X-Men: Children of the Atom (エックス・メン チルドレン オブ ジ アトム) is an arcade fighting game developed by Capcom. Originally released for the Capcom CPS-2 arcade board in 1994, it was ported to the Sega Saturn in 1995.
Based on the X-Men comic book, it is the first fighting game produced by Capcom using characters under license from Marvel Comics. It is unrelated to the later comic book series of the same name. The game was widely praised for its gameplay and colorful graphics and for the quality of the port.
Story
The game is loosely based on the "Fatal Attractions" storyline. Magneto plans to unleash an electromagnetic pulse on Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems, ushering in a Dark Age for Earth's non-mutant population. With the promise of a mutant-run planet, the X-Men's most formidable foes join forces with Magneto.
Released around the time of the mid-1990s X-Men animated series, the game features voice actors from the series reprising their roles.
Gameplay
The game is a fighting game follows the same fighting game controls and conventions Capcom previously established with the Street Fighter II games and the original Darkstalkers. Players control one of the X-Men or one of their enemies in a fight against the villain Magneto. There are multiple game modes:
- Arcade Mode: A single-player mode where the player faces six of the other characters in the game in best of three one-on-one matches before battling Juggernaut and Magneto. A second player can challenge the first by pressing START , with the victor of the match continuing the game.
- Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three one-on-one matches, with the ability to set a handicap for each player and choose any stage.
- Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
- Group Battle Mode: A two-player mode where players choose one to five players each and compete in a set of one-round matches. Each player tries to eliminate all of their opponent's fighters. Characters do not recover vitality between battles.
If a battle goes more than three rounds without a victor (because of draws or double knock-outs), the next round is a "Sudden Death" round where characters are knocked out in a single hit.
The game saves records such as high scores and wins/losses to the console's internal memory.
Children of the Atom adds a combo system that features long combos that can even be performed in midair. Also featured in the game are various tactical maneuvers, including the ability for characters to roll. The game introduced multi-tiered fighting environments in which the ground would crumble and characters would fall into lower parts of the level. These concepts and the fast pace of the game would provide the basis for Capcom's Marvel vs. Capcom series, which started with the game's successor X-Men vs. Street Fighter.
Characters move with
and
and dash with
and
(or
+
+
). They jump upward with
and jump behind and ahead with
and
. Characters can Super Jump high into the air with
(or
+
+
). They crouch with
. Punches are done with
(light),
(medium), and
(strong) and kicks are done with
(light),
(medium), and
(strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
The player has an X-Power gauge (similar to the Super Combo gauge in Super Street Fighter II Turbo and the Special gauge in Darkstalkers) that builds as the player performs regular or special moves. X-Power gauge starts at level 1 (blue) and reaches level 2 (range) when it becomes half-full; at this point, an Aura begins to surround the player's character until the gauge becomes full and reaches "Level Max." When the X-Power gauge is blue, only normal and special moves are allowed. When the X-Power gauge is orange, characters can perform an X-Ability, a special ability that consumes a portion of the X-Power gauge. When the gauge is full and begins to flicker colors, characters can perform a Hyper-X ability, which inflicts a great deal of damage but consumes a large portion of the gauge. The X-Power gauge levels are retained between rounds but reset after battles.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Characters can perform a reversal when being thrown with the same command. When the X-Power gauge is at level 2, characters can land safely with by holding
with all three punch buttons. Or characters can roll away or toward an opponent after being thrown by pressing
or
and then a punch button repeatedly. Breaking one's fall from a throw or performing a counter-throw consumes a portion of the X-Power gauge when performed. Guarding is done by holding the D-Pad away from the opponent.
After selecting a character, the player can choose between Manual or Automatic blocking. However, using automatic blocking limits special moves to their medium versions.
Characters
Move lists assume the player is facing right. If facing left,
and
should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
The X-Men
|
Storm
|
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
Move list (Special moves)
Name
|
Command
|
Description
|
Typhoon
|
P
|
Storm summons a cyclone that moves quickly along the ground. The player can control the speed of the typhoon with or or direct its ascent it with or .
|
Lightning Attack
|
Any direction + P and K of the same strength
|
Storm flies in any direction while empowering her hand with lightning.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Float
|
, , or in midair
|
Storm can slow her descent while in the air.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Levitation
|
+ all three P simultaneously
|
Storm flies for a short while. She cannot block while flying.
|
Summon Wind, Pull
|
+ all three K simultaneously
|
Storm summons a wind that pulls her opponent toward her.
|
Summon Wind, Push
|
+ all three K simultaneously
|
Storm summons a wind that pushes her opponent away from her.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Lightning Storm
|
+ two adjacent P simultaneously
|
Storm shoots bolts of lightning all around her.
|
Hail Storm
|
+
|
Storm flies to the corner of the screen and summons a hail storm to batter her opponent.
|
|
|
Cyclops
|
Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz.
Move list (Special moves)
Name
|
Command
|
Description
|
Optic Blast
|
P
|
Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with LP , Cyclops fires the blast straight ahead while crouching. When used with MP , Cyclops fires the blast straight ahead while standing. When used with HP , Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
|
Gene Splice
|
P
|
Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Two-Step Jump
|
in midair
|
Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
|
Leg Throw
|
+ MK or HK or + MK or HK (close)
|
Cyclops grabs and slams his opponent with his legs.
|
Spin Kick
|
HK HK
|
Cyclops kicks and follows up with a jumping spin kick.
|
Neck Breaker
|
+ HP + HK
|
Cyclops tackles and body slams his opponent.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Mega Optic Blast
|
+ two adjacent P simultaneously
|
Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
|
Control Beam
|
P
|
Cyclops fires a wide optic blast that can be directed with or . This move can be performed in midair.
|
|
|
Wolverine
|
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand.
Move list (Special moves)
Name
|
Command
|
Description
|
Tornado Claw
|
P
|
Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
|
Drill Claw
|
Any direction + P and K of the same strength
|
Wolverine flies in any direction while spinning and holding a claw out.
|
Taunt
|
LP MK MK HP MP
|
Wolverine taunts his opponent, generating some X-Power.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Rebound
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Wolverine can jump off the edges of the screen.
|
Head Stomp
|
+ MK in midair
|
Wolverine holds a straight leg in a head stomp.
|
Head Kick
|
MK MK
|
Wolverine stands on one hand and kicks at head height.
|
Double Claw
|
MP MP
|
Wolverine combos a second slash with his alternate hand.
|
Sliding Claw
|
+ MP
|
Wolverine slides along the ground with his claws first.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Berserker Charge
|
+ all three P simultaneously
|
Wolverine moves much faster. His motions are followed by shadow clones, which allow him to land more hits.
|
Healing Factor
|
+ all three K simultaneously
|
Wolverine regenerates a portion of his vitality bar.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Berserker Barrage
|
+ two adjacent P simultaneously
|
Wolverine charges forward with a barrage of slashes. Pressing P repeatedly does additional hits.
|
|
|
Iceman
|
Iceman is a mutant with the ability to manipulate ice and cold by freezing water vapor around him.
Move list (Special moves)
Name
|
Command
|
Description
|
Ice Beam
|
P
|
Iceman shoots an ice blast from his hands that covers the entire width of the screen. When used with LP , Iceman fires the blast diagonally downward. When used with MP , Iceman fires the blast straight ahead. When used with HP , Iceman fires the blast at diagonally upward. He can also perform the move in midair, which is fired in the same directions with the same buttons.
|
Ice Avalanche
|
P and K of the same strength
|
Iceman creates a giant ice boulder and throws it at his opponent. This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Freeze Grab
|
+ MP (close)
|
Iceman freezes his opponent for a duration.
|
Ice Boulder
|
+ HP in midair
|
Iceman throws an ice boulder down.
|
Slash Kick
|
+ HK in midair
|
Iceman kicks with a long ice blade.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Ice Fist
|
+ all three P simultaneously
|
Iceman encases one of his hands in a large ice ball, which increases the damage of his punches while it lasts.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Arctic Attack
|
+ two adjacent P simultaneously
|
Iceman summons a barrage of ice shards to strike his opponent.
|
|
|
Colossus
|
Colossus is a mutant who is able to transform himself into a metallic form, making him the physically strongest of the X-Men.
Move list (Special moves)
Name
|
Command
|
Description
|
Giant Swing
|
P
|
Colossus dashes forward and grabs his opponent, then swings them around in a circle before tossing them.
|
Shoulder Charge
|
K
|
Colossus charges with his shoulder. He charges across the ground with LK , into the air with MK , and high into the air with HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dead Lift
|
+ MP or HP on downed opponent
|
Colossus picks up a downed opponent and performs a piledriver.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Super Armor
|
+ all three P simultaneously
|
Colossus empowers himself in armor that reduces the damage he takes and prevents him from being knocked down.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Super Dive
|
+ two adjacent P simultaneously
|
Colossus rises high into the air and dives back down head first.
|
|
|
Psylocke
|
Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife."
Move list (Special moves)
Name
|
Command
|
Description
|
Psi-Blast
|
P
|
Psylocke shoots a psychic energy beam across the screen. When used with LP , Psylocke fires the blast diagonally downward. When used with MP , Psylocke fires the blast straight ahead. When used with HP , Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.
|
Psi-Blade Spin
|
K
|
Psylocke spins in the air while generating psychic energy blades. This move can be performed in midair.
|
Taunt
|
|
Psylocke taunts her opponent, generating some X-Power.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Rolling Kick
|
+ MK
|
Psylocke flips forward and comes down with an axe kick.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Ninjutsu Split
|
+P or K
|
Psylocke creates four duplicates of herself to confuse her opponent. The button used determines which one is the real Psylocke, with LP placing her leftmost and HK placing her rightmost.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Psi Thrust
|
+ two adjacent P simultaneously
|
Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with or when she is about to do the move. She can perform a second Psi Thrust by pressing P at the end of the maneuver (with the player again able to determine the direction).
|
|
The Villains
|
Omega Red
|
Omega Red is a Soviet supersoldier who can absorb the life force of his victims. He has tentacles that he uses like whips in combat.
Move list (Special moves)
Name
|
Command
|
Description
|
Carbonadium Coil
|
P
|
Omega Red ensnares his opponent with a metal whip. When used with LP , Omega Red throws the whip directly in front of him. When used with MP , Omega Red throws the whip at a 45° angle. When used with HP , Omega Red throws the whip directly above him. When the opponent is ensnared pressing P drains their vitality while pressing K drains their X-Power gauge. Holding a direction while pressing P throws the opponent.
|
Omega Strike
|
K
|
Omega Strike uses his metal cables to vault himself into the air. When used with LK , he vaults himself forwards. When used with LK , he vaults himself at a 45° angle. When used with HK , he vaults himself upwards. He vaults farther if the button is held for longer.
|
Taunt
|
MK LP LK MP
|
Omega Red taunts his opponent, generating some X-Power.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Air Dash
|
in midair
|
Omega Red can dash in midair.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Omega Destroyer
|
+ two adjacent P simultaneously
|
Omega Red lashes his coils out from himself in all directions.
|
|
|
Sentinel
|
Sentinels are giant robots that were programmed to hunt mutants. They attack with a variety of weapons.
Move list (Special moves)
Name
|
Command
|
Description
|
Rocket Punch
|
P
|
The Sentinel shoots its rocket-propelled arm across the screen. When used with LP , the Sentinel shoots the arm diagonally downward. When used with MP , the Sentinel shoots the arm straight ahead. When used with HP , the Sentinel shoots the arm diagonally downward.
|
Sentinel Force
|
K
|
The Sentinel calls forth mini-Sentinels that bomb the area. When used with LK , the mini-Sentinels attack at a downward angle. When used with MK , the mini-Sentinels attack at an upward angle. When used with HK , the mini-Sentinels attack directly in front of the Sentinel.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dead Lift
|
+ MP or HP on downed opponent
|
The Sentinel picks up a downed opponent. Pressing P throws the opponent.
|
High Kick
|
+ MK in midair
|
The Sentinel kicks high into the air while jumping.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Flight
|
+ all three P simultaneously
|
The Sentinel flies for a short while. It cannot block while flying.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Plasma Storm
|
+ two adjacent P simultaneously
|
The Sentinel generates a plasma ball and fires it. Rapidly pressing P generates a larger plasma ball.
|
|
|
Silver Samurai
|
Silver Samurai is a master swordsman who can channel mutant powers through his sword.
Move list (Special moves)
Name
|
Command
|
Description
|
Shuriken
|
P
|
Silver Samurai throws a giant shuriken across the screen. The shuriken can be directed with or after it is thrown. This move can be performed in midair.
|
100 Tearing Blades
|
PPPPP or P
|
Silver Samurai furiously slashes his sword in front of him.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Blink
|
K
|
Silver Samurai momentarily disappears, then reappears in the same location. This move can be performed in midair.
|
Katana
|
K
|
Silver Samurai charges his sword with an element. He cannot build up his X-Power gauge while the effect lasts. Using LP charges the sword with lightning, which increases damage. Using MP charges the sword with ice, which freezes opponents. Using HP charges the sword with fire, which increases damage.
|
Bushin
|
+ two adjacent K simultaneously
|
Silver Samurai creates multiples of himself that duplicate his movements and do extra damage.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Singing Blade of Thunder
|
+ two adjacent P simultaneously
|
Silver Samurai raises his sword in the air, calling down lightning all around him.
|
Shuriken Burst
|
+ two adjacent P simultaneously
|
Silver Samurai throws three giant shurikens across the screen. The shurikens can be directed with or after they are thrown.
|
|
|
Spiral
|
Spiral is a six-armed warrior sorceress from Mojo World.
Move list (Special moves)
Name
|
Command
|
Description
|
Dancing Swords
|
+ two adjacent P simultaneously
|
Spiral surrounds herself in six glowing orange swords. She then throws a sword every time she punches. This move can be performed in midair.
|
Sword Throw
|
P
|
When surrounded by Dancing Swords, Spiral can group the swords together in a circle and throw them directly downward (in midair) with LP , straight ahead with MP , or directly upward with HP . This move can be performed in midair.
|
Sword Spread
|
K
|
When surrounded by Dancing Swords, Spiral can throw them in a spread forward with LK , in a spread downward with MK , or seeking her opponent with HK . This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Downward Punch
|
+ MK in midair
|
Spiral punches downward with three arms.
|
Scratch Punch
|
+ HK in midair
|
Spiral dives down while holding all six arms in front of her.
|
Upward Kick
|
+ MK
|
Spiral kicks high into the air.
|
Six-Hand Grapple
|
+ HP
|
Spiral grabs an airborne opponent and slams them into the ground.
|
Quick Drop
|
HP in midair
|
Spiral quickly drops down to the ground.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Reversal Dance
|
LP
|
Spiral switches positions with her opponent.
|
Teleport Dance
|
MP
|
Spiral appears above her opponent's head.
|
Strength Dance
|
LK
|
Spiral makes herself more powerful for a duration.
|
Speed Dance
|
MK
|
Spiral makes herself faster for a duration.
|
Dimensional Dance
|
HK
|
Spiral makes herself invisible for a duration.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Metamorphosis
|
+ two adjacent P simultaneously
|
Spiral flashes, then her punches (in close range) cause her to transform, cycling through every character in the game as she pummels her opponent.
|
|
|
Juggernaut
|
Juggernaut is a massive human with superhuman strength and durability. He is the penultimate boss of the game. He is not normally selectable, but he can be unlocked to play in the Versus Mode in the Japanese version of the game.
Move list (Special moves)
Name
|
Command
|
Description
|
Double Fist
|
P
|
Juggernaut punches in front of him with both fists.
|
Earthquake
|
P
|
Juggernaut hits the ground, which sends a wave forward.
|
Taunt
|
P
|
Juggernaut taunts his opponent, generating some X-Power.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Body Press
|
+ HP in midair
|
Juggernaut falls down with a diving splash.
|
Dead Lift
|
+ MP or HP on downed opponent
|
Juggernaut picks up a downed opponent. Pressing P throws the opponent.
|
Girder Lift
|
P
|
Juggernaut can rip out a girder from some stages and use it as a weapon (though he cannot use any other special moves while holding the girder). He loses the girder if he is hit enough times or thrown.
|
Move list (X-Power)
Name
|
Command
|
Description
|
Cyttorak Power-Up
|
P
|
Juggernaut glows orange, increasing the damage of his attacks for a duration.
|
Move list (Hyper-X)
Name
|
Command
|
Description
|
Headcrush
|
P
|
Juggernaut charges at his opponent head first.
|
|
|
Magneto
|
Magneto is a mutant with the ability to generate and control magnetic fields. He is the final boss of the game. He is not playable in this version of the game.
|
Hidden
- Main article: X-Men: Children of the Atom/Hidden content.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player modes.
On the Blackbird
Stage of Storm. This stage takes place on the back of a jet on an aircraft carrier in the ocean.
Danger Room
Stage of Cyclops and Akuma. The background changes to jungle, ocean, and space scenes.
Savage Land
Stage of Wolverine. This stage takes place on a moving piece of land in a river of lava, so the background scrolls.
Ice on the Beach
Stage of Iceman. This stage takes place on a moving ice platform in the sea, so the background scrolls.
Mutant Hunting
Stage of Colossus. The ground breaks after falling on it several times, dropping onto a boat.
Moon Night
Stage of Psylocke. This stage takes place on a moving platform, so the background scrolls.
The Deep
Stage of Omega Red. This stage takes place on an underwater elevator, so the background scrolls.
Genosha
Stage of Sentinel. The large red Sentinel in the background is destroyed if Sentinel loses on this stage.
Samurai Shrine
Stage of Silver Samurai. This stage takes place in a temple with some destructible elements.
Mojo World
Stage of Spiral. This stage has four separate layers that can be broken through.
Spaceport
Stage of Juggernaut. This stage contains metal girders that Juggernaut can pick up and use as weapons. Juggernaut can also cause debris to fall.
Avalon
Stage of Magneto. Magneto has an ability that changes the background to three other areas during the fight.
History
Development
Capcom's contract with Marvel stipulated that Capcom include a character from the Street Fighter franchise in the game. As the development team wanted to focus on the X-Men proper, they included Akuma as a secret character rather than using Ryu or Ken.[9]
According to Tatsuya Minami, Capcom's senior manager of the Product Planning and Design Section, the biggest difficulty with converting the game to the Saturn was the memory restrictions. The Saturn (as well as the PlayStation) has only 2 megabytes of RAM, while the arcade version of X-Men: Children of the Atom used 32 megabytes for character data alone. Because of this, a third of the animation frames had to be cut for the Saturn version.
The home version of the game was originally a Saturn exclusive. While the Saturn version was ported by Rutubo Games, the PlayStation and IBM PC versions were contracted out to Probe Entertainment.
Legacy
The game was the first in a series of fighting games by Capcom featuring characters from Marvel Comics. Characters from X-Men: Children of the Atom would reappear in several subsequent Capcom fighters, including Marvel Super Heroes, X-Men vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes.
Versions
Following its 1994 arcade release, X-Men: Children of the Atom came to the Saturn and remained the only home version of the game for two years. While most of the game remains in-tact, the Saturn is forced to drop many frames of animation (something partially rectified in later games with the introduction of the Extended RAM Cartridge). Differing screen resolutions also mean the character portraits are placed below rather than beside the HUD in-game.
X-Men: Children of the Atom would come to the PlayStation in 1998 (after Marvel Super Heroes) and see more drastic cutbacks, swapping out its intro for a pre-rendered video and having both longer load times than the Saturn version and a lower average frame rate. It is also missing background animations present on the Saturn.
The Japanese release of the Saturn version allows players to play as the Juggernaut in the two-player Versus Mode via a cheat code. Capcom said that this was left in by mistake, hence why the ability to play as Juggernaut was not included in the North American or European releases or in the later PlayStation version. The PC version allows players to play as either the Juggernaut or Magneto.
Production credits
- Game Planners: Nin, Poo, Hiratou "X68K" K-Suke, Kiyo, Fuji, Otouto Tomita
- Programmers: Aoi-Tokimeki, Tarabar - Black, K.nishi-Man, Sailor-Ponkichi, O.G.T.-Iron Liver, Mo.Suzuki-Memorial, MiN-T3, Hard.Yas -466P+K-, Kaw.Hiroshima
- Object Designer: S.Yamashita, Ino, Kuriotoko, Yue, Minobe, M.Nakatani, Ari, Eripyon, Miwazo, M.Sato, Kamonohashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjirou, Sagat, Ta, Jun Matsumura 26, Nishio "VIP.T2", G.Kamina, Ushi, H.Yoshino, Eiji, N.Fukuda, H.S, Manish, Shinya Kitamura
- Scroll Designer: Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko.O, Hiroko.N, Iwai, Kisabon, RK
- Music Composers: Anachey "Takapon", Syun Nishigaki, Hideki OK, Isao "oyaji" Abe
- Sound Designers: Hiroaki "X68K" Kondo, Toshio Kajino
- Voice Actor: Mr. George Buza, Ms. Catherine Disher, Mr. Cathal Dodd, Mr. Dan Hennessey, Mr. Norman Spencer, Ike-Bomb
- Special Thanks:
- Capcom USA: Mr. Alex Jimenez, Mr. Eric Luther, Mr. Phillip Reed
- Marvel Entertainment: Mr. Mark Erickson, Mr. Dana Morshead, Mr. Mike Thomas, Mr. John Conroy
- Marvel Japan: Mr. Paul T. Takaki, Ms. Kumino Asakura
- Mr. Shiraiwa
- Special Thanks to Acclaim Black Team
- Travis Williams (PAX), Tyrone Miller, Douglas Yellin, Mike Archer, Michael Weiner, Carol Caracciolo, Harry Reimer, John F. Gonzales, Howard Perlman, Robert Coffey, Paui.S.Lindsay, Jim Dunn, John P. Cooper, Steven C. Mattocks, Peter Sanflippo
- And All Capcom Staff
Source: In-game credits[10]
Magazine articles
- Main article: X-Men: Children of the Atom/Magazine articles.
Promotional material
Print advert in
Hyper (AU) #31: "May 1996" (1996-xx-xx)
Artwork
Physical scans
X-Men: Children of the Atom
Saturn, JP
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![XmenCotA Saturn JP Box Back.jpg](/images/thumb/1/1f/XmenCotA_Saturn_JP_Box_Back.jpg/102px-XmenCotA_Saturn_JP_Box_Back.jpg) ![XmenCotA Saturn JP Box Front.jpg](/images/thumb/a/a6/XmenCotA_Saturn_JP_Box_Front.jpg/80px-XmenCotA_Saturn_JP_Box_Front.jpg) Cover
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Saturn, US
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![XmenCotA Saturn US Box Back.jpg](/images/thumb/6/65/XmenCotA_Saturn_US_Box_Back.jpg/104px-XmenCotA_Saturn_US_Box_Back.jpg) ![XmenCotA Saturn US Box Front.jpg](/images/thumb/a/ac/XmenCotA_Saturn_US_Box_Front.jpg/71px-XmenCotA_Saturn_US_Box_Front.jpg) Cover
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![XMenCotA Saturn US Disc.jpg](/images/thumb/a/a2/XMenCotA_Saturn_US_Disc.jpg/50px-XMenCotA_Saturn_US_Disc.jpg) Disc ![Xmen sat us manual.pdf](/images/thumb/e/ec/Xmen_sat_us_manual.pdf/page1-30px-Xmen_sat_us_manual.pdf.jpg) Manual
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Saturn, EU
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![XmenCotA Saturn EU Box.jpg](/images/thumb/c/c3/XmenCotA_Saturn_EU_Box.jpg/163px-XmenCotA_Saturn_EU_Box.jpg) Cover
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![XMCotA Saturn EU Disc.jpg](/images/thumb/5/58/XMCotA_Saturn_EU_Disc.jpg/50px-XMCotA_Saturn_EU_Disc.jpg) Disc
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Saturn, PT
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![XmenCotA Saturn PT cover.jpg](/images/thumb/8/8b/XmenCotA_Saturn_PT_cover.jpg/78px-XmenCotA_Saturn_PT_cover.jpg) Cover
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![XMCotA Saturn EU Disc.jpg](/images/thumb/5/58/XMCotA_Saturn_EU_Disc.jpg/50px-XMCotA_Saturn_EU_Disc.jpg) Disc
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Saturn, AU
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![XmenCotA Saturn AU Box.jpg](/images/thumb/e/e1/XmenCotA_Saturn_AU_Box.jpg/164px-XmenCotA_Saturn_AU_Box.jpg) Cover
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![XMCotA Saturn EU Disc.jpg](/images/thumb/5/58/XMCotA_Saturn_EU_Disc.jpg/50px-XMCotA_Saturn_EU_Disc.jpg) Disc
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Technical information
- Main article: X-Men: Children of the Atom/Technical information.
References
- ↑ File:XmenCotA Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ http://www.sega-saturn.com/saturn/other/april-n.htm (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/uCMhsINntuE/m/6kWhYr6_ol0J
- ↑ 5.0 5.1 Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 57
- ↑ Computer & Video Games, "May 1996" (UK; 1996-04-12), page 65
- ↑ 7.0 7.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 88
- ↑ 8.0 8.1 Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 70
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 71
- ↑ File:X-Men Children of the Atom Saturn credits.pdf
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 151
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 7
- ↑ GamesMaster, "March 1996" (UK; 1996-02-15), page 40
- ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 43
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 90
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 54
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 84
- ↑ Famitsu, "1995-12-01" (JP; 1995-11-17), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 65
- ↑ GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 56
- ↑ GamesMaster (UK) "Series 5, episode 18" (1996-01-18, 24:00) (+13:05)
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 54
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 37
- ↑ Maximum, "February 1996" (UK; 1996-xx-xx), page 138
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 92
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 30
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 50
- ↑ Player One, "Février 1996" (FR; 1996-0x-xx), page 66
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 46
- ↑ Sega Magazin, "Mai 1996" (DE; 1996-04-10), page 81
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 14
- ↑ Sega Power, "March 1996" (UK; 1996-01-18), page 24
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 50
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 193
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 69
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 72
- ↑ Última Generación, "Febrero 1996" (ES; 1996-0x-xx), page 94
- ↑ Video Games, "2/96" (DE; 1996-01-24), page 80
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62