Difference between revisions of "Tetsu Katano"

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{{PersonBob
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| image=TetsuKatano 4.jpg
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| birthplace=
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| dob=1970-06-13
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| dod=
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1993{{ref|https://sonic.sega.jp/SonicChannelOld/creators/028/index.html}}
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| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]
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}}
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{{Employment
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| company=[[Sonic Team (company)|Sonic Team]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]]{{ref|http://sonic.sega.jp/SonicChannelOld/creators/028/index.html}}
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}}
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{{Employment
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| company=[[Sega Games]]
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| divisions=[[Sega Games CS Studio 2|CS Studio 2]]{{ref|https://web.archive.org/web/20240201192915/https://www.amgakuin.co.jp/contents/p=26699}}
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=
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}}
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| role=Programmer, Director, Producer
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| education=Tohoku University (1989-1993)
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}}
  
[[Image:photos_katano.jpg|right]]
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'''{{PAGENAME}}''' (片野 徹), also known as '''Tek'''{{ref|https://tcrf.net/Clockwork_Knight_2}}, was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of ''[[Sonic 3D Blast]]'', and being one of the most foremost programmers on ''[[Sonic Jam]]''. He then was Main Programmer on ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'' and ''[[Sonic Heroes]]'', with his last time doing hands-on coding being ''[[Sonic and the Secret Rings]]''.
==Production History==
 
* [[NiGHTS into Dreams]] (1995) - A-Life Programmer
 
* [[Sonic 3D Blast]] (1996) - Special Stage Programmer
 
* [[Sonic Jam]] (1997) - Programmer
 
* [[Sonic Adventure]] (1999) - Main Programmer, Player Character Programmer, Lead Field Programmer
 
* [[Sonic Adventure 2]] (2001) - Main Progammer, Player Character Programmer
 
* [[Sonic Heroes]] (2004) - Main Programmer, Player Programmer
 
  
[[Category:Developers]]
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==Production history==
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{{ProductionHistory|Tetsu Katano|Tek|片野 徹|片野徹}}
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==Interviews==
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{{mirror}}
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* [http://sonic.sega.jp/SonicChannelOld/creators/028/index.html Tetsu Katano interview by Sonic Channel (April 10, 2009)] [[https://browniehideout.wordpress.com/2022/08/04/creators-interview-028-katano-tetsu/ Translated]]
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==References==
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<references/>
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[[Category:Lead Programmers]]

Latest revision as of 10:04, 9 April 2024

TetsuKatano 4.jpg
Tetsu Katano
Date of birth: 1970-06-13 (age 53)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer, Director, Producer
Education: Tohoku University (1989-1993)


Tetsu Katano (片野 徹), also known as Tek[4], was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of Sonic 3D Blast, and being one of the most foremost programmers on Sonic Jam. He then was Main Programmer on Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, with his last time doing hands-on coding being Sonic and the Secret Rings.

Production history

Games

Music

Magazine articles

Main article: Tetsu Katano/Magazine articles.

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Tetsu Katano

References