Samba de Amigo
From Sega Retro
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- For the Wii game, see Samba de Amigo (Wii).
Samba de Amigo | ||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | ||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Modem, Samba de Amigo Maracas, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||
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Samba de Amigo (サンバ DE アミーゴ) is a video game developed by Sonic Team. It was originally released in 1999 by Sega for the Sega NAOMI arcade platform, before seeing a port to the Sega Dreamcast a year later. The Dreamcast version was designed to be used with the Samba de Amigo Maracas.
Contents
Gameplay
A rhythm video game similar in theme to Dance Dance Revolution, Samba de Amigo is played with a pair of maracas. As a song plays, the player (guided by on-screen graphics) must shake the maracas at high, middle, or low heights with the beat of the music, or occasionally must strike poses with the maracas held in various positions. The player is represented on-screen by a grinning monkey with a square head and a sombrero, Samba. If the player does well, the scene around Samba (usually a concert or a dance) will attract more people and become more vividly animated; if the player does poorly, characters leave and eventually all that's left is the monkey alone, looking sad.
In the primary game mode, each player has six spots arranged in a circle on the screen: two red meaning 'shake high,' two yellow meaning 'shake middle,' and two green meaning 'shake low.' Blue dots will appear in the center of this circle and move towards the spots; as soon as the blue dot touches a spot, the player must shake a maraca at that location. For example, if a blue dot touches the upper left spot, the player must shake either maraca above his left shoulder. Occasionally a long line of dots will flow into a spot and the word 'Shake' appears, telling the player to continue shaking his maraca rapidly there. Sometimes a stick-figure (named "Pose-kun") appears on the screen holding its maracas in a certain position; the player has a second or two to match the figure's pose for points.
Music
Licensed
Track name | Artist | Original release date | Comments |
---|---|---|---|
"Ali Bombaye"/"The Theme of Inoki" | Michael Masser | 19xx | |
"Al Compás Del Mambo"/"Mambo Beat" | Perez Prado | 1950 | |
"The Cup of Life" | Ricky Martin | 1998-03-09 | |
"El Ritmo Tropical" a.k.a. "El Bimbo" | Dixies Gang | 1999 | |
"El Mambo" | Solemar | 1998 | |
"La Bamba" | Ritchie Valens | 1958 | This is the cover by Ritchie Valens from 1958. The earliest confirmed recording dates back to 1939, but as a Mexican folk song it is likely much older. |
"Livin' la Vida Loca" | Ricky Martin | 1999-03-23 | |
"Macarena" | Los del Río, Bayside Boys | 1995-08-15 | This is the more widely known English language version from 1995. The original Spanish version dates back to 1993. |
"Mas que Nada" | Jorge Ben | 1963-01-10 | |
"Samba de Janeiro" | Bellini | 1997-05-05 | |
"Soul Bossa Nova" | Quincy Jones | 1962-09-07 | |
"Take on Me" | Reel Big Fish | 1998 | This is a ska cover of A-ha's 1984 hit. |
"Tequila" | The Champs | 1958-01-15 | |
"Tubthumping" | Chumbawamba | 1997-08 |
Original
Track name | Comments |
---|---|
"Love Lease" | |
"Samba de Amigo" |
From other Sega games
The Dreamcast version of Samba de Amigo allowed users to connect to the internet and "download" songs from other Sega games. These are thought to already exist on the disc - it was more of a means of getting people to go online.
Track name | Game | Comments |
---|---|---|
"After Burner" | After Burner | |
"Burning Hearts" | Burning Rangers | |
"Can You Become Rent A Hero For Mankind's Sake?" | Rent A Hero No.1 | Samba de Amigo debuted on the Dreamcast about a month before Rent A Hero No.1, meaning this track could be heard by the public before the game could be played. |
"Dreams Dreams" | NiGHTS into Dreams | |
"Magical Sound Shower" | OutRun | |
"Opa-Opa!" | Fantasy Zone | |
"Open Your Heart" | Sonic Adventure | |
"Sonic - You Can Do Anything" | Sonic the Hedgehog CD | |
"Super Sonic Racing" | Sonic R |
History
Release
Despite being built around the idea of using maracas, 30,000 copies of the Dreamcast game were initially shipped to North America, but only 10,000 maraca controllers[7]. Only 3,000 copies were set to be produced for the UK[5].
Legacy
Samba de Amigo has not seen any direct "sequels", but has had a number of updates over the years. The first being Samba de Amigo Ver. 2000, also on Sega NAOMI hardware and the Sega Dreamcast.
A Wii version was released in 2008.
Awards
Samba de Amigo was named Best Puzzle Game of 2000 by GameSpot. It also was nominated for the Excellence in Audio award and for a Game Spotlight Award in the 1st annual Game Developers Choice Awards.
Versions
Dreamcast version adds a "party mode," with minigames such as Guacamole (pronounced and played much the same as "whack-a-mole"), Strike A Pose (consisting of a long sequence of poses to make), and 1-2-Samba! (where spots must be hit in sequence - the Japanese version's name for this minigame, "Ichi Ni San-ba," is a pun on counting to three in Japanese). The home version also has features which can be unlocked, such as sound effects and hidden songs. Hidden songs include themes from other Sega games such as Sonic Adventure and OutRun.
For Dreamcast version, the Sega maracas controllers are red, and the rattle part can be unscrewed from the top of each for quieter play. Each maraca has a cord which is plugged into to a bar that lays in front of the player's feet. The bar is slightly more than two feet in length and has a sensor at each end, and each maraca has an infrared transmitter mounted on its cord; presumably this allows the system to triangulate the position of each maraca as the player holds it. The game can also be played with the standard Dreamcast controller, but this makes the game trivial to play.
Production credits
NAOMI version
- Executive Supervisor: Isao Okawa
- Executive Producer: Shoichiro Irimajiri
- Executive Manager: Hisashi Suzuki
- Producer: Yuji Naka
- Director: Shun Nakamura
- Project Manager: Tomoji Miyamoto, Yukifumi Makino
- Character Designer: Yuji Uekawa
- Technical Programmer: Takahiro Hamano
- Main Planner: Shun Nakamura
- Planner: Tomohiko Aita
- Designers: Satoshi Okano, Hiroyuki Watanabe, Mino Bonkohara
- Programmers: Yoshitaka Kawabata, Masaaki Sawada, Takahiro Hamano
- Sound Director: Fumitaka Shibata
- Sound Creator: Masaru Setsumaru
- Material Supervisor: Masao Yoshimoto, Seiji Ishii
- Mechanical Engineer: Yutaka Yokoyama
- Electrical Engineer: Mitsuru Kawamura, Hideyuki Yamada
- Cabinet Designer: Kimio Tsuda
- Created By: Sonic Team
- Presented By: Sega
Dreamcast version
- Executive Producer: Shoichiro Irimajiri
- Project Manager: Shuji Utsumi
- Producer: Yuji Naka
- Director & Main Planner: Shun Nakamura
- Character Designer: Yuji Uekawa
- Technical Programmer: Takahiro Hamano
- Planner: Tomohiko Aita
- Programmer: Yoshitaka Kawabata, Masaaki Sawada
- Designer: Satoshi Okano, Hiroyuki Watanabe, Miho Bonkohara
- Sound Coordination: Yukifumi Makino
- Sound Director: Fumitaka Shibata
- Sound Creator: Masaru Setsumaru
- Executive Manager: Hisashi Suzuki, Nobuhisa Yamada
- Marketing: Hideki Okamura, Kunihisa Ueno, Seijiro Sannabe, Toyohisa Hiwatari
- Promotion: Masatoshi Kawaguchi, Hiroto Kikuchi, Shunichi Kobayashi
- Publicity: Tadashi Takezaki, Yasushi Nagumo, Hiromichi Hisada
- Monitor Test: Tsuyoshi Sawada, Hitomi Oka
- Package&Manual: Kaoru Ichigozaki, Takashi Nishimura, Chieko Nakamura
- Maracas Controller: Kazuhiko Hamada, Kenji Tosaki, Atsunori Himoto, Shigeyoshi Sue, Shinichi Ino, Hirokazu Hama, Junichiroh Maeji, Takashi Koakutsu, Yusuke Jibiki, Kyoko Ando
- Special Thanks: Kimitaka Nishio, Kenichi Shiraishi, Takayuki Suzuki, Teruhito Uchida, Satoshi Kuwano, Masayuki Baba, Naoto Numada, Eisuke Hayashi, Toshiaki Nakamura, Keisuke Yoda, Tatsushi Hirose, Hiroshi Kitagawa, Hideki Yohkaichiya, Hisako Saegusa
- Executive Supervisor: ISAO OOKAWA
- Presented by: Sega
- ©Sega Enterprises, Ltd., 1999,2000
Magazine articles
- Main article: Samba de Amigo/Magazine articles.
Promotional material
Artwork
(colour errors from EPS -> SVG conversion)
Physical scans
NAOMI version
NAOMI, World | ||||
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Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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85 | |
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Based on 27 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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2000-09-19 | Page | |||||||||||
? |
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2000-09-07 | Page |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ 1.0 1.1 1.2 http://sega.jp/dc/000401/ (Wayback Machine: 2014-08-05 19:24)
- ↑ Sega Arcade History, Enterbrain, page 170
- ↑ 3.0 3.1 https://sega.jp/history/hard/dreamcast/devices.html (Wayback Machine: 2020-02-10 03:52)
- ↑ Press release: 2000-10-17: Sega Delivers a Fiesta of Fun to Dreamcast Players With Samba de Amigo
- ↑ 5.0 5.1 DC-UK, "January 2001" (UK; 2000-12-14), page 31
- ↑ 6.0 6.1 6.2 Computer & Video Games, "February 2001" (UK; 2001-01-17), page 108
- ↑ Edge, "October 2000" (UK; 2000-09-11), page 18
- ↑ Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 72/73 (72)
- ↑ Computer & Video Games, "August 2000" (UK; 2000-07-12), page 126-127 (126)
- ↑ 10.0 10.1 Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ 11.0 11.1 Edge, "July 2000" (UK; 2000-06-21), page 94
- ↑ 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 42
- ↑ Alaab Alcomputtar, "" (SA; 2001-xx-xx), page 31
- ↑ Click!, "4/2001" (PL; 2001-02-15), page 49
- ↑ Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 96
- ↑ Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 72
- ↑ Computer & Video Games, "August 2000" (UK; 2000-07-12), page 126
- ↑ DC-UK, "August 2000" (UK; 2000-07-06), page 84
- ↑ Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 48
- ↑ Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 195
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 193
- ↑ Fun Generation, "07/2000" (DE; 2000-06-21), page 92
- ↑ GameFan, "Volume 8, Issue 7: July 2000" (US; 2000-xx-xx), page 18
- ↑ GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 25
- ↑ GamePro, "January 2001" (US; 200x-xx-xx), page 107
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 126
- ↑ Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 92
- ↑ MAN!AC, "01/2000" (DE; 2000-12-06), page 78
- ↑ Mega Fun, "09/2000" (DE; 2000-08-02), page 62
- ↑ Next Generation, "August 2000" (US; 2000-07-18), page 90
- ↑ Official Dreamcast Magazine, "January 2001" (UK; 2000-11-30), page 68
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 94
- ↑ Sega Magazin, "September 2000" (DE; 2000-07-31), page 20
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Video Games, "01/2001" (DE; 2000-12-06), page 64
Games in the Samba de Amigo Series | |
---|---|
Samba de Amigo (1999) | Samba de Amigo Ver.2000 (2000) | |
Samba de Amigo (2001) | Samba de Amigo (2002) | Amigo-kun no Doki Doki Aishou Check (2002) | |
Samba de Amigo (2008) | |
Samba de Amigo: Party Central (2023) | |
Samba de Amigo: Party-To-Go (2023) | |
Samba de Amigo related media | |
Samba de Amigo Presents Samba de Janeiro Non-Stop Best of Bellini (2000) | Samba de Amigo (2001) | Samba de Amigo Original Songs Collection ~Party! Party! Party!~ (2023) | |
Samba de Amigo The Greatest Guidebook (2000) |
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