Difference between revisions of "Silicon Graphics"
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==Third-party games utilising SGI technology== | ==Third-party games utilising SGI technology== | ||
===[[Mega Drive]]=== | ===[[Mega Drive]]=== | ||
− | *''[[Batman Forever (Mega Drive)|Batman Forever]]'' (1995){{ | + | *''[[Batman Forever (Mega Drive)|Batman Forever]]'' (1995){{magref|mms|35|18}} |
*''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994) | *''[[Mickey Mania: The Timeless Adventures of Mickey Mouse]]'' (1994) | ||
− | *''[[Shaq Fu]]'' (1994){{ | + | *''[[Shaq Fu]]'' (1994){{magref|mms|22|32}} |
− | *''[[Spot Goes to Hollywood]]'' (1995){{ | + | *''[[Spot Goes to Hollywood]]'' (1995){{magref|mms|34|33}} |
===[[Mega-CD]]=== | ===[[Mega-CD]]=== | ||
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===[[32X]]=== | ===[[32X]]=== | ||
*''[[FIFA Soccer 96 (32X)|FIFA Soccer 96]]'' (1995) | *''[[FIFA Soccer 96 (32X)|FIFA Soccer 96]]'' (1995) | ||
− | *''[[Spot Goes to Hollywood]]'' (unreleased){{ | + | *''[[Spot Goes to Hollywood]]'' (unreleased){{magref|mms|34|33}} |
===[[Saturn]]=== | ===[[Saturn]]=== | ||
− | *''[[Shellshock]]'' (1996){{ | + | *''[[Shellshock]]'' (1996){{magref|mms|35|30}} |
*''[[Blam! Machinehead]]'' (1996) | *''[[Blam! Machinehead]]'' (1996) | ||
*''[[Hyper 3D Pinball]]'' (1996) | *''[[Hyper 3D Pinball]]'' (1996) | ||
− | *''[[Spot Goes to Hollywood (Saturn)|Spot Goes to Hollywood]]'' (1997){{ | + | *''[[Spot Goes to Hollywood (Saturn)|Spot Goes to Hollywood]]'' (1997){{magref|mms|34|33}} |
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Companies]] | [[Category:Companies]] |
Revision as of 05:15, 1 June 2019
Silicon Graphics | ||
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Founded: 1981-11-09 | ||
Defunct: 2009-05-11 | ||
Headquarters:
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This short article is in need of work. You can help Sega Retro by adding to it.
Silicon Graphics, Inc., generally known as SGI (though historically known as Silicon Graphics Computer Systems or SGCS) was an American manufacturer of high performance computing solutions, usually for rendering computer graphics.
SGI's products and solutions were widely used by the video game industry during the 1990s, most notably as the component of the Nintendo 64. For the first half of the 1990s, they were also widely used by Sega, at one point working on the graphics hardware for the Sega Saturn, before Sega of Japan stepped in and cancelled the contract.
Primarily SGI workstations were used across the video game industry to generate 3D renders, usually for promotional material, in-game video or in some cases, to create sprites with a pseudo 3D look.
Contents
Sega games utilising SGI technology
Mega Drive
- Sonic 3D: Flickies' Island (1996)
Mega-CD
- Ecco: The Tides of Time (1994) (cutscenes)
32X
- Spider-Man: Web of Fire (1996)
Saturn
- Clockwork Knight (1994)
- Panzer Dragoon (1994)
- Bug Too! (1996)
- Sonic 3D: Flickies' Island (1997)
Dreamcast
- Shenmue (1998)
Third-party games utilising SGI technology
Mega Drive
- Batman Forever (1995)[1]
- Mickey Mania: The Timeless Adventures of Mickey Mouse (1994)
- Shaq Fu (1994)[2]
- Spot Goes to Hollywood (1995)[3]
Mega-CD
- Mickey Mania: The Timeless Adventures of Mickey Mouse (1994)
- Loadstar: The Legend of Tully Bodine (1994)
32X
- FIFA Soccer 96 (1995)
- Spot Goes to Hollywood (unreleased)[3]
Saturn
- Shellshock (1996)[4]
- Blam! Machinehead (1996)
- Hyper 3D Pinball (1996)
- Spot Goes to Hollywood (1997)[3]