After Burner
From Sega Retro
After Burner | |||||||||||||
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System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, FM Towns, MSX, NES, PC Engine, Sega Master System, Sharp X68000 and ZX Spectrum | |||||||||||||
Publisher: Sega Tengen | |||||||||||||
Developer: Sega AM2 Sunsoft/Tengen US version Weebee Games/International Development Group | |||||||||||||
Genre: Shoot-'em-Up | |||||||||||||
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After Burner (アフターバーナー) is an arcade game designed by Yu Suzuki and developed by Sega AM2 in 1987. The player pilots a F-14 Tomcat jet through 18 levels, destroying enemies with machine gun fire and a limited supply of missiles.
After Burner stands as one of Sega's most successful arcade games, building on the momentum started earlier in the decade with Hang-On, Space Harrier and OutRun. It was one of the earliest games (if not the earliest game) to utilise Sega X Board technology allowing for the easy scaling and rotation of in-game sprites. It is also remembered for its then-revolutionary sit-down cabinet design, complete with a horizontally rotating seat and a vertically rotating cockpit, controlled (like the game) by the integrated flight stick. Upright cabinets were also available.
The original After Burner was released exclusively in Japan, however the western world would receive an updated version of the game, After Burner II in the months which followed. After Burner II is extremely similar in design, bar a few minor tweaks (such as a throttle control, extra levels and slight changes to the missile system), so much so that people often consider it to be a more "complete" version of After Burner than a direct sequel. Due to the similarities and shared cabinet designs and artwork, After Burner II is frequently confused for the original After Burner. A similar relationship would develop with Galaxy Force and Galaxy Force II, also produced by Sega AM2.
Sequels and Rereleases
In its original form, After Burner was only ported to the Sega Master System, however many ports of After Burner II were released under the name of After Burner for home consoles and computers, including the Amiga (twice), Amstrad CPC, Atari ST, Commodore 64, DOS, FM Towns, MSX, PC Engine, Sharp X68000 and ZX Spectrum.
It was also ported to the Sega 32X by Rutubo Games and went under the name of After Burner Complete. Tengen also took Sunsoft's port of After Burner II to the Famicom and heavily modified it into an unlicensed After Burner for the NES (there are still some remnants of the old version, such as the sound test).
Production Credits
NES Version
Program Director: Hiro-kun
Program: Hiro-kun, Suzuki Kun, Luckyasada
Art Director: Iwata Kun
Music: Kodaka San, Morota San
Hard Ware: A.T
Special Thanks: Don Gavacho, Erica, Yoko Chan
Director: Cho Musow
Marketing: Eguchan, Masato♥Kun, Kozawa, Norichan
Presented by...: Sun Electronics Corporation
Gallery
Physical Scans
Master System Version
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Amiga Version
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Amiga, EU |
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Amstrad CPC Version
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Atari ST Version
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Commondore 64 Version
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DOS Version
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FM Towns Verison
MSX Version
NES Version
Sharp X68000 Version
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ZX Spectrum
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- ↑ ACE, "April 1988" (UK; 1988-xx-xx), page 51
- ↑ Aktueller Software Markt, "März 1988" (DE; 1988-02-19), page 41
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 47
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- ↑ Computer & Video Games, "March 1988" (UK; 1988-02-15), page 122
- ↑ The Games Machine, "March 1988" (UK; 1988-02-18), page 54
- ↑ Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 67
- ↑ Génération 4, "Eté 1988" (FR; 1988-0x-xx), page 20
- ↑ Micromanía (segunda época), "Enero 1990" (ES; 19xx-xx-xx), page 27
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Power Play, "Ausgabe 3" (DE; 1988-02-22), page 91
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 27
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 40
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 55
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Software Gids, "Mei/Juni 1990" (NL; 1990-05-xx), page 31
- ↑ Tilt, "Mai 1988" (FR; 1988-0x-xx), page 100
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