X-Men: Children of the Atom
From Sega Retro
X-Men: Children of the Atom | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Capcom, Acclaim (US/EU) | ||||||||||||||||||||
Developer: Rutubo Games | ||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||
Developer(s) of original games: Capcom | ||||||||||||||||||||
Sound driver: SCSP/CD-DA (28 tracks) | ||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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X-Men: Children of the Atom (エックス・メン チルドレン オブ ジ アトム) is an arcade fighting game developed by Capcom which makes use of Marvel's X-Men superhero/comic book franchise. It is unrelated to the later comic book series of the same name, apart from the fact the two use the same franchise.
Originally released for Capcom CPS-2 hardware in 1994, it was brought to the Sega Saturn in 1995, and is built similarly to the likes of Street Fighter II' and Darkstalkers. The game was widely praised as a result of this, in addition to its colorful graphics and use of voice actors from the then-current X-Men cartoon series.
Contents
Gameplay
Characters
History
Akuma's inclusion in the game was the result of Marvel's contract with Capcom mandating that they include a character from Street Fighter. As the development team wanted to focus on the X-Men proper, they didn't want to use Ryu or Ken.[4]
Legacy
Much was recycled from X-Men: Children of the Atom in later Capcom fighting games, including Marvel Super Heroes, X-Men vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes.
Versions
Following its 1994 arcade release, X-Men: Children of the Atom came to the Saturn and remained the only home version of the game for two years. While most of the game remains in-tact, the Saturn is forced to drop many frames of animation (something (partially) rectified in later games with the introduction of the Extended RAM Cartridge). Differing screen resolutions also mean the character portraits are placed below the HUD in-game.
X-Men: Children of the Atom would come to the PlayStation in 1998 (after Marvel Super Heroes) and see more drastic cutbacks, swapping out its intro for a pre-rendered video and having both longer load times than the Saturn version and a lower average frame rate. It is also missing background animations present on the Saturn.
Production credits
- Game Planners: Nin, Poo, Hiratou "X68K" K-Suke, Kiyo, Fuji, Otouto Tomita
- Programmers: Aoi-Tokimeki, Tarabar - Black, K.nishi-Man, Sailor-Ponkichi, O.G.T.-Iron Liver, Mo.Suzuki-Memorial, MiN-T3, Hard.Yas -466P+K-, Kaw.Hiroshima
- Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, Ari, Eripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26, Nishio "VIP.T2", G.Kamina, Ushi, H.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
- Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
- Music Composers: Anachey "Takapon", Syun Nishigaki, Hideki OK, Isao "oyaji" Abe
- Sound Designers: Hiroaki "X68K" Kondo, Toshio Kajino
- Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike-Bomb
- Special Thanks:
- Capcom USA: Mr. Alex Jimenez, Mr. Eric Luther, Mr. Phillip Reed
- Marvel Entertainment: Mr. Mark Erickson, Mr. Dana Morshead, Mr. Mike Thomas, Mr. John Conroy
- Marvel Japan: Mr. Paul T. Takaki, Ms. Kumino Asakura
- : Mr. Shiraiwa
- Special Thanks to Acclaim Black Team
- : Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo
- And All Capcom Staff
- Presented by: Capcom
Magazine articles
- Main article: X-Men: Children of the Atom/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #18: "June 1996" (1996-05-21)[5]
- GamePro (US) #93: "June 1996" (1996-xx-xx)[6]
Artwork
Physical scans
85 | |
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Based on 34 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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610,327,536 | CD-ROM (EU) | T-8108H-50 V1.000 | ||||||||||
✔ |
|
594,305,712 | 1995-10-17 | CD-ROM (JP) | T-1203G V1.000 | |||||||||
✔ |
|
610,703,856 | CD-ROM (US) | T-8108H V1.000 |
References
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 2.0 2.1 2.2 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 88
- ↑ 3.0 3.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 57
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 71
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 151
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 7
- ↑ 7.0 7.1 Computer & Video Games, "February 1996" (UK; 1996-01-12), page 54
- ↑ 8.0 8.1 Edge, "February 1996" (UK; 1996-01-12), page 84
- ↑ 9.0 9.1 Maximum, "February 1996" (UK; 1996-xx-xx), page 138
- ↑ 10.0 10.1 Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 50
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 60
- ↑ 12.0 12.1 Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 70
- ↑ 13.0 13.1 Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 193
- ↑ 14.0 14.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 13 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p13" defined multiple times with different content - ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 43
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 90
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 65
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 56
- ↑ GamesMaster (UK) "Series 5, episode 18" (1996-01-18, 24:00) (+13:05)
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 54
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: May 1996" (US; 1996-0x-xx), page 85
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 37
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 92
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 30
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 66
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 46
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 81
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 14
- ↑ Sega Power, "March 1996" (UK; 1996-01-18), page 24
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 50
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 69
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 72
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 94
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 80
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
X-Men: Children of the Atom | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: X-Men: Children of the Atom Hibaihin (?) |
X-Men games for Sega systems | |
---|---|
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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