Difference between revisions of "Clockwork Knight 2"

From Sega Retro

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And the US version of this game can use ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' 's tricks. Name of Mini games are changed ''Forks!'', ''Jump 1!'', ''Cannon 1'', ''Swim!!'', ''Jump 2!'', ''Cannon 2'', and ''Horsey''.
 
And the US version of this game can use ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' 's tricks. Name of Mini games are changed ''Forks!'', ''Jump 1!'', ''Cannon 1'', ''Swim!!'', ''Jump 2!'', ''Cannon 2'', and ''Horsey''.
  
==Version differences==
+
==Versions==
The US version of ''Clockwork Knight 2'' is based on ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' with Part 1 removed. There also exists additional modes such as ''The Movies!'' and ''Bosses Galore''. And added some tricks. European and Japanese versions are missing it.
+
The US version of ''Clockwork Knight 2'' is based on ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' with Part 1 removed. There also exists additional modes such as ''The Movies!'' and ''Bosses Galore''. And added some tricks. European and Japanese versions are missing it.
  
 
An easter egg, developer's message text file is included in Japanese version.
 
An easter egg, developer's message text file is included in Japanese version.
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===Japanese Version===
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===Japanese version===
 
{{multicol|
 
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::~In-game credits~{{fileref|Clockworkknight2_Saturn_JP_SSEnding.pdf}}<br>
 
::~In-game credits~{{fileref|Clockworkknight2_Saturn_JP_SSEnding.pdf}}<br>

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Clockwork Knight 2
System(s): Sega Saturn
Publisher: Sega
Developer:
Sound driver: SCSP/CD-DA (1 track)
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥4,8004,800 GS-9029
Sega Saturn
US
$49.9949.99 81036
Sega Saturn
EU
MK81021-50
Sega Saturn
BR
R$59,9959,99 191086

Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.

It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.

There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.

Story

The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.

However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.

The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, some toys that are mind-controlled kidnap her once again and fly off into another room for the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the TV (the final boss of the last game), still somewhat active from its fight with Pepper, while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...

Characters

Clockworkknight2 Saturn JP SSChr01.png Sir Tongara de Pepperouchau III ("Pepper")
The main protagonist and sole playable character in the main game. He's brave, he's dashing, but he's also quite clumsy. At the end of the game not only does he save Chelsea but also finds his missing grandfather and marries Chelsea too.
Clockworkknight2 Saturn JP SSChr02.png Barobaro
Pepper's nearsighted but ever-faithful donkey-for-a-steed. Apparently he consists of a wine bottle on a wheeled basket. Pepper rides on his back in a few stages of the game. He also has a crush on Soltia...
Clockworkknight2 Saturn JP SSChr03.png Sir Ginger
Pepper's chief rival and something of a showoff, but works with him in saving Chelsea. At the end of the game he discovers from Pepper's grandfather that Chelsea is really his sister and that his key can wake her up again. He is also playable in US version.
Clockworkknight2 Saturn JP SSChr04.png Silver
Ginger's steed. A horse-shaped clothesbrush, he's quite snobby in thinking he's the perfect horse for the perfect warrior.
Clockworkknight2 Saturn JP SSChr05.png Sir Oneon de Pepperouchau
Pepper's father. He's a bit overly dramatic; he thinks, for whatever reason, that his family has forsaken him.
Clockworkknight2 Saturn JP SSChr06.png Sir Garluch de Pepperouchau
Pepper's highly-respected, if somewhat misguided, grandfather. It turns out he too was under the dark spell like the other lesser toys too. Pepper saves him at the end of the game after defeating the dragon boss along with Chelsea and tells his grandson that Ginger is really Chelsea's brother that only he can save her with his key.
Clockworkknight2 Saturn JP SSChr07.png Prunchau
Pepper's valet and close buddy, this top is also very consciencious of Pepper and sometimes treats him like a little boy. He leads the way in one segment of a level, and gives suggestions in the Soltian Roulette.
Clockworkknight2 Saturn JP SSChr08.png Le Bon
Ginger's valet. This bouncy ball will sometimes race Pepper in-game; succeeding gets you a Gold Key, while failing gets you a measly Imperial Crown. Like Prunchau, he also gives suggestions in the Soltian Roulette.
Clockworkknight2 Saturn JP SSChr09.png Pa Zur
Ginger's lord and mentor. All the toys think that the sliding puzzle is a wise old mystic.
Clockworkknight2 Saturn JP SSChr10.png Soltia
A hot-tempered perfume bottle who loves music, cards, and games of chance. She even has a big crush on Pepper himself, considering Chelsea to be a rival for his affection. She hosts the Soltian Roulette mini-game that occurs between worlds, also giving suggestions to players like Prunchau and Le Bon do.
Clockworkknight2 Saturn JP SSChr11.png Clockwork Princess Chelsea
This young, beautiful doll's voice has the power to wake all the toys every night at midnight. Both Pepper and Ginger compete for her heart. It is her kidnapping that sets both this and the prior game off. At the end its discovered that she and Ginger are brother and sister. She is awaken by her brother's key and then she marries Pepper.

Gameplay

Gameplay has followed almost predecessor Clockwork Knight. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.

But to mix up the fun, this game has various things that its predecessor lacks.

  • There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
  • There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
  • Speckled eggs add as objects. Items are often found inside eggs.

Levels

This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.

Clockworkknight2 Saturn JP SSSt5-0.png Kids' Room (Room 5)
This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is a rockin', floating snake made up of wooden blocks and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows.
Clockworkknight2 Saturn JP SSSt6-0.png Study Room (Room 6)
This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is a page from a book that likes to impersonate animals.
Clockworkknight2 Saturn JP SSSt7-0.png Bath Room (Room 7)
Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is a giant, soap-throwing toy octopus.
Clockworkknight2 Saturn JP SSSt8-0.png Clock Tower (Room 8)
Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is a large castle that transforms into a cruel beast.
Clockworkknight2 Saturn JP SSLst.png Final Boss
This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with what appears to be the perpetrator over just who gets Chelsea...
Clockworkknight2 Saturn JP SSBns.png Soltian Roulette (Bonus stage)
You bet your Imperial Crowns on the likelihood of your getting something from a roulette of various things (ranging from more Imperial Crowns, 1UPs, 3UPs, to clown faces, which gain you squat). After betting 5, 10 or 15 Imperial Crowns, the roulette boxes will reveal the contents (the amount of everything varies depending on how much you bet) then go for a quick spin, after which you choose which box you think has what you want. If you get something you can keep it, or spin again for a double-or-nothing round (this can be done four times, with the amount of doubles going down by one each time). It's certainly not a bad idea to play this, as the later levels can be pretty tricky.

Tips and tricks

  • Stage Select:
In title screen, RightUpLeftUpRightUpDownUpLeftUpLeftUp. Stage name and final boss appear in title screen. UpDown for select rooms, X for select level.
  • Ending Select:
In title screen, RightUpLeftUpDownUpRightLeftUpRightLeftDown.
  • Increase Player: Start the game with 999 players.
In title screen, RightUpLeftDownRightDownRightUpLeftDownRightDown.

And the US version of this game can use Clockwork Knight: Pepperouchau no Fukubukuro 's tricks. Name of Mini games are changed Forks!, Jump 1!, Cannon 1, Swim!!, Jump 2!, Cannon 2, and Horsey.

Versions

The US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with Part 1 removed. There also exists additional modes such as The Movies! and Bosses Galore. And added some tricks. European and Japanese versions are missing it.

An easter egg, developer's message text file is included in Japanese version.

Production credits

Executive Producer: Mamoru Shigeta
Producers: Noriyoshi Oba, Yoji Ishii, Makoto Oshitani
Director: Tomoyuki Ito
Sound Director/Music Composer: Hirofumi Murasaki
Main Character Artists: Toshiyuki Mukaiyama, Ryichiro Kutsuzawa
System Programmer/Main Character Programmer: Yoshio Fukushima
Background Programmer/Visual Effect Programmer: Akira Ohe
Front Stage Artists: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
Background Artists: Shiro Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
Visual Coordination: Katsuhisa Sato
Map Condstrction: Hiroshi Ohba
Enemy Programmers/Trap Programmers: Takashi Amami, Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
Boss Enemy Programmers/Trap Programmers: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
World Map & Goal Programmer: Hiroshi Momota
Opening Programmer/Ending Programmer: Yoshio Inoue
Bonus Game Programmer: Yuichi Matsuoka
Boss Enemy Designer: Yusuke Yoshida
Opening Artist/Ending Artist: Norihiro Nishiyama
Graphical Supervisor: Mayayuki Hasegawa
Sound Effects: Seirou Okamoto, Katsuyoshi Nitta
Sound Programmers: Kazuya Fujishima, Naomi Yamamoto, Kenichiro Okuma
Sega Sound Libary: In Vision
Recording Studio: Sega Digital Studio
Recording Producer: Tatsutoshi Narita
Recording Director: Fumitaka Shibata
Recording Engineer: Naoyuki Machida
Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
Promotion: Tadashi Takezaki
Special Thanks: Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
Produced & Published By: Sega Enterprises. Ltd.

Opening Theme: Salsa de Pepperouchau -Fiesta de los Amigos-

Vocals By: Misumi Kosaka, Tomoko Tsuyama
Words By: Reiko Waters
Music By: Hirofumi Murasaki
Arranged By: Tomoko Tsuyama
Manipulated By: Nobuo Ito


Title Theme: Pretty Please Boogie

Vocals By: Misumi Kosaka, Tomoko Tsuyama
Words By: Reiko Waters
Music By: Hirofumi Murasaki
Arranged By: Tomoko Tsuyama
Manipulated By: Nobuo Ito


Credits Theme: A Lullaby

Vocals By: Misumi Kosaka
Words By: Reiko Waters
Music By: Hirofumi Murasaki
Arranged By: Tomoko Tsuyama
Manipulated By: Nobuo Ito

Japanese version

~In-game credits~[1]

Executive Producer: Mamoru Shigeta (重田 守)
Producer: Yoji Ishii (石井 洋児)
Technical Director: Toshinori Asai (浅井 敏典)
Art Producer: Ko Tanaka (田中 江)
Planners: Tomozo Endo (遠藤 智三), Katsuhisa Sato (佐藤 勝久), Yusuke Yoshida (吉田 雄介)
Graphic Designers: Toshiyuki Mukaiyama (向山 俊行), Munehiro Nishiyama (西山 宗弘), Namie Manabe (真鍋 奈見江), Takehiko Miura (三浦 岳彦), Osamu Ogata (緒方 修)
Programmers: Yoshio Fukushima (福島 淑生), Akira Ohe (大江 玲), Yuichi Matsuoka (松岡 雄一), Yoshio Inoue (井上 善央), Kenji Kawai (河合 健治), Shinya Tsukizaki (着崎 信也), Tetsu Katano (片野 徹), Yasumaru Hotta (堀田 泰丸), Goto Fujishita (藤下 豪人)
Sound: Hirofumi Murasaki (村崎 弘史)
Sound Program: Takahiro Ohara (小原 孝浩), Naomi Yamamoto (山本 尚美), Kazuya Fujishima (藤島 一哉), Kenichiro Okuma (大熊 建一郎)
Recording Staff: Tatsutoshi Narita (成田 尊), Fumitaka Shibata (柴田 文孝), Naoyuki Machida (町田 直幸), Toru Sasaki (Triad Project) (佐々木 亨), Hiroki Muraoka (Studio-J) (村岡 浩樹), Noriyuki Moritaka (Studio-J) (森高 紀幸), Miho Komatsu (Triad Project) (小松 美穂), Asami Sasaki (Triad Project) (佐々木 麻美), Yoshiko Sasaki (Triad Project) (佐々木 佳子)

Insert Songs

"Salsa De Pepperouchau"

Lyrics: Reiko Waters (レイコ・ウォーターズ)
Music: Hirofumi Murasaki (村崎 弘史)
Arrangement: Masaru Okuyama (奥山 勝)

"Pretty Please Boogie"

Lyrics: Reiko Waters (レイコ・ウォーターズ)
Music: Hirofumi Murasaki (村崎 弘史)
Arrangement: Masaru Okuyama (奥山 勝)

"Happiness Is Always Around You"

Lyrics: Hirofumi Murasaki (村崎 弘史)
Music: Tomoko Tsuyama (津山 智子)

"A Lullaby"

Lyrics: Reiko Waters (レイコ・ウォーターズ)
Music: Hirofumi Murasaki (村崎 弘史)
Arrangement: Tomoko Tsuyama (津山 智子)


Pepperouchau Orchestra: Misumi Kosaka (小坂 水澄), Masaru Okuyama (奥山 勝), Hiroyasu Ito (伊藤 寛康), Isao Sakuma (佐久間 勲), Narihiro Kikuchi (菊地 成浩), Hitoshi Aikawa (相川 等), Ayumi Suzuki (鈴木 亜由美), Yoshihiko Miza (美座 良彦), Masayuki Fukumoto (福本 雅之), Hideki Sato (佐藤 英樹), Yoshimi Taniguchi (谷口 吉美), Yasuhiro Matsuda (松田 靖宏), Keiji Shitara (設楽 圭二), Hiroya Kozuki (上月 洋也), Takahiro Matsumoto (松本 孝浩), Nobuo Ito (伊藤 信雄), Tomoko Tsuyama (津山 智子)
Visual Staff: Ikuo Ishizaka (石坂 郁夫), Toshiaki Maruyama (丸山 利明), Hideo Kumagaya (熊谷 秀大)
Manual: Hiroyuki Mitsui (三井 弘幸), Yoshihiro Sakuta (作田 喜尋), Osamu Nakazato (中里 治)
Marketing Staff: Takayuki Kawagoe (川越 隆幸), Tomoaki Ogawa (小川 智章), Tadashi Takezaki (竹崎 忠), Akira Funada (船田 晃), Koji Hattori (服部 浩二), Yasushi Nagumo (南雲 靖士), Takashi Hosoi (細井 貴志), Kazuhiro Hanaya (花谷 和宏), Hiroto Kikuchi (菊地 博人), Yosuke Okunari (奥成 洋輔)
Special Thanks: Toshihiro Kumazaki (熊崎 敏啓), Takashi Amami (天見 卓志), Ryuichiro Kutsuzawa (沓沢 龍一郎), Yoshihito Takahashi (高橋 良仁), Kei Iwade (岩出 敬), James Spahn (ジェイムス スパーン), Katsuyoshi Nitta (新田 勝貴), Seirou Okamoto (岡元 清郎), Akira Nishikawa (西川 彰), Hiroyuki Fujimura (藤村 弘之), Akira Terasawa (寺沢 彰), Sega Saturn Magazine Editorial Staff (セガサターンマガジン編集部のみなさん), TV Magazine Editorial Staff (テレビマガジン編集部のみなさん), Weekly Famitsu Editorial Staff (週刊ファミ通編集部のみなさん)
Special Guest: Hiroko Nakayama (中山 博子)
Technical Director: Taku Shoji (庄司 卓)
Director: Tomoyuki Ito (伊藤 知行)
Producer: Noriyoshi Oba (大場 規勝)
Sega Sound Library by: InVision Interactive

© SEGA ENTERPRISES LTD. 1994, 1995

Track list

1. [data track]  
2. Pretty Please Boogie (03:47) 
From: Title Theme
Running time: 3:47

Physical scans

Sega Retro Average 
Publication Score Source
90 №49, p172[2]
89 №168, p44/45[3]
88 №81, p34
88 1998, p83
88 1999, p126
80 №346, p33
92 №45, p28/29 (international)
92 №48, p84/85
83
80 №2, p145
76 №36, p58-61[4]
73 №38, p91[5]
96 №59, p94-97[6]
53 №72, p45
82 №50, p48/49
88 №1, p60/61[7]
75
Sega Saturn
83
Based on
17 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) NTSC
68
[9]
Consoles + (FR) NTSC
92
[10]
Consoles + (FR)
90
[11]
Computer & Video Games (UK)
89
[3]
Electronic Gaming Monthly (US) NTSC-U
88
[12]
Famitsu (JP) NTSC-J
80
[13]
Fun Generation (DE)
70
[14]
GameFan (US) NTSC-U
97
[15]
Game Players (US) NTSC-U
79
[16]
GamePro (US) NTSC-U
75
[17]
Gamers (DE) PAL
73
[18]
Game Informer (US) NTSC-U
72
[19]
Gry Komputerowe (PL)
75
[20]
Hobby Consolas (ES) PAL
88
[21]
Joypad (FR) NTSC-J
92
[22]
Joypad (FR)
92
[23]
MAN!AC (DE) PAL
83
[24]
Maximum (UK)
75
[25]
Mega Force (FR) PAL
86
[26]
Mega Fun (DE) NTSC-J
83
[27]
Mean Machines Sega (UK) NTSC-J
76
[4]
Mean Machines Sega (UK) PAL
73
[5]
Next Generation (US) NTSC-J
50
[28]
Player One (FR)
96
[29]
Saturn Fan (JP) NTSC-J
77
[30]
Saturn+ (UK) PAL
86
[31]
Sega News (CZ)
94
[32]
Sega Power (UK) NTSC-J
53
[33]
Sega Pro (UK) NTSC-J
82
[34]
Świat Gier Komputerowych (PL)
85
[35]
Sega Saturn Magazine (UK)
88
[36]
Sega Saturn Magazine (JP) NTSC-J
60
[37]
Sega Saturn Magazine (JP) NTSC-J
75
[8]
Strana Igr (RU)
73
[38]
Todo Sega (ES)
87
[39]
Total Saturn (UK) PAL
58
[40]
Ultimate Future Games (UK) NTSC-J
60
[41]
Ultimate Gamer (US)
70
[42]
Última Generación (ES)
79
[43]
Video Games (DE) PAL
68
[44]
VideoGames (US) NTSC-U
80
[45]
Sega Saturn
78
Based on
41 reviews

Clockwork Knight 2

Saturn, US
ClockworkKnight2 Sat US backcover.jpgCK2 Saturn US Box Front.jpg
Cover
ClockworkKnight2 Sat US disc.jpg
Disc
Clockworkknight2 sat us manual.pdf
Manual
ClockworkKnight2SaturnUSQRC.pdf
Reg Card
Saturn, EU
Clockwork Knight 2 Saturn EU Box.jpg
Cover
ClockworkKnight2 Saturn EU Disc.jpg
Disc
Saturn, JP
CK2 Saturn JP Box Back.jpgClockwork2 sat jp frontcover.jpg
Cover
ClockworkKnight2SaturnJPSpine.jpg
Spinecard
Clockwork2 sat jp disc.jpg
Disc
Clockwork Knight 2 Sega Saturn Japan Manual.pdf
Manual
ClockworkKnight2SaturnJPAspectFlyer.jpg
Aspect Flyer
Saturn, BR

References

  1. File:Clockworkknight2_Saturn_JP_SSEnding.pdf
  2. File:ConsolesPlus_FR_049.pdf, page 172
  3. 3.0 3.1 File:CVG UK 168.pdf, page 44 Cite error: Invalid <ref> tag; name ":File:CVG UK 168.pdf_p44" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachinesSega36UK.pdf, page 58 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega36UK.pdf_p58" defined multiple times with different content
  5. 5.0 5.1 File:MeanMachinesSega38UK.pdf, page 92 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega38UK.pdf_p92" defined multiple times with different content
  6. File:PlayerOne_FR_059.pdf, page 94
  7. File:SSM_UK_01.pdf, page 60
  8. 8.0 8.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
  9. CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
  10. Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
  11. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
  12. Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 34
  13. Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
  14. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  15. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  16. Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
  17. GamePro, "April 1996" (US; 1996-xx-xx), page 78
  18. Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
  19. Game Informer, "March 1996" (US; 1996-0x-xx), page 48
  20. Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
  21. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
  22. Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
  23. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 84
  24. MAN!AC, "10/95" (DE; 1995-09-13), page 64
  25. Maximum, "November 1995" (UK; 1995-11-xx), page 145
  26. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
  27. Mega Fun, "11/95" (DE; 1995-10-18), page 82
  28. Next Generation, "November 1995" (US; 1995-10-24), page 172
  29. Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
  30. Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
  31. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
  32. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
  33. Sega Power, "November 1995" (UK; 1995-09-21), page 45
  34. Sega Pro, "October 1995" (UK; 1995-09-07), page 48
  35. Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
  36. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60
  37. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
  38. Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
  39. Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
  40. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
  41. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
  42. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
  43. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
  44. Video Games, "9/95" (DE; 1995-08-30), page 94
  45. VideoGames, "April 1996" (US; 1996-03-19), page 62



Clockwork Knight series of games
Sega Saturn
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled)
Nintendo GameCube
Knight'n Knight (Cancelled)
Sampler Discs
Sega Saturn
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995)
Clockwork Knight related media
Music
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996)
Book
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995)