Difference between revisions of "Activator"
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In addition, Sega of America promoted support for ''[[Mortal Kombat]]'', ''[[Street Fighter II: Special Champion Edition]]'' and ''[[Streets of Rage 2]]''. The Mega Drive and [[Sega 32X]] versions of ''[[Mortal Kombat II]]'' also mention the Activator by name, but the control scheme is identical to that of the standard three-button controller. | In addition, Sega of America promoted support for ''[[Mortal Kombat]]'', ''[[Street Fighter II: Special Champion Edition]]'' and ''[[Streets of Rage 2]]''. The Mega Drive and [[Sega 32X]] versions of ''[[Mortal Kombat II]]'' also mention the Activator by name, but the control scheme is identical to that of the standard three-button controller. | ||
− | Unreleased games ''[[Air Drums]]'' and ''[[Bounty Hunter]]'' were designed specifically for the Activator and were meant to ship with the product, but were cancelled. | + | Unreleased games ''[[Air Drums]]'' and ''[[Bounty Hunter]]'' were designed specifically for the Activator and were meant to ship with the product, but were cancelled. Additionally, the internal [[IO Check Program]] is compatible with the hardware, used for testing the various inputs accepted by the peripheral. |
==Magazine articles== | ==Magazine articles== |
Revision as of 06:03, 16 November 2023
Activator | ||||||||||||||||||||
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Made for: Sega Mega Drive | ||||||||||||||||||||
Manufacturer: Interactive Light, Sega | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Activator is a full-body motion based video game controller unit released by Sega. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the Sega Mega Drive console in 1993, intended to act as a more immersive substitute for a standard control pad.
In the arcades, similar technology was used for the Sega System 32 fighting game Dragon Ball Z V.R.V.S., which used extra sensors for better motion detection.
In Russia, sold since 1995 by Mikrodin-S. It was also announced in South East Asia for late 1993/early 1994[3] but wasn't materialized.
Contents
Hardware
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by Interactive Light for Sega, and was also brought to Brazil by Tec Toy. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with , , , , , , and START buttons mapped to each of the eight segments.
Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore, the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.
An improved version of the Activator was used for the Sega System 32 arcade fighting game Dragon Ball Z V.R.V.S. It had a number of extra sensors to pull off better reaction sensing. Dragon Ball Z V.R.V.S. was a popular attraction at the Amusement Machine Show 1993 for its accurate motion detection and fun gameplay.
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[5] It was thus the first successful example of full-body motion sensing in a video game.
Compatibility
"Activated" games
While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated":
In addition, Sega of America promoted support for Mortal Kombat, Street Fighter II: Special Champion Edition and Streets of Rage 2. The Mega Drive and Sega 32X versions of Mortal Kombat II also mention the Activator by name, but the control scheme is identical to that of the standard three-button controller.
Unreleased games Air Drums and Bounty Hunter were designed specifically for the Activator and were meant to ship with the product, but were cancelled. Additionally, the internal IO Check Program is compatible with the hardware, used for testing the various inputs accepted by the peripheral.
Magazine articles
- Main article: Activator/Magazine articles.
Promotional material
US promotional video
also published in:
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[6]
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- Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-1x-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[7]
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- Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[8]
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- GamePro (US) #54: "January 1994" (199x-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[9]
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- Mega Play (US) A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[10]
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- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[11]
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- Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[12]
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also published in:
- GamePro (US) #64: "November 1994" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[13]
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- Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[14]
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- Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[15]
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- Sega Visions (US) #24: "May 1995" (1995-xx-xx)A database query error has occurred. Did you forget to run your application's database schema updater after upgrading?[16]
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Physical scans
Mega Drive, US (with Eternal Champions) |
---|
External links
- Sega Activator Ring Instructional Video
- Sega Activator Demonstration at 1993 Winter CES
- U.S. Patent 5,045,687
References
- ↑ ', "" (; ), page 204
- ↑ ', "" (; ), page 204
- ↑ https://eresources.nlb.gov.sg/newspapers/Digitised/Article/straitstimes19930920-1.2.31.8?ST=1&AT=filter&DF=&DT=&AO=false&NPT=&L=&CTA=&NID=&CT=&WC=&YR=1993&SortBy=Oldest&K=sega&KA=sega&P=5&Display=0&filterS=0&QT=sega&oref=article
- ↑ ', "" (; ), page 17
- ↑ ', "" (; ), page 222
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 278
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 202
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 146
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 42
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 8
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 10
- ↑ ', "October/November 1993" (; 1993-xx-xx), page 78
- ↑ ', "October/November 1994" (; 1994-xx-xx), page 133
- ↑ ', "October/November 1994" (; 1994-xx-xx), page 3
- ↑ ', "October/November 1994" (; 1994-xx-xx), page 81
- ↑ ', "October/November 1994" (; 1994-xx-xx), page 85