Difference between revisions of "Kid Chameleon"

From Sega Retro

m (Text replacement - "Hanshaw Ink" to "Hanshaw Ink")
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*'''Art:''' [[Alan Ackerman]], Paul Mica, [[Brenda Ross]], [[Craig Stitt]], [[Judy Totoya]],  
 
*'''Art:''' [[Alan Ackerman]], Paul Mica, [[Brenda Ross]], [[Craig Stitt]], [[Judy Totoya]],  
 
*'''Sound:''' [[NuRomantic Productions]]
 
*'''Sound:''' [[NuRomantic Productions]]
*'''Special Thanks:''' [[Haven Carter]], [[Scott Chandler]], [[Hugh Bowen]], The Test Group, Hanshaw Ink
+
*'''Special Thanks:''' [[Haven Carter]], [[Scott Chandler]], [[Hugh Bowen]], The Test Group, [[Hanshaw Ink]]
 
| source=US manual
 
| source=US manual
 
| pdf=Kidchameleon md us manual.pdf
 
| pdf=Kidchameleon md us manual.pdf

Revision as of 12:59, 5 September 2024

n/a

  • NTSC-U/PAL (Red Stealth)
  • NTSC-J (Red Stealth)
  • NTSC-U/PAL (Maniaxe)
  • NTSC-J (Maniaxe)
  • NTSC-U/PAL (Juggernaut)
  • NTSC-J (Juggernaut)

Kidchameleon title.png

Chameleon Kid MDTitleScreen.png

Kid Chameleon MD title 2.png

Chameleon Kid MD title 2.png

Kid Chameleon MD title 3.png

Chameleon Kid MD title 3.png

Kid Chameleon
System(s): Sega Mega Drive, Mega-Tech System, Virtual Console, Steam, RealOne Arcade, iOS, Android, Nintendo Switch Online
Publisher: Sega
Developer:
Supporting companies:
Sound driver: GEMS
Genre: Action[1][2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4070
Sega Mega Drive
US
$59.9559.95[5][6] 1010
Sega Mega Drive
EU
1010
Sega Mega Drive
PT
MDJ1010
Sega Mega Drive
UK
£39.9939.99[8] 1010
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
CA
Sega Mega Drive
BR
Sega Mega Drive
KR
GM8036JG
Sega Mega Drive
AS
Arcade (Mega-Tech System)
UK
£? ?

























Wii Virtual Console
JP
600pts600[11]
CERO: A
Wii Virtual Console
US
800pts800[12]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[13]
PEGI: 7+
Wii Virtual Console
AU
500pts500[15]
OFLC: General (G)
RealOne Arcade
US
Steam
US
$2.992.99[18] 34311
ESRB: Everyone
Steam
EU
€2.492.49[18] 34311
PEGI: 7+
Steam
UK
£1.991.99[18] 34311
PEGI: 7+
Steam
AU
$3.493.49[18] 34311
OFLC: Parental Guidance (PG)
Steam Linux
US
$0.990.99[20] 34311
ESRB: Everyone
Steam Linux
EU
€0.990.99[20] 34311
PEGI: 7+
Steam Linux
UK
£0.790.79[20] 34311
PEGI: 7+
Steam Linux
AU
$1.351.35[20] 34311
OFLC: Parental Guidance (PG)
Steam OS X
US
$0.990.99[20] 34311
ESRB: Everyone
Steam OS X
EU
€0.990.99[20] 34311
PEGI: 7+
Steam OS X
UK
£0.790.79[20] 34311
PEGI: 7+
Steam OS X
AU
$1.351.35[20] 34311
OFLC: Parental Guidance (PG)
Google Android OS
US
(Sega Forever)
FREEfree
ESRB: Everyone 10+
Google Android OS
EU
(Sega Forever)
FREEfree
PEGI: 7+
Google Android OS
DE
(Sega Forever)
FREEfree
USK: 6
Google Android OS
AU
(Sega Forever)
FREEfree
OFLC: Parental Guidance (PG)
iOS
US
(Sega Forever)
FREEfree
9+
iOS
EU
(Sega Forever)
FREEfree
9+
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub
Nintendo Switch Online
AU
SUBsub

Kid Chameleon, called Chameleon Kid (カメレオンキッド) in Japan, is a platform game released for the Sega Mega Drive in 1992. The premise of the game is that the main character, "Kid Chameleon," can use masks to change into different characters to use different abilities.

Story

Kid Chameleon, Introduction.png

Wildside

A new virtual reality arcade game arrived in town and every kid played it. Nothing seemed out of the ordinary until kids began to disappear. The game's boss, Heady Metal, had freed himself from his scripted AI and was using his new freedom to kidnap every kid who could not beat the game, which was all of them...until now! Kid Chameleon enters the game and must defeat every level, every boss, and Heady Metal himself if he wants to save the others.

Gameplay

The game is a platform game played as Kid Chameleon, who progresses through a series of levels in a "virtual reality" world to rescue kids captured by a rogue artificial intelligence. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of telepads throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal.

Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags). Thirty-two of these 103 levels are smaller, unnamed levels simply called "Elsewhere." Despite the game's considerable length, there is no password system or other method of saving the game (though re-releases, such as the Sega Mega Drive Collection, Virtual Console service, and the Mega Drive Mini, allow players to use save states to save their progress mid-game).

As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that Kid Chameleon is already wearing restores its health. In addition to the offensive abilities of each form, the Kid can also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes.

Kid Chameleon moves with Left or Right. He runs by holding A (though there is an option to run by default and walk slower by holding A instead). He ducks with Down and crawls with Down-left or Down-right. Some transformations have weapons that are used with C. Each form can also make use of Diamond Powers that require diamonds collected in the game to use. These abilities are used by pressing A+ START . Most forms have two Diamond Powers, one that is used when the player has between 20 and 49 diamonds and one that is used when the player has more than 50 diamonds.

Players lose a life if Kid Chameleon loses all of his hit points in human form, if he is crushed, falls into a bottomless pit or lava, touches the drill wall that appears in certain levels, or if time runs out. Losing all of his hit points while wearing a transformation mask morphs him back into his Kid Chameleon form. The game ends if the player runs out of lives, but there are a limited number of continues available. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.

The game has an alternating two-player mode where the players share a control pad or use separate control pads (depending on the option selected).

Characters

The Kid Chameleon form has 2 hit points. The Iron Knight has 5 hit points. All other transformations have 3 hit points.

Kc kid.png
Kid Chameleon
The normal form of Kid Chameleon. If Kid runs out of hit points while wearing any other mask, he reverts to this form. If Kid runs out of hit points in this form, he dies. In this form, he can grab onto ledges to pull himself up.

His Diamond Powers are the Circle of Doom (costs 20 diamonds), which surrounds him in a circle of diamonds that kills any enemy it touches, and the Death Snake (costs 50 diamonds), which is a snake made out of diamonds that seeks out enemies to kill.

Kc ironknight.png
Kid Chameleon, Helmets.png
Iron Knight
The Iron Knight wears a knight's helm. He is the most durable character, able to take more hits than any other character. He has the ability to scale vertical walls by pressing CCCCC. He is heavy enough to break through some floors.

His Diamond Powers are the Circle of Doom (costs 20 diamonds), which surrounds him in a circle of diamonds that kills any enemy it touches, and the Extra Hit Point (costs 50 diamonds), which gives him another hit point that last until he loses a life.

Kc redstealth.png
Kid Chameleon, Helmets.png
Red Stealth
Red Stealth wears a kabuto. He is a samurai who can defeat enemies and break through some floors with his katana. He is very agile and able to move faster and jump higher and further than the other transformations.

His Diamond Powers are the Samurai Haze (costs 20 diamonds), which slows down all enemies, and the Death Snake (costs 50 diamonds), which is a snake made out of diamonds that seeks out enemies to kill.

KidChameleon Sprite Berzerker.png
Kid Chameleon, Helmets.png
Berzerker
Berzerker wears a horned helmet. He can use his horns to charge through walls or foes while running.

His Diamond Powers are Invulnerability (costs 20 diamonds), which renders him invulnerable to harm, and the Wall of Death (costs 50 diamonds), which is a wall of diamonds that sweeps across the screen and destroys any enemies it touches.

Kc maniaxe.png
Kid Chameleon, Helmets.png
Maniaxe
Maniaxe wears a hockey mask, like Jason Voorhees. He throws an unlimited supply of axes.

His Diamond Powers are the Circle of Death (costs 20 diamonds), which surrounds him in a circle of diamonds that kills any enemy it touches, and Extra Life (costs 50 diamonds), which gives the player an extra life.

KidChameleon Sprite Juggernaut.png
Kid Chameleon, Helmets.png
Juggernaut
Juggernaut wears a skull mask and drives a wide tank. He can shoot skull bombs.

His Diamond Power is the 5-Way Shot (costs 5 diamonds per shot), which shoots five diamonds out in different directions.

KidChameleon Sprite MicroMax.png
Kid Chameleon, Helmets.png
MicroMax
MicroMax has a fly head. He is half the size of the other transformations and able to fit in small places. He can also cling to walls. However, he is slower and jumps lower.

His Diamond Powers are the Mini-Snake (costs 20 diamonds), which is a snake made out of diamonds that seeks out enemies to kill, and the Swift Mini-Snake (costs 50 diamonds), which is like the Mini-Snake but faster.

KidChameleon Sprite EyeClops.png
Kid Chameleon, Helmets.png
EyeClops
EyeClops wears a futuristic visor. He has a ray beam that can temporarily reveal hidden blocks.

His Diamond Power is the Fatal Beam (costs 2 diamonds per shot), which is a beam that harms any enemies it shines on.

KidChameleon Sprite SkyCutter.png
Kid Chameleon, Helmets.png
Skycutter
Skycutter wears a skating helmet. He rides on a hoverboard and can flip gravity upside down with B+C or flip it back around with C. He has the quickest movement, but the player cannot stop moving in this form.

His Diamond Powers are Invulnerability (costs 20 diamonds), which renders him invulnerable to harm, and the Death Snake (costs 50 diamonds), which is a snake made out of diamonds that seeks out enemies to kill.

KidChameleon Sprite Cyclone.png
Kid Chameleon, Helmets.png
Cyclone
Cyclone wears a winged helmet. He is a superhero who can fly by spinning like a tornado.

His Diamond Powers are the Slashing Rain (costs 20 diamonds), which causes diamonds to rain from the top of the screen and destroy any enemies that they touch, and the Tracking Rain (costs 50 diamonds), which causes diamonds to rain from the top of the screen that seek out and destroy enemies.

Blocks

All blocks act as platforms and can be stood upon (with the exception of Drill Blocks when they have a drill extended).

Kid Chameleon, Blocks.png
Prize Block
Drops an item or a helmet when hit, leaving a Rock Block in its place.
Kid Chameleon, Blocks.png
Rock Block
Destructible. The most commonly found block.
Kid Chameleon, Blocks.png
Iron Block
Indestructible. Berzerker can push them.
Kid Chameleon, Blocks.png
Rubber Block
Indestructible and immovable. They function as "bouncers," the height of the ascent depending on the height from which Kid landed on them. They also repel movement from other directions.
Kid Chameleon, Blocks.png
Ice Block
Slippery and makes maneuverability hard. When broken, they shoot ice in the opposite direction from which they were broken (for example, Ice Blocks broken from beneath shoot icicles upward).
Kid Chameleon, Blocks.png
Vanishing Block
Disappear when they are touched.
Kid Chameleon, Blocks.png
Cannon Block
Same as a Vanishing Block but shoots one or more spikes in the directions marked on it. These spikes can destroy any destructible block. They are often used in conjunction with other Cannon Blocks to form a chain reaction, often clearing paths for the player.
Kid Chameleon, Blocks.png
Shifting Block
Moves upward when hit.
Kid Chameleon, Blocks.png
Drill Block
Same as an Iron Block but with harmful drills that come out of one or more sides when Kid is in close proximity.
Kid Chameleon, Blocks.png
Mushroom Block
Disappears when hit from beneath and spawns as many as three additional mushroom blocks above them.
Kid Chameleon, Blocks.png
Ghost Block
Phases in and out of existence.
Kid Chameleon, Blocks.png
Elevator Block
When hit, a countdown starts at 9. After reaching 0, the platform on the block shoots upwards.

Items

Kid Chameleon, Helmets.png
Helmet
Transforms Kid Chameleon into another form.
Kid Chameleon, Items.png
Diamond
These are collectables that increase Kid's Diamond Power. They differ in color depending on the stage in which they are found but function identically. Kid can use powers at a cost of 20 or 50 diamonds (with the exception of Juggernaut and EyeClops, which have attacks costing 5 and 2 diamonds respectively), and they are activated by holding A+ START .
Kid Chameleon, Items.png
Clock
Gives the player another 3 minutes of time (up to a maximum of 9:59).
Kid Chameleon, Items.png
Life
Gives the player an extra life.
Kid Chameleon, Items.png
Coin
Gives the player an extra continue.

Drill wall

Kid Chameleon, Drill Wall.png

Drill wall

There are three levels throughout the game (starting with Hills of the Warrior 1) that feature a giant, metal wall covered in drills and augers that sweeps across the screen at a steady pace. These levels require the player to navigate and exit the map as quickly as possible, as coming in contact with the wall instantly kills Kid. These levels have a unique music theme, which becomes useful in identifying the danger early on. The drill wall in Hills of the Warrior 1 moves slower than in other levels.

It is possible to avoid two of these levels entirely, depending on the "route" taken through the level progression; the first one being unavoidable unless the player uses what is known as 100k points trip to skip almost half of the game.

History

Development

During development the game was known as Dylan Charles: A.K.A. The Chameleon[28].

One of Kid Chameleon's most famous cheat codes is actually the result of miscommunication between programmers. During development, programmers Steve Woita and BichCau Le added a cheat code that would allow players to go straight to the credits screen. Designer Hoyt Ng was unaware of this cheat when he added another level, changing the level counter and making the code activate Plethora's stage instead of the end credits.

Release

Kid Chameleon was at one point set to be the first Sega game to be released in all major territories simultaneously[29].

Legacy

The game is also a part of Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable. It was released for the Wii's Virtual Console in Japan on 22 May 2007, North America on 28 May 2007 and Europe on 1 June 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. It was also included in later compilations like Ultimate Mega Drive Collection for Xbox 360 and PS3, Sega Mega Drive Classics for Xbox One, PS4 and Nintendo Switch, and Nintendo Switch Online service's Mega Drive/Genesis games.

Level editing has been made possible with the release of K-E. K-E allows maps to be extracted from the Mega Drive ROM, modified, and imported back into the game for play. Up to 126 levels can be used in the game.

Comic adaptation

In August 1993, Kid Chameleon gained his own comic strip in the new Fleetway publication Sonic the Comic. The first strip, simply named "Kid Chameleon", ran from issue #7 to issue #12 and featured Casey entering the Wildside to rescue his friend Suzy, with a disembodied presence known as The Voice giving him advice and encouragement. Through each issue he changed into one of the different personas (Red Stealth, EyeClops, Micromax, Berzerker, and finally Iron Knight) before his Chameleon powers ran out and he had to take down a powerful enemy as his normal self. While he & Suzy escaped Wildside, the story ended with Casey discovering local school bully Brad was also trapped in Wildside.

In issues #54-#59 in story arc "Back to Unreality!" he returned again to rescue Brad, this time turning into Skycutter, Berzerker, Maniaxe, and Cyclone. Here he discovered that The Voice had a more sinister agenda and was keeping children from all over the world prisoner in the Islecatraz gulag, using Brad as warden. Casey, as Cyclone, destroyed Islecatraz and freed everyone from Wildside, but when it became clear only one more person could escape, Brad sacrificed himself as penance for his sins so Casey could escape. The ending was ambiguous, with a showdown being threatened between Casey and The Voice, and fueled speculation that a third strip was imminent. Fleetway did not produce any more, however, and the story, like almost every non-Sonic strip, remains unresolved.

Versions

The game is known to have two different ROMS, one for US/EU and one for JP. The US/EU one works on all systems. The JP one appears to be region locked not to run on US system, showing only black screen. It appears to work fine on EU system however. The title screen had words swapped to form the new Chameleon Kid title. The color of purple stripes at title screen when Kid Chameleon transforms into Juggernaut was changed to pink color. Neither of the two versions was optimized for PAL format. Both gameplay speed and music play slower than intended.

Localised names

Also known as
Language Localised Name English Translation
English Kid Chameleon Kid Chameleon
English (US) Kid Chameleon Kid Chameleon
Japanese カメレオンキッド Chameleon Kid

Version history

Main article: Kid Chameleon/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000040000010000000000000000004.1.0 146.5MB 201912122019-12-12 [30]
iOS
0000020000000000020000000000002.0.2 201906032019-06-03
iOS
0000020000000000000000000000002.0.0 201902042019-02-04
iOS
0000010000020000020000000000001.2.2 140.8MB 201810312018-10-31 [31]
iOS
0000010000020000010000000000001.2.1 134.5MB 201808062018-08-06 [32]
iOS
0000010000010000020000000000001.1.2 179MB 201710092017-10-09 [33]
iOS
0000010000010000010000000000001.1.1 177MB 201709252017-09-25 [34]
iOS
0000010000010000000000000000001.1.0 177MB 201709132017-09-13 [35]
iOS
0000010000000000040000000000001.0.4 162MB 201707132017-07-13 [36]
iOS
0000010000000000030000000000001.0.3 162MB 201706292017-06-29 [37]
iOS
0000010000000000020000000000001.0.2 162MB 201706222017-06-22 [38]
iOS
0000010000000000010000000000001.0.1 154.39MB 201706212017-06-21 [39]
Google Android OS
0000020000000000010000000000002.0.1 45MB 201906032019-06-03 [3] KC Android icon 101.png
Download.svg (info) (45.26 MB)
Google Android OS
0000020000000000000000000000002.0.0 44MB 201902042019-02-04 [40] KC Android icon 101.png
Download.svg (info) (44.44 MB)
Google Android OS
0000010000020000020000000000001.2.2 44MB 201810312018-10-31 [41] KC Android icon 101.png
Download.svg (info) (43.75 MB)
Google Android OS
0000010000020000010000000000001.2.1 42MB 201709262017-09-26 [42] KC Android icon 101.png
Download.svg (info) (41.73 MB)
Google Android OS
0000010000010000010000000000001.1.1 48MB 201709262017-09-26 [43] KC Android icon 111.png
Download.svg (info) (48.15 MB)
Google Android OS
0000010000010000000000000000001.1.0 48MB 201709132017-09-13 [43] KC Android icon 101.png
Download.svg (info) (48.18 MB)
Google Android OS
0000010000000000050000000000001.0.5 45MB 201707132017-07-13 [43] KC Android icon 101.png
Download.svg (info) (45.3 MB)
Google Android OS
0000010000000000030000000000001.0.3 47MB 201706292017-06-29 [43] KC Android icon 101.png
Download.svg (info) (47.09 MB)
Google Android OS
0000010000000000020000000000001.0.2 47MB 201706222017-06-22 [43] KC Android icon 101.png
Download.svg (info) (47.09 MB)
Google Android OS
0000010000000000010000000000001.0.1 47MB 201706212017-06-21 [43] KC Android icon 101.png
Download.svg (info) (47.1 MB)

Downloadable content

Main article: Kid Chameleon/Downloadable content.

Production credits

Source:
In-game credits
Kid Chameleon MD credits.pdf
[44]

Source:
US manual
Kidchameleon md us manual.pdf
[45]

Source:
Sega TV Game Genga Gallery[47]


Digital manuals

Magazine articles

Main article: Kid Chameleon/Magazine articles.

Promotional material

MD IT PrintAdvert.jpg
IT print advert (1992)
MD IT PrintAdvert.jpg
Logo-pdf.svg
Print advert in GamePro (US) #34: "May 1992" (1992-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (ES) #1: "Mayo 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-06: "June 1992" (1992-05-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Force (SE) #1992-02: "2/92" (1992-11-19)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[51]
Beep! MegaDrive (JP) NTSC-J
70
[52]
Consoles + (FR)
93
[53]
Console XS (UK) PAL
89
[54]
Computer & Video Games (UK)
80
[55]
Electronic Gaming Monthly (US) NTSC-U
75
[56]
Mean Machines: The Essential Sega Guide (UK)
78
[57]
Famitsu (JP) NTSC-J
63
[58]
Game Power (IT)
91
[59]
GamePro (US) NTSC-U
88
[60]
Games-X (UK)
90
[61]
Génération 4 (FR)
91
[62]
Game Informer (US) NTSC-U
90
[63]
Hippon Super (JP) NTSC-J
70
[64]
Hobby Consolas (ES)
94
[65]
Joypad (FR) PAL
96
[66]
Joystick (FR) NTSC-U
93
[67]
Sega Mega Drive Advanced Gaming (UK)
81
[68]
Sega Mega Drive Advanced Gaming (UK) PAL
81
[69]
Mega Drive Fan (JP) NTSC-J
70
[70]
Mega (UK) PAL
81
[71]
Mega Force (FR)
70
[72]
Mega Fun (DE) PAL
81
[73]
Mega Play (US) NTSC-U
75
[74]
MegaTech (UK) PAL
64
[75]
Mean Machines (UK)
78
[76]
Mean Machines Sega (UK)
78
[77]
Player One (FR)
92
[78]
Play Time (DE)
49
[79]
Power Up! (UK)
88
[80]
Power Play (DE)
66
[81]
Sega Power (UK) PAL
80
[82]
Sega Pro (UK) NTSC-U
89
[83]
Sega Pro (UK) PAL
82
[84]
Sega Force (SE)
80
[85]
Sega Force (UK)
82
[86]
Sega Mega Drive Review (RU)
72
[87]
Sega Saturn Magazine (JP) NTSC-J
61
[88]
Supergame (BR)
85
[9]
Supersonic (FR)
91
[89]
Tricks 16 bit (RU)
79
[90]
User (GR) PAL
89
[91]
VideoGames & Computer Entertainment (US) NTSC-U
70
[6]
Video Games (DE)
68
[92]
Sega Mega Drive
79
Based on
44 reviews

Kid Chameleon

Mega Drive, JP
Kidchameleon md jp cover front.jpg
Cover
ChameleonKid MD JP CartTop.jpg
Kid Chameleon MD JP Cart.jpg
Cart
Kidchameleon md jp manual.pdf
Manual
KidChameleon MD JP pcb.jpg
PCB
Mega Drive, US
Kidchameleon md us cover.jpg
Cover
Kidchameleon md us cart.jpg
Cart
Kidchameleon md us manual.pdf
Manual
Mega Drive, EU
Kidchameleon md eu cover.jpg
Cover
Kidchameleon md eu cart.jpg
Cart
Kid Chameleon MD EU Manual.jpg
Manual
KidChameleon MD EU pcb.jpg
PCB
Mega Drive, UK
Kid Chameleon MD UK Box Cover.jpg
Cover
Kidchameleon md eu cart.jpg
Cart
Kid Chameleon MD EU Manual.jpg
Manual
Mega Drive, FR

Kid Chameleon MD FR Manual.pdf
Manual
Mega Drive, PT
Kidchameleon md pt box back.jpgNospine.pngKidchameleon md pt cover.jpg
Cover
Kidchameleon md eu cart.jpg
Cart
Kid Chameleon Manual PT.pdf
Manual
Kid Chameleon MD EU Manual.jpg
EU Manual
Mega Drive, SE (Rental)

Mega Drive, AU

Mega Drive, BR
Kidchameleon md br cover.jpg
Cover
Kidchameleon md br manual.pdf
Manual
Mega Drive, KR
Kid Chameleon MD KR Box.jpg
Cover
KidChameleon MD KR Cart.jpg
Cart
Mega Drive, AS

KidChameleon MD AS cart.jpg
Cart
Mega Drive, CA
KidChameleon MD CA Box.jpg
Cover

Mega-Tech version

Mega-Tech,

Technical information

Main article: Kid Chameleon/Technical information.

External links

References

  1. File:Kidchameleon md jp cover front.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. 3.0 3.1 Google Play (com.sega.kidcham) (Wayback Machine: 2020-01-14 21:35)
  4. GamePro, "February 1992" (US; 199x-xx-xx), page 40
  5. GamePro, "April 1992" (US; 1992-xx-xx), page 55
  6. 6.0 6.1 VideoGames & Computer Entertainment, "April 1992" (US; 1992-0x-xx), page 37
  7. Computer Trade Weekly, "" (UK; 1992-05-11), page 19
  8. Sega Power, "May 1992" (UK; 1992-04-02), page 44
  9. 9.0 9.1 Supergame, "Junho 1992" (BR; 1992-06-xx), page 22
  10. https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
  11. http://vc.sega.jp:80/vc_chameleonkid/ (Wayback Machine: 2007-08-13 08:03)
  12. 12.0 12.1 http://www.nintendo.com/games/detail/4AS2Nhg8dXRnrDxoLdjpBVstDcXwQYcA (Wayback Machine: 2010-11-23 00:54)
  13. 13.0 13.1 http://www.nintendolife.com/games/megadrive/kid_chameleon (Wayback Machine: 2017-07-02 13:12)
  14. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Kid-Chameleon--277721.html (archive.today)
  15. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19751&pageID=4 (Wayback Machine: 2012-04-03 01:48)
  16. http://games.real.com/allgames.php?mode=spnav (Wayback Machine: 2004-08-02 23:32)
  17. 17.0 17.1 17.2 17.3 https://steamdb.info/app/34311/ (Wayback Machine: 2016-09-14 03:02)
  18. 18.0 18.1 18.2 18.3 http://steamdb.info/app/34311/ (Wayback Machine: 2013-05-22 20:37)
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 https://steamdb.info/app/34311/history/?changeid=5755293
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 http://steamdb.info/app/34311/ (Wayback Machine: 2019-09-13 18:31)
  21. 21.0 21.1 https://www.engadget.com/2017/06/21/sega-forever-free-mobile-retro-games/ (Wayback Machine: 2018-05-07 04:47)
  22. 22.0 22.1 22.2 22.3 http://www.eurogamer.net/articles/2017-06-21-segas-back-catalogue-is-headed-to-mobile-with-sega-forever (Wayback Machine: 2018-01-12 21:33)
  23. https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef (archive.today)
  24. @NintendoAmerica on Twitter (archive.today)
  25. @NintendoUK on Twitter (archive.today)
  26. @NintendoEurope on Twitter (archive.today)
  27. @NintendoAUNZ on Twitter (archive.today)
  28. Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 17
  29. Sega Force, "March 1992" (UK; 1992-02-20), page 6
  30. https://apps.apple.com/us/app/id1227823341 (Wayback Machine: 2020-06-20 20:37)
  31. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2019-01-15 02:13)
  32. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2018-09-10 21:44)
  33. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2017-10-28 23:51)
  34. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2017-10-01 06:57)
  35. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2017-09-17 22:03)
  36. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2017-07-15 20:26)
  37. http://apple.co/2rVyz0Z (archive.today)
  38. https://itunes.apple.com/US/app/id1227823341?mt=8 (Wayback Machine: 2017-06-24 21:58)
  39. https://appagg.com/ios-games/arcade/kid-chameleon-28651432.html (archive.today)
  40. Google Play (com.sega.kidcham) (Wayback Machine: 2019-04-14 22:03)
  41. APKPure (com.sega.kidcham) (Wayback Machine: 2019-04-14 22:04)
  42. Google Play (com.sega.kidcham) (Wayback Machine: 2018-08-07 17:45)
  43. 43.0 43.1 43.2 43.3 43.4 43.5 APKPure (com.sega.kidcham) (Wayback Machine: 2018-08-07 17:52)
  44. File:Kid Chameleon MD credits.pdf
  45. File:Kidchameleon md us manual.pdf, page 5
  46. https://vgdensetsu.net/2_MariKoizumi.html (Wayback Machine: 2024-04-08 10:57)
  47. Sega TV Game Genga Gallery, Graphic Sha, page 75
  48. Mega Force, "Junio 1992" (ES; 1992-xx-xx), page 19
  49. Mega Force, "Julio 1992" (ES; 1992-xx-xx), page 35
  50. Sega Force, "1/93" (SE; 1993-01-14), page 2
  51. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 110
  52. Beep! MegaDrive, "June 1992" (JP; 1992-05-08), page 30
  53. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 48
  54. Console XS, "June/July 1992" (UK; 1992-04-23), page 131
  55. Computer & Video Games, "April 1992" (UK; 1992-03-15), page 64
  56. Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 32
  57. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 64
  58. Famitsu, "1992-06-05" (JP; 1992-05-22), page 38
  59. Game Power, "Giugno 1992" (IT; 1992-0x-xx), page 46
  60. GamePro, "April 1992" (US; 1992-xx-xx), page 54
  61. Games-X, "12th-18th March 1992" (UK; 1992-03-12), page 24
  62. Génération 4, "Juin 1992" (FR; 1992-xx-xx), page 151
  63. Game Informer, "Spring 1992" (US; 1992-0x-xx), page 7
  64. Hippon Super, "June 1992" (JP; 1992-05-02), page 95
  65. Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 22
  66. Joypad, "Mai 1992" (FR; 1992-04-1x), page 82
  67. Joystick, "Mai 1992" (FR; 1992-0x-xx), page 140
  68. Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 79
  69. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  70. Mega Drive Fan, "August 1992" (JP; 1992-07-xx), page 99
  71. Mega, "January 1993" (UK; 1992-12-17), page 83
  72. Mega Force, "Mai 1992" (FR; 1992-05-05), page 76
  73. Mega Fun, "06/92" (DE; 1992-0x-xx), page 28
  74. Mega Play, "August 1992" (US; 1992-0x-xx), page 62
  75. MegaTech, "April 1992" (UK; 1992-03-20), page 45
  76. Mean Machines, "March 1992" (UK; 1992-02-27), page 56
  77. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  78. Player One, "Juin 1992" (FR; 1992-06-10), page 60
  79. Play Time, "6/92" (DE; 1992-05-06), page 92
  80. Power Up!, "Saturday, May 23, 1992" (UK; 1992-05-23), page 1
  81. Power Play, "5/92" (DE; 1992-04-15), page 145
  82. Sega Power, "May 1992" (UK; 1992-04-02), page 28
  83. Sega Pro, "April 1992" (UK; 1992-03-19), page 68
  84. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  85. Sega Force, "1/92" (SE; 1992-xx-xx), page 11
  86. Sega Force, "April 1992" (UK; 1992-03-19), page 12
  87. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 82
  88. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  89. Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 11
  90. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 100
  91. User, "Dekémvrios 1992" (GR; 1992-1x-xx), page 50
  92. Video Games, "2/92" (DE; 1992-04-06), page 34


Kid Chameleon

Kidchameleon title.png

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Sega Mega Drive
Prototypes: 1991-12-19