X-Men 2: Clone Wars
From Sega Retro
X-Men 2: Clone Wars | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Headgames | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
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X-Men 2: Clone Wars is the sequel to the Sega Mega Drive game X-Men, released in 1995 by Headgames and Sega under license from Marvel Comics. In the game, you control a select few X-Men as they try to stop the alien Phalanx from assimilating all of Earth's inhabitants to their race.
Contents
Characters
You can choose to play from one of six different X-Men: Beast, Psylocke, Gambit, Nightcrawler, Wolverine, Cyclops. A seventh character becomes available around 1/4 into the game. Assist characters from the prequel have been completely removed.
Gameplay
Each character can attack using either a normal punch () or one of their special powers (
). They can also jump (
) and can jump on walls and wall jump (similar to how Mighty the Armadillo wall jumps in Knuckles' Chaotix). Plenty of character specific moves exist. Unlike the original X-Men, special powers are not limited in the amount of energy you have to use them; in fact, you can even charge them for even more power. Each time you die, you can choose to continue with a different character.
Health is restored by collecting DNA strings, which come in three sizes, corresponding to the amount of health they restore
The game is notable for starting you with a random character on the first level upon turning on the system; beating this level takes you to the title screen, and from there, the next level of the game.
Trivia
- Despite the game's formadible length, there is no way to record progress. It has to be completed in one session. Alternatively, a level skip cheat code can be used.
- The viewable area follows the character rather slowly, making it sometimes difficulty to see what lies ahead.
Production Credits
Developed for Sega of America By: Headgames, Inc.
Producer: Ed Annunziata
Associate Producer: Stephen Patterson
Project Managers: Dan Rosenfeld, Jonathan Miller
Art Direction: Steven Ross
Animations & Backgrounds: Steven Ross, Spencer Boomhower, Doug Nishimura
Programming: Dan Rosenfeld, Alex Tyrer, Meilin Wong, David Eader, Jay Carlson, Josua Singer
Design: Novak of Zono, Inc., The Headgames Team
Design Consultant: Josua Gordon
Level Layout: Joshua Gordon (Lead), Doug Nishimura, Steven Ross, Dan Rosenfeld, Alex Tyrer
Sound Design By: Neuromantic Productions, Mark Steven Miller, Kurt Harland, Jim Hedges
Additional Art: Scott Anderson, Robert Hanon, Yongki Yoon, Brandon McKinney
Business Affairs: Ed Zobrist of Zono, Inc.
Testers:
- Lead Tester: Tony Lynch
- Assistant Leads: Steve Bourdet, Rey Alferez, Caroline Trujillo & Dave Dodge
Mike Baldwin, Sancho Martinez, Leonard Sayers, Tracy Johnson, Nathan Clark, Lloyd Kinoshita, Lorne Asuncion, Mark Griffin, Janine Cook, Christina Watson, Tim Spengler, Rob Owen, Joe Cain, Nick Katakis, Dave Wood, Howard Gipson, Leroy Tripette, Jenniver Vernon, Chris Lucich, Ben Cureton, Jeff Loney, Al Dutton, Ed Chennault, Maria Tuzzo, Rick Greer, Atom Ellis, Aaron Loichinger, Sean Doidge, Nathan Tan, Steve Wong, Jeff Juno & all of the rest of the Sega 24 Hour Test Crew!
Promotional Material
- XMen2 MD US PrintAdvert.jpg
US print advert
Physical Scans
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74 | |
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Based on 32 reviews |
Mega Drive, US (Mega Hit Series) |
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X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
- ↑ 1.0 1.1 File:MeanMachinesSega31UK.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega31UK.pdf_p68" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 271
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 20
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 96
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 242
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 80
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 88
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 368
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 32
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 40
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 20
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 66
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 10
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 84
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 85
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 66
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 101
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 77
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 105
- ↑ Power Up!, "Saturday, April 29, 1995" (UK; 1995-04-29), page 1
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 76
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 67
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 36
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 173
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 231
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 67
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83
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