Difference between revisions of "Naohiro Warama"

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{{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}} He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}.
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{{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, but later also became a programmer.{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}} He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision in 2003 and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}.
  
 
==Production history==
 
==Production history==

Revision as of 02:18, 19 January 2024

NaohiroWarama infiniteideas.jpg
Naohiro Warama
Employment history:
Divisions:
Divisions:
Role(s): Designer, Programmer

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Naohiro Warama (藁間 直弘), also known as Taro Shizuoka (and Shizuoka Taro), joined Sega as a character designer, but later also became a programmer.[2] He then went into technical support and PC software development[3]. He was the manager of the Technical Research Department of Smilebit, developing in-house game engines, libraries and conducting research on new technologies they could use to improve development[3]. He migrated to [[Amusement Vision in 2003 and has since worked on the Yakuza franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines[4].

Production history

Games

Music

Magazine articles

Main article: Naohiro Warama/Magazine articles.

Interviews

Photographs

Main article: Photos of Naohiro Warama

References