Difference between revisions of "Takashi Atsu"

From Sega Retro

Line 1: Line 1:
 
{{PersonBob
 
{{PersonBob
| image=TakashiAtsu CEDEC2014.jpg
+
| image=TakashiAtsu DCM JP 2000-37.jpg
 
| birthplace=
 
| birthplace=
 
| dob=
 
| dob=
Line 43: Line 43:
 
* ''[[Yakuza Kiwami]]'' (2003) — Advanced Technology Department: Team Leader
 
* ''[[Yakuza Kiwami]]'' (2003) — Advanced Technology Department: Team Leader
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — Dragon Engine Design/Supervision
 
* ''[[Yakuza 6: The Song of Life]]'' (2016) — Dragon Engine Design/Supervision
 +
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 06:01, 13 January 2024

TakashiAtsu DCM JP 2000-37.jpg
Takashi Atsu
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer

This teeny-tiny article needs some work. You can help us by expanding it.


Takashi Atsu (厚 孝) is a chief programmer of Sega. He joined in 1997 and was assigned to the Sega PC department. At Smilebit, he developed several games for Dreamcast and Xbox before migrating to Amusement Vision in 2003. He later worked on the Yakuza series beginning with its PlayStation 3 entries as part of the library team, and was also the lead programmer for Binary Domain. In July 2015 he became the manager of the Advance Technology Development Team for CS1 Studio[1].

Since the merger between AM2 and Ryu ga Gotoku Studio, he has also been involved with the Virtua Fighter franchise.

Production history

Games

Music

Photographs

Main article: Photos of Takashi Atsu

References

  1. 1.0 1.1 http://cedec.cesa.or.jp/2016/session/ENG/2190.html (Wayback Machine: 2016-06-26 04:38)
  2. https://cedec.cesa.or.jp/2014/session/ENG/index.html (Wayback Machine: 2022-08-18 04:37)
  3. https://techblog.sega.jp/entry/2016/08/10/155311 (Wayback Machine: 2023-11-14 10:29)
  4. https://www.4gamer.net/games/317/G031731/20160826020/ (Wayback Machine: 2023-11-14 10:30)