Difference between revisions of "Takashi Atsu"

From Sega Retro

(expanded intro)
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* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — System Programmer
 
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — System Programmer
 
* ''[[Yakuza: Dead Souls]]'' (2011) — Library Team: System
 
* ''[[Yakuza: Dead Souls]]'' (2011) — Library Team: System
*''[[Binary Domain]]'' (2012)— Lead Programmer
 
 
*''[[Yakuza 5]]'' (2000)— Programming Team: System Library Support
 
*''[[Yakuza 5]]'' (2000)— Programming Team: System Library Support
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2001) — Framework Supervision
 
* ''[[Ryu ga Gotoku: Ishin!]]'' (2001) — Framework Supervision

Revision as of 12:52, 30 December 2023

TakashiAtsu CEDEC2014.jpg
Takashi Atsu
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer

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Takashi Atsu (厚 孝) is a chief programmer of Sega. He joined in 1997 and was assigned to the Sega PC department. At Smilebit, he developed several games for Dreamcast and Xbox before migrating to Amusement Vision in 2003. He later worked on the Yakuza series beginning with its PlayStation 3 entries as part of the library team, and was also the lead programmer for Binary Domain. In July 2015 he became the manager of the Advance Technology Development Team for CS1 Studio[1].

Since the merger between AM2 and Ryu ga Gotoku Studio, he has also been involved with the Virtua Fighter franchise.

Production history

Games

Music

References

  1. 1.0 1.1 http://cedec.cesa.or.jp/2016/session/ENG/2190.html (Wayback Machine: 2016-06-26 04:38)
  2. https://cedec.cesa.or.jp/2014/session/ENG/index.html (Wayback Machine: 2022-08-18 04:37)
  3. https://techblog.sega.jp/entry/2016/08/10/155311 (Wayback Machine: 2023-11-14 10:29)
  4. https://www.4gamer.net/games/317/G031731/20160826020/ (Wayback Machine: 2023-11-14 10:30)