Difference between revisions of "X-Men: Children of the Atom"
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{{ScreenThumb|X-Men Children of the Atom, Character Select.png|width=200|Character select}} | {{ScreenThumb|X-Men Children of the Atom, Character Select.png|width=200|Character select}} | ||
{{ScreenThumb|X-Men Children of the Atom, Cyclops vs Juggernaut.png|width=200|Gameplay}} | {{ScreenThumb|X-Men Children of the Atom, Cyclops vs Juggernaut.png|width=200|Gameplay}} | ||
− | The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the ''Street Fighter II'' games and the original ''Darkstalkers''. Players control one of the X-Men or one of their enemies in a fight | + | The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the ''Street Fighter II'' games and the original ''Darkstalkers''. Players control one of the X-Men or one of their enemies in a one-on-one fight. Matches are played to the best of three rounds. If a battle goes more than three rounds without a victor (because of draws and/or double ko's), the next round is a "Sudden Death" round where characters are knocked out in a single hit. The game saves records such as high scores and wins/losses to the console's internal memory. |
''Children of the Atom'' adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll. | ''Children of the Atom'' adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll. | ||
− | After selecting a character, the player can choose between Manual or Automatic blocking. However, using | + | After selecting a character, the player can choose between Manual or Automatic blocking. However, using Automatic blocking limits special moves that have multiple attack directions to only one direction and causes all attacks, even normal moves, to inflict a small amount of damage when blocked. Automatic blocking also only lasts for one battle against a single opponent or against the CPU. Once the player wins a match, the game will switch to Manual blocking. |
Characters can move with {{left}} and {{right}}; neutral jump with {{up}}, and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Guarding is done by holding the D-Pad away from the opponent. | Characters can move with {{left}} and {{right}}; neutral jump with {{up}}, and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{Z}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{C}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Guarding is done by holding the D-Pad away from the opponent. | ||
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===X-Power Gauge=== | ===X-Power Gauge=== | ||
− | The player has an X-Power | + | The player has an X-Power Gauge (similar to the Super Combo gauge in ''Super Street Fighter II Turbo'' and the Special gauge in ''Darkstalkers'') that builds as the player hits the opponent with normal attacks or by performing special moves. X-Power gauge starts at Level 1 (blue) and reaches Level 2 (orange) when it becomes half-full; at each point, an aura effect begins to surround the player's character until the gauge reaches "Level Max", where the gauge is full and begins to flicker. The X-Power gauge levels are retained between rounds but reset after battles. |
+ | |||
+ | ====X-Power==== | ||
+ | Also known as '''X-Ability''', X-Power is a set of abilities that can activate a character's mutant power in exchange of using a portion of the X-Power Gauge. These powers allow the character to use certain special abilities, such as flying, stat boosts to a character's speed/attack power, and so on. Meter requirements for perform a X-Power vary from character to character, with some characters requiring that the X-Power Gauge is filled close to reaching or at Level 2. | ||
+ | |||
+ | ====Hyper-X==== | ||
+ | Hyper-X are Hyper Combos that can be performed when the gauge is at Level Max. Hyper-X inflicts a great deal of damage and generally consumes all of the gauge. All characters have access to at least 1 Hyper-X. | ||
===Modes=== | ===Modes=== | ||
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{{MoveListRow | Summon Wind, Push | {{QCF}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pushes her opponent away from her.}} | {{MoveListRow | Summon Wind, Push | {{QCF}} + all three {{kick}} buttons simultaneously |Storm summons a wind that pushes her opponent away from her.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Hyper-X | | + | {{MoveListTable|desc=Hyper-X | |
− | {{MoveListRow | Lightning Storm | {{QCF}} + two {{punch}} buttons simultaneously |Storm shoots bolts of lightning in all eight directions around her.}} | + | {{MoveListRow| Lightning Storm | {{QCF}} + two {{punch}} buttons simultaneously |Storm shoots bolts of lightning in all eight directions around her.}} |
− | {{MoveListRow|Hail Storm | {{QCF}} {{L}} | Storm flies to the corner of the screen and summons a hail storm to batter her opponent, which covers the whole screen.}} | + | {{MoveListRow|Hail Storm | {{QCF}} {{L}}|Storm flies to the corner of the screen and summons a hail storm to batter her opponent, which covers the whole screen.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow|Optic Blast | {{QCF}} {{punch}} |Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | {{MoveListRow|Optic Blast | {{QCF}} {{punch}} |Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with {{LP}}, Cyclops fires the blast straight ahead while crouching. When used with {{MP}}, Cyclops fires the blast straight ahead while standing. When used with {{HP}}, Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.}} | ||
− | {{MoveListRow|Rising Uppercut|{{DPF}} {{punch}}|Cyclops performs a rising uppercut, which ends with a upward optic bullet. Pressing {{repeat|{{punch}}}} does additional hits.}} | + | {{MoveListRow|Rising Uppercut (ライジングアッパーカット)|{{DPF}} {{punch}}|Cyclops performs a rising uppercut, which ends with a upward optic bullet. Pressing {{repeat|{{punch}}}} does additional hits.}} |
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
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}} | }} | ||
{{MoveListTable| desc=Hyper-X | | {{MoveListTable| desc=Hyper-X | | ||
− | {{MoveListRow | Berserker Barrage | {{QCF}} + two {{punch}} buttons simultaneously | Wolverine charges forward with a barrage of slashes. Pressing {{punch}} repeatedly does additional hits.}} | + | {{MoveListRow | Berserker Barrage | {{QCF}} + two {{punch}} buttons simultaneously |Wolverine charges forward with a barrage of slashes. Pressing {{punch}} repeatedly does additional hits.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. When used with {{LP}}, Iceman fires the blast diagonally downward. When used with {{MP}}, Iceman fires the blast straight ahead. When used with {{HP}}, Iceman fires the blast at diagonally upward. He can also perform the move in midair, which is fired in the same directions with the same buttons.}} | {{MoveListRow | Ice Beam | {{QCF}} {{punch}} | Iceman shoots an ice blast from his hands that covers the entire width of the screen. When used with {{LP}}, Iceman fires the blast diagonally downward. When used with {{MP}}, Iceman fires the blast straight ahead. When used with {{HP}}, Iceman fires the blast at diagonally upward. He can also perform the move in midair, which is fired in the same directions with the same buttons.}} | ||
− | {{MoveListRow | Ice Avalanche | {{punch}} and {{kick}} of the same strength | Iceman creates a giant ice boulder | + | {{MoveListRow | Ice Avalanche | {{punch}} and {{kick}} of the same strength | Iceman creates a giant ice boulder that can fall in three directions. This move also can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow|Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}} | {{MoveListRow|Slash Kick | {{down}}+{{HK}} in midair | Iceman kicks with a long ice blade.}} | ||
}} | }} | ||
− | {{MoveListTable| desc=X-Power | | + | {{MoveListTable|desc=X-Power| |
{{MoveListRow|Ice Fist|{{QCB}} + all three {{punch}} buttons simultaneously | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | {{MoveListRow|Ice Fist|{{QCB}} + all three {{punch}} buttons simultaneously | Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Hyper-X | | + | {{MoveListTable|desc=Hyper-X| |
− | {{MoveListRow |Arctic Attack| {{QCF}} + two {{punch}} buttons simultaneously | Iceman summons a barrage of ice shards to strike his opponent. this move can also be done in midair.}} | + | {{MoveListRow |Arctic Attack|{{QCF}} + two {{punch}} buttons simultaneously|Iceman summons a barrage of ice shards to strike his opponent. this move can also be done in midair.}} |
}} | }} | ||
}} | }} | ||
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| sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=128}} | | sprite={{sprite | X-Men Children of the Atom, Characters.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=128}} | ||
| desc=Colossus is a mutant who is able to transform himself into a metallic form, making him the physically strongest of the X-Men. | | desc=Colossus is a mutant who is able to transform himself into a metallic form, making him the physically strongest of the X-Men. | ||
− | {{MoveListTable | desc=Special moves | | + | {{MoveListTable|desc=Character abilities| |
− | {{MoveListRow |Giant Swing| {{QCF}} {{punch}} |Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | + | {{MoveListRow |Pick Up (つかみ上げ)| {{down}} {{MP}} or {{HP}} on a downed opponent |Colossus picks up a downed opponent and holds it above his head. From this move, Colossus can move around and or perform other throws.}} |
− | {{MoveListRow |Power Tackle| {{QCF}} {{kick}} |Colossus charges with his shoulder. He charges across the ground with {{LK}}, into the air with {{MK}}, and high into the air with {{HK}}. {{left}} {{kick}} cancels this move.}} | + | }} |
+ | {{MoveListTable|desc=Special moves| | ||
+ | {{MoveListRow |Giant Swing|{{QCF}} {{punch}} |Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.}} | ||
+ | {{MoveListRow |Power Tackle|{{QCF}} {{kick}} |Colossus charges with his shoulder. He charges across the ground with {{LK}}, into the air with {{MK}}, and high into the air with {{HK}}. {{left}} {{kick}} cancels this move.}} | ||
{{MoveListRow|Combination Kick (コンビネーションキック)|{{LP}} {{MK}} {{HP}}|Colossus performs a mini-combo consisting of his standing {{MP}} quickly followed by a forward jumping knee thrust.}} | {{MoveListRow|Combination Kick (コンビネーションキック)|{{LP}} {{MK}} {{HP}}|Colossus performs a mini-combo consisting of his standing {{MP}} quickly followed by a forward jumping knee thrust.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | | + | {{MoveListTable|desc=Command normals| |
− | {{MoveListRow | | + | {{MoveListRow|Colossus Punch|{{right}} {{HP}}|Colossus does a swinging punch attack that can inflict a downed stun to the opponent on hit.}} |
− | {{MoveListRow | | + | {{MoveListRow|Downward Punch|{{down}} {{HP}} while in midair|Colossus performs a downward hammer punch while in midair.}} |
}} | }} | ||
− | {{MoveListTable | desc=X-Power | | + | {{MoveListTable|desc=X-Power| |
{{MoveListRow|Super Armor|{{QCB}} + all three {{punch}} buttons simultaneously |Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | {{MoveListRow|Super Armor|{{QCB}} + all three {{punch}} buttons simultaneously |Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.}} | ||
}} | }} | ||
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{{MoveListRow|Taunt|{{L}}|Psylocke taunts her opponent with a hand gesture, which increases the X-Power Gauge by a small amount. Psylocke continues gesturing until the player moves her.}} | {{MoveListRow|Taunt|{{L}}|Psylocke taunts her opponent with a hand gesture, which increases the X-Power Gauge by a small amount. Psylocke continues gesturing until the player moves her.}} | ||
}} | }} | ||
− | {{MoveListTable|desc=Command normals | | + | {{MoveListTable|desc=Command normals| |
− | {{MoveListRow|Flip Kick|{{right}}+{{MK}}|Psylocke does a forward jumping | + | {{MoveListRow|Flip Kick|{{right}}+{{MK}}|Psylocke does a forward jumping bicycle kick.}} |
− | {{MoveListRow |Rolling Kick |{{right}}+{{HK}}|Psylocke flips forward and comes down with an axe kick.}} | + | {{MoveListRow|Rolling Kick |{{right}}+{{HK}}|Psylocke flips forward and comes down with an axe kick.}} |
− | {{MoveListRow |Backhop Rolling Kick |{{left}}+{{HK}}| Psylocke does a backhop and leaps forward with an axe kick.}} | + | {{MoveListRow|Backhop Rolling Kick |{{left}}+{{HK}}| Psylocke does a backhop and leaps forward with an axe kick.}} |
}} | }} | ||
{{MoveListTable|desc=X-Power| | {{MoveListTable|desc=X-Power| | ||
− | {{MoveListRow |Ninjutsu (忍術)|{{QCB}} {{punch}} or {{kick}} |Psylocke creates four duplicates of herself to confuse her opponent. The button used determines which one is the real Psylocke, with {{LP}} placing her leftmost and {{HK}} placing her rightmost.}} | + | {{MoveListRow |Ninjutsu (忍術)|{{QCB}} {{punch}} or {{kick}}|Psylocke creates four duplicates of herself to confuse her opponent. The button used determines which one is the real Psylocke, with {{LP}} placing her leftmost and {{HK}} placing her rightmost.}} |
}} | }} | ||
{{MoveListTable|desc=Hyper-X| | {{MoveListTable|desc=Hyper-X| | ||
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| desc=Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat. | | desc=Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat. | ||
{{MoveListTable|desc=Character abilities| | {{MoveListTable|desc=Character abilities| | ||
− | {{MoveListRow| Air Dash | {{right}} {{right}} or all three {{punch}} buttons in midair |Omega Red can dash forward in midair.}} | + | {{MoveListRow| Air Dash | {{right}} {{right}} or all three {{punch}} buttons or any two {{punch}} buttons while in midair |Omega Red can dash forward in midair.}} |
}} | }} | ||
{{MoveListTable| desc=Special moves| | {{MoveListTable| desc=Special moves| | ||
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}} | }} | ||
{{MoveListTable| desc=Command normals| | {{MoveListTable| desc=Command normals| | ||
− | {{MoveListRow | Coil Reveal | + | {{MoveListRow | Coil Reveal| {{downleft}}, {{down}}, or {{downright}}+{{HK}} | Omega Red stabs his coils into the ground, and they shoot out elsewhere: near with {{downleft}}, halfway across the screen with {{down}}, and far with {{downright}}.}} |
}} | }} | ||
{{MoveListTable|desc=X-Power| | {{MoveListTable|desc=X-Power| | ||
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| sprite={{sprite|X-Men Children of the Atom, Characters.png| crop_width=128 | crop_height=128 | crop_x=512 | crop_y=0}} | | sprite={{sprite|X-Men Children of the Atom, Characters.png| crop_width=128 | crop_height=128 | crop_x=512 | crop_y=0}} | ||
| desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | | desc=Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons. | ||
− | {{MoveListTable|desc=Special moves | | + | {{MoveListTable|desc=Character abilities| |
+ | {{MoveListRow|Pick Up (つかみ上げ)|{{down}}+{{MP}} or {{HP}} on a downed opponent |The Sentinel picks up the downed opponent and holds him above its head, being also able to move around while holding the opponent. Pressing {{punch}} throws the opponent; in order to perform this move, a Level 2 X-Power Gauge is required.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow| Rocket Punch | {{QCF}} {{punch}} |The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward; When used with {{MP}}, the Sentinel shoots the arm straight ahead; When used with {{HP}}, the Sentinel shoots the arm diagonally downward. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | {{MoveListRow| Rocket Punch | {{QCF}} {{punch}} |The Sentinel shoots its rocket-propelled arm across the screen. When used with {{LP}}, the Sentinel shoots the arm diagonally downward; When used with {{MP}}, the Sentinel shoots the arm straight ahead; When used with {{HP}}, the Sentinel shoots the arm diagonally downward. If performed in midair, the Sentinel fires in the same directions with the same buttons.}} | ||
{{MoveListRow| Sentinel Force | {{QCF}} {{kick}} |The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{MK}}, the mini-Sentinels fly across the screen stacked on top of each other. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs when {{HK}} is released.}} | {{MoveListRow| Sentinel Force | {{QCF}} {{kick}} |The Sentinel calls forth mini-Sentinels. When used with {{LK}}, the mini-Sentinels attack at a downward angle and can be directed with {{up}} or {{down}}. When used with {{MK}}, the mini-Sentinels fly across the screen stacked on top of each other. When used with {{HK}}, the mini-Sentinels fly overhead and drop bombs when {{HK}} is released.}} | ||
}} | }} | ||
{{MoveListTable |desc=Command normals | | {{MoveListTable |desc=Command normals | | ||
− | |||
{{MoveListRow|High Kick|{{up}}+{{MK}} in midair|The Sentinel does a up-forward kick version of his jumping {{MK}}.}} | {{MoveListRow|High Kick|{{up}}+{{MK}} in midair|The Sentinel does a up-forward kick version of his jumping {{MK}}.}} | ||
{{MoveListRow|Forward Kick|{{right}}+{{MK}} in midair|The Sentinel does a forward kick version of his jumping {{MK}}.}} | {{MoveListRow|Forward Kick|{{right}}+{{MK}} in midair|The Sentinel does a forward kick version of his jumping {{MK}}.}} | ||
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| desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. | | desc=Silver Samurai is a master swordsman who can channel mutant powers through his sword. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow |Shuriken (手裏剣)| {{QCF}} {{punch}} |Silver Samurai throws a giant shuriken across the screen that can hit multiple times. The shuriken can be directed with {{up}} or {{down}} after it is thrown, although this move can be hit out of the air by the opponent's normal attacks. This move also can be performed in midair.}} | + | {{MoveListRow|Shuriken (手裏剣)| {{QCF}} {{punch}} |Silver Samurai throws a giant shuriken across the screen that can hit multiple times. The shuriken can be directed with {{up}} or {{down}} after it is thrown, although this move can be hit out of the air by the opponent's normal attacks. This move also can be performed in midair.}} |
{{MoveListRow|Hyakuretsutoh (百裂刀)|{{repeat|{{punch}}}} or {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. {{repeat|{{punch}}}} to continue performing the move and for additional hits. He can run forward while performing this move with {{right}} {{right}}.}} | {{MoveListRow|Hyakuretsutoh (百裂刀)|{{repeat|{{punch}}}} or {{DPF}} {{punch}} | Silver Samurai furiously slashes his sword in front of him. {{repeat|{{punch}}}} to continue performing the move and for additional hits. He can run forward while performing this move with {{right}} {{right}}.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
− | {{MoveListRow |Metamorphose (メタモルフォーゼ)| {{QCF}} + two {{punch}} buttons simultaneously |This move is also known as | + | {{MoveListRow |Metamorphose (メタモルフォーゼ)| {{QCF}} + two {{punch}} buttons simultaneously |This move is also known as '''Metamorphosis'''. Spiral does a quick flash which can hit the opponent, then enters a temporary state where she glows in multiple colors, and her punches cause her to grab the opponent and transform into every character in the game as she pummels her opponent. Spiral can grab the opponent while standing, midair or when crouched.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow |Juggernaut Body Press | {{down}}+{{HP}} in midair | Juggernaut | + | {{MoveListRow |Juggernaut Body Press | {{down}}+{{HP}} in midair |Juggernaut performs a body splash while in midair, which can inflict a downed stun state if it hits the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=X-Power | | {{MoveListTable | desc=X-Power | | ||
− | {{MoveListRow | Cyttorak Power-Up | {{QCB}} {{punch}} | Juggernaut | + | {{MoveListRow | Cyttorak Power-Up | {{QCB}} {{punch}} |Juggernaut performs a charge move that makes him glow orange, temporarily increasing the damage of his attacks.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper-X | | {{MoveListTable | desc=Hyper-X | | ||
− | {{MoveListRow |Juggernaut Headcrush| {{HCF}} {{punch}} | Juggernaut charges at his opponent | + | {{MoveListRow |Juggernaut Headcrush| {{HCF}} {{punch}} |Juggernaut charges head first at his opponent.}} |
}} | }} | ||
}} | }} | ||
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| desc=Akuma is a secret character, appearing with sprites lifted from ''[[Super Street Fighter II Turbo]]''. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code. | | desc=Akuma is a secret character, appearing with sprites lifted from ''[[Super Street Fighter II Turbo]]''. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code. | ||
{{MoveListTable| desc=Special moves | | {{MoveListTable| desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen.}} | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}}|Akuma focuses energy through his palms and fires a surging punch across the screen.}} |
− | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots two single-handed Hadoukens at a diagonal angle downward in midair.}} | + | {{MoveListRow | Zankuu Hadouken (斬空波動拳)| {{QCF}} {{punch}} in midair|Akuma shoots two single-handed Hadoukens at a diagonal angle downward in midair.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a more powerful variant of the Hadouken that can hit the opponent multiple times and engulf them on flames.}} | + | {{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}}|Akuma shoots a more powerful variant of the Hadouken that can hit the opponent multiple times and engulf them on flames.}} |
− | {{MoveListRow | Gou Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.}} | + | {{MoveListRow | Gou Shoryuken | {{DPF}} {{punch}}|Akuma rises off the ground while punching upwards. Hits up to two times with a medium punch or three times with a fierce punch.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} |Akuma | + | {{MoveListRow |Tatsumaki Zankuukyaku (竜巻斬空脚)|{{QCB}} {{kick}}|Akuma hops forward and spins around an axis with his leg extended, hitting the opponent multiple times.}} |
− | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair |Akuma | + | {{MoveListRow |Kuchuu Tatsumaki Zankuukyaku (空中竜巻斬空脚)|{{QCB}} {{kick}} while in midair|Akuma spins around an axis with his leg extended during any jump arc, which can juggle his opponent on air multiple times.}} |
+ | {{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair |Akuma divekicks diagonally downward. If the divekick hits the ground, Akuma bounces backward.}} | ||
}} | }} | ||
{{MoveListTable | desc=X-Power | | {{MoveListTable | desc=X-Power | | ||
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{{ginfo|X-Men Children of the Atom, Stages, On the Blackbird.png|On the Blackbird|Stage of Storm. This stage takes place atop the Blackbird on an aircraft carrier in the ocean. This stage features three times of day.}} | {{ginfo|X-Men Children of the Atom, Stages, On the Blackbird.png|On the Blackbird|Stage of Storm. This stage takes place atop the Blackbird on an aircraft carrier in the ocean. This stage features three times of day.}} | ||
{{ginfo|X-Men Children of the Atom, Stages, Danger Room.png|Danger Room|Stage of Cyclops and Akuma. The background can change to jungle, ocean, and space scenes.}} | {{ginfo|X-Men Children of the Atom, Stages, Danger Room.png|Danger Room|Stage of Cyclops and Akuma. The background can change to jungle, ocean, and space scenes.}} | ||
− | {{ginfo|X-Men Children of the Atom, Stages, Savage Land.png|Savage Land|Stage of Wolverine. This stage takes place on a moving piece of land in a river of lava, | + | {{ginfo|X-Men Children of the Atom, Stages, Savage Land.png|Savage Land|Stage of Wolverine. This stage takes place on a moving piece of land in a river of lava, which stops scrolling after reaching a certain point.}} |
{{ginfo|X-Men Children of the Atom, Stages, Ice on the Beach.png|Ice on the Beach|Stage of Iceman. This stage takes place on a moving ice platform in the South Pacific, so after the first round ends, the ice platform will start to drift on the sea.}} | {{ginfo|X-Men Children of the Atom, Stages, Ice on the Beach.png|Ice on the Beach|Stage of Iceman. This stage takes place on a moving ice platform in the South Pacific, so after the first round ends, the ice platform will start to drift on the sea.}} | ||
{{ginfo|X-Men Children of the Atom, Stages, Mutant Hunting.png|Mutant Hunting|Stage of Colossus. A battle on the streets of Los Angeles; the ground breaks after falling on it several times, dropping onto a boat.}} | {{ginfo|X-Men Children of the Atom, Stages, Mutant Hunting.png|Mutant Hunting|Stage of Colossus. A battle on the streets of Los Angeles; the ground breaks after falling on it several times, dropping onto a boat.}} |
Revision as of 22:02, 19 December 2023
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X-Men: Children of the Atom | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan), Acclaim Entertainment (US, Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Rutubo Games | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Roadshow Interactive (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CP System II | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (28 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting, Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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X-Men: Children of the Atom (エックス・メン チルドレン オブ ジ アトム) also called as just X-Men (エックスメン), is an arcade fighting game developed by Capcom. Originally released for the Capcom CP System II arcade board in 1994, it was ported to the Sega Saturn in 1995.
Based on the X-Men comic book, it is the first fighting game produced by Capcom using characters under license from Marvel Comics. It is unrelated to the later comic book series of the same name. The game was widely praised for its gameplay and colorful graphics and for the quality of the port.
The game introduced multi-tiered fighting environments in which when either characters fell into the ground multiple times, the ground would crumble and characters would fall into lower parts of the level. These concepts and the fast pace of the game would provide the basis for Capcom's Marvel vs. Capcom series, which started with the game's successor X-Men vs. Street Fighter.
Contents
Story
The game is loosely based on the "Fatal Attractions" storyline. Magneto plans to unleash an electromagnetic pulse on Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems, ushering in a Dark Age for Earth's non-mutant population. With the promise of a mutant-run planet, the X-Men's most formidable foes join forces with Magneto.
Released around the time of the mid-1990s X-Men animated series, the game features voice actors from the series reprising their roles.
Gameplay
The game is a fighting game that follows the same fighting game controls and conventions Capcom previously established with the Street Fighter II games and the original Darkstalkers. Players control one of the X-Men or one of their enemies in a one-on-one fight. Matches are played to the best of three rounds. If a battle goes more than three rounds without a victor (because of draws and/or double ko's), the next round is a "Sudden Death" round where characters are knocked out in a single hit. The game saves records such as high scores and wins/losses to the console's internal memory.
Children of the Atom adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll.
After selecting a character, the player can choose between Manual or Automatic blocking. However, using Automatic blocking limits special moves that have multiple attack directions to only one direction and causes all attacks, even normal moves, to inflict a small amount of damage when blocked. Automatic blocking also only lasts for one battle against a single opponent or against the CPU. Once the player wins a match, the game will switch to Manual blocking.
Characters can move with and ; neutral jump with , and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Guarding is done by holding the D-Pad away from the opponent.
and are "Special Buttons", which can be configured to in the Options menu to perform Special Actions; by default these two buttons are set to "NONE".
Dash
Quickly tapping or pressing all three P buttons (or alternatively pressing any two P buttons) makes the characters dash forwards. Forward dashing adds momentum, which can add extra stun power, change juggle arcs, and make forward jumps go farther. And by quickly tapping or together with all three P buttons (alternatively press plus any two P buttons) makes the characters dash backwards. Each character has their own particular type of forward dash and backward dash.
Super Jump
Super Jump is a special type of jump that can go many times higher than a normal jump. A Super jump is performed by pressing then in quick succession, or by pressing all three K buttons together; characters can be steered during a Super Jump by pressing or on the D-Pad.
Throws and Holds
Throws and grabs are done by holding or when near the opponent and pressing a or kick button. Characters can perform a reversal when being thrown with the same command. When the X-Power gauge reaches at least level 2, characters can land safely with by holding with all three punch buttons. Or characters can roll away or toward an opponent after being thrown by pressing or and then a punch button repeatedly. Breaking one's fall from a throw or performing a counter-throw consumes a portion of the X-Power gauge when performed.
X-Power Gauge
The player has an X-Power Gauge (similar to the Super Combo gauge in Super Street Fighter II Turbo and the Special gauge in Darkstalkers) that builds as the player hits the opponent with normal attacks or by performing special moves. X-Power gauge starts at Level 1 (blue) and reaches Level 2 (orange) when it becomes half-full; at each point, an aura effect begins to surround the player's character until the gauge reaches "Level Max", where the gauge is full and begins to flicker. The X-Power gauge levels are retained between rounds but reset after battles.
X-Power
Also known as X-Ability, X-Power is a set of abilities that can activate a character's mutant power in exchange of using a portion of the X-Power Gauge. These powers allow the character to use certain special abilities, such as flying, stat boosts to a character's speed/attack power, and so on. Meter requirements for perform a X-Power vary from character to character, with some characters requiring that the X-Power Gauge is filled close to reaching or at Level 2.
Hyper-X
Hyper-X are Hyper Combos that can be performed when the gauge is at Level Max. Hyper-X inflicts a great deal of damage and generally consumes all of the gauge. All characters have access to at least 1 Hyper-X.
Modes
The game has multiple modes:
- Arcade Mode: A single-player mode where the player faces six of the other characters in the game in best of three one-on-one matches before battling Juggernaut and Magneto. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three one-on-one matches, with the ability to set a handicap for each player and choose any stage.
- Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
- Group Battle Mode: A two-player mode where players choose one to five players each and compete in a set of one-round matches. Each player tries to eliminate all of their opponent's fighters. Characters do not recover vitality between battles.
Characters
- Note: Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The X-Men
The Villains
Omega Red | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Omega Red is an experimental Soviet "Super Soldier" who can absorb the life force of his victims. He has tentacles that he uses like whips in combat.
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Sentinel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
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Silver Samurai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silver Samurai is a master swordsman who can channel mutant powers through his sword.
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Spiral | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spiral is a six-armed warrior sorceress from Mojo World.
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Juggernaut | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Juggernaut is a human powered by a magic gem that gives him superhuman strength and durability. He is the penultimate boss of the game. He is not normally selectable, but he can be unlocked to play in the Versus Mode in the Japanese version of the game.
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Magneto | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magneto is a mutant with the ability to generate and control magnetic fields. He is the final boss of the game. He is not playable in this version of the game. |
Hidden
- Main article: X-Men: Children of the Atom/Hidden content.
Akuma | |||||||||||||||||||||||||||||||||||||||||||||
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Akuma is a secret character, appearing with sprites lifted from Super Street Fighter II Turbo. He can be fought in the single-player mode under a set of certain circumstances. He can also be played in the two-player mode by entering a cheat code.
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Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player modes.
History
Development
Capcom's contract with Marvel stipulated that Capcom include a character from the Street Fighter franchise in the game. As the development team wanted to focus on the X-Men proper, they included Akuma as a secret character rather than using Ryu or Ken.[9]
According to Tatsuya Minami, Capcom's senior manager of the Product Planning and Design Section, the biggest difficulty with converting the game to the Saturn was the memory restrictions. The Saturn (as well as the PlayStation) has only 2 megabytes of RAM, while the arcade version of X-Men: Children of the Atom used 32 megabytes for character data alone. Because of this, a third of the animation frames had to be cut for the Saturn version.[10]
The home version of the game was originally a Saturn exclusive. While the Saturn version was ported by Rutubo Games, the PlayStation and IBM PC versions were contracted out to Probe Entertainment.
Legacy
The game was the first in a series of fighting games by Capcom featuring characters from Marvel Comics. Characters from X-Men: Children of the Atom would reappear in several subsequent Capcom fighters, including Marvel Super Heroes, X-Men vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes.
Versions
Following its 1994 arcade release, X-Men: Children of the Atom came to the Saturn and remained the only home version of the game for two years. While most of the game remains in-tact, the Saturn is forced to drop many frames of animation (something partially rectified in later games with the introduction of the Extended RAM Cartridge). Differing screen resolutions also mean the character portraits are placed below rather than beside the HUD in-game.
X-Men: Children of the Atom would come to the PlayStation in 1998 (after Marvel Super Heroes) and see more drastic cutbacks, swapping out its intro for a pre-rendered video and having both longer load times than the Saturn version and a lower average frame rate. It is also missing background animations present on the Saturn.
The Japanese release of the Saturn version allows players to play as the Juggernaut in the two-player Versus Mode via a cheat code. Capcom said that this was left in by mistake, hence why the ability to play as Juggernaut was not included in the North American or European releases or in the later PlayStation version. The PC version allows players to play as either the Juggernaut or Magneto.
Production credits
- Game Planners: Nin, Poo, Hiratou "X68K" K-Suke, Kiyo, Fuji, Otouto Tomita
- Programmers: Aoi-Tokimeki, Tarabar - Black, K.nishi-Man, Sailor-Ponkichi, O.G.T.-Iron Liver, Mo.Suzuki-Memorial, MiN-T3, Hard.Yas -466P+K-, Kaw.Hiroshima
- Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, Ari, Eripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26, Nishio "VIP.T2", G.Kamina, Ushi, H.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
- Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
- Music Composers: Anachey "Takapon", Syun Nishigaki, Hideki OK, Isao "oyaji" Abe
- Sound Designers: Hiroaki "X68K" Kondo, Toshio Kajino
- Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike-Bomb
- Special Thanks:
- Capcom USA: Mr. Alex Jimenez, Mr. Eric Luther, Mr. Phillip Reed
- Marvel Entertainment: Mr. Mark Erickson, Mr. Dana Morshead, Mr. Mike Thomas, Mr. John Conroy
- Marvel Japan: Mr. Paul T. Takaki, Ms. Kumino Asakura
- Mr. Shiraiwa
- Special Thanks to Acclaim Black Team
- Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo
- And All Capcom Staff
- Presented by: Capcom
Magazine articles
- Main article: X-Men: Children of the Atom/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #18: "June 1996" (1996-05-21)[12]
- GamePro (US) #93: "June 1996" (1996-xx-xx)[13]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 34 reviews |
Technical information
- Main article: X-Men: Children of the Atom/Technical information.
References
- ↑ File:XmenCotA Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ http://www.sega-saturn.com/saturn/other/april-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/uCMhsINntuE/m/6kWhYr6_ol0J
- ↑ 5.0 5.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 57
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 7.0 7.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 88
- ↑ 8.0 8.1 Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 70
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 71
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
- ↑ File:X-Men Children of the Atom Saturn credits.pdf
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 151
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 7
- ↑ GamesMaster, "March 1996" (UK; 1996-02-15), page 40
- ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 43
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 90
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 54
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 84
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 65
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 56
- ↑ GamesMaster (UK) "Series 5, episode 18" (1996-01-18, 24:00) (+13:05)
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 54
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: May 1996" (US; 1996-0x-xx), page 85
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 37
- ↑ Maximum, "February 1996" (UK; 1996-xx-xx), page 138
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 92
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 30
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 50
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 66
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 46
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 81
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 14
- ↑ Sega Power, "March 1996" (UK; 1996-01-18), page 24
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 50
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 193
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 69
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 72
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 94
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 80
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
X-Men: Children of the Atom | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: X-Men: Children of the Atom Hibaihin (?) |
X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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