Difference between revisions of "OutRun 2"

From Sega Retro

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| title=
 
| title=
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]] {{XBOX}} [[Sumo Digital]]
+
| developer=[[Sega AM2]]
| system=[[Sega Chihiro]], [[Xbox]]
+
| system=[[Sega Chihiro]]
 
| romsize=
 
| romsize=
 
| sounddriver=
 
| sounddriver=
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| arcade_date_us=2003-12-18
 
| arcade_date_us=2003-12-18
 
| arcade_date_eu=2003
 
| arcade_date_eu=2003
| xbox_date_us=2004-10-25
 
| xbox_code_us=ABG 00001
 
| xbox_date_eu=2004-10-01
 
| xbox_date_jp=2005-01-27
 
| xbox_rrp_jp=6,800 ''(7,140)''
 
| xbox_code_jp=V3N-00002
 
| xbox_date_jp_1=2005-01-27
 
| xbox_rrp_jp_1=6,800 ''(7,140)''
 
| xbox_code_jp_1=V3N-00002
 
| xbox_type_jp_1=初回限定版
 
| xbox_date_au=2004-10-15
 
| xbox_rrp_au=99.95
 
 
}}
 
}}
 
| genre=Racing
 
| genre=Racing
| esrb=e
 
| pegi=3
 
| usk=0
 
| oflc=gold
 
| cero=a
 
 
}}
 
}}
 
'''''OutRun 2''''' is an arcade racing game developed by [[Sega]] for [[Sega Chihiro]] hardware in 2003. It is a direct sequel to the original 1986 game ''[[OutRun]]'', though is actually the seventh game in the series after ''[[Battle OutRun]]'', ''[[Turbo OutRun]]'', ''[[OutRun Europa]]'', ''[[OutRunners]]'' and ''[[OutRun 2019]]''.
 
'''''OutRun 2''''' is an arcade racing game developed by [[Sega]] for [[Sega Chihiro]] hardware in 2003. It is a direct sequel to the original 1986 game ''[[OutRun]]'', though is actually the seventh game in the series after ''[[Battle OutRun]]'', ''[[Turbo OutRun]]'', ''[[OutRun Europa]]'', ''[[OutRunners]]'' and ''[[OutRun 2019]]''.
  
 
The format is similar to the original ''OutRun'' but features more cars, more tracks and more music. As well as this, the graphics and sound have been completely re-worked and the game's engine has been replaced with one of a more modern standard. There are also more single player (and multiplayer) modes. It is also the first ''OutRun'' game with the permission to use real cars - though past games had used a car that looked similar to the Ferrari Testarossa, no licensing deal with Ferrari had been made. In ''OutRun 2'' however, everything is perfectly legal.
 
The format is similar to the original ''OutRun'' but features more cars, more tracks and more music. As well as this, the graphics and sound have been completely re-worked and the game's engine has been replaced with one of a more modern standard. There are also more single player (and multiplayer) modes. It is also the first ''OutRun'' game with the permission to use real cars - though past games had used a car that looked similar to the Ferrari Testarossa, no licensing deal with Ferrari had been made. In ''OutRun 2'' however, everything is perfectly legal.
 
A port was made to the [[Xbox]] in 2004, which, among other things, adds a course based on tracks in the [[Sega Model 3]] game ''[[Scud Race]]'', as well as one based on tracks from ''[[Daytona USA 2: Power Edition]]''.
 
 
An arcade update to OutRun 2 was released in 2004, titled ''[[OutRun 2 SP]]''. The upgrade contains all features from ''OutRun 2'', as well as a new 15-course branching path based on North America, additional music and extra features. This version was the basis for the home console release ''[[OutRun 2006: Coast 2 Coast]]''.
 
  
 
==Cars==
 
==Cars==
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| level8desc=The [[wikipedia:Ferrari F40|F40]] (1987-1992) is the car which found its way into ''[[Turbo OutRun]]'', ''[[Battle OutRun]]'' and ''[[OutRun Europa]]'' (all without permission) with a GTE version appearing in ''[[Scud Race]]''.
 
| level8desc=The [[wikipedia:Ferrari F40|F40]] (1987-1992) is the car which found its way into ''[[Turbo OutRun]]'', ''[[Battle OutRun]]'' and ''[[OutRun Europa]]'' (all without permission) with a GTE version appearing in ''[[Scud Race]]''.
 
}}
 
}}
==Production Credits (In-Game)==
+
 
 +
==Sequels and Re-releases==
 +
''OutRun 2'''s legacy may be considered awkward - rather than make direct sequels, [[Sega AM2]] made two upgrades, ''[[OutRun 2 SP]]'' in 2004 and ''[[OutRun 2 SP SDX]]'' in 2006. Both upgrades retain the features of ''OutRun 2'', but add cars and tracks as well as other enhancements. Each are frequently confused with this game due to the similarities - comparisons can be drawn with the many upgrades [[Capcom]] gave to ''[[Street Fighter II]]'' in the early 1990s.
 +
 
 +
The standard ''OutRun 2'' did not receive any home conversions, however ''OutRun 2 SP'' was brought to the [[PlayStation 2]] in Japan very late in the console's lifespan in 2007. For the rest of the world, an enhanced adaption of ''OutRun 2 SP'' was brought to the [[Xbox]] by [[Sumo Digital]] in 2004/2005 under the confusing title of ''[[OutRun 2 (Xbox)|OutRun 2]]'' (despite having many enhancements over this game). Sumo Digital would later bring yet another upgrade to home consoles as ''[[OutRun 2006: Coast 2 Coast]]'' in 2006, and would use the game as a basis for ''[[OutRun Online Arcade]]'' in 2009.
 +
 
 +
==Production Credits==
 
{{multicol|
 
{{multicol|
 
'''Director:''' [[Makoto Osaki]]<br/>
 
'''Director:''' [[Makoto Osaki]]<br/>
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'''Presented by:''' [[Sega]]<br/>
 
'''Presented by:''' [[Sega]]<br/>
 
Original Game ©Sega ©SEGA-AM2/SEGA, 2003
 
Original Game ©Sega ©SEGA-AM2/SEGA, 2003
}}
 
 
==Production Credits (Manual)==
 
{{multicol|
 
===Xbox Version===
 
: '''Sumo Digital'''
 
'''Chief Operations Officer:''' Carl Cavers<br>
 
'''Technical Director:''' Paul Porter<br>
 
'''Creative Director:''' Darren Mills<br>
 
'''Project Manager:''' Mark Glossop<br>
 
'''Senior Designer:''' Sean Millard<br>
 
'''Lead Programmer:''' Philip Rankin<br>
 
'''Programmers:''' Tom Sedden, Chris Rea, Ashley Bennett, Ali Davidson, Sean Davies<br>
 
'''Lead Artist:''' John Hackleton<br>
 
'''Artists:''' Dominic Hood, Andy Ritson, Mark Sweeney, Richard Simmons, John Stopforth<br>
 
'''Graphic Designer:''' Chantal Beaumont<br>
 
'''Designer:''' Steve Lycett, Travis Ryan, Colin Stone<br>
 
: '''Sega Japan'''
 
'''Executive Producer:''' Hisao Oguchi<br>
 
'''Senior Supervisor:''' Makoto Osaki (AM2)<br>
 
'''Producer:''' Kats Sato<br>
 
'''Assistant Producer:''' Nobuyuki Minato<br>
 
'''Supervisors:''' Shin Ishikawa (AM2), Yukitoshi Katsuyama (AM2), Tatsutoshi Narita (AM2)<br>
 
: '''Sega Europe'''
 
'''President/Chief Operating Officer:''' Naoya Tsurumi<br>
 
'''Managing Director:''' Michael Hayes<br>
 
'''Executive Vice President - Development:''' Jin Shimazaki<br>
 
'''Senior Producer:''' Ben Gunstone<br>
 
'''Assistant Producer:''' Warren Leigh<br>
 
'''European Marketing Director:''' Matthew Woodley<br>
 
'''European Product Manager:''' Mark Fisher<br>
 
'''European Marketing Manager:''' Gary Knight<br>
 
'''PR Executive:''' Stefan McGarry<br>
 
'''UK Sales Director:''' Alan Pritchard<br>
 
'''Export Product Manager:''' Ben Chalmers-Stevens<br>
 
'''European Partnerships/Trade Marketing Manager:''' Suzanne Egleton<br>
 
'''Head of Export Sales:''' Alison Gould<br>
 
'''SOE QA Supervisor:''' Darius Sadeghian<br>
 
'''SOE Team Lead:''' Dwayne Buck<br>
 
'''SOE Lead Tester:''' Justyn McLean<br>
 
'''SOE Testers:''' Justin Shehta, Femi Sani, Mohammed Ajaib, Henric Swahn, George Sakkas, Jamie Armstrong, Ricky Ip, Kevin Breanach, Andy Dobson, Aaron Francis, Jigar Patel<br>
 
'''Thanks to:''' All at Ferrari, especially Francesco for all his hard work; Outsource Media for their European Voice Production, Richard Jacques, for his aural sensations in the remixes of the classic tunes Splash Wave, Magical Sound Shower and Passing Breeze
 
 
}}
 
}}
  
 
==Physical Scans==
 
==Physical Scans==
===Arcade Version===
 
 
<gallery>
 
<gallery>
  
 
</gallery>
 
</gallery>
===Xbox Version===
 
{{ratings
 
| icon=XBOX
 
| edge=80
 
| edge_source={{num|2 (AU)}}
 
}}
 
{{Scanbox
 
| console=Xbox
 
| region=US
 
| cover=OutRun 2 Xbox US Box.jpg
 
| disc=OutRun 2 Xbox US Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=JP
 
| cover=OutRun2 Xbox JP Box.jpg
 
| disc=
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=JP (初回限定版)
 
| cover=OutRun2 Xbox JP Box FLE.png
 
| disc=
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=UK
 
| cover=OutRun 2 Xbox EU Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=FR
 
| cover=OutRun2 Xbox FR Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=DE
 
| cover=OutRun2 Xbox DE Box.jpg
 
| disc=OutRun 2 Xbox EU Disc.jpg
 
| manual=
 
}}{{Scanbox
 
| console=Xbox
 
| region=ES
 
| cover=
 
| disc=
 
}}
 
 
==External Links==
 
* [http://sega.jp/x/outrun2/ Official website on Sega.jp (Japanese)]
 
  
 
{{OutRun}}
 
{{OutRun}}

Revision as of 16:04, 2 January 2013

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OutRun 2
System(s): Sega Chihiro
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code

OutRun 2 is an arcade racing game developed by Sega for Sega Chihiro hardware in 2003. It is a direct sequel to the original 1986 game OutRun, though is actually the seventh game in the series after Battle OutRun, Turbo OutRun, OutRun Europa, OutRunners and OutRun 2019.

The format is similar to the original OutRun but features more cars, more tracks and more music. As well as this, the graphics and sound have been completely re-worked and the game's engine has been replaced with one of a more modern standard. There are also more single player (and multiplayer) modes. It is also the first OutRun game with the permission to use real cars - though past games had used a car that looked similar to the Ferrari Testarossa, no licensing deal with Ferrari had been made. In OutRun 2 however, everything is perfectly legal.

Cars

The original arcade version of OutRun 2 features only eight cars, all from Ferrari - subsequent versions of the game would add more. The cars are split into four "classes" with different values for acceleration, handling and top speed. Template:Levels

Sequels and Re-releases

OutRun 2's legacy may be considered awkward - rather than make direct sequels, Sega AM2 made two upgrades, OutRun 2 SP in 2004 and OutRun 2 SP SDX in 2006. Both upgrades retain the features of OutRun 2, but add cars and tracks as well as other enhancements. Each are frequently confused with this game due to the similarities - comparisons can be drawn with the many upgrades Capcom gave to Street Fighter II in the early 1990s.

The standard OutRun 2 did not receive any home conversions, however OutRun 2 SP was brought to the PlayStation 2 in Japan very late in the console's lifespan in 2007. For the rest of the world, an enhanced adaption of OutRun 2 SP was brought to the Xbox by Sumo Digital in 2004/2005 under the confusing title of OutRun 2 (despite having many enhancements over this game). Sumo Digital would later bring yet another upgrade to home consoles as OutRun 2006: Coast 2 Coast in 2006, and would use the game as a basis for OutRun Online Arcade in 2009.

Production Credits

Director: Makoto Osaki
Game Director: Daichi Katagiri
Art Director: Yasuo Kawagoshi
Sound Director: Tatsutoshi Narita
Main Programmer: Takuji Masuda
Programmer: Takeshi Iwasaki, Susumu Morii, Masato Shimoyama, Kazunori Nishisaka
Chief Designer: Yukitoshi Katsuyama
Designer: Shigetaka Kyoya, Toshiya Inoue, Shinya Inoue, Erika Aihara, Yoshihiko Suzuki, Eisuke Abe, Rie Murai, Hitoshi Wakimoto
Character Designer: Iceman, Miyuki Noda
Assistant Director & Planner: Shin Ishikawa
Sound: Keisuke Tsukahara, Fumio Itoh, Yasuhiro Takagi, Naoyuki Machida, Shinichi Goto, Tomoya Koga
Public Relations: Naonori Watanabe, Hidekuni Ohta, Taku Kihara, Masayuki Kato, Nozomi Watanabe
Special Thanks: Mami Abe, Ryutaro Hayakawa, Masayuki Itoh, Takashi Kato, All of SEGA-AM2 and SEGA Staff, , Compozila, Mechatro, Hardware R&D, and All People Concerned With This Title...
Producer: Yu Suzuki
Created by: Sega AM2
Presented by: Sega
Original Game ©Sega ©SEGA-AM2/SEGA, 2003

Physical Scans



OutRun series of games
Arcade
OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System
OutRun (1987) | OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Windows PC
OutRun (1987) | Turbo OutRun (1989) | OutRun Europa (1991) | OutRun 2006: Coast 2 Coast (2006)
MSX
OutRun (1988)
FM Towns/FM Towns Marty
Turbo OutRun (1989)
LCD handheld game
OutRun (1989) | OutRun F-1 (19xx)
Sega Mega Drive
OutRun (1991) | Turbo OutRun (1992) | OutRun 2019 (1993) | OutRunners (1994) | Arcade Legends OutRun 2019 (200x)
Sega Game Gear
OutRun (1991) | OutRun Europa (1992)
Sega Saturn
Sega Ages OutRun (1996)
i-mode 503i
OutRun (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2006: Coast 2 Coast (2006) | OutRun 2 SP (2007)
Xbox
OutRun 2 (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation Portable
OutRun 2006: Coast 2 Coast (2006)
Xbox 360
Sony PlayStation 3
OutRun Online Arcade (2009)
Nintendo 3DS
3D OutRun (2014)
Nintendo Switch
Sega Ages OutRun (2018)
OutRun-related media
Music
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2: Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks: Side B (2005) | OutRun Sound Tracks: Complement (2007) | OutRun 20th Anniversary Box (2007) | OutRun (2016) | Sega Ages OutRun: Music Collection (2019)
Film
OutRun (1987) | OutRun (1988) | Super Monaco GP / Turbo OutRun (1989) | Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (2007)