kodaka, About.SS, N.Hara
Special Thanks: Hirokun, K.Kozawa, M.Kawai
Presented by: Sega
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 22 reviews |
External Links
- ↑ 1.0 1.1 File:MegaTech UK 03.pdf, page 48 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 03.pdf_p48" defined multiple times with different content - ↑ File:Segapro UK 05.pdf, page 56
- ↑ 3.0 3.1 File:SegaForce UK 13.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 13.pdf_p88" defined multiple times with different content - ↑ Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 35
- ↑ Consoles +, "Février 1992" (FR; 1992-0x-xx), page 52
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Famitsu, "1992-01-24" (JP; 1992-01-10), page 37
- ↑ Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 56
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 96
- ↑ Joypad, "Mars 1992" (FR; 1992-02-1x), page 100
- ↑ Joypad, "Février 1993" (FR; 1993-0x-xx), page 180
- ↑ Joystick, "Mars 1992" (FR; 1992-0x-xx), page 140
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 80
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 92
- ↑ Play Time, "(8/9)/92" (DE; 1992-07-08), page 92
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 117
- ↑ Power Play, "4/92" (DE; 1992-03-11), page 130
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 252
- ↑ Video Games, "2/92" (DE; 1992-04-06), page 26
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