Street Fighter Alpha: Warriors' Dreams

From Sega Retro

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  • NTSC-J
  • PAL

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Street Fighter Alpha: Warriors' Dreams
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe)
Developer:
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (49 tracks)
Genre: Fighting, Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1206G
Sega Saturn
US
T-1206H
ESRB: Teen
Sega Saturn
EU
T-7008H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7008H-50
USK: 12
Sega Saturn
PT
STJVG0172
Sega Saturn
UK
£44.9944.99[7][8] T-7008H-50
ELSPA: 11+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
FSTR17SSC
OFLC: M15
Sega Saturn
BR
R$69.9969.99[9] 193286
Tectoy: 13+
Non-Sega versions

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイターZERO) in Japan, is an entry to the Street Fighter series, developed and published by Capcom. The three entries in the Street Fighter Alpha series take place before the events of Street Fighter II but after the events of the original Street Fighter.

Gameplay

Street Fighter Alpha, Character Select.png

Character select

The game is a one-on-one fighting game and plays similar to Street Fighter II. The game introduces several new features, with graphics drawn in a similar art style to Darkstalkers and X-Men: Children of the Atom. The plot is set after the original Street Fighter but before Street Fighter II, and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight and a few who are new to the series.

The single-player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan, who challenges the player during the course of the game if certain requirements are met. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison. The console ports added an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), and a Training Mode (where a single player can practice against a non-hostile character). The game saves high scores to the console's internal memory.

Characters move with Left and Right and flip back and forth with Up-left and Up-right. They crouch with Down. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt with L+R, which is a short animation during which the character is vulnerable to attack.

Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, players can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. These are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength.

The game expands the Super Combo system introduced in Super Street Fighter II Turbo with a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used (with L equivalent to X+Y+Z and R equivalent to A+B+C).

There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.

The first Street Fighter Alpha features a roster of 10 immediately playable fighters and 3 secret fighters (M. Bison, Akuma, Dan) who are only selectable by inputting cheat codes. In the single-player mode, M. Bison only appears as the final boss for certain characters, while Dan and Akuma can be fought by achieving certain conditions.

150px Ryu
Originally appeared in:
Street Fighter
Final boss:
Sagat
The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadōken and the Shōryūken that scarred Sagat, Ryu's heart beats faster as he reaches new heights.
Move list
Name Command Description
Hadōken Fireball Down Down-right Right P
Dragon Punch Right Down Down-right P
Hurricane Kick Down Down-left Left K
Burst Fireball (Super Combo) Down Down-right Right Down Down-right Right P
Alpha Counter Down Down-left Left P
150px Chun-Li
Originally appeared in:
Street Fighter II
Final boss:
M. Bison
Haunted by the unsolved disappearance of her father, Chun-Li became a detective to find out what happened with her own eyes. The existence of a certain drug syndicate might hold a clue to her father's whereabouts.
Move list
Name Command Description
Lightning Kick KKKKK
Spinning Air Kick Hold Down for 2 seconds, then Up+K
Kikoken Fireball Hold Left for 2 seconds, then Right+P
Axe Kick Right Down-right Down Down-left Left K
Chaos Kick (Super Combo) Hold Left for 2 seconds, then Right Left Right+P
Alpha Counter Down Down-left Left K
150px Charlie (Nash)
Originally appeared in:
Street Fighter Alpha
Final boss:
M. Bison
A soldier who is conducting an undercover investigation by himself after receiving intelligence that members of the military's top brass are under the payroll of a certain drug syndicate. Charlie seeks to bring those who have sold their souls to the devil to justice.
Move list
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P
Flash Kick Hold Down for 2 seconds, then Up+K
Sonic Barrage (Super Combo) Hold Left for 2 seconds, then Right Left Right+P
Alpha Counter Down Down-left Left P
150px Ken
Originally appeared in:
Street Fighter
Final boss:
Ryu
Ken has been training by himself until hearing tales of Ryu's exploits. Learning that his former training partner has defeated Sagat, Ken seeks to test his strength one more time in order to not be outdone.
Move list
Name Command Description
Hadoken Fireball Down Down-right Right P
Dragon Punch Right Down Down-right P
Hurricane Kick Down Down-left Left K
Shadow Dragon (Super Combo) Down Down-right Right Down Down-left P
Alpha Counter Down Down-left Left P
150px Guy
Originally appeared in:
Final Fight
Final boss:
M. Bison
After the Metro City incident, Guy felt he made little progress in his Bushin-ryū training. While his style truly excelled in combative sports, it had no role in actual combat. Guy now travels the world seeking combat in order to truly experience actual combative ninjutsu.
Move list
Name Command Description
Air Suplex Down Down-right Right P (close)
Dashing Crescent Down Down-right Right K
Whirlwind Kick Down Down-left Left K
Shadow Barrage (Super Combo) Down Down-right Right Down Down-left K
Alpha Counter Down Down-left Left K
150px Birdie
Originally appeared in:
Street Fighter
Final boss:
M. Bison
Birdie was banned from competing in martial arts tournaments due to his ferocious temper and illegal techniques and has been working as a bouncer since then. But when he hears rumors of a criminal organization seeking to recruit strong men, he quits his job in order to show his true strength to the world.
Move list
Name Command Description
Headbutt Hold Left for 2 seconds, then Right+P
Sledgehammer Hold any two P or K buttons for 1 second, then release
Choke Chain D-Pad in a 360° rotation, then P
Jackhammer (Super Combo) Hold Left for 2 seconds, then Right Left Right+P
Alpha Counter Down Down-left Left P
150px Sodom
Originally appeared in:
Final Fight
Final boss:
Guy
To comprehend the ultimate Japanese martial arts, Sodom has achieved the first step of his grand ambition. Having gained a certain feeling from his training in Japan, Sodom now pursues a lonely battle seeking strong allies in order to revive the Mad Gear Gang.
Move list
Name Command Description
Jitte Strike Right Down Down-right P
Power Slam D-Pad in a 360° rotation, then P
Spine Grinder D-Pad in a 360° rotation, then K
Pummeler (Super Combo) Down Down-right Right Down Down-right Right P
Alpha Counter Down Down-left Left P
150px Adon
Originally appeared in:
Street Fighter
Final boss:
Sagat
Sagat's loss in the tournament brought up a great sense of disappointment in Adon. There is no reason for someone who has truly mastered the ways of Muay Thai to lose to anyone. In order to truly become a God of the fighting world, Adon gives Sagat, who has defiled the holy strength of Muay Thai, his last rites.
Move list
Name Command Description
Rising Jaguar Down Down-right Right Up-right P
Jaguar Kick Left Down Down-left K
Fang Kick Right Down-right Down Down-left Left K
Jaguar Fury (Super Combo) Down Down-left Left Down Down-left Left K
Alpha Counter Down Down-left Left K
150px Rose
Originally appeared in:
Street Fighter Alpha
Final boss:
M. Bison
Rose trembled as she sensed a nearby power. Her Soul Power reacted to an evil presence who also controls spiritual energy. She now must seek the source of this calamity and seal its power. This is a final mission she has been burdened to complete.
Move list
Name Command Description
Soul Reflect Down Down-left Left P
Soul Spark Left Down-left Down Down-right Right P
Air Throw Right Down Down-right P
Aura Assault (Super Combo) Down Down-left Left Down Down-left Left P
Alpha Counter Down Down-left Left P
150px Sagat
Originally appeared in:
Street Fighter
Final boss:
Ryu
He was once known as the Emperor of Muay-Thai until he was defeated by an unknown Eastern fighter with a single blown. Overcome with a sense of defeat and disgrace that he never felt before, Sagat stands up to reclaim his throne.
Move list
Name Command Description
Tiger Shot Down Down-right Right P
Ground Tiger Shot Down Down-right Right K
Tiger Knee Right Down Down-right K
Tiger Uppercut Right Down Down-right K
Tiger Cannon (Super Combo) Down Down-right Right Down Down-right Right P
Alpha Counter Down Down-left Left K
150px Akuma (Gouki)
Originally appeared in:
Super Street Fighter II Turbo
Final boss:
M. Bison
Akuma sees the very fists that killed his own master and mutters to him, "Is this the proof of my strength?" The answer lies in the midst of battle. He is seeking someone else in this world also obsessed with true strength.
150px Dan
Originally appeared in:
Street Fighter Alpha
Final boss:
Sagat
Dan pursued his martial arts training in order to avenge the death of his father at the hands of Sagat. But when rumors spread that Sagat was defeated by a mysterious martial artist, Dan flew to Thailand to verify. Feeling that only he can defeat Sagat, this time he will not be denied his revenge.

Dan was created as a parody of Ryo Sakazaki and Robert Garcia from the Art of Fighting series by SNK, as Capcom saw Ryo as a rip-off of Street Fighter characters Ryu and Ken.

150px M. Bison (Vega)
Originally appeared in:
Street Fighter II
Final boss:
Rose
Evil is the only absolute power. With that belief, M. Bison created his ultimate technique known as the Psycho Crusher, the manifestation of his Psycho Power. With that, M. Bison begins his plan to gather strong warriors and make Shadaloo greater. The devil's eyes shine as the day of world domination draws near.

History

Development

The working title for the game was Street Fighter Legends.

Legacy

The game was followed by Street Fighter Alpha 2, also ported to the Saturn, and Street Fighter Alpha 3, ported to the Saturn and the Dreamcast.

Versions

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
English (US) Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
Japanese ストリートファイターZERO Street Fighter Zero

Production credits

  • Planner: Noritaka Funamizu (POO), Mucchi, H.Itsuno -Tomoshibi-
  • Programmer: Cham Cho Choy, EGW, "Tege Killer" Jyaian, Knight Rider Giu, CGT_DM, PON, Arikichi, Hard.Yas -Gouki-, Hamachan, Hyper Shinchan, Super "Vega" Sailor, Matsushita -Adon- Masakazu
  • Scroll Design: Konomi, Buppo, Kayoko Shibata, Akiko Matsunaga, Daisuke Nakagawa, Megumi Maeno, Isono, SM, Mago, Mr.Oranda
  • Object Design: "Dokkim"Eripyon, Yatsunonawa"D", Jun Matsumura 27, Makoto Ishii Chama(C), Gonta, Ari Inukichi, Seigo"Ushi"Kawakami, M."Kotatutoneko"Nakatani, Alien Pole, Kuriotoko, Chimorin Syogun, Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, Shin-Ya.M, Super-8, "Noriko"M.Tsujimoto, R, Sagata, Takayuki Kosaka
  • Music compose: Abe "Oyaji" Isao, Syun "Kobekko" Nishigaki, Yamamoto "Purple" Setsuo, Kadota "Pop'N" Yuko, Kuru-Kuru Chance Iwami, Mizuta "Groovy" Naoshi
  • Sound design: Hiroaki "X68K" Kondo, Ryoji
  • Voice Actor: Tomomichi Nishimura, Toshiyuki Morikawa, Wataru Takagi, Tetsuya Iwanaga, Yuko Miyamura, Shinichiro Miki
  • Producer: Iyono Pon
  • Special Thanks: Takuya Shiraiwa, Hattari, Capcom All Staff
  • Consumer Staff: T.Fujiwara, M.Akahori, Hisashi Kuramoto, Kazuhiro Tsuchiya, Hiroaki Matsumoto, Yasuhiro Yanagi, Takayuki Umezu, Yasuhito Okada, Masaki Kataoka, Taro Takeda, Tatsuji Yataka, Atsushi Manobe, Hideki Tada, Takashi Nao, Hiroaki Watanabe, S.Ikuta, Shimitan, M.Sakano, H.Ando, Hiroki Bandoh, Y.Kawano, S.Murata, Y.Kanemori, M.Yasuma, H.Kaji, T.Yoshikawa, H.Katagiri, K.Toda, C.Ryugo, S.Okamura
  • Sound design: Toshio"T.Kjn"Kajino (1970.2.25.B), More Rich, DJ★Wada Hiroyuki, Tomoyuki"T.K,Ny"Kawakami, Command+Z"Mac", Shinji"Amayan"Amagishi
  • Music compose: Mizuta "Groovy" Naoshi, Kuru-Kuru Chance Iwami, Akari.K -Lemon-
  • Guitars & Acoustic Piano: Masato Kohda
  • Presented by: Capcom
Source:
In-game credits
SFZ Saturn JP SSEnding.pdf
[10]

Magazine articles

Main article: Street Fighter Alpha: Warriors' Dreams/Magazine articles.

Promotional material

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Print advert in GamePro (US) #79: "February 1996" (199x-xx-xx)
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Print advert in Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)
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Print advert in Sega Saturn Magazine (UK) #8: "June 1996" (1996-05-22)
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
92 №42, p50/51
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[11]
Consoles + (FR) NTSC
91
[12]
Computer & Video Games (UK)
96
[7]
Famitsu (JP) NTSC-J
68
[13]
Freak (IL)
90
[14]
Fun Generation (DE) PAL
90
[15]
Gambler (PL)
90
[16]
GameFan (US)
94
[17]
GamePro (US) NTSC-U
90
[18]
Game Informer (US) NTSC-U
78
[19]
Joypad (FR) NTSC-J
94
[20]
Joypad (FR)
90
[21]
MAN!AC (DE) NTSC-J
90
[22]
MAN!AC (DE) PAL
90
[23]
Maximum (UK)
100
[24]
Mega Force (FR) PAL
94
[25]
Mega Fun (DE) NTSC-J
88
[26]
Mean Machines Sega (UK) NTSC-J
94
[27]
Player One (FR)
92
[28]
Saturn Fan (JP) NTSC-J
80
[29]
Saturn+ (UK) NTSC-J
93
[30]
Sega Magazin (DE)
88
[31]
Sega Power (UK) PAL
81
[32]
Sega Pro (UK) PAL
91
[33]
Sega Saturn Magazine (UK) PAL
93
[8]
Sega Saturn Magazine (JP) NTSC-J
83
[34]
Sega Saturn Magazine (JP) NTSC-J
84
[35]
Total Saturn (UK) PAL
89
[36]
Ultimate Future Games (UK) PAL
94
[37]
Video Games (DE) NTSC-J
80
[38]
Sega Saturn
89
Based on
30 reviews

Street Fighter Alpha: Warriors' Dreams

Saturn, JP
SFA Saturn JP Box Back.jpgSFZ Saturn JP Box Front.jpg
Cover
SFAlpha Saturn JP Spinecard.jpg
Spinecard
SFAlpha Saturn JP Disc.jpg
Disc
SFAlpha SS jp manual.pdf
Manual
Saturn, US
SFA Saturn US Box Back.jpgSFA Saturn US Box Front.jpg
Cover
SFAlphaSaturnUSDisc.jpg
Disc
Sfalpha sat us manual.pdf
Manual
Saturn, EU
SFA Saturn EU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, DE
SFA Saturn EU Box.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, PT
SFA Saturn PT cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, AU
SFA Saturn AU back.jpgNospine.pngSFA Saturn AU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, BR
SFA BR backcover.jpgNospine.pngSFA BR cover.jpg
Cover

Technical information

Main article: Street Fighter Alpha: Warriors' Dreams/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:SFA Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. https://groups.google.com/g/rec.games.video.sega/c/6FKYYVSQAGE/m/XCrYEkyY2w0J
  4. https://groups.google.com/g/rec.games.video.sega/c/QEJfyZmRM3A/m/1yf-YQPuNNMJ
  5. https://groups.google.com/g/rec.games.video.sega/c/pN77cESHcUg/m/mR50tcI-8c4J
  6. Computer & Video Games, "June 1996" (UK; 1996-05-09), page 61
  7. 7.0 7.1 Computer & Video Games, "April 1996" (UK; 1996-03-14), page 34
  8. 8.0 8.1 Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 74
  9. 9.0 9.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  10. File:SFZ Saturn JP SSEnding.pdf
  11. 576 KByte, "Július-Augusztus 1996" (HU; 1996-xx-xx), page 11
  12. Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 91
  13. Famitsu, "1996-02-02" (JP; 1996-01-19), page 1
  14. Freak, "3/96" (IL; 1996-xx-xx), page 1
  15. Fun Generation, "05/96" (DE; 1996-04-10), page 58
  16. Gambler, "9/1996" (PL; 1996-xx-xx), page 1
  17. GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
  18. GamePro, "April 1996" (US; 1996-xx-xx), page 76
  19. Game Informer, "March 1996" (US; 1996-0x-xx), page 50
  20. Joypad, "Mars 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 23
  21. Joypad, "Mai 1996" (FR; 1996-0x-xx), page 59
  22. MAN!AC, "03/96" (DE; 1996-02-14), page 40
  23. MAN!AC, "07/96" (DE; 1996-06-12), page 68
  24. Maximum, "March 1996" (UK; 1996-03-29), page 146
  25. Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 34
  26. Mega Fun, "04/96" (DE; 1996-03-20), page 70
  27. Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 74
  28. Player One, "Mai 1996" (FR; 1996-0x-xx), page 86
  29. Saturn Fan, "1996 No. 6" (JP; 1996-03-01), page 120
  30. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 40
  31. Sega Magazin, "April 1996" (DE; 1996-03-13), page 68
  32. Sega Power, "June 1996" (UK; 1996-04-11), page 48
  33. Sega Pro, "September 1996" (UK; 1996-07-xx), page 26
  34. Sega Saturn Magazine, "1996-02 (1996-02-09)" (JP; 1996-01-26), page 235
  35. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  36. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 53
  37. Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 58
  38. Video Games, "4/96" (DE; 1996-03-20), page 88


Street Fighter Alpha: Warriors' Dreams

StreetFighterAlpha title.png

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Books: Sega Saturn Hisshou Hou Special: Street Fighter Zero (1996)

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)