Difference between revisions of "Shining the Holy Ark"
From Sega Retro
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The game is viewed from the perspective of the main character, Arthur. He moves forward with {{up}}, moves backwards with {{down}}, and turns with {{left}} and {{right}}. He can move sideways with {{B}}+{{left}} and {{B}}+{{right}} to move through corners in fewer steps. He dashes with {{up}}{{up}}, which allows him to move more quickly (and can be used to knock down some doors). Some objects can be pushed by moving into them, which is sometimes necessary to solve puzzles or uncover secret passages. Arthur looks left and right with {{X}} or up and down with {{Y}}; the player can reset the camera position to straight ahead with {{Z}}. | The game is viewed from the perspective of the main character, Arthur. He moves forward with {{up}}, moves backwards with {{down}}, and turns with {{left}} and {{right}}. He can move sideways with {{B}}+{{left}} and {{B}}+{{right}} to move through corners in fewer steps. He dashes with {{up}}{{up}}, which allows him to move more quickly (and can be used to knock down some doors). Some objects can be pushed by moving into them, which is sometimes necessary to solve puzzles or uncover secret passages. Arthur looks left and right with {{X}} or up and down with {{Y}}; the player can reset the camera position to straight ahead with {{Z}}. | ||
− | + | Towns and dungeons are accessed from the overworld map. New locations are added as the player completes dungeons and progresses the story. The player chooses a location on the map using the D-Pad and travels to that location with {{A}} or {{C}}. The player can pan around the map by holding {{X}} while moving the D-Pad. | |
− | + | The game uses a cross-shaped menu system similar to the other ''Shining'' games. The menu is invoked with {{A}} or {{C}}. Pressing {{A}} always opens the menu but pressing {{C}} performs a default action if Arthur is near something (such as inspecting an object or talking to a non-player character). The menu contains icons for searching the area, using magic, managing items, or checking the status of members of the party. An icon is highlighted by pressing its respective direction on the D-Pad and selected with {{A}} or {{C}}. Menus are dismissed with {{B}}. | |
+ | |||
+ | Dungeons include locations such as caves, shrines, forests, and a mansion. The player must explore the dungeon and often find items or solve puzzles in order to complete it. Enemy encounters happen randomly as the party moves through a dungeon, and the dungeon typically culminates in a battle with a powerful boss enemy. The game automatically makes a map of the explored areas of the dungeon, which the player can view with {{Start}}. | ||
+ | |||
+ | Battles are turn-based and conducted through a similar menu system. When an encounter starts, the player can choose to fight, to substitute party members, or to try to retreat and avoid the battle. Battles maintain the first-person view, but allies move into view as they perform actions. On each turn, a character can be ordered to attack, cast a spell, use an item, or defend (reducing damage taken for that round). Characters have a chance of performing a unique Power Attack that does additional damage or sometimes has other effects, such as regenerating lost health or stunning opponents. At the end of a successful battle, the characters gain experience and gold from defeating enemies. After earning enough experience, they gain levels that increase their statistics. Statistics include: | ||
*'''HP:''' Hit points, which determines how much damage they can withstand from enemies before being defeated. | *'''HP:''' Hit points, which determines how much damage they can withstand from enemies before being defeated. | ||
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{{ShiningForceSpellTable | title=Ninja | | {{ShiningForceSpellTable | title=Ninja | | ||
{{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=336}} Brutal Fire | Initially learned | Level 8 | Level 18 | — }} | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=336}} Brutal Fire | Initially learned | Level 8 | Level 18 | — }} | ||
− | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=360}} | + | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=360}} Sleep | Level 4 | Level 20 | — | — }} |
{{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=384}} Ayakashi | Level 6 | — | — | — }} | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=384}} Ayakashi | Level 6 | — | — | — }} | ||
{{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=408}} Spider Thread | Level 10 | Level 16 | — | — }} | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=408}} Spider Thread | Level 10 | Level 16 | — | — }} | ||
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{{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=576}} Shield | Initially learned | Level 6 | — | — }} | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=576}} Shield | Initially learned | Level 6 | — | — }} | ||
{{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=528}} Blaze | Initially learned | Initially learned | Initially learned | Level 8 }} | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=528}} Blaze | Initially learned | Initially learned | Initially learned | Level 8 }} | ||
+ | {{ShiningForceSpellRow | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=360}} Sleep | Level 15 | Level 20 | — | — }} | ||
}} | }} | ||
}} | }} | ||
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===Magic=== | ===Magic=== | ||
+ | Most spells can only be used in battle. Auxiliary spells can only be used out of battle. Most healing spells can be used in or out of battle, with the exception of Restore, which can only be used in battle. | ||
+ | |||
+ | Many Ninja and Kunoichi spells are the same as the spells of other classes but have different names and icons. | ||
+ | {| class="prettytable" | ||
+ | ! Category !! Name !! Level !! Mana cost !! Description | ||
+ | |- | ||
+ | | rowspan="2" | Auxiliary | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=24}} Return | ||
+ | | 1 || 7 || Teleports the party to the entrance of the current dungeon. | ||
+ | |- | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=72}} Suppress | ||
+ | | 1 || 5 || Prevents random encounters when traveling in the overworld. | ||
+ | |- | ||
+ | | rowspan="14" | Healing | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=216}} Antidote <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=720}} Antidote | ||
+ | | 1 || 3 || Cures poison and paralysis effects. | ||
+ | |- | ||
+ | | 2 || 6 || Cures all negative status effects. | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=0}} Heal <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=672}} Healing | ||
+ | | 1 || 2 || Restores 40 hit points to an ally. | ||
+ | |- | ||
+ | | 2 || 4 || Restores 80 hit points to an ally. | ||
+ | |- | ||
+ | | 3 || 6 || Restores 150 hit points to an ally. | ||
+ | |- | ||
+ | | 4 || 8 || Restores all hit points to an ally. | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=288}} Aura <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=744}} Praying | ||
+ | | 1 || 7 || Restores 40 hit points to all allies. | ||
+ | |- | ||
+ | | 2 || 11 || Restores 80 hit points to all allies. | ||
+ | |- | ||
+ | | 3 || 15 || Restores 150 hit points to all allies. | ||
+ | |- | ||
+ | | 4 || 20 || Restores all hit points to all allies. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=168}} Raise <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=840}} Revival | ||
+ | | 1 || 10 || Revives a fallen ally with half hit points. | ||
+ | |- | ||
+ | | 2 || 20 || Revives a fallen ally with full hit points. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=312}} Restore | ||
+ | | 1 || 3 || Restores 50 hit points to an ally on each turn. | ||
+ | |- | ||
+ | | 2 || 6 || Restores 100 hit points to an ally on each turn. | ||
+ | |- | ||
+ | | rowspan="24" | Offensive | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=528}} Blaze <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=336}} Brutal Fire | ||
+ | | 1 || 2 || Deals fire magic damage to one enemy. | ||
+ | |- | ||
+ | | 2 || 4 || rowspan="3" | Deals fire magic damage to all enemies. | ||
+ | |- | ||
+ | | 3 || 8 | ||
+ | |- | ||
+ | | 4 || 10 | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=264}} Elemental | ||
+ | | 1 || 4 || Deals wind magic damage to one enemy. | ||
+ | |- | ||
+ | | 2 || 6 || Deals ice magic damage to one enemy. | ||
+ | |- | ||
+ | | 3 || 10 || Deals fire magic damage to one enemy. | ||
+ | |- | ||
+ | | 4 || 15 || Deals lightning magic damage to one enemy. | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=552}} Freeze | ||
+ | | 1 || 3 || Deals ice magic damage to one enemy. | ||
+ | |- | ||
+ | | 2 || 5 || rowspan="3" | Deals ice magic damage to all enemies. | ||
+ | |- | ||
+ | | 3 || 8 | ||
+ | |- | ||
+ | | 4 || 12 | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=192}} Hell Blast <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=696}} Weasel Slash | ||
+ | | 1 || 2 || Deals wind magic damage to one enemy. | ||
+ | |- | ||
+ | | 2 || 4 || rowspan="3" | Deals wind magic damage to all enemies. | ||
+ | |- | ||
+ | | 3 || 6 | ||
+ | |- | ||
+ | | 4 || 8 | ||
+ | |- | ||
+ | | rowspan="4" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=432}} Lightning <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=48}} Spark | ||
+ | | 1 || 5 || rowspan="4" | Deals lightning magic damage to all enemies. | ||
+ | |- | ||
+ | | 2 || 8 | ||
+ | |- | ||
+ | | 3 || 15 | ||
+ | |- | ||
+ | | 4 || 20 | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=624}} Soul Steal <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=792}} Spiritual | ||
+ | | 1 || 7 || Small chance of one-hit kill for one enemy. | ||
+ | |- | ||
+ | | 2 || 13 || Small chance of one-hit kill for all enemies. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=120}} Inferno | ||
+ | | 1 || 8 || rowspan="2" | Deals large amount of fire magic damage to all enemies. | ||
+ | |- | ||
+ | | 2 || 15 | ||
+ | |- | ||
+ | | rowspan="14" | Support | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=144}} Attack <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=504}} | ||
+ | | 1 || 7 || Boosts attack of an ally by 30%. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=240}} Support <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=816}} Swift Wind | ||
+ | | 1 || 2 || Boosts defense and agility of an ally by 50%. | ||
+ | |- | ||
+ | | 2 || 5 || Boosts defense and agility of all allies by 25%. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=576}} Shield | ||
+ | | 1 || 2 || Boosts mental defense of an ally by 50%. | ||
+ | |- | ||
+ | | 2 || 5 || Boosts mental defense of all allies by 25%. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=648}} Barrier <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=768}} God's Wind | ||
+ | | 1 || 2 || Boosts breath defense of an ally by 50%. | ||
+ | |- | ||
+ | | 2 || 5 || Boosts breath defense of all allies by 25%. | ||
+ | |- | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=456}} Madness | ||
+ | | 1 || 7 || Chance to confuse an enemy. | ||
+ | |- | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=384}} Ayakashi | ||
+ | | 1 || 4 || Chance to blind an enemy. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=360}} Sleep | ||
+ | | 1 || 3 || Chance of putting an enemy to sleep. | ||
+ | |- | ||
+ | | 2 || 6 || Chance of putting all enemies to sleep. | ||
+ | |- | ||
+ | | rowspan="2" | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=96}} Slow <br> {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=408}} Spider Thread | ||
+ | | 1 || 2 || Decreases the defense and agility of an enemy by 50%. | ||
+ | |- | ||
+ | | 2 || 5 || Decreases the defense and agility of all enemies by 25%. | ||
+ | |- | ||
+ | | {{sprite | Shining the Holy Ark, Spells.png | crop_width=24 | crop_x=480}} Negate | ||
+ | | 1 || 5 || Counters enemy magic, turning its effects against the caster. | ||
+ | |} | ||
==Production credits== | ==Production credits== |
Revision as of 05:08, 29 October 2022
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Shining the Holy Ark | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic! | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Shining the Holy Ark (シャイニング・ザ・ホーリィアーク) is a role-playing game in the Shining series of games. It was developed and published by Sonic! Software Planning for the Sega Saturn in 1996. Like the first entry in the series, Shining in the Darkness, it is a first-person dungeon crawler.
The game turned away from the saga of the Devil Kings that was followed by the previous installments of the series and instead introduced the saga of the Vandals and the Innovators, which would be continued in Shining Force III.
Contents
Story
Mercenaries Arthur, Melody, and Forte are hired by the King of Enrich to hunt down and capture a renegade ninja by the name of Rodi. The group pursues Rodi to the nearby mines where, after a brief skirmish, the mine caves in. All four characters are gravely injured, but they are soon healed and possessed by strange spirits. While those inhabiting Arthur, Melody, and Rodi seem benevolent, Forte is occupied by an evil spirit. The three unwitting heroes embark on a journey to prevent the revival of the legendary Thousand-Year Kingdom, which would return the world to an age of darkness.
The game takes place ten years before Shining Force III. While in the town of Enrich, Arthur and the others meet a young boy named Julian. He tells them that his father went to investigate a haunted mansion in the woods but never returned; since that time, he has been in the care of a family friend. It is later discovered that Julian's father was killed by Galm, one of the mythical Vandals that ruled over the world during the time of the Thousand-Year Kingdom. His father's death compels Julian to seek revenge against Galm, which sets into motion his involvement in the events of Shining Force III.
Gameplay
The game is a first-person dungeon crawler. The player explores towns and dungeons in the first-person view. Towns contain buildings where the player can buy weapons, armor, and items, save the game, rest in an inn, revive in the church, and talk to townsfolk. Dungeons contain battles where the party can gain experience and gold and find items. Exploration retains the traditional node-based movement from Shining in the Darkness rather than using continuous, free-form movement like most first-person games of the time. The player starts the game with three characters, with new characters joining as the plot develops over the game. The party can consist of as many as four characters, but additional characters can be kept in reserve and swapped in as needed.
The game is viewed from the perspective of the main character, Arthur. He moves forward with , moves backwards with , and turns with and . He can move sideways with + and + to move through corners in fewer steps. He dashes with , which allows him to move more quickly (and can be used to knock down some doors). Some objects can be pushed by moving into them, which is sometimes necessary to solve puzzles or uncover secret passages. Arthur looks left and right with or up and down with ; the player can reset the camera position to straight ahead with .
Towns and dungeons are accessed from the overworld map. New locations are added as the player completes dungeons and progresses the story. The player chooses a location on the map using the D-Pad and travels to that location with or . The player can pan around the map by holding while moving the D-Pad.
The game uses a cross-shaped menu system similar to the other Shining games. The menu is invoked with or . Pressing always opens the menu but pressing performs a default action if Arthur is near something (such as inspecting an object or talking to a non-player character). The menu contains icons for searching the area, using magic, managing items, or checking the status of members of the party. An icon is highlighted by pressing its respective direction on the D-Pad and selected with or . Menus are dismissed with .
Dungeons include locations such as caves, shrines, forests, and a mansion. The player must explore the dungeon and often find items or solve puzzles in order to complete it. Enemy encounters happen randomly as the party moves through a dungeon, and the dungeon typically culminates in a battle with a powerful boss enemy. The game automatically makes a map of the explored areas of the dungeon, which the player can view with START .
Battles are turn-based and conducted through a similar menu system. When an encounter starts, the player can choose to fight, to substitute party members, or to try to retreat and avoid the battle. Battles maintain the first-person view, but allies move into view as they perform actions. On each turn, a character can be ordered to attack, cast a spell, use an item, or defend (reducing damage taken for that round). Characters have a chance of performing a unique Power Attack that does additional damage or sometimes has other effects, such as regenerating lost health or stunning opponents. At the end of a successful battle, the characters gain experience and gold from defeating enemies. After earning enough experience, they gain levels that increase their statistics. Statistics include:
- HP: Hit points, which determines how much damage they can withstand from enemies before being defeated.
- MP: Magic points, which determines how many spells they can cast.
- EXP: The number of experience points that the character has acquired. The character gains a level when they acquire enough experience.
- ATT: Attack rating when using his or her weapon.
- DEF: Defense rating, which reduces the damage taken from physical attacks.
- AGI: Agility or speed rating, which determines the character's turn priority in battle.
- CRT: Critical rating, which determines how frequently the character can execute a Power Attack.
- TEQ: Technique rating, which determines the Power Attacks that the character can use.
- LCK: Luck rating, which affects the character's chances of landing a hit successfully or dodging an enemy attack.
- MD: Magic defense, which reduces the damage taken from enemy spells.
- BD: Breath defense, which reduces the damage taken from breath attacks used by monsters.
If Arthur, Melody, or Rodi fall in battle, they are revived after the battle with a single hit point. If another character dies, he or she can be revived by a priest in town or by resurrection spells or items. If the entire party is defeated in battle, the party reawakens in church where the game was last saved (at the cost of half their gold). In between dungeons, the party can rest at an inn for a small fee to restore their hit points and magic points.
Each character has a class, which determines his or her capabilities and the spells and equipment they can use. Once a character reaches level 20, he or she can be promoted to the next class at a church, which resets the character to level 1 and gives the character access to new spells and equipment. The highest level that a character can reach without being promoted is level 40.
Throughout the kingdom, the player can find "pixies," who befriend the party and can be used to attack enemies at the beginning of an encounter. There are five types of pixie (pixie, fairies, succubi, incubi, and leprechauns) and ten of each hidden throughout the game for a total of 50 pixies. When a group of enemies appear, they enter the screen from a certain direction, and each type of pixie specializes in attacking enemies that come from a particular direction. For example, leprechauns only attack if enemies come from underground, while fairies only attack if enemies drop down from above. Pixies attack all enemies in a group regardless of how they entered, so when enemies appear from multiple directions, the player can use pixies corresponding to any of their directions.
The player has a few seconds while the enemy is getting into position to use the pixies for a first attack by selecting the pixie type with and and sending them to attack with or . If the player selects the right type of pixie, it deals some damage to the enemies and increases the amount of gold and experience points earned from the encounter. The pixies attack in a group, so the more of them that the player has found, the more damage that they collectively do. Pixies can help the party defeat enemies before they have an opportunity to attack. The pixies only attack once at the beginning of the encounter and cannot be used against bosses.
Pixies
Pixies | ||||||||||||||||||||||
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Pixies attack enemies coming from the front.
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Fairies | ||||||||||||||||||||||
Fairies attack enemies coming from above.
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Succubus | ||||||||||||||||||||||
Succubi attack enemies coming from the left.
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Incubus | ||||||||||||||||||||||
Incubi attack enemies coming from the right.
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Leprechauns | ||||||||||||||||||||||
Leprechauns attack enemies coming from below.
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Characters
Arthur | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Race: Human Initial class: Swordsman Promoted class: Champion | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The main character, who can be renamed by the player upon starting the game. A mercenary swordsman who is possessed by a benign spirit. He is required to be in the battle party. He is generally the party's strongest attacker, and he learns some support spells.
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Melody | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Initial class: Shaman Promoted class: Summoner | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A mercenary shaman who is possessed by a benign spirit. She is Forte's partner. She is initially the party's only healer, and she has a poor attack but gains a large mana pool. Though she primarily learns support spells, she also learns some offensive magic, including the ability to summon elementals to fight for her.
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Rodi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Initial class: Ninja Promoted class: Master Ninja | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A ninja who is possessed by a benign spirit. He is from Far East Village, a village where everyone is trained in ninjitsu from childhood. The Inferior Vandal Enchantress Rilix has hired the mercenies Arthur, Melody, and Forte to capture him. He is the first battle of the game but joins the player's party after the mine caves in and the spirits inhabit the characters. He is a balanced character with a good attack and high speed. He learns powerful offensive magic as well as spells for disabling or mitigating enemies.
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Forte | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Initial class: Magician Promoted class: Sorcerer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A mercenary wizard who is possessed by a malevolent spirit. He is Melody's partner. He is part of the player's party at the start of the game, but he is replaced by Rodi after the mine collapse. He rejoins the party later after they obtain the Sacred Sword and use it to free Rodi and the King of Enrich from the evil spirits. He learns a number of strong offensive spells.
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Basso | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Dragonute Initial class: Dragon Warrior Promoted class: Dragon Knight | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A dragonute mercenary. He is Lisa's partner. The pair is initially antagonistic to the group because they want to capture Rodi. They split up to look for Rodi and the others, with Basso investigating the Aborigine Mansion. He joins the party to help them defeat Galm. He does not learn any magic, but he is a strong warrior with high attack and defense but low speed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Initial class: Kunoichi Promoted class: Chief Kunoichi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A kunoichi from the Far East Village. She is Rodi's sister. She joins the party after they find the Sacred Sword to help them find a secret path to the throne room. Like Melody, she has a weak attack but learns many useful support spells.
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Doyle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Promoted class: Berserker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A wolfling ninja. He works for Rodi and follows the party throughout the game to safeguard his master. He joins the party if the player finds him hiding in a tree in Desire Village when revisiting it after saving Rodi and the King. He has a good attack and high speed. Like Basso, he does not learn any magic. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lisa | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Race: Human Promoted class: Paladin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A mercenary soldier who is rumored to be a princess. She is Basso's partner. The pair is initially antagonistic to the group because they want to capture Rodi. They split up to look for Rodi and the others, with Lisa trying to find a way into the royal chamber. She is captured by Galm. She joins the party when they find her and Galm in the West Shrine. She is a capable fighter and learns several support abilities.
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Items
Equipment
Magic
Most spells can only be used in battle. Auxiliary spells can only be used out of battle. Most healing spells can be used in or out of battle, with the exception of Restore, which can only be used in battle.
Many Ninja and Kunoichi spells are the same as the spells of other classes but have different names and icons.
Category | Name | Level | Mana cost | Description |
---|---|---|---|---|
Auxiliary | Return | 1 | 7 | Teleports the party to the entrance of the current dungeon. |
Suppress | 1 | 5 | Prevents random encounters when traveling in the overworld. | |
Healing | Antidote |
Antidote 1 | 3 | Cures poison and paralysis effects. |
2 | 6 | Cures all negative status effects. | ||
Healing |
Heal 1 | 2 | Restores 40 hit points to an ally. | |
2 | 4 | Restores 80 hit points to an ally. | ||
3 | 6 | Restores 150 hit points to an ally. | ||
4 | 8 | Restores all hit points to an ally. | ||
Praying |
Aura 1 | 7 | Restores 40 hit points to all allies. | |
2 | 11 | Restores 80 hit points to all allies. | ||
3 | 15 | Restores 150 hit points to all allies. | ||
4 | 20 | Restores all hit points to all allies. | ||
Revival |
Raise 1 | 10 | Revives a fallen ally with half hit points. | |
2 | 20 | Revives a fallen ally with full hit points. | ||
Restore | 1 | 3 | Restores 50 hit points to an ally on each turn. | |
2 | 6 | Restores 100 hit points to an ally on each turn. | ||
Offensive | Brutal Fire |
Blaze 1 | 2 | Deals fire magic damage to one enemy. |
2 | 4 | Deals fire magic damage to all enemies. | ||
3 | 8 | |||
4 | 10 | |||
Elemental | 1 | 4 | Deals wind magic damage to one enemy. | |
2 | 6 | Deals ice magic damage to one enemy. | ||
3 | 10 | Deals fire magic damage to one enemy. | ||
4 | 15 | Deals lightning magic damage to one enemy. | ||
Freeze | 1 | 3 | Deals ice magic damage to one enemy. | |
2 | 5 | Deals ice magic damage to all enemies. | ||
3 | 8 | |||
4 | 12 | |||
Weasel Slash |
Hell Blast 1 | 2 | Deals wind magic damage to one enemy. | |
2 | 4 | Deals wind magic damage to all enemies. | ||
3 | 6 | |||
4 | 8 | |||
Spark |
Lightning 1 | 5 | Deals lightning magic damage to all enemies. | |
2 | 8 | |||
3 | 15 | |||
4 | 20 | |||
Spiritual |
Soul Steal 1 | 7 | Small chance of one-hit kill for one enemy. | |
2 | 13 | Small chance of one-hit kill for all enemies. | ||
Inferno | 1 | 8 | Deals large amount of fire magic damage to all enemies. | |
2 | 15 | |||
Support | 1 | 7 | Boosts attack of an ally by 30%. | |
Swift Wind |
Support 1 | 2 | Boosts defense and agility of an ally by 50%. | |
2 | 5 | Boosts defense and agility of all allies by 25%. | ||
Shield | 1 | 2 | Boosts mental defense of an ally by 50%. | |
2 | 5 | Boosts mental defense of all allies by 25%. | ||
God's Wind |
Barrier 1 | 2 | Boosts breath defense of an ally by 50%. | |
2 | 5 | Boosts breath defense of all allies by 25%. | ||
Madness | 1 | 7 | Chance to confuse an enemy. | |
Ayakashi | 1 | 4 | Chance to blind an enemy. | |
Sleep | 1 | 3 | Chance of putting an enemy to sleep. | |
2 | 6 | Chance of putting all enemies to sleep. | ||
Spider Thread |
Slow 1 | 2 | Decreases the defense and agility of an enemy by 50%. | |
2 | 5 | Decreases the defense and agility of all enemies by 25%. | ||
Negate | 1 | 5 | Counters enemy magic, turning its effects against the caster. |
Production credits
Japanese version
- Game Design: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Yusuke Sugimoto, Ayumu Shindo, Daisuke Takagi
- Program: Yasuhiro Taguchi, Takeshi Nohara, Yutaka Yamamoto, Akiko Sato, Yasuhiro Matsumoto, P. E. Jareth Hein, Kenji Numaya, Kaoru Shimada, Haruki Kodera
- Character Design: Shin Yamanouchi
- Map & Effect Graphics: Fumihide Aoki, Masayuki Hashimoto, Hiroto Nakashima, Ayumu Shindo, Mitsumasa Muraishi, Mitsuru Fukumoto, Shigeki Kimura, Junichi Ochiai
- Character Graphics & Movies: Junko Nakamura, Keisuke Futami, Mieko Koguchi, Toshiaki Tanaka, Kaoru Shimada, Shigeki Kimura, P. E. Jareth Hein
- Music: Motoi Sakuraba
- Music Guest: Takeo Shimoda
- Sound Effects: Satoshi Murata
- Sound Direction by: Masaaki Uno, Yasuhiro Taguchi
- Publicity: Tadashi Takezaki, Yasushi Nagumo
- Publicity Arrangement: Masaaki Uno
- Support: Takayuki Kawagoe, Daisuke Ikejiri
- All Illustrations by: Shin Yamanouchi
- Special thanks to: Camelot Co., Ltd., R.I.S. Co., Ltd., Treasure Co., Ltd., Oo Records Inc., Chikashi Aoki, Suigyoku Muraishi, Hidetoshi Sakamoto, Kanako Horiguchi, Emiko Kutsuma
- Assistant Director: Yusuke Sugimoto, Shuji Shimizu
- Directed by: Yasuhiro Taguchi
- Assistant Producer: Shugo Takahashi
- Produced by: Hiroyuki Takahashi
- Created by: Sonic Co., Ltd., (C)Sonic 1996
- Licensed by: Sega Enterprises, Ltd.
Overseas version
- Game Design: Hiroyuki Takahashi, Shugo Takahashi, Shuji Shimizu, Yusuke Sugimoto, Ayumu Shindo, Daisuke Takagi
- English Translation: P. E. Jareth Hein
- Program: Yasuhiro Taguchi, Takeshi Nohara, Yutaka Yamamoto, Akiko Sato, Yasuhiro Matsumoto, P. E. Jareth Hein, Kenji Numaya, Kaoru Shimada, Haruki Kodera
- Character Design: Shin Yamanouchi
- Map & Effect Graphics: Fumihide Aoki, Masayuki Hashimoto, Hiroto Nakashima, Ayumu Shindo, Mitsumasa Muraishi, Mitsuru Fukumoto, Shigeki Kimura, Junichi Ochiai
- Character Graphics & Movies: Junko Nakamura, Keisuke Futami, Meiko Koguchi, Toshiaki Tanaka, Kaoru Shimada, Shigeki Kimura, P. E. Jareth Hein
- Music: Motoi Sakuraba
- Music Guest: Takeo Shimoda
- Sound Effects: Satoshi Murata
- Sound Direction By: Masaaki Uno, Yasuhiro Taguchi
- All Illustrations By: Shin Yamanouchi
- Special Thanks To: Camelot Co., Ltd., R.I.S. Co., Ltd., Treasure Co., Ltd., Oo Records Inc., Chikashi Aoki, Suigyoku Muraishi, Hidetoshi Sakamoto, Kanako Horiguchi, Emiko Kutsuma
- Assistant Director: Yusuke Sugimoto, Shuji Shimzu
- Directed By: Yasuhiro Tagushi
- Assistant Producer: Shugo Takahashi
- Produced By: Hiroyuki Takahashi
- Producer: Keith Palmer
- Lead Tester: Amy Albertson
- Assistant Lead Testers: Dennis Lee, Jeremy Caine, Mark McCunney
- Testers: Lloyd Kinoshita, Arnold Feener
- Coordinator: Shinobu Shindo
- Creaded By: Sonic Co., Ltd.
- ©Sonic 1996, 1997
- Licensed by: Sega Enterprises, Ltd.
- V.P. SOA Product Development: Shuji Utsumi
- Producer: Keith Palmer
- Supervising Producer: David Locke
- Additional Scripting: Jason Kuo, Rick Wheeler
- Lead Tester: Amy Albertson
- Assistant Lead Testers:
- Testers: Jeremy Caine, Dennis Lee, Mark McCunney, Lloyd Kinoshita, Arnold Feener, Mike Dobbins, Jeff Junio, David Wood, Chris Lucich, Steve Bourdet, Karen Brown
- Product Manager: Kristin McCloskey
- Product Specialist: Mark Subotnick
- Marketing Coordinator: Geraldine Dessimoz
- Manual: Douglas Sipp
- Special Thanks to: Sallie Suzuki, Michiyo Pattillo, James Faison
Magazine articles
- Main article: Shining the Holy Ark/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
259,477,344 | CD-ROM (EU) | MK81306-50 V1.002 | ||||||||||
✔ |
|
260,396,976 | 1996-11-22 | CD-ROM (JP) | T-33101G V1.005 | |||||||||
✔ |
|
259,479,696 | CD-ROM (US) | 81306 V1.003 |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
ABSTRACT.TXT | TXT (Abstract) | 300 | About this game. |
BIBLIOGR.TXT | TXT (Bibliographiced) | 206 | Series History |
COPYRIGH.TXT | TXT (Copyright) | 33 | Copyright |
External links
- Sega of America webpage: Saturn
References
- ↑ File:StHA Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 2
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ Press release: 1997-06-19: SEGA DELIGHTS RPG FANS WITH TWO 3D TITLES FOR SEGA SATURN
- ↑ 6.0 6.1 6.2 6.3 http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 44
- ↑ File:Shining the Holy Ark Saturn credits.pdf
- ↑ File:Shiningtheholyark sat us manual.pdf, page 22
- ↑ 10.0 10.1 GamesMaster, "July 1997" (UK; 1997-06-11), page 60
- ↑ Consoles +, "Février 1997" (FR; 1997-0x-xx), page 108
- ↑ Consoles +, "Juin 1997" (FR; 1997-0x-xx), page 118
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 74
- ↑ Digitiser (UK) (1997-06-18)
- ↑ Edge, "June 1997" (UK; 1997-05-29), page 84
- ↑ Electronic Gaming Monthly, "August 1997" (US; 1997-0x-xx), page 53
- ↑ Famitsu, "1996-12-27" (JP; 1996-12-13), page 1
- ↑ Fun Generation, "07/97" (DE; 1997-06-12), page 94
- ↑ GamePro, "September 1997" (US; 1997-xx-xx), page 121
- ↑ Game Informer, "July 1997" (US; 1997-0x-xx), page 53
- ↑ Hyper, "September 1997" (AU; 1997-xx-xx), page 60
- ↑ MAN!AC, "06/97" (DE; 1997-05-14), page 71
- ↑ Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 72
- ↑ Mega Fun, "06/97" (DE; 1997-05-07), page 84
- ↑ Neo, "Listopad 1997" (PL; 1997-xx-xx), page 39
- ↑ Next Generation, "September 1997" (US; 1997-08-19), page 134
- ↑ Saturn Fan, "1996 No. 26" (JP; 1996-12-13), page 196
- ↑ Saturn Fan, "1997 No. 3" (JP; 1997-01-31), page 66
- ↑ Saturn Power, "July 1997" (UK; 1997-05-28), page 60
- ↑ Sega Magazin, "Juli 1997" (DE; 1997-06-11), page 68
- ↑ Sega Power, "Októmvrios-Noemvrios 1997" (GR; 1997-xx-xx), page 51
- ↑ Świat Gier Komputerowych, "8/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 71
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Sega Saturn Magazine, "1996-22 (1996-12-27)" (JP; 1996-12-13), page 276
- ↑ Strana Igr, "Avgust 1997" (RU; 1997-xx-xx), page 81
- ↑ Super Power, "9 1997" (FI; 1997-0x-xx), page 52
- ↑ Ultra Game Players, "August 1997" (US; 1997-07-22), page 66
- ↑ Video Games, "6/97" (DE; 1997-05-28), page 100
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Music: Shining the Holy Ark Original Soundtrack (1996) |
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