Difference between revisions of "Naohiro Warama"
From Sega Retro
m |
|||
Line 27: | Line 27: | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}} He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. | + | {{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}} He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision in 2003 and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}. |
==Production history== | ==Production history== |
Revision as of 02:18, 19 January 2024
![]() |
Naohiro Warama |
---|
Employment history: Sega Enterprises (1988[1] – )
Divisions:
Divisions:
|
Role(s): Designer, Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Naohiro Warama (藁間 直弘), also known as Taro Shizuoka (and Shizuoka Taro), joined Sega as a character designer, but later also became a programmer.[2] He then went into technical support and PC software development[3]. He was the manager of the Technical Research Department of Smilebit, developing in-house game engines, libraries and conducting research on new technologies they could use to improve development[3]. He migrated to [[Amusement Vision in 2003 and has since worked on the Yakuza franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines[4].
Contents
Production history
Games
- Space Harrier II (Mega Drive; 1988) — Monster Design[5] (as Shizuoka Taro)
- Arnold Palmer Tournament Golf (Mega Drive; 1989) — しずおか たろう[6] (as Sizuokataro)
- ESWAT: City Under Siege (Mega Drive; 1990) — Special Thanks to[7] (as Taro Shizuoka)
- Strider (Mega Drive; 1990) — Chief Designer / Graphic Coordinator[8] (as Taro.S☻)
- Pro Yakyuu Super League '91 (Mega Drive; 1991) — Main Design[9] (as しずおか たろう)
- Seima Densetsu 3x3 Eyes (Mega-CD; 1993) — デザイン[10] (as 静岡 太郎)
- J.League Pro Soccer Club o Tsukurou! (Saturn; 1996) — スペシャルサンクス[11] (as 藁間 直弘)
- Daytona USA Deluxe (Windows PC; 1997) — Programmers
- Virtua Cop 2 (Windows PC; 1997) — Technical Advisors
- Sega Rally 2 (Dreamcast; 1999) — Technical Advisors
- Sega Rally 2 (Windows PC; 1999) — Technical Advisors
- Virtua Cop 2 (Dreamcast; 2000) — Program Director
- Virtua Cop 2 (Dreamcast; 2000) — Graphic Designers
- Jet Set Radio (Dreamcast; 2000) — スペシャルサンクス (as ワラマ ナオヒロ)
- Jet Set Radio (Dreamcast; 2000) — Special Thanks
- De La Jet Set Radio (Dreamcast; 2001) — Special Thanks
- Hundred Swords (Dreamcast; 2001) — Technical Supports (as 藁間 直弘)
- Jet Set Radio Future (Xbox; 2002) — Special Thanks
- Gunvalkyrie (Xbox; 2002) — Technical Advisor
- Panzer Dragoon Orta (Xbox; 2002) — Technical Advisor
- Pro Yakyuu Team o Tsukurou! 2 (PlayStation 2; 2003) — スペシャルサンクス (as 藁間 直弘)
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — スペシャル サンクス (as 藁間 直弘)
- Ollie King (Chihiro; 2003) — Special Thanks
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — テクニカルサポート (as 藁間 直弘)
- Yakuza 3 (PlayStation 3; 2009) — System Programming
- Yakuza 4 (PlayStation 3; 2010) — System Programming
- Rise of Nightmares (Xbox 360; 2011) — Technical Support
- Binary Domain (Xbox 360; 2012) — Physics Engine
- Yakuza 5 (PlayStation 3; 2012) — Physics Library Support
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — フレームワークチーム (as 藁間 直弘)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — フレームワークチーム (as 藁間 直弘)
- Yakuza 0 (PlayStation 3; 2015) — Technical Support
- Yakuza Kiwami (PlayStation 3; 2016)
- Yakuza Kiwami (PlayStation 4; 2016)
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Technical Support
- Judgment (PlayStation 4; 2018) — Technical Support
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Technical Support
- Yakuza: Like a Dragon (Xbox One; 2020) — Technical Support
- Yakuza: Like a Dragon (Steam; 2020) — Technical Support
- Lost Judgment (PlayStation 4; 2021) — Technical Support
- Lost Judgment (PlayStation 5; 2021) — Technical Support
- Lost Judgment (Xbox One; 2021) — Technical Support
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Dragon Engine Development Team
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Dragon Engine Development Team
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Dragon Engine Development Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Engineers
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Engineers
- Like a Dragon: Infinite Wealth (Steam; 2024) — Engineers
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Technical Advisor
Magazine articles
- Main article: Naohiro Warama/Magazine articles.
Interviews
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
Photographs
- Main article: Photos of Naohiro Warama
References
- ↑ 1.0 1.1 https://cedec.cesa.or.jp/2003/session/details/r42.html (Wayback Machine: 2023-09-16 15:05)
- ↑ https://www.marubeni-sys.com/infinite-ideas/chousen/sega/
- ↑ 3.0 3.1 https://cedec.cesa.or.jp/2003/session/details/r42.html
- ↑ https://cedec.cesa.or.jp/2016/session/ENG/2190.html
- ↑ File:Space Harrier II MD credits.pdf
- ↑ File:Ozaki Naomichi no Super Masters MD credits.pdf
- ↑ File:ESWAT MD credits.pdf
- ↑ File:Strider MD credits.pdf
- ↑ File:Pro Yakyuu Super League 91 MD credits.pdf
- ↑ File:Seima Densetsu MCD credits.pdf
- ↑ File:J.League Pro Soccer Club o Tsukurou! Saturn credits.pdf