Difference between revisions of "Sonic R"
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==References== | ==References== | ||
<references/> | <references/> |
Revision as of 10:47, 25 October 2021
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Sonic R | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team, Traveller's Tales | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (20 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 3D Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action Racing[1], Racing[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Visit Sonic R on Sonic Retro for the full article. |
Production credits
Saturn version
- Program Design & Implementation: Jon Burton (Travellers Tales)
- Head Artist: James Cunliffe (Travellers Tales)
- Lead Artist: Dave Burton (Travellers Tales)
- Game Design Director: Takashi Iizuka (Sega Enterprises Ltd.)
- Map Design Director: Hirokazu Yasuhara (Sega of America Inc.)
- Additional Artwork: Kazuyuki Hoshino (Sega Enterprises Ltd.)
- Additional Artwork & Visual Advisor: Shigeru Okada (Sega Europe Limited)
- Character Designer: Yuji Uekawa (Sega Enterprises Ltd.)
- Music & Sound Producer: Richard Jacques (Sega Europe Limited)
- General Producer: Yuji Naka (Sega Enterprises Ltd.)
Travellers Tales
- Programmed by: Jon Burton
- Polygon Model Design and Implementation: Neil Allen, Dave Burton, James Cunliffe
- Texture Map Design and Application: Neil Allen, James Cunliffe
- Character Animations: Dave Burton
- Model and Animation Data Conversion: Andy Holdroyd
- Terrain System Programming: John Hodskinson
- Special Effects Programming: Jon Burton
- Artificial Intelligence: Stephen Harding, Gary Vine
- Texture Application Software: Andy Holdroyd
- Additional Programming: Stephen Harding, Gary Vine, John Hodskinson, Andy Holdroyd
- Development Director: Jon Burton
- Special Thanks: Helen Burton and Helen Gavin
Sega Enterprises Ltd.
- General Producer: Yuji Naka
- Project Manager: Youji Ishii
- Producer: Yuji Naka
- Game Design Director: Takashi Iizuka
- Game Designers: Shiro Mukaide, Syun Nakamura
- Game Advisors: Takao Miyoshi, Katsuhiro Hasegawa
- Additional Artwork: Kazuyuki Hoshino
- Character Designer: Yuji Uekawa
- Graphic Advisors: Naoto Oshima, Hiroshi Nishiyama
- Sound Advisor: Naofumi Hataya
- Executive Manager: Shoichiro Irimajiri
- Executive Coordinators: Makoto Oshitani, Jin Shimazaki
- Overseas Coordinator: Ryoichi Hasegawa
- Public Relations: Hiroto Kikuchi, Takumi Miyake
- Manual: Hiroyuki Mitsui, Osamu Nakazato, Takashi Nishimura
- Special Thanks: Takahiro Hamano, Yukifumi Makino, Takuya Matsumoto, Yoshitake Miura, Yuichiro Suzuki
Sega Europe Limited
- Sound Producer: Richard Jacques
- Additional Artwork & Visual Advisor: Shigeru Okada
- Music & Sound FX: Richard Jacques
- Sound Programming: Thomas Szirtes
- Vocals: T.J. Davis (courtesy of Freedom Management)
- Engineered & Mixed by: Matt Howe
- Digital Editing by: Neil Tucker
- Recorded and Mixed: Metropolis Studios & Sega Digital Studio
- Technical Support: Colin Carter, Ed Hollingshead, Tamer Tahsin, Thomas Szirtes, Elton Bird
- Senior Product Manager: Kazutoshi Miyake
- Operations Manager: Naoya Tsurumi
- Product Manager & Public Relations: Mark Maslowicz
- Lead Tester: Jason Cumberbatch
- Assistant Lead Testers: Dave Thompson, Roberto Parraga
- Special Thanks: Jo Bladen, Mark Hartley, Phiippe Deleplace, Frederique Ayer, Stephanie Petit, Jose Angel Sanchez, Begona Sanz, David Garcia, Hitoshi Okuno, Andreas von Gliszczynski, Thorsten Moe, Tina Sakowsky, Richard Leadbetter, Paul Davies, Tom Guise, Ed Lomas, Daniel Jevons, Jose Aller
Sega of America Inc.
- Map Design Director: Hirokazu Yasuhara
- Project Coordinators: Jason Kuo, Dave Locke
- Product Managers: Kristin McCloskey, Terese Russell
- Lead Tester: Fernando Valderrama
- Assistant Lead Tester: Jeff Junio
- Special Thanks: Scott Allen, Sandy Castagnola, Curtis Clarkson, Geraldine Dessimoz, Marci Ditter, Sheri Hockaday, Michael Jablonn, Judy Nybo, Paul Sears, Seedy Lounge, Eric Smith, Dan Stevens, Bernie Stolar, Mark Subotnick, Shuji Utsumi, Mike Wallis
- Game Developed by: Travellers Tales
PC version
Traveller's Tales
- Program design and implementation: Jon Burton
- Head artist: James Cunliffe
- Lead artist: Dave Burton
Sega
- Game design director: Takashi Iizuka (Sega Enterprises Ltd.)
- Map design director: Hirokazu Yasuhara (Sega of America Inc.)
- Additional artwork: Kazuyuki Hoshino (Sega Enterprises Ltd.)
- Additional artwork and visual advisor: Shigeru Okada (Sega Europe Ltd.)
- Character designer: Yuji Uekawa (Sega Enterprises Ltd.)
- Music and sound producer: Richard Jacques (Sega Europe Ltd.)
- Project director: Kats Sato (Sega Europe Ltd.)
- General producer: Yuji Naka (Sega Enterprises Ltd.)
Traveller's Tales
- Polygon model design and implementation: Neil Allen, Dave Burton, James Cunliffe
- Texture map design and application: Neil Allen, James Cunliffe
- Character animations: Dave Burton
- Artwork: Bev Bush, Carleen Smith
- Additional artwork: Leon Warren, Sean Maden, Jon Rashid, Will Thompson
- Model and animation data conversion: Andy Holdroyd
- Terrain system programming: John Hodskinson
- Artificial intelligence: Stephen Harding, Gary Vine
- Texture application software: Andy Holdroyd
- 3D Engine and Porting: Steve Monks
- Additional programming: Andy Holdroyd, John Hodskinson, Stephen Harding, Gary Vine, Neil Harding
Sega
Sega Enterprises Ltd.
- Producer: Yuji Naka
- Game design director: Takashi Iizuka
- Map design director: Hirokazu Yasuhara
- Game designer: Syun Nakamura
- Game advisors: Takao Miyoshi, Katsuhiro Hasegawa
- Additional artwork: Kazuyuki Hoshino
- Additional artwork and visual advisor: Shigeru Okada
- Character designers: Yuji Uekawa, Yoshitaki Miura
- Graphic advisors: Naoto Oshima, Hiroshi Nishiyama
- Sound advisor: Naofumi Hataya
- Music and sound effects: Richard Jacques
- Vocals: T.J. Davis courtesy of Freedom Management
- Engineered and mixed by: Matt Howe
- Digital editing by: Neil Tucker
- Recorded and mixed at: Metropolis Studios and Sega Digital Studio
- Product manager: Toshinori Asai
- Producer: Tetsuo Shinyu
- Director: Masamitsu Shiino
- Sega Europe Ltd. director: Richard Lloyd
- European marketing manager: Hitendra Naik
- Assistant European product manager: Steve Wombwell
- Localization: Roberto Parraga, Dave Thompson, Michael Wiessmuller
- Packaging and software manual:
- Japan: Kaoru Ichigozaki, Osamu Nakazato, Hayato Takebayashi
- Europe: Paul Jerem
- America: France Tantiado
- Supervisor: Yuji Naka
- Special Thanks to: Takashi Iizuka, Jin Shimazaki, Kazutoshi Miyake, Katsuhisa Sato, Scott Hawkins, and Sonic Team
- developed by: Traveller's Tales
Magazine articles
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 25 reviews |
- Main article: Sonic R/Magazine articles.
References
- ↑ File:Sonicr sat jp back cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ Press release: 1997-11-17: The World's Fastest Hedgehog Races To The 3D Winner's Circle With "Sonic R"
- ↑ Press release: 1997-06-19: SONIC’S BACK!
- ↑ 5.0 5.1 Computer & Video Games, "December 1997" (UK; 1997-11-12), page 72
- ↑ http://sega.jp/search/result.php?page=9&pf=11 (Wayback Machine: 2017-03-04 04:39)
- ↑ http://sega.jp/pc/sonicr/ (Wayback Machine: 2013-10-30 11:00)
- ↑ File:SonicR PC DE Box GreenPepper.jpg
- ↑ Ação Games, "Janeiro 1998" (BR; 199x-xx-xx), page 11
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 100
- ↑ Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 112
- ↑ Gambler, "4/1998" (PL; 1998-xx-xx), page 1
- ↑ GameFan, "Volume 6, Issue 2: February 1998" (US; 1998-xx-xx), page 20
- ↑ GamePro, "February 1998" (US; 199x-xx-xx), page 100
- ↑ GamesMaster, "January 1998" (UK; 1997-12-19), page 32
- ↑ Game Informer, "January 1998" (US; 199x-xx-xx), page 48
- ↑ Gry Komputerowe, "2/1998" (PL; 1998-xx-xx), page 1
- ↑ Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 56
- ↑ Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 62
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 112
- ↑ Neo, "Luty 1998" (PL; 1998-xx-xx), page 31
- ↑ Next Generation, "February 1998" (US; 1998-01-20), page 117
- ↑ Player One, "Décembre 1997" (FR; 1997-xx-xx), page 100
- ↑ Saturn Fan, "1997 No. 23" (JP; 1997-11-28), page 191
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Saturn Power, "January 1998" (UK; 1997-12-03), page 68
- ↑ SuperGamePower, "Janeiro 1998" (BR; 199x-xx-xx), page 24
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 50
- ↑ Sega Saturn Magazine, "1997-43 (1997-12-12)" (JP; 1997-11-28), page 213
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Strana Igr, "Yanvar 1998" (RU; 1998-xx-xx), page 132
- ↑ Super Power, "1 1998" (FI; 199x-xx-xx), page 46
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