Difference between revisions of "Clockwork Knight 2"
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And the US version of this game can use ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' 's tricks. Name of Mini games are changed ''Forks!'', ''Jump 1!'', ''Cannon 1'', ''Swim!!'', ''Jump 2!'', ''Cannon 2'', and ''Horsey''. | And the US version of this game can use ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' 's tricks. Name of Mini games are changed ''Forks!'', ''Jump 1!'', ''Cannon 1'', ''Swim!!'', ''Jump 2!'', ''Cannon 2'', and ''Horsey''. | ||
− | == | + | ==Versions== |
− | The US version of ''Clockwork Knight 2'' is based on ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' | + | The US version of ''Clockwork Knight 2'' is based on ''[[Clockwork Knight: Pepperouchau no Fukubukuro]]'' with Part 1 removed. There also exists additional modes such as ''The Movies!'' and ''Bosses Galore''. And added some tricks. European and Japanese versions are missing it. |
An easter egg, developer's message text file is included in Japanese version. | An easter egg, developer's message text file is included in Japanese version. | ||
Line 215: | Line 215: | ||
}} | }} | ||
− | ===Japanese | + | ===Japanese version=== |
{{multicol| | {{multicol| | ||
::~In-game credits~{{fileref|Clockworkknight2_Saturn_JP_SSEnding.pdf}}<br> | ::~In-game credits~{{fileref|Clockworkknight2_Saturn_JP_SSEnding.pdf}}<br> |
Revision as of 13:48, 25 March 2016
Clockwork Knight 2 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.
It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.
Contents
Story
The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.
However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, some toys that are mind-controlled kidnap her once again and fly off into another room for the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the TV (the final boss of the last game), still somewhat active from its fight with Pepper, while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...
Characters
Gameplay
Gameplay has followed almost predecessor Clockwork Knight. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.
But to mix up the fun, this game has various things that its predecessor lacks.
- There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
- There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
- Speckled eggs add as objects. Items are often found inside eggs.
Levels
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.
Tips and tricks
- Stage Select:
- In title screen, . Stage name and final boss appear in title screen. for select rooms, for select level.
- Ending Select:
- Increase Player: Start the game with 999 players.
And the US version of this game can use Clockwork Knight: Pepperouchau no Fukubukuro 's tricks. Name of Mini games are changed Forks!, Jump 1!, Cannon 1, Swim!!, Jump 2!, Cannon 2, and Horsey.
Versions
The US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with Part 1 removed. There also exists additional modes such as The Movies! and Bosses Galore. And added some tricks. European and Japanese versions are missing it.
An easter egg, developer's message text file is included in Japanese version.
Production credits
Executive Producer: Mamoru Shigeta
Producers: Noriyoshi Oba, Yoji Ishii, Makoto Oshitani
Director: Tomoyuki Ito
Sound Director/Music Composer: Hirofumi Murasaki
Main Character Artists: Toshiyuki Mukaiyama, Ryichiro Kutsuzawa
System Programmer/Main Character Programmer: Yoshio Fukushima
Background Programmer/Visual Effect Programmer: Akira Ohe
Front Stage Artists: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
Background Artists: Shiro Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
Visual Coordination: Katsuhisa Sato
Map Condstrction: Hiroshi Ohba
Enemy Programmers/Trap Programmers: Takashi Amami, Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
Boss Enemy Programmers/Trap Programmers: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
World Map & Goal Programmer: Hiroshi Momota
Opening Programmer/Ending Programmer: Yoshio Inoue
Bonus Game Programmer: Yuichi Matsuoka
Boss Enemy Designer: Yusuke Yoshida
Opening Artist/Ending Artist: Norihiro Nishiyama
Graphical Supervisor: Mayayuki Hasegawa
Sound Effects: Seirou Okamoto, Katsuyoshi Nitta
Sound Programmers: Kazuya Fujishima, Naomi Yamamoto, Kenichiro Okuma
Sega Sound Libary: In Vision
Recording Studio: Sega Digital Studio
Recording Producer: Tatsutoshi Narita
Recording Director: Fumitaka Shibata
Recording Engineer: Naoyuki Machida
Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
Promotion: Tadashi Takezaki
Special Thanks: Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
Produced & Published By: Sega Enterprises. Ltd.
Opening Theme: Salsa de Pepperouchau -Fiesta de los Amigos-
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
Title Theme: Pretty Please Boogie
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
Credits Theme: A Lullaby
- Vocals By: Misumi Kosaka
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
Japanese version
- ~In-game credits~[1]
- ~In-game credits~[1]
Executive Producer: Mamoru Shigeta (重田 守)
Producer: Yoji Ishii (石井 洋児)
Technical Director: Toshinori Asai (浅井 敏典)
Art Producer: Ko Tanaka (田中 江)
Planners: Tomozo Endo (遠藤 智三), Katsuhisa Sato (佐藤 勝久), Yusuke Yoshida (吉田 雄介)
Graphic Designers: Toshiyuki Mukaiyama (向山 俊行), Munehiro Nishiyama (西山 宗弘), Namie Manabe (真鍋 奈見江), Takehiko Miura (三浦 岳彦), Osamu Ogata (緒方 修)
Programmers: Yoshio Fukushima (福島 淑生), Akira Ohe (大江 玲), Yuichi Matsuoka (松岡 雄一), Yoshio Inoue (井上 善央), Kenji Kawai (河合 健治), Shinya Tsukizaki (着崎 信也), Tetsu Katano (片野 徹), Yasumaru Hotta (堀田 泰丸), Goto Fujishita (藤下 豪人)
Sound: Hirofumi Murasaki (村崎 弘史)
Sound Program: Takahiro Ohara (小原 孝浩), Naomi Yamamoto (山本 尚美), Kazuya Fujishima (藤島 一哉), Kenichiro Okuma (大熊 建一郎)
Recording Staff: Tatsutoshi Narita (成田 尊), Fumitaka Shibata (柴田 文孝), Naoyuki Machida (町田 直幸), Toru Sasaki (Triad Project) (佐々木 亨), Hiroki Muraoka (Studio-J) (村岡 浩樹), Noriyuki Moritaka (Studio-J) (森高 紀幸), Miho Komatsu (Triad Project) (小松 美穂), Asami Sasaki (Triad Project) (佐々木 麻美), Yoshiko Sasaki (Triad Project) (佐々木 佳子)
- Insert Songs
"Salsa De Pepperouchau"
- Lyrics: Reiko Waters (レイコ・ウォーターズ)
- Music: Hirofumi Murasaki (村崎 弘史)
- Arrangement: Masaru Okuyama (奥山 勝)
"Pretty Please Boogie"
- Lyrics: Reiko Waters (レイコ・ウォーターズ)
- Music: Hirofumi Murasaki (村崎 弘史)
- Arrangement: Masaru Okuyama (奥山 勝)
"Happiness Is Always Around You"
- Lyrics: Hirofumi Murasaki (村崎 弘史)
- Music: Tomoko Tsuyama (津山 智子)
"A Lullaby"
- Lyrics: Reiko Waters (レイコ・ウォーターズ)
- Music: Hirofumi Murasaki (村崎 弘史)
- Arrangement: Tomoko Tsuyama (津山 智子)
Pepperouchau Orchestra: Misumi Kosaka (小坂 水澄), Masaru Okuyama (奥山 勝), Hiroyasu Ito (伊藤 寛康), Isao Sakuma (佐久間 勲), Narihiro Kikuchi (菊地 成浩), Hitoshi Aikawa (相川 等), Ayumi Suzuki (鈴木 亜由美), Yoshihiko Miza (美座 良彦), Masayuki Fukumoto (福本 雅之), Hideki Sato (佐藤 英樹), Yoshimi Taniguchi (谷口 吉美), Yasuhiro Matsuda (松田 靖宏), Keiji Shitara (設楽 圭二), Hiroya Kozuki (上月 洋也), Takahiro Matsumoto (松本 孝浩), Nobuo Ito (伊藤 信雄), Tomoko Tsuyama (津山 智子)
Visual Staff: Ikuo Ishizaka (石坂 郁夫), Toshiaki Maruyama (丸山 利明), Hideo Kumagaya (熊谷 秀大)
Manual: Hiroyuki Mitsui (三井 弘幸), Yoshihiro Sakuta (作田 喜尋), Osamu Nakazato (中里 治)
Marketing Staff: Takayuki Kawagoe (川越 隆幸), Tomoaki Ogawa (小川 智章), Tadashi Takezaki (竹崎 忠), Akira Funada (船田 晃), Koji Hattori (服部 浩二), Yasushi Nagumo (南雲 靖士), Takashi Hosoi (細井 貴志), Kazuhiro Hanaya (花谷 和宏), Hiroto Kikuchi (菊地 博人), Yosuke Okunari (奥成 洋輔)
Special Thanks: Toshihiro Kumazaki (熊崎 敏啓), Takashi Amami (天見 卓志), Ryuichiro Kutsuzawa (沓沢 龍一郎), Yoshihito Takahashi (高橋 良仁), Kei Iwade (岩出 敬), James Spahn (ジェイムス スパーン), Katsuyoshi Nitta (新田 勝貴), Seirou Okamoto (岡元 清郎), Akira Nishikawa (西川 彰), Hiroyuki Fujimura (藤村 弘之), Akira Terasawa (寺沢 彰), Sega Saturn Magazine Editorial Staff (セガサターンマガジン編集部のみなさん), TV Magazine Editorial Staff (テレビマガジン編集部のみなさん), Weekly Famitsu Editorial Staff (週刊ファミ通編集部のみなさん)
Special Guest: Hiroko Nakayama (中山 博子)
Technical Director: Taku Shoji (庄司 卓)
Director: Tomoyuki Ito (伊藤 知行)
Producer: Noriyoshi Oba (大場 規勝)
Sega Sound Library by: InVision Interactive
© SEGA ENTERPRISES LTD. 1994, 1995
Track list
1. [data track] |
---|
2. Pretty Please Boogie (03:47) |
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From: Title Theme |
Physical scans
78 | |
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Based on 41 reviews |
Saturn, BR |
---|
|
References
- ↑ File:Clockworkknight2_Saturn_JP_SSEnding.pdf
- ↑ File:ConsolesPlus_FR_049.pdf, page 172
- ↑ 3.0 3.1 File:CVG UK 168.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 168.pdf_p44" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachinesSega36UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p58" defined multiple times with different content - ↑ 5.0 5.1 File:MeanMachinesSega38UK.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p92" defined multiple times with different content - ↑ File:PlayerOne_FR_059.pdf, page 94
- ↑ File:SSM_UK_01.pdf, page 60
- ↑ 8.0 8.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 34
- ↑ Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
- ↑ Game Informer, "March 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
- ↑ Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
- ↑ Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 84
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 64
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 145
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 82
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 45
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 48
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 94
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
Clockwork Knight series of games | |
---|---|
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
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