Difference between revisions of "SoJ"

From Sega Retro

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|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
 
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
+
|colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
 
|colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
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|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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+
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
 +
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4|AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
 
|colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
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|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]]
 
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]]  
+
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
 +
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Team Andromeda]]
 +
|colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]]  
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
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|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
 
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
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| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
 +
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
 +
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
 
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
|
+
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega WOW]]
 +
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
 +
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D Dept. 2]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D Dept. 2]]
 
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]]
 
|colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]]
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|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]]
 
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]]
 
|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
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 +
|colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
 +
|colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Sonic Team]]
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]]
 
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]]
 
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]]  
 
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]]  

Revision as of 14:41, 2 April 2017

Japanese Sega companies, studios and subsidiaries
52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Service Games Sega Enterprises, Ltd. Gulf+Western CSK Sega-Sammy Holdings
Service Games, Japan Nihon Goraku Bussan Sega Enterprises, Ltd. Sega Corporation Sega Holdings
Nihon Kikai Seizou
R&D1 AM1 Sega Software R&D Dept. 1 WOW Entertainment Sega WOW AM1 R&D1 Sega Interactive R&D1
AM2 Sega Software R&D Dept. 2 Sega AM2 R&D2 Sega Interactive R&D2
AM3 Sega Software R&D Dept. 3 Hitmaker AM3
AM4 AM4 Mechatronics R&D4, Product Sega Interactive Product R&D
AM5 Mirai R&D Family Entertainment
N. Pro. R&D
AM6
DigitalRex AM Plus
AM Annex R&D Dept. #5 Sega Rosso
AM 11 R&D Dept. #4 Amusement Vision New Entertainment R&D CS1 R&D3, Div. 1 | Ryu Ga Gotoku Studio Sega Games R&D1 | Ryu Ga Gotoku Studio
Sega R&D2 Sega CS | Team Andromeda CS1 | Team Andromeda R&D Dept. #6 Smilebit Sega Sports Design R&D Dept.
PC Software R&D
Sega R&D2 Sega CS CS2 R&D Dept. #7 Overworks Sega WOW Sega R&D2 Sega CS Global Entertainment R&D Dept. 2 Sega CS3 R&D3, Div. 3 Sega Games R&D3
Sega R&D2 Sega CS | Sonic Team CS3 | Sonic Team R&D Dept. #8 | Sonic Team Sonic Team Global Entertainment R&D #1 | Sonic Team Sega CS2 | Sonic Team R&D3, Div. 2 | Sonic Team Sega Games R&D2 | Sonic Team
R&D Dept. #9 United Game Artists
Sega Digital Studio Wave Master
Mobile Content R&D Sega Networks