Difference between revisions of "Super Monkey Ball 2"
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*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/smb2/ GameCube] | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/smb2/ GameCube] | ||
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Revision as of 11:44, 19 June 2016
Super Monkey Ball 2 | |||||||||||||||||||||||||||||||||||
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System(s): GameCube | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Amusement Vision, Aspect (Party Game) | |||||||||||||||||||||||||||||||||||
Distributor: Infogrames (EU) | |||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Super Monkey Ball 2 (スーパーモンキーボール2) is a Nintendo GameCube game developed by Amusement Vision and published by Sega. It is a direct sequel to Super Monkey Ball and like its prequel, is exclusive to Nintendo's system.
Its features, as well as Super Monkey Ball's set would be included in Super Monkey Ball Deluxe.
Contents
Production credits
Game Program Director: Hisashi Endo
System Programmers: Eiji Takaki, Tetsuya Kaku, Kota Matsumoto, Yoshinori Suzuki
Party Game Programmers: Tetsu Yoshimitsu, Norio Haga, Yasumasa Matsumori, Youchi Ishikawa, Koji Tokieda, Mie Kawanishi
2D System Programmer: Jun Tokuhara
Level Design Director: Junichi Yamada
Stage Design Director: Daisuke Sato
Stage Designers: Yukio Oda, Kumiko Sakurai, Ken-ichiro Yasutomi, Sanae Takeda, Mari Sasaki, Jun Yukawa
Motion Design Director: Kazuhiro Izaki
Motion Designers: Sakae Osumi, Michio Shirako, Kentarou Niina, Takayuki Sorimachi
Story Mode Movie Designers: Hiroki Koike, Eiko Takahashi
2D Designer: Chigaku Fukuhara
Character Designer: Mika Kojima
Assistant Designers: Naoki Someya, Saizo Nagai, Miho Nakamura, Michihiko Hatoyama
Planners: Yukinobu Arikawa, Hiroyuki Sakamoto
Sound Designer: Hidenori Shoji, Haruyoshi Tomita
Party Game Program And Design: Aspect Co., Ltd.
Monkey Voice: Kaoru Morota, Konami Yoshida, Rio Natsuki, Patrick Harlan
Publicity: Masae Otoshi, Koji Ueda
Cooperation: Dole Food Company, Inc., Dole Japan, ltd., Avant Inc.
Special Thanks: Haikyo, Sturm Co.,Ltd., T's Music Co.,Ltd., Ryuji Iuchi
Producer & Director: Toshihiro Nagoshi
Amusement Vision
Artwork
Magazine articles
- Main article: Super Monkey Ball 2/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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86 | |
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Based on 19 reviews |
External links
- Sega of Japan catalogue pages (Japanese): GameCube
References
- ↑ 1.0 1.1 File:GForce UK 10.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:GForce UK 10.pdf_p52" defined multiple times with different content - ↑ big.N, "Oktober 2002" (DE; 2002-09-18), page 84
- ↑ Consoles +, "Mars 2003" (FR; 2003-0x-xx), page 130
- ↑ Cube, "Issue Eleven" (UK; 2002-09-26), page 68
- ↑ Edge, "November 2002" (UK; 2002-10-10), page 84
- ↑ Electronic Gaming Monthly, "October 2002" (US; 2002-09-03), page 195
- ↑ Game Play 128, "Mi-Octobre 2002" (FR; 2002-xx-xx), page 64
- ↑ GMR, "February 2003" (US; 2003-01-07), page 96
- ↑ Hyper, "June 2003" (AU; 2003-05-07), page 52
- ↑ MAN!AC, "11/2002" (DE; 2002-10-02), page 46
- ↑ NGC Magazine, "November 2002" (UK; 2002-10-04), page 74
- ↑ NGC Magazine, "March 2003" (UK; 2003-02-20), page 42
- ↑ Nintendo Official Magazine, "March 2003" (UK; 2003-02-14), page 64
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ N-Zone, "11/02" (DE; 2002-10-16), page 70
- ↑ N-Zone, "04/03" (DE; 2003-03-19), page 48
- ↑ Play, "October 2002" (US; 2002-xx-xx), page 85
- ↑ Quit, "Marzo 2003" (IT; 2003-0x-xx), page 33
- ↑ Total Gamer, "November 2002" (CA; 2002-xx-xx), page 10
- Pages with reference errors
- 1-4 player games
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