Originally appeared in: Street Fighter
Fifth battle: Rose
Ninth battle: Ken
Final battle: Final Bison
Dramatic Battle partner: Ken
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Ryu
|
Ryu is a wandering warrior who tours the world in search of the strongest fighters to challenge. His training partner, best friend, and rival is Ken Masters. He is being hunted by M. Bison and his Shadaloo forces, who are seeking a new body for Bison's mind.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
X-ism A-ism V-ism P
|
Ryu focuses energy through his palms and fires a surging punch across the screen.
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Shakunetsu Hadouken
|
X-ism A-ism V-ism P
|
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
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Shouryuuken
|
X-ism A-ism V-ism P
|
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
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Tatsumaki Senpuukyaku
|
X-ism A-ism V-ism K
|
Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
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Hadou no Kamae
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X-ism A-ism V-ism TAUNT
|
Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
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Move list (Command normals)
Name
|
Command
|
Description
|
Sakotsu Wari
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X-ism A-ism V-ism + MP
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Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Seichuu Nidan Tsuki
|
X-ism A-ism V-ism + HP
|
Ryu slides forward with an elbow strike, potentially hitting twice.
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Senpuu Kyaku
|
X-ism A-ism V-ism + MK
|
Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
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Kakato Otoshi
|
X-ism A-ism V-ism + HK
|
Ryu does an axe kick, potentially hitting twice.
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Move list (Super Combos)
Name
|
Command
|
Description
|
Shinkuu Hadouken
|
X-ism A-ism V-ism P
|
Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
|
Shinkuu Tatsumaki Senpuukyaku
|
X-ism A-ism V-ism K
|
Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
|
Metsu Shouryuuken
|
X-ism A-ism V-ism K (at max level)
|
Ryu slides forward with an elbow strike, then follows it up with a Shouryuuken. The Super Combo gauge must be at level 3 to perform this move.
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Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
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|
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Originally appeared in: Street Fighter II
Fifth battle: Ryu
Ninth battle: Sodom
Final battle: Final Bison
Dramatic Battle partner: Sodom
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E. Honda
|
E. Honda is a sumo wrestler who is hoping to someday become the greatest sumo wrestler in the world. He has achieved the second-highest rank of Ozeki. He is searching for tough opponents to show the world the strength of sumo wrestling.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Harite
|
X-ism A-ism V-ism PPPPP
|
E. Honda unleashes a flurry of hand slaps.
|
Super Zutsuki
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
E. Honda propels himself forward head first like a torpedo.
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Super Hyakkan Otoshi
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
E. Honda leaps high into the air and uses his weight to flatten an opponent.
|
Ooichou Nage
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
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Move list (Command normals)
Name
|
Command
|
Description
|
Hiza Geri
|
X-ism A-ism V-ism + MK or + MK X-ism A-ism V-ism + MK
|
E. Honda performs a knee strike that can hit up to two times.
|
Harai Geri
|
X-ism A-ism V-ism + HK or + HK X-ism A-ism V-ism + HK
|
E. Honda does a low kick.
|
Flying Sumo Press
|
X-ism A-ism V-ism + MK while jumping diagonally X-ism A-ism V-ism MK in midair
|
E. Honda falls down with a diving splash.
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Move list (Super Combos)
Name
|
Command
|
Description
|
Oni Musou
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
E. Honda performs two consecutive Super Zutsukis followed by an advancing Hyakuretsu Harite.
|
Fuji Oroshi
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
E. Honda does a low leaping headbutt and an upward claw attack, juggling his opponent into the air, followed by a Super Hyakkan Otoshi.
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Orochi Kudaki
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close, at max level)
|
E. Honda throws his opponent into the ground twice, followed by a Super Hyakkan Otoshi. The Super Combo gauge must be at level 3 to perform this move.
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Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
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Originally appeared in: Street Fighter II
Fifth battle: Dan
Ninth battle: Zangief
Final battle: Balrog, Final Bison
Dramatic Battle partner: Dan
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Blanka
|
Blanka is a beastman from the jungles of Brazil. He was once a young boy named Jimmy who was raised by animals after surviving a plane crash. After climbing onto a poacher's truck to eat a melon, he unwittingly travels back to civilization.
Move list (Special moves)
Name
|
Command
|
Description
|
Electricity
|
X-ism A-ism V-ism PPPPP
|
Blanka charges himself with electricity, zapping anyone who touches him.
|
Rolling Attack
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Blanka curls into a ball and rolls straight into his opponent.
|
Backstep Rolling Attack
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Blanka does a handstand, then leaps high into the air for a rolling attack.
|
Vertical Rolling Attack
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Blanka launches upwards to hit an airborne opponent (or drop on them from above).
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Move list (Command normals)
Name
|
Command
|
Description
|
Handslap
|
X-ism A-ism V-ism + LP or + LP (close) X-ism A-ism V-ism + LP
|
Blanka does a handslap.
|
Rock Crush
|
X-ism A-ism V-ism + MP or + MP (close) X-ism A-ism V-ism + MP
|
Blanka does a headbutt, hitting up to two times.
|
Knee Strike
|
X-ism A-ism V-ism + LK or MK or + LK or MK (close) X-ism A-ism V-ism + LK or MK
|
Blanka does a knee strike.
|
Amazon River Run
|
X-ism A-ism V-ism + HP
|
Blanka slides along the ground on his back, knocking opponents over.
|
Surprise Forward
|
X-ism A-ism V-ism All three K simultaneously
|
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
|
Surprise Back
|
X-ism A-ism V-ism + all three K simultaneously
|
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
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Move list (Super Combos)
Name
|
Command
|
Description
|
Ground Shave Rolling
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Blanka rolls into the air, then rolls along the ground toward his opponent.
|
Tropical Hazard
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Blanka jumps to the corner of the screen and shakes the scenery for fruits (mostly watermelons) to fall randomly if the player presses P or K rapidly. He then dives toward his opponent.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
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Originally appeared in: Street Fighter II
Fifth battle: Birdie
Ninth battle: Cammy
Final battle: Juli & Juni, Final Bison
Dramatic Battle partner: Fei Long
|
Chun-Li
|
Chun-Li is an expert martial artist and an Interpol officer who seeks revenge for the death of her father at the hands of M. Bison. She has teamed up with the American soldiers Charlie and Guile against Shadaloo.
In X-ism, she uses her classic sprite, where she wears her qipao from Street Fighter II.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Kyaku
|
X-ism A-ism V-ism KKKKK
|
Chun-Li unleashes a flurry of rapid kicks.
|
Tenshou Kyaku
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Chun-Li jumps high into the air while spinning her legs around in kicks. In X-ism, this move can only be performed as a reversal.
|
Kikouken
|
X-ism A-ism V-ism P
|
Chun-Li shoots an energy ball across the screen.
|
Sen'en Shuu
|
X-ism A-ism V-ism K
|
Chun-Li does a handstand and then kicks downward with a straight leg.
|
Spinning Bird Kick
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair.
|
Sou Hakkei
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Chun-Li thrusts her palms out, repelling opponents.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sankaku Tobi
|
X-ism A-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen
|
Chun-Li can jump off the edges of the screen.
|
Yosokyaku
|
X-ism A-ism V-ism + MK in midair
|
Chun-Li holds a straight leg in a head stomp.
|
Kouhou Kaiten Kyaku
|
X-ism A-ism V-ism + MK
|
Chun-Li flips backwards high into the air, coming down with a kick.
|
Kaku Kyaku Raku
|
X-ism A-ism V-ism + HK
|
Chun-Li flips forwards high into the air, coming down with a kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Senretsu Kyaku
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
|
Kikoushou
|
X-ism A-ism V-ism P
|
Chun-Li produces a large fireball directly in front of her.
|
Hazan Tenshou Kyaku
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Chun-Li performs a more powerful version of her Tenshou Kyaku.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Rolento
Ninth battle: Chun-Li
Final battle: Final Bison
Dramatic Battle partner: R. Mika
|
Zangief
|
Zangief is a Soviet wrestler and national hero. He has been sent by the Russian President to combat the looming danger of Shadaloo.
Move list (Special moves)
Name
|
Command
|
Description
|
Double Lariat
|
X-ism A-ism V-ism All three P simultaneously
|
Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
|
Quick Double Lariat
|
X-ism A-ism V-ism All three K simultaneously
|
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
|
Spinning Piledriver
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
|
Flying Power Bomb
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (far away)
|
Zangief grabs his opponent, jumps, and and slams them into the ground.
|
Atomic Suplex
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (close)
|
Zangief grabs his opponent and performs a series of rolling suplexes.
|
Banishing Fist
|
X-ism A-ism V-ism P X-ism A-ism V-ism P
|
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Body Press
|
X-ism A-ism V-ism + HP while jumping diagonally
|
Zangief falls down with a diving splash.
|
Double Knee Drop
|
X-ism A-ism V-ism + LK or MK while jumping diagonally
|
Zangief falls with his knees forward.
|
Russian Kick
|
X-ism A-ism V-ism + MK or HK
|
Zangief does a low kick.
|
Headbutt
|
X-ism A-ism V-ism + HP X-ism A-ism V-ism + MP
|
Zangief hops into the air and does a headbutt.
|
Kuuchuu Headbutt
|
X-ism A-ism V-ism + MP or HP in midair
|
Zangief performs a headbutt in midair.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Final Atomic Buster
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close)
|
Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.
|
Aerial Russian Slam
|
X-ism A-ism V-ism K
|
Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Rose
Ninth battle: Birdie
Final battle: Juli & Juni, Final Bison
Dramatic Battle partner: Rose
|
Dhalsim
|
Dhalsim is an Indian Yogi who has left his village to investigate the disturbance caused by the Psycho Drive.
Move list (Special moves)
Name
|
Command
|
Description
|
Yoga Fire
|
X-ism A-ism V-ism P
|
Dhalsim spits out a fireball that scorches whoever it touches. It travels the full width of the screen with X-ism, but it stops slightly shorter with A-ism and V-ism.
|
Yoga Flame
|
X-ism A-ism V-ism P X-ism A-ism V-ism P
|
Dhalsim breathes a large mass of flame in front of him.
|
Yoga Blast
|
X-ism A-ism V-ism K X-ism A-ism V-ism K
|
Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
|
Yoga Teleport Forward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
|
Yoga Teleport Backward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
|
Yoga Escape
|
X-ism A-ism V-ism K when knocked down
|
Dhalsim teleports away after being knocked down.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Kuuchuu Chouhatsu
|
X-ism A-ism V-ism TAUNT
|
Dhalsim can perform his taunt in midair.
|
Short Attacks
|
X-ism A-ism V-ism +P or K
|
Dhalsim can perform shorter, quicker attacks without stretching his arms by holding . This works while standing, crouching, or jumping.
|
Forward Chop
|
X-ism A-ism V-ism + LP
|
Dhalsim quickly jabs his open hand forward.
|
Downward Chop
|
X-ism A-ism V-ism + LP
|
Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack (though he chops eventually even if the button is still held). If held for at least a second, it is an overhead strike that can hit characters who are crouch blocking.
|
Headbutt
|
X-ism A-ism V-ism + HP
|
Dhalsim headbutts his opponent, hitting up to two times.
|
Yoga Mummy
|
X-ism A-ism V-ism + HP in midair
|
Dhalsim spins downward head first like a drill.
|
Yoga Spear
|
X-ism A-ism V-ism +K in midair
|
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK being the closest to 0° and HK being the closest to 270°.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Yoga Tempest
|
X-ism A-ism V-ism P
|
Dhalsim breathes a large mass in front of him, similar to the Yoga Flame but lasting longer and potentially hitting more times.
|
Yoga Inferno
|
X-ism A-ism V-ism P
|
Dhalsim belches a chain of fireballs in front of him.
|
Yoga Strike
|
X-ism A-ism V-ism K
|
Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
Yoga Stream
|
X-ism A-ism V-ism P
|
Dhalsim sets the ground in front of him on fire with his breath, which can hit opponents who are blocking high.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter
Fifth battle: Karin
Ninth battle: Sakura
Final battle: Final Bison
Dramatic Battle partner: Ryu
|
Ken
|
Ken Masters studied karate under the master Gouken, along with his best friend and rival Ryu. He traveled to the United States to compete in martial arts tournaments while Ryu traveled to Thailand to defeat Sagat, the Emperor of Muay Thai. While searching for his old friend, he is captured by Shadaloo and brainwashed in order to lure Ryu to them.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
X-ism A-ism V-ism P
|
Ken focuses energy through his palms and fires a surging punch across the screen.
|
Shouryuuken
|
X-ism A-ism V-ism P
|
Ken rises off the ground while punching upwards. When performed with HP , Ken has a flaming fist and can hit his opponent up to three times.
|
Tatsumaki Senpuukyaku
|
X-ism A-ism V-ism K
|
Ken jumps into the air and spins around an axis with his leg extended, potentially hitting his opponent up to five times if performed with HK . This move can be performed in midair.
|
Zenpou Tenshin
|
X-ism A-ism V-ism P
|
Ken rolls forward, the distance depending on the strength of the punch used.
|
Zentou
|
X-ism A-ism V-ism TAUNT
|
Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Inazuma Kakato Wari
|
X-ism A-ism V-ism + MK
|
Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
|
Izumu Kakato Wari
|
X-ism A-ism V-ism + MK
|
Ken performs a roundhouse kick, hitting up to two times.
|
Ushiro Mawashi-geri
|
X-ism A-ism V-ism + HK
|
Ken turns around with a heel kick that knocks down opponents.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shouryuu Reppa
|
X-ism A-ism V-ism P
|
Ken performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
|
Shinryuuken
|
X-ism A-ism V-ism K
|
Ken performs a powerful spinning Shouryuuken that ascends upward, drawing in nearby opponents.
|
Shippuujinrai Kyaku
|
X-ism A-ism V-ism K (at max level)
|
Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Super Street Fighter II Turbo
Fifth battle: Adon
Ninth battle: Guy
Final battle: Final Bison
Dramatic Battle partner: Gen
|
Akuma (Gouki)
|
Akuma is a cold and emotionless warrior who has mastered the dark and violent art of the Satsui no Hadou. He is searching for Ryu, hoping to tempt him to embrace the Satsui no Hadou.
Move list (Special moves)
Name
|
Command
|
Description
|
Gou Hadouken
|
X-ism A-ism V-ism P
|
Akuma focuses energy through his palms and fires a surging punch across the screen.
|
Zankuu Hadouken
|
X-ism A-ism V-ism P in midair
|
Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
|
Shakunetsu Hadouken
|
X-ism A-ism V-ism P
|
Akuma shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
|
Gou Shouryuken
|
X-ism A-ism V-ism P
|
Akuma rises off the ground while punching upwards. Hits up to two times with MP or three times with HP .
|
Tatsumaki Zankuukyaku
|
X-ism A-ism V-ism K
|
Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
|
Hyakki Shuu
|
X-ism A-ism V-ism P
|
Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Akuma is near his opponent, he can throw them with +P or K or +P or K instead.
|
Zenpou Tenshin
|
X-ism A-ism V-ism P
|
Akuma jumps forward, then rolls along the ground.
|
Ashura Senkuu Forward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Ashura Senkuu Backward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Tenma Kuujin Kyaku
|
X-ism A-ism V-ism + MK before the apex of the jump while flipping forward in the air
|
Akuma dive kicks diagonally downward.
|
Zugai Hasatsu
|
X-ism A-ism V-ism + MP
|
Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Senpuu Kyaku
|
X-ism A-ism V-ism + MK
|
Akuma leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shun Goku Satsu
|
X-ism A-ism V-ism LP LP LK HP (at max level)
|
Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
|
Messatsu Gou Hadou
|
X-ism A-ism V-ism P
|
Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
|
Messatsu Gou Shouryuu
|
X-ism A-ism V-ism P
|
Akuma performs a series of low Shouryukens while moving across the screen, culminating in a high Shouryuken.
|
Tenma Gou Zankuu
|
X-ism A-ism V-ism P in midair
|
Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha
Fifth battle: Cammy
Ninth battle: Rolento
Final battle: Final Bison
Dramatic Battle partner: Guile
|
Charlie (Nash)
|
Charlie Nash is a Captain in the United States Air Force. He has been investigating Shadalloo and their connections to the military. He is tracking M. Bison with the intention of finding and destroying Shadaloo's secret base.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Boom
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Charlie fires a circular energy wave across the screen by swinging his arm.
|
Somersault Shell
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Charlie somersaults upward while performing two kicks.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Dash
|
X-ism A-ism V-ism
|
Charlie dashes forward.
|
Knee Bazooka
|
X-ism A-ism V-ism + LK or + LK X-ism A-ism V-ism K while dashing
|
Charlie hops forward with a knee strike.
|
Jump Sobat
|
X-ism A-ism V-ism + MK or + MK
|
Charlie hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
|
Step Kick
|
X-ism A-ism V-ism + HK or + HK
|
Charlie takes a step forward and kicks.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Somersault Justice
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Charlie performs two Somersault Shells in succession.
|
Sonic Barrage
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (two at level 1, three at level 2, and four at level 3) by continuing to press P.
|
Crossfire Blitz
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Charlie dashes forward while performing a series of fast kicks.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Super Street Fighter II
Fifth battle: Dhalsim
Ninth battle: Vega
Final battle: Juli & Juni, Final Bison
Dramatic Battle partner: M. Bison
|
Cammy
|
Cammy is a Shadaloo Doll, a genetically engineered assassin for M. Bison. However, Dhalsim used his spiritual powers to break Shadaloo's mental control over her after she was sent to assassinate him. Newly self-aware, she is resolved to free the other Dolls and and confront Bison with them.
Move list (Special moves)
Name
|
Command
|
Description
|
Spiral Arrow
|
X-ism A-ism V-ism K
|
Cammy spirals forward feet first like a spinning arrow.
|
Cannon Spike
|
X-ism A-ism V-ism K
|
Cammy leaps into the air with a front kick.
|
Axle Spin Knuckle
|
X-ism A-ism V-ism P
|
Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
|
Cannon Revenge
|
X-ism A-ism V-ism P
|
Cammy holds her arm up and taunts her opponent. If she is attacked from above while holding her arm up, she counters with a Cannon Spike.
|
Cannon Strike
|
X-ism A-ism V-ism K before the apex of the jump while flipping forward in the air
|
Cammy dive kicks diagonally downward.
|
Hooligan Combination
|
X-ism A-ism V-ism P
|
Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Spin Drive Smasher
|
X-ism A-ism V-ism K
|
Cammy performs a Spiral Arrow followed by a Cannon Spike.
|
Reverse Shaft Breaker
|
X-ism A-ism V-ism K
|
Cammy performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.
|
Killer Bee Assault
|
X-ism A-ism V-ism Hold for 2 seconds, then +K (at max level)
|
Cammy jumps to the corner of the screen, then performs four side-to-side flying kicks and finishes with a stomp. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Gen
Ninth battle: Birdie
Final battle: Final Bison
Dramatic Battle partner: Birdie
|
Balrog (M. Bison)
|
Balrog is a former heavyweight boxing champion, barred from fighting after killing someone in the ring. He worked his way up the ranks in Shadaloo and became M. Bison's personal bodyguard. He has been sent to investigate Gen and to apprehend Birdie.
Move list (Special moves)
Name
|
Command
|
Description
|
Dash Straight or Upper
|
X-ism A-ism V-ism Hold for 2 seconds, then +P or K
|
M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K.
|
Dash Ground Straight or Upper
|
X-ism A-ism V-ism Hold for 2 seconds, then +P or K
|
M. Bison dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K.
|
Buffalo Headbutt
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
M. Bison jumps up with a shoulder smash. In X-ism, this move can only be performed as a reversal.
|
Turn Punch
|
Hold all three P or K simultaneously, then release
|
M. Bison turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Crazy Buffalo
|
X-ism A-ism V-ism Hold for 2 seconds, then +P or K X-ism A-ism V-ism Hold for 2 seconds, then +P
|
M. Bison performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
|
Gigaton Blow
|
X-ism A-ism V-ism Hold for 2 seconds, then +K (at max level)
|
M. Bison performs a single powerful Turn Punch that hits multiple times and throws his opponent spinning backward. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Zangief
Ninth battle: Cammy
Final battle: Final Bison
Dramatic Battle partner: Rolento
|
Vega (Balrog)
|
Vega is a narcissistic Shadaloo enforcer who manages the assassin group, the Dolls. He fights with a claw and wears a mask to protect his face. He has been sent to apprehend a rogue Doll named Cammy.
Move list (Special moves)
Name
|
Command
|
Description
|
Rolling Crystal Flash
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Vega rolls along the ground, ending with a claw thrust.
|
Sky High Claw
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Vega jumps to the edge of the screen and then dives at his opponent with a claw.
|
Flying Barcelona Attack
|
X-ism A-ism V-ism Hold for 2 seconds, then +K, then P
|
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
|
Izuna Drop
|
X-ism A-ism V-ism Hold for 2 seconds, then +K, then D-Pad towards opponent + P
|
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
|
Kabe Hari Tsuki
|
X-ism A-ism V-ism Hold for 2 seconds, then + all three K simultaneously (in Vega's stage)
|
Vega climbs onto the fence in the background, then jumps off. He can perform a claw dive after jumping with P or an air suplex by holding the D-Pad toward the opponent with P.
|
Backslash
|
X-ism A-ism V-ism All three P or K simultaneously
|
Vega performs a backflip. He backflips once with kick and twice with punch.
|
Scarlet Terror
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Vega backflips into the air.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Sankaku Tobi
|
X-ism A-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen
|
Vega can jump off the edges of the screen.
|
Cosmic Smart
|
X-ism A-ism V-ism + HK
|
Vega does a leaping turnaround kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Flying Barcelona Special
|
X-ism A-ism V-ism Hold for 2 seconds, then +K, then P
|
Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive that hits multiple times with P.
|
Rolling Izuna Drop
|
X-ism A-ism V-ism Hold for 2 seconds, then +K, then D-Pad towards opponent + P
|
Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
|
Kabe Hari Tsuki
|
X-ism A-ism V-ism Hold for 2 seconds, then + all three K simultaneously (in Vega's stage)
|
Vega climbs onto the fence in the background, then jumps off. He can perform the Flying Barcelona Special after jumping with P or the Rolling Izuna Drop by holding the D-Pad toward the opponent with P.
|
Scarlet Mirage
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Vega advances on his opponent with a series of backflips.
|
Red Impact
|
X-ism A-ism V-ism Hold for 2 seconds, then +P (close, at max level)
|
Vega stabs his opponent with his claw, throws them into the air, and impales them with his claw as they land. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter
Fifth battle: Dan
Ninth battle: Ryu
Final battle: Final Bison
Dramatic Battle partner: Adon
|
Sagat
|
Sagat is the "Emperor of Muay Thai" and M. Bison's right-hand man. After being scarred and defeated by Ryu, he seeks him out again for a rematch.
Move list (Special moves)
Name
|
Command
|
Description
|
Tiger Shot
|
X-ism A-ism V-ism P or K
|
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
|
Tiger Uppercut
|
X-ism A-ism V-ism P
|
Sagat rises off the ground while punching upwards, hitting up to two times and knocking his opponent over.
|
Tiger Blow
|
X-ism A-ism V-ism P
|
Sagat rises off the ground while punching upwards, hitting up to five times with MP or seven times with HP before knocking the opponent down.
|
Tiger Knee
|
X-ism A-ism V-ism K
|
Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over.
|
Tiger Crush
|
X-ism A-ism V-ism K
|
Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Tiger Genocide
|
X-ism A-ism V-ism K
|
Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow.
|
Tiger Cannon
|
X-ism A-ism V-ism P
|
Sagat fires a large Tiger Shot that can hit multiple times.
|
Tiger Raid
|
X-ism A-ism V-ism K
|
Sagat performs a barrage of kicks, finishing with a flying side kick.
|
Angry Charge
|
X-ism A-ism V-ism TAUNT
|
The scar on Sagat's chest glows, momentarily pausing gameplay, and he clutches it, which empowers his next Tiger Uppercut.
|
Alpha Counter
|
X-ism A-ism V-ism K while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Akuma
Ninth battle: Sagat
Final battle: Ryu
Dramatic Battle partner: Cammy
|
M. Bison (Vega)
|
M. Bison is the dictatorial leader of the criminal organization Shadaloo. In his quest for limitless power, he has been infusing his body with a dark energy called Psycho Power. As he body can no longer withstand this, he has been searching for a new body to use as a host, with the aid of his Psycho Drive.
Move list (Special moves)
Name
|
Command
|
Description
|
Psycho Crusher
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Bison spirals toward his opponent while infused with psycho energy.
|
Psycho Shot
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Bison throws a fireball across the screen.
|
Double Knee Press
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Bison leaps forward while kicking.
|
Head Stomp
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
|
Skull Diver
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
|
Warp Forward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Bison disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
|
Warp Backward
|
X-ism A-ism V-ism + all three P or K simultaneously
|
Bison disappears and reappears an entire screen back with P or half the screen back with K.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Knee Press Nightmare
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Bison does two consecutive Double Knee Press maneuvers.
|
Psycho Crusher
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Bison spirals toward his opponent while infused with psycho energy.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter
Fifth battle: Ken
Ninth battle: Rose
Final battle: Final Bison
Dramatic Battle partner: Sagat
|
Adon
|
Adon is a Muay Thai master. After defeating his former master Sagat, Adon is now seeking to challenge Akuma, hoping to incorporate the Shun Goku Satsu and perfect the Muay Thai fighting style.
Move list (Special moves)
Name
|
Command
|
Description
|
Rising Jaguar
|
X-ism A-ism V-ism K
|
Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down.
|
Jaguar Tooth
|
X-ism A-ism V-ism K
|
Adon somersaults forward while swinging his leg around.
|
Jaguar Kick
|
X-ism A-ism V-ism K in midair X-ism A-ism V-ism K
|
Adon jumps high into the air and thrusts downward toward his opponent with a kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Jaguar Crunch
|
X-ism A-ism V-ism + MP
|
Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Jaguar Variable Assault
|
X-ism A-ism V-ism P
|
Adon dashes forward and hits his opponent with a series of quick strikes, ending in the air.
|
Jaguar Revolver
|
X-ism A-ism V-ism K
|
Adon performs a high Jaguar Kick followed by two quick Jaguar Kicks.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
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Originally appeared in: Street Fighter
Fifth battle: Ryu
Ninth battle: Akuma
Final battle: Final Bison
Dramatic Battle partner: Akuma
|
Gen
|
Gen is an aging Chinese martial arts master. He is searching for a worthy opponent to fight in a "Death Match." Akuma is among those he has deemed worthy, and Gen is wishing to encounter him again.
Gen has two fighting stances with entirely different movesets that he can switch between at any time.
The Mantis stance is a more defensive stance with faster but lighter attacks.
Move list (Special moves (Mantis stance))
Name
|
Command
|
Description
|
Ansatsu Ken: Ki-ryuu
|
X-ism A-ism V-ism All three K simultaneously
|
Gen changes to his Crane stance.
|
Hyakurenkou
|
X-ism A-ism V-ism PPPPP
|
Gen chops his hand furiously in front of him.
|
Gekirou
|
X-ism A-ism V-ism K
|
Gen jumps into the air while kicking diagonally upward.
|
Move list (Super Combos (Mantis stance))
Name
|
Command
|
Description
|
Zan'ei
|
X-ism A-ism V-ism P
|
Gen charges through his opponent, continuing to cause injury even after he has moved through them.
|
Shitenshuu
|
X-ism A-ism V-ism P
|
Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.
Move list (Special moves (Crane stance))
Name
|
Command
|
Description
|
Ansatsu Ken: Sou-ryuu
|
X-ism A-ism V-ism All three P simultaneously
|
Gen changes to his Mantis stance.
|
Jyasen
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Gen rolls along the ground, then unravels with an open-handed strike.
|
Ouga
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If is held, he drops down to the ground. If is held, he kicks downward across the screen. If is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If or is held, Gen does a diagonal kick in either direction.
|
Move list (Super Combos (Crane stance))
Name
|
Command
|
Description
|
Kouga
|
X-ism A-ism V-ism K in midair
|
Gen does multiple wall jumps and diving kicks.
|
Jakouha
|
X-ism A-ism V-ism K
|
Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter
Fifth battle: E. Honda
Ninth battle: Blanka
Final battle: Balrog, Final Bison
Dramatic Battle partner: Balrog
|
Birdie
|
Birdie is an overweight British punk rocker and Shadaloo member who fights using chains. He is trying to find the Psycho Drive in order to overthrow M. Bison and become the new lord of Shadaloo.
Move list (Special moves)
Name
|
Command
|
Description
|
Bullhead
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Birdie dashes forward and headbutts his opponent.
|
Bullhorn
|
X-ism A-ism V-ism Hold any two P or K buttons for 1 second, then release
|
Birdie turns around and headbutts his opponent. It does more damage if the buttons are held for longer.
|
Murderer Chain
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
Birdie grabs his opponent and slams them to the ground multiple times with his chain.
|
Bandit Chain
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (close)
|
Birdie grabs his opponent and slams them to the ground multiple times with his chain.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Body Press
|
X-ism A-ism V-ism + HP
|
Birdie falls down with a diving splash.
|
Bull Drop
|
X-ism A-ism V-ism + HK
|
Birdie kicks downward.
|
Bad Hammer
|
X-ism A-ism V-ism Hold while hitting opponent with standing HP
|
After hitting his opponent with his standing HP , which knocks them into the air, Birdie jumps and bashes them with both fists.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
The Birdie
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Birdie dashes forward and headbutts his opponent multiple times.
|
Bull Revenger
|
X-ism A-ism V-ism P or K
|
Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He leaps close with P and far with K.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Final Fight
Fifth battle: Birdie
Ninth battle: Guy
Final battle: Final Bison
Dramatic Battle partner: Guy
|
Cody
|
Cody is a former vigilante who became incarcerated after his addiction to street fighting spiraled out of control. He breaks out during a prison riot and looks for new competitors to fight.
Move list (Special moves)
Name
|
Command
|
Description
|
Knife Hiroi
|
X-ism A-ism V-ism + any two P simultaneously when not holding a knife
|
A knife appears in between the two fighters at the start of any round when Cody is present. Cody can pick up the knife, which changes all of his P normals. The knife does chip damage when blocked. He loses the knife if he throws it or if he is knocked down.
|
Bad Stone
|
X-ism A-ism V-ism P when not holding a knife
|
Cody picks a clump of rocks off the ground and throws them at his opponent.
|
Knife Nage
|
X-ism A-ism V-ism P when holding a knife
|
Cody plays with the knife in his hand, then throws it across the screen. It bounces off his opponent (if it hits) or the side of the screen (if it misses) and must be collected again to use.
|
Fake Throw
|
X-ism A-ism V-ism TAUNT
|
Cody crouches and pretends to pick something off the ground (when not holding a knife) or plays with the knife in his hand (when holding a knife), without throwing anything. The purpose of this move is to confuse opponents.
|
Ruffian Kick
|
X-ism A-ism V-ism K
|
Cody skids forward while kicking high into the air.
|
Criminal Upper
|
X-ism A-ism V-ism P
|
Cody throws an uppercut that creates a tall cyclone in front of him.
|
Bad Spray
|
X-ism A-ism V-ism P when knocked down
|
Cody tosses a handful of dirt at his opponent after being knocked down.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Stomach Blow
|
X-ism A-ism V-ism + MP when not holding a knife
|
Cody does a stomach punch.
|
Crack Kick
|
X-ism A-ism V-ism + HK
|
Cody does a jumping kick forward.
|
Yoke
|
X-ism A-ism V-ism Hold or when attacked
|
Cody can dodge moves, including projectiles.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Final Destruction
|
X-ism A-ism V-ism P
|
Cody moves forward with a series of rapid jabs, then alternating punches, and finally an uppercut. If he is holding a knife, he drops it before starting this move.
|
Dead End Irony
|
X-ism A-ism V-ism K
|
Cody performs a series of quick kicks. At levels 1 and 2, he starts with a Ruffian Kick. At level 3, he starts with a Crack Kick and launches his opponent into the air.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Final Fight
Fifth battle: Karin
Ninth battle: Gen
Final battle: Final Bison
Dramatic Battle partner: Cody
|
Guy
|
Guy is a master of the Bushin form of ninjutsu. Sensing a disturbance in the balance of the world, he speaks to his old friend Mike Haggar and learns about a mysterious organization called Shadaloo that Haggar has been investigating for drug trafficking.
Move list (Special moves)
Name
|
Command
|
Description
|
Air Suplex
|
X-ism A-ism V-ism P
|
Guy curls into a ball and leaps across the screen in an arc, with stronger punches traveling further. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
|
Hayagake
|
X-ism A-ism V-ism K
|
Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with LK (Kyuuteishi), does a sweep kick with MK (Kage Sukui), or does a jumping turnaround kick with HK (Kubikari).
|
Bushin Senpuu Kyaku
|
X-ism A-ism V-ism K
|
Guy jumps into the air and spins around an axis with his leg extended. It is similar to the Tatsumaki Senpuukyaku performed by Ryu and Ken but has more vertical jump height (with stronger kicks flying higher).
|
Houzantou
|
X-ism A-ism V-ism P
|
Guy crouches and spins around, then charges at his opponent with his shoulder.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
X-ism A-ism V-ism D-Pad in the opposite direction when jumping onto the edge of the screen
|
Guy can jump off the edges of the screen.
|
Hiji Otoshi
|
X-ism A-ism V-ism + MP in midair
|
Guy thrusts downward with an elbow.
|
Kubi Kudaki
|
X-ism A-ism V-ism + MP
|
Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
|
Kamaitachi
|
X-ism A-ism V-ism + HK
|
Guy does a backflip kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Bushin Muso Renge
|
X-ism A-ism V-ism P
|
Guy performs a barrage of punches and kicks, with the screen flashing on each attack.
|
Bushin Hassou Ken
|
X-ism A-ism V-ism P
|
Guy pummels his opponent high into the air with a series of strikes.
|
Bushin Gourai Kyaku
|
X-ism A-ism V-ism K
|
Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Final Fight
Fifth battle: Sodom
Ninth battle: Cody
Final battle: Balrog, Final Bison
Dramatic Battle partner: Vega
|
Rolento
|
Rolento is former member of the Mad Gear Gang who is now building an army in order to establish a military utopian nation. Remembering his encounters with Cody in the past, he is now seeking him to try to recruit him into his army.
Move list (Special moves)
Name
|
Command
|
Description
|
Patriot Circle
|
X-ism A-ism V-ism P
|
Rolento twirls his staff in circles around him.
|
Mekon Delta Air Raid
|
X-ism A-ism V-ism P
|
Rolento rolls backwards. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward.
|
Mekon Delta Escape
|
X-ism A-ism V-ism K
|
Rolento jumps back to the corner of the screen and then drops back down.
|
Mekon Delta Attack
|
X-ism A-ism V-ism All three K simultaneously
|
Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
|
Stinger
|
X-ism A-ism V-ism K
|
Rolento high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with HP and HK being the closest to 0° and LP and LK being the closest to 270°.
|
Move list (Command normals)
Name
|
Command
|
Description
|
High Jump
|
X-ism A-ism V-ism
|
Rolento flips high into the air forward (potentially leaping over his opponent).
|
Spike Rod
|
X-ism A-ism V-ism + MK in midair
|
Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.
|
Fake Rod
|
X-ism A-ism V-ism + MK
|
Rolento jabs his staff into the ground and uses it to support his weight.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Take No Prisoners
|
X-ism A-ism V-ism P
|
Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground. This move cannot be blocked by Cody.
|
Mine Sweeper
|
X-ism A-ism V-ism P
|
Rolento rolls backwards while dropping several grenades.
|
Steel Rain
|
X-ism A-ism V-ism K
|
Rolento throws a bundle of knives into the air, which rain down wherever his opponent is standing.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Final Fight
Fifth battle: Rolento
Ninth battle: Chun-Li
Final battle: Final Bison
Dramatic Battle partner: E. Honda
|
Sodom
|
Sodom is an American Japanophile and trucker. He is trying to revive the Mad Gear Gang and travels the world seeking out potential recruits.
In X-ism, he fights with a katana, recalling his original appearance in Final Fight. In A-ism and V-ism, he fights with a pair of jitte.
Move list (Special moves)
Name
|
Command
|
Description
|
Jigoku Scrape
|
X-ism A-ism V-ism P
|
Sodom charges forward and performs a strike with his jitte. The strike performed depends on the strength of the punch used.
|
Butsumetsu Buster
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
Sodom grabs his opponent, jumps into the air, and slams them into the ground.
|
Daikyou Burning
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (close)
|
Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
|
Shiraha Catch
|
X-ism A-ism V-ism K
|
Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
|
Kouten Okiagari
|
X-ism A-ism V-ism P when knocked down
|
Sodom rolls away from his opponent.
|
Tengu Walking
|
X-ism A-ism V-ism K when knocked down
|
Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.
|
Yagura Reverse
|
X-ism A-ism V-ism K
|
Sodom stands on his jitte. This is a fake version of Tengu Walking, meant to confuse opponents, and cannot do damage unless the opponent is performing a low attack at the same time.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Meido no Miyage
|
X-ism A-ism V-ism P
|
Sodom performs a series of Jitte Strikes in succession, with multiple hits.
|
Tenchuu Satsu
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close)
|
Sodom grabs his opponent, jumps into the air, and slams them into the ground twice.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha
Fifth battle: Guy
Ninth battle: Vega
Final battle: Juli & Juni, Final Bison
Dramatic Battle partner: Dhalsim
|
Rose
|
Rose is an Italian fortuneteller who wields a mysterious energy known as Soul Power. She has learned that she shares some of her soul with M. Bison and now seeks the dictator to destroy him.
Move list (Special moves)
Name
|
Command
|
Description
|
Soul Reflect
|
X-ism A-ism V-ism P
|
Rose whips her scarf down in front of her. If it hits an opponent, it does damage directly, but it can also be used to absorb projectiles with LP or reflect them back toward her opponent with MP or HP .
|
Soul Spark
|
X-ism A-ism V-ism P
|
Rose lashes her scarf straight out as a soul sphere shoots down it.
|
Soul Throw
|
X-ism A-ism V-ism P
|
Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
|
Soul Spiral
|
X-ism A-ism V-ism K
|
Rose steps forward and spins her scarf like a drill.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Slide Kick
|
X-ism A-ism V-ism + MK
|
Rose does a slide kick forward.
|
Soul-piette
|
X-ism A-ism V-ism + HK
|
Rose does a rotating high kick while leaning on a hand.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Aura Soul Throw
|
X-ism A-ism V-ism P
|
Rose pummels her opponent into the air, then throws them back toward the ground.
|
Aura Soul Spark
|
X-ism A-ism V-ism P
|
Rose does a version of her Soul Spark that can hit multiple times.
|
Soul Illusion
|
X-ism A-ism V-ism K
|
Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 2
Fifth battle: E. Honda
Ninth battle: Ryu
Final battle: Final Bison
Dramatic Battle partner: Karin
|
Sakura
|
Sakura Kasugano is a Japanese schoolgirl with an intense fixation on Ryu. She has copied many of his techniques and travels the world hoping to encounter and prove herself to him.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
X-ism A-ism V-ism P
|
Sakura shoots a fireball that travels most of the width of the screen.
|
Shouoken
|
X-ism A-ism V-ism P
|
Sakura dashes forward, then performs a jumping uppercut. She dashes a longer distance when the move is performed with stronger punches.
|
Shunpuu Kyaku
|
X-ism A-ism V-ism K
|
Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc.
|
Sakura Otoshi
|
X-ism A-ism V-ism K
|
Sakura leaps high into the air with her arms and legs back. This move can be followed up with P to perform a knifehand strike with both hands as she is landing.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flower Kick
|
X-ism A-ism V-ism + MK
|
Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Midare Zakura
|
X-ism A-ism V-ism K
|
Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken.
|
Shinkuu Hadouken
|
X-ism A-ism V-ism P
|
Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
|
Haru Ichiban
|
X-ism A-ism V-ism K
|
Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 3
Fifth battle: Blanka
Ninth battle: Sakura
Final battle: Juli & Juni, Final Bison
Dramatic Battle partner: Sakura
|
Karin
|
Karin Kanzuki is a wealthy and elitist Japanese schoolgirl and a friend and rival of Sakura (in an analogue to the relationship between Ryu and Ken). She is the only daughter and heir of the Kanzuki Zaibatsu. When Shadaloo threatens her family's corporate interests, she decides to use the family fortune to investigate the organization (bringing the family butler, Ishizaki, along with her). She fights in a style of her own design, called Kanzuki-ryuu.
Move list (Special moves)
Name
|
Command
|
Description
|
Guren Ken
|
X-ism A-ism V-ism P
|
Karin advances with a palm strike, which can be followed by at most two other moves (advancing more with each attack). She can follow up with a palm strike with the other hand with P again, then the Guren Hou Shou (a final palm strike that knocks her opponent over) with P a final time. She can perform the Guren Hou Shou as the second (and final) move with +P after the first strike. Or she can follow the first or second strikes with the Guren Chuu (elbow strike) with +P, then P for a final elbow strike with the opposite arm. Or she can follow up the first or second strikes with the Guren Mujin Kyaku (a rising kick that hits twice) with K, the Guren Daisoku Barai (a sliding sweep) with +K, or the Guren Sen Ha (a forward leap with two hand swipes)} with +K. Or can can follow up the first or second strikes with the Guren Yasha (standing) with +P or Guren Yasha (crouching) with +K (both counters if her opponent hits back).
|
Hou Shou
|
X-ism A-ism V-ism P
|
Karin does a quick palm strike that can knock her opponent over.
|
Mujin Kyaku
|
X-ism A-ism V-ism K
|
Karin steps forward with a high kick that potentially hits twice and knocks her opponent over.
|
Ressen Chou
|
X-ism A-ism V-ism P
|
Karin dashes forward with an elbow strike. This can be followed up with P for an elbow strike with the opposite arm.
|
Ressen Ha
|
X-ism A-ism V-ism P
|
Karin leaps forward with two hand swipes.
|
Yasha Gaeshi
|
X-ism A-ism V-ism P or K
|
Karin holds her arm in a V while standing with P or while crouching with K. If her opponent attacks her while she is doing this, she closes her arms, then opens them again, throwing her opponent backward.
|
Arakuma Inashi
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (close)
|
Karin grabs her opponent, hits them twice with her knee, then drops them to the ground.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Tsumujigari
|
X-ism A-ism V-ism + MK
|
Karin hops up and does a rotating kick. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Kanzuki-ryuu Shinpikaibyaku
|
X-ism A-ism V-ism P
|
Karin advances on her opponent with a series of rapid palm strikes.
|
Kanzuki-ryuu Kou'ou Ken
|
X-ism A-ism V-ism K
|
Karin jumps into the air with multiple hand swipes.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha
Fifth battle: Chun-Li
Ninth battle: Sagat
Final battle: Balrog, Final Bison
Dramatic Battle partner: Blanka
|
Dan
|
Dan Hibiki is an arrogant, self-taught martial artist. He created the fighting style Saikyou-ryuu ("Strongest Style"). After avenging his father's death at the hands of Sagat, he now travels in search of new students for his dojo and to prove that Saikyou-ryuu is the best fighting style in the world.
Move list (Special moves)
Name
|
Command
|
Description
|
Gadouken
|
X-ism A-ism V-ism P
|
Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand.
|
Kouryuuken
|
X-ism A-ism V-ism P
|
Dan rises off the ground while punching upwards, knocking down his opponent on impact.
|
Dankuukyaku
|
X-ism A-ism V-ism K
|
Dan leaps forward and performs a sequence of three kicks in midair.
|
Zenten Chouhatsu
|
X-ism A-ism V-ism TAUNT
|
Dan rolls forward, then performs his taunt.
|
Kouten Chouhatsu
|
X-ism A-ism V-ism TAUNT
|
Dan rolls backwards, then performs his taunt.
|
Saikyou-ryuu Bougyo
|
X-ism A-ism V-ism + all three P simultaneously
|
Dan pushes his opponent back (but does no damage). This move can be performed in midair.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Chouhatsu
|
X-ism A-ism V-ism TAUNT
|
Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.
|
Kuuchuu Chouhatsu
|
X-ism A-ism V-ism TAUNT in midair
|
Dan can perform his taunt in midair.
|
Shami Chouhatsu
|
X-ism A-ism V-ism + TAUNT
|
Dan can perform his taunt while crouching.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Hisshou Buraiken
|
X-ism A-ism V-ism K
|
Dan performs a barrage of punches and kicks right in front of him, ending with a Kouryuuken.
|
Chouhatsu Densetsu
|
X-ism A-ism V-ism TAUNT
|
Dan rolls forward multiple times, stopping each time to taunt.
|
Chouhatsu Shinwa
|
X-ism A-ism V-ism TAUNT (at max level)
|
All of Dan's attacks are replaced by taunts. He can roll along the ground with +K or +K while this effect is active. Similar to an Original Combo, the taunts cancel into each other so they can be performed more quickly. The Super Combo gauge must be at level 3 to perform this move.
|
Shinkuu Gadouken
|
X-ism A-ism V-ism P
|
Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
|
Kouryuu Rekka
|
X-ism A-ism V-ism K
|
Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 3
Fifth battle: Karin
Ninth battle: Zangief
Final battle: Balrog, Final Bison
Dramatic Battle partner: Zangief
|
R. Mika
|
Rainbow Mika is a rookie wrestler who admires Zangief. She wants to make a name for herself to go pro.
Move list (Special moves)
Name
|
Command
|
Description
|
Flying Peach
|
X-ism A-ism V-ism P
|
R. Mika turns around, then launches herself across the screen with her rear, knocking her opponent over on impact. This move has a short delay at the beginning but none at the end.
|
Shooting Peach
|
X-ism A-ism V-ism K
|
R. Mika turns around, then launches herself across the screen with her rear, knocking her opponent over on impact. This move has a short delay at the end but none at the beginning.
|
Paradise Hold
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
R. Mika does a front flip and grabs her opponent between her legs, then slams them to the ground, and rolls over for another slam.
|
Daydream Headlock
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then K (close)
|
R. Mika grabs her opponent in a headlock, then leaps and slams the opponent into the ground. Pressing P and K during the hold does more damage.
|
Wingless Airplane
|
X-ism A-ism V-ism K in midair (close)
|
R. Mika wraps her legs around her opponent's head and suplexes them to the ground.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Body Press
|
X-ism A-ism V-ism + HP while jumping diagonally
|
R. Mika falls down with a diving splash.
|
Knee Drop
|
X-ism A-ism V-ism + LK while jumping diagonally
|
R. Mika falls with her knees forwawrd.
|
Rainbow Sobat
|
X-ism A-ism V-ism + MK or + MK X-ism A-ism V-ism + MK
|
R. Mika hops into the air with a spinning kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Heavenly Dynamite
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close)
|
R. Mika grabs her opponent and does a series of headbutts, dizzying her opponent, and following with a finishing move (depending on the level). Pressing P and K during the hold does more damage.
|
Rainbow Hip Rush
|
X-ism A-ism V-ism P
|
R. Mika throws a series of backhands, followed by two Shooting Peaches that hit multiple times.
|
Sardine's Beach Special
|
X-ism A-ism V-ism K
|
R. Mika runs toward her opponent. While running, she can perform a dropkick with LP , a sliding sweep with MP , a clothesline with HK , or a front flip with K. If she knocks over her opponent, she jumps to the edge of the screen, where a wrestling ring slides into view, and rebounds off the rope for an unblockable backflip drop. Otherwise, she vaults over her opponent and runs to the end of the screen before turning around and running to the other side, and the player can again attempt to knock the opponent over or vault over them. The move ends when R. Mika drops on her opponent or if time runs out or her opponent hits her.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 3
Fifth battle: T. Hawk
Ninth battle: Cammy
Final battle: Final Bison
Dramatic Battle partner: Juni
|
Juli
|
Juli is a Shadaloo Doll who has been sent on a mission to assassinate the rogue Cammy. In her travels, she learns that she was once a member of T. Hawk's tribe before being brainwashed to serve Shadaloo. She is fought simultaneously with Juni as a sub-boss in the stories of several characters.
Move list (Special moves)
Name
|
Command
|
Description
|
Sniping Arrow
|
X-ism A-ism V-ism K
|
Juli leaps forward with a flying kick.
|
Cannon Spike
|
X-ism A-ism V-ism K
|
Juli leaps into the air with a front kick.
|
Axle Spin Knuckle
|
X-ism A-ism V-ism P
|
Juli hops forward and does an elbow smash and a punch. This move passes through projectiles.
|
Psycho Charge Beta (Dramatic Battle only)
|
All three P simultaneously
|
Juli infuses herself with psycho power and replenishes part of her Super Combo gauge. She is vulnerable while doing this.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Falling Arc
|
X-ism A-ism V-ism + MK
|
Juli kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Reverse Shaft Breaker
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Juli performs a Spiral Arrow straight upward that hits multiple times and pulls nearby opponents inward.
|
Spin Drive Smasher
|
X-ism A-ism V-ism K
|
Juli performs a Spiral Arrow followed by a Cannon Spike.
|
Psycho Rolling (Dramatic Battle only)
|
X-ism A-ism V-ism P
|
Juli & Juni roll into a ball and launch themselves forward in an arc.
|
Death Cross Dancing (Dramatic Battle only)
|
X-ism A-ism V-ism LP LP LK HP (at max level)
|
Juli slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 3
Fifth battle: E. Honda
Ninth battle: Ryu
Final battle: Final Bison
Dramatic Battle partner: Juli
|
Juni
|
Juni is a Shadaloo doll who has been assigned to find Ryu so that Shadaloo can obtain more information about him. She is fought simultaneously with Juli as a sub-boss in the stories of several characters.
Move list (Special moves)
Name
|
Command
|
Description
|
Spiral Arrow
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Juni spirals forward feet first like a spinning arrow. This move can be performed in midair.
|
Cannon Spike
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Juni leaps into the air with a front kick.
|
Mach Slide
|
X-ism A-ism V-ism K
|
Juni disappears. She reappears in the same place with LK , a short distance forward with MK , and a farther distance forward with HK .
|
Cannon Strike
|
X-ism A-ism V-ism K before the apex of the jump while flipping forward in the air
|
Juni dive kicks diagonally downward.
|
Psycho Shield
|
X-ism A-ism V-ism + all three P simultaneously while blocking
|
Juni generates an energy shield that pushes her opponent away (but does no damage). In A-ism and V-ism, this move can be performed in midair.
|
Hooligan Combination
|
X-ism A-ism V-ism P
|
Juni curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Juni is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
|
Earth Direct
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
Juni grabs her opponent, takes them into the air while spinning into a ball, then slams them into the ground with a knee strike.
|
Psycho Charge Alpha (Dramatic Battle only)
|
All three K simultaneously
|
Juni infuses herself with psycho power and replenishes part of her vitality gauge. She is vulnerable while doing this.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Falling Arc
|
X-ism A-ism V-ism + MK
|
Juni kicks downward in a semicircle, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Psycho Streak
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
M. Bison warps in front of Juni and performs a Psycho Crusher.
|
Spin Drive Smasher
|
X-ism A-ism V-ism K
|
Juni performs a Spiral Arrow followed by a Cannon Spike.
|
Psycho Rolling (Dramatic Battle only)
|
X-ism A-ism V-ism P
|
Juli & Juni roll into a ball and launch themselves forward in an arc.
|
Death Cross Dancing (Dramatic Battle only)
|
X-ism A-ism V-ism LP LP LK HP (at max level)
|
Juni slides forward with a backhand. If it connects, Juli & Juni hit their opponent with a barrage of attacks on each side, finishing with double flying kicks. The Super Combo gauge must be at level 3 to perform this move.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter Alpha 2
Fifth battle: Sagat
Ninth battle: M. Bison
Final battle: Shin Akuma
Dramatic Battle partner: Shin Akuma
|
Evil Ryu
|
Evil Ryu is a hypothetical form of Ryu if he ever succumbed to the evil spirit of the Satsui no Hadou. He seeks to challenge Shin Akuma to determine which of them is the "supreme master of the fist."
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
X-ism A-ism V-ism P
|
Ryu focuses energy through his palms and fires a surging punch across the screen.
|
Shakunetsu Hadouken
|
X-ism A-ism V-ism P
|
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
|
Shouryuuken
|
X-ism A-ism V-ism P
|
Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
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Tatsumaki Senpuukyaku
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X-ism A-ism V-ism K
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Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
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Ashura Senkuu Forward
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X-ism A-ism V-ism + all three P or K simultaneously
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Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
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Ashura Senkuu Backward
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X-ism A-ism V-ism + all three P or K simultaneously
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Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
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Move list (Command normals)
Name
|
Command
|
Description
|
Sakotsu Wari
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X-ism A-ism V-ism + MP
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Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
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Seichuu Nidan Tsuki
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X-ism A-ism V-ism + HP
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Ryu slides forward with an elbow strike, potentially hitting twice.
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Senpuu Kyaku
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X-ism A-ism V-ism + MK
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Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.
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Move list (Super Combos)
Name
|
Command
|
Description
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Shun Goku Satsu
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X-ism A-ism V-ism LP LP LK HP (at max level)
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Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
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Shinkuu Hadouken
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X-ism A-ism V-ism P
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Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.
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Shinkuu Tatsumaki Senpuukyaku
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X-ism A-ism V-ism K
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Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.
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Messatsu Gou Shouryuu
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X-ism A-ism V-ism K
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Ryu performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
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Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
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Originally appeared in: Super Street Fighter II
Fifth battle: Balrog
Ninth battle: Vega
Final battle: Final Bison
Dramatic Battle partner: Chun-Li
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Fei Long
|
Fei Long is a kung fu practitioner from Hong Kong. He fought in the streets to develop his skills, attracting the attention of Shadaloo.
Move list (Special moves)
Name
|
Command
|
Description
|
Rekka Ken
|
X-ism A-ism V-ism P
|
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
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Rising Dragon Kick
|
X-ism A-ism V-ism K
|
Fei Long unleashes a flaming kick that spirals upwards.
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Rekku Kyaku
|
X-ism A-ism V-ism K
|
Fei Long jumps into the air with a rolling kick.
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Move list (Command normals)
Name
|
Command
|
Description
|
Chokka Raku Shou
|
X-ism A-ism V-ism + MK or + MK X-ism A-ism V-ism + MK
|
Fei Long jumps into the air and performs an axe kick.
|
En Geki Shuu
|
X-ism A-ism V-ism + HK
|
Fei Long steps forward and performs a kick that can hit two times.
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Move list (Super Combos)
Name
|
Command
|
Description
|
Rekka Shinken
|
X-ism A-ism V-ism P
|
Fei Long performs a rapid series of Rekka Kens.
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Shien Renkyaku
|
X-ism A-ism V-ism P
|
Fei Long spins high into the air with multiple Rising Dragon Kicks.
|
Ryuu Yassai
|
X-ism A-ism V-ism P (close, at max level)
|
Fei Long does a flaming punch and an uppercut, throwing his opponent into the air, then finishes with a flaming flying kick.
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Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Super Street Fighter II
Fifth battle: Adon
Ninth battle: Sagat
Final battle: Final Bison
Dramatic Battle partner: T. Hawk
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Dee Jay
|
Dee Jay is a Jamaican kickboxer who combines fighting and dancing. After rising to the top of his division, he begins traveling the world looking for new challengers.
Move list (Special moves)
Name
|
Command
|
Description
|
Air Slasher
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Dee Jay thrusts his fist upwards to launch a projectile.
|
Machine Gun Upper
|
X-ism A-ism V-ism Hold for 2 seconds, then +PPPPP
|
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
|
Double Rolling Sobat
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
|
Jackknife Maximum
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Dee Jay jumps into the air while delivering a single spinning kick with LK or two spinning kicks with MK or HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Knee Shot
|
X-ism A-ism V-ism + LK while jumping diagonally
|
Dee Jay attacks with his knee.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Sobat Carnival
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Dee Jay hops forward while performing a series of kicks.
|
Climax Break
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Dee Jay punches his opponent high into the air, then performs a Machine Gun Upper when they land.
|
Theme of Sunrise
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Dee Jay does a series of spinning kicks while rising diagonally upward.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Super Street Fighter II
Fifth battle: Charlie
Ninth battle: Juli
Final battle: Final Bison
Dramatic Battle partner: Dee Jay
|
T. Hawk
|
T. Hawk is a member of the Thunderfoot tribe, who have fallen on hard times as villagers have started disappearing under mysterious circumstances. Believing that Shadaloo, which forcefully relocated his tribe from their homeland, is responsible, T. Hawk begins his search for its leader, M. Bison.
Move list (Special moves)
Name
|
Command
|
Description
|
Condor Dive
|
X-ism A-ism V-ism All three P simultaneously in midair
|
T. Hawk dives down onto his opponent from the air.
|
Tomahawk Buster
|
X-ism A-ism V-ism P
|
T. Hawk launches upward to strike his opponent head first.
|
Condor Spire
|
X-ism A-ism V-ism P
|
T. Hawk leaps forward with a two-handed chop.
|
Mexican Typhoon
|
X-ism A-ism V-ism D-Pad in a 360° rotation, then P (close)
|
T. Hawk grapples his opponent and slams them into the ground.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Heavy Body Press
|
X-ism A-ism V-ism + HP while jumping diagonally
|
T. Hawk falls down with a diving splash.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Raging Typhoon
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close)
|
T. Hawk performs two successive Mexican Typhoons.
|
Canyon Splitter
|
X-ism A-ism V-ism D-Pad in a 360° rotation twice, then P (close)
|
T. Hawk does a Condor Spire followed by a Tomahawk Buster.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|
Originally appeared in: Street Fighter II
Fifth battle: Chun-Li
Ninth battle: Charlie
Final battle: Final Bison
Dramatic Battle partner: Charlie
|
Guile
|
Guile is a Commander in the United States Air Force. He has been sent to retrive his superior and friend Charlie, who has supposedly gone AWOL.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Boom
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Guile shoots a spinning blade-like projectile across the screen.
|
Somersault Kick
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Guile jumps high into the air while performing a backflip kick.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Knee Bazooka
|
X-ism A-ism V-ism + LK or + LK X-ism A-ism V-ism + MK or + MK
|
Guile hops forward with a knee strike.
|
Jump Sobat
|
X-ism A-ism V-ism + MK or + MK
|
Guile hops toward his opponent with a turning kick.
|
Reverse Spin Kick
|
X-ism A-ism V-ism + HK or + HK (close)
|
Guile does an upside-down spin kick.
|
High Kick
|
X-ism A-ism V-ism HK (close) X-ism A-ism V-ism + HK
|
Guile does a high kick toward his opponent's head.
|
Spin Back Knuckle
|
X-ism A-ism V-ism + HP
|
Guile rotates around and swings his fist like a club.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Somersault Strike
|
X-ism A-ism V-ism Hold for 2 seconds, then +K
|
Guile performs a series of advancing Somersault Kicks.
|
Sonic Hurricane
|
X-ism A-ism V-ism Hold for 2 seconds, then +P
|
Guile shoots a massive Sonic Boom that whirls in place in front of him.
|
Alpha Counter
|
X-ism A-ism V-ism + P and K of the same strength while blocking
|
|
|