Difference between revisions of "Clockwork Knight 2"
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Latest revision as of 13:33, 28 September 2024
Clockwork Knight 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Team Aquila | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega Digital Media[1] (audio) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platforming game released for the Sega Saturn in 1995.
Contents
Story
The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier, one of many in the house. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.
However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there is no voice to wake them up anymore, the toys will never live again, so Pepper and Ginger head off to find Chelsea before it is too late.
The last game had a happy ending as they had found Chelsea, but there was a major unresolved problem: Chelsea was safe and sound, but would not wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe, while Pepper himself continues on his quest to find Chelsea.
Characters
Gameplay
This game is a side-scrolling platformer, similar to its predecessor. Players control the toy knight Sir Pepperouchau through four rooms, each consisting of two normal levels and a boss fight. The game is presented in "2.5D" with 2D sprites over 3D backgrounds. Levels are larger than the previous game and take greater advantage of the 2.5D format. Pepper can move into the background layer of some levels, and paths sometimes take 90-degree turns. There are hidden races against Le Bon, where succeeding awards a Gold Key and failing awards a Pocket Watch.
Pepper walks with or and sprints with or . Some objects can be pushed by moving into them. He crouches with . He jumps with or and jumps higher if the button is held for longer. He jumps farther while running. Pepper attacks enemies by using a wind-up key like a sword; he thrusts the key ahead by tapping . Many enemies require multiple stabs to defeat (causing them to pop into a burst of confetti). The first stab stuns the enemy, rendering them harmless for a duration. Pepper can pick up stunned enemies or other small objects (such as eggs) that are scattered around the levels by holding when next to them. He can throw an object he is carrying by releasing ; objects can be thrown upward with + or set down with +. He can move while holding an object. Stunned enemies awaken after a duration, which damages Pepper if he is holding them. Pepper can use his key to interact with some objects in levels, such as opening boxes. Pepper can twist his key around with , which is more powerful and can defeat most enemies with a single touch.
Some levels are autoscrolling levels that are played on horseback. In these levels, Barobaro slows down with and speeds up with . He jumps with or and attacks by popping his head off with .
Pepper starts the game with three hit points, depicted as gears in the lower-left corner of the screen. He loses a hit point each time he takes damage from an enemy or hazard, and he loses a try if time or hit points run out. There are no checkpoints, so losing a try sends a player back to the beginning of a level. Leaping onto the missing letter in "CLOCKWORK" on the goal at the end of the level awards an extra life. The game ends if the player runs out of lives but can be continued at the cost of 20 Imperial Crowns (collectables that are found throughout the game). The player can set the difficulty level (Training, Normal, and Hard) and number of starting lives from the options before starting the game. The final boss fight can only be played on Normal or Hard difficulty.
Items
Items can be collected by walking over them or poking them with Pepper's wind-up key. Items are sometimes found inside speckled eggs, which can be picked up and thrown to open them.
Imperial Crown | |
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A bottle cap with a picture of a crown on it. These can be wagered in the Soltian Roulette bonus game or spent to continue the game if lost. | |
Pocket Watch | |
A pocket watch that is scattered around almost as much as Imperial Crowns. Awards either one or five bonus seconds on the timer. | |
Keys | |
Wind-up keys that restore a hit point. Bronze Keys refill one point, Silver Keys refill all points, and Gold Keys refill all points and increase the maximum by one (up to five hit points total for the current try). If Pepper is already at full health with five hit points, the Gold Key awards an extra life. | |
Helmets | |
A blue helmet (Oneon's Helmet) awards an extra life. The much-rarer red helmet (Garluch's Helmet) awards three extra lives. | |
Pa-Zur Sphere | |
Makes Pepper invincible for a short time. | |
Speckled Egg | |
Throw to break open and release items. | |
Card | |
There are 32 cards scattered around the game, four per level. Collecting all four cards in a level awards a Gold Key; collecting all 32 awards a cheat code for a level select. |
Levels
This game has fourteen levels: four different rooms with two normal levels and one boss each, plus a sub-boss and a final boss.
Bonus game
After finishing the boss level of the first three rooms, the player can play a bonus game with Soltia, Prunchau, and Le Bon. The player bets Imperial Crowns on the likelihood of getting something from a roulette of various things (including bonus items such as Imperial Crowns, 1-Ups, 3-Ups or clown heads, which award nothing). After betting 5, 10, or 15 Imperial Crowns, the boxes reveal their contents (the amount of everything varies depending on how much the player bets), then go for a quick spin. After the boxes come to a rest, the player chooses a box. If the player picks a box with a prize in it, it can be kept, or the player can choose to spin again for a double-or-nothing round. This can be done up to four times, with the amount of doubles going down by one each time.
History
Legacy
It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.
Clockwork Knight Illustration Contest
Sometime in early 1995, during production of the game, it was decided that the "Clockwork Knight Illustration Contest (クロックワークナイト・イラストコンテスト)" would be held.
The game's producer Noriyoshi Oba would contact "Mr. Sahara (佐原氏)" from the Editorial Department of Japan's TV Magazine (テレビマガジン)[7][8], and the contest was first advertised on the front of the February 1995 (cover dated March 1995/1995.03) issue as "セガ・サターンクロックワークナイトイラスト大コンテスト"[9] and simply "クロックワークナイトイラスト大コンテスト" on the Contents Page.[10]
The basics of the competition were as follows:
Entries were to be drawn on the clear side of a plain postcard, and then the 2 little white address boxes with blue text included on the corresponding Magazine page were to be cut out and attached to the address side of the postcard. The entrants also had to pay 50 Yen (¥50) for postage costs.
As this was a contest, there were of course several prizes on offer. The prizes that were on offer were as follows[11]:
- Grand Prize (1 Winner Only) - Sega Saturn Console with controllers, etc.
- Prize A (3 Winners Only) - Clockwork Knight game for Sega Saturn.
- Prize B (3 Winners Only) - Virtua Fighter game for Sega Saturn.
(It is assumed that the Grand Prize would also come with a copy of each game)
Judging the entries were[11]:
- Noriyoshi Oba - Clockwork Knight Producer (大場 規勝 - クロックワークナイトプロデューサー)
- Murasaki Fumi - SEGA PR (村崎 史 - セガ広報)
- Ogawa Toru - Editor in Chief (小川 徹 - 本誌編集長)
The contest would ended on 1995.03.05, and the winners of the Contest were later announced in the 1995.05 issue of TV Magazine.
The winners of the competition were as follows:
- Grand Prize Winner: Takuya Kawamoto from Ōsaka Prefecture (大阪府/ 川本 拓弥)
- Prize A Top Winner: Yuiko Muraoka from Aichi Prefecture (愛知県/ (村岡 佑伊子)
- Prize A Other Winners: Asuka Kido from Saitama Prefecture (埼玉県/ 木戸 あすか) & Saori Nishimura from Hyōgo Prefecture (兵庫県/ 西村 沙織)
- Prize B Top Winner: Yūsuke Hanai from Aichi Prefecture (愛知県/ 花井 祐輔)
- Prize B Other Winners: Kazuaki Mihara from Kyōto Prefecture (京都府/ 三原 一晃) & Hikaru Suzuki from Aichi Prefecture (愛知県/ 鈴木 輝)
In addition to the prizes above, the winners of the contest also had their names and illustrations shown during the credits of the NTSC-J version of the game, along with a few others who didn't win.
Said illustrations, along with the names of the winners can be seen here.
The contest itself, "Mr. Sahara" and TV Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed in the "Versions" section below. TV Magazine was also thanked as "テレビマガジン編集部のみなさん (TV Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.
Clockwork Knight "Trap Idea" Contest
File:SSM JP 19950601 1995-06.pdf Around 2 months before the initial Japanese release of the game, a contest was announced in the street dated 1995.06 issue of Sega Saturn Magazine (Japan) with a sense of "urgency"., looking for ideas for "Traps"/Enemies and Gimmicks for the then upcoming sequel.
The contest details remark on the fun use of 3D in the original game, such as the Doll Houses in Betsy's room that would fall onto the player or the toy locomotive that appeared in Kevin's Room, and that while there were already many such interesting things implemented in the new game, that it might also be fun to put the ideas of the readers into the game.
Readers were encouraged to send in as many different ideas as possible to a designated address (The Product Management Department's "Clockwork Knight Section" at SEGA of Japan's offices), and for their efforts, they had a chance of winning one of 10 copies of the game.
Given that the game was very much nearing it's final stages, a release was only a few months away, and as previously mentioned, the competition itself was presented with a sense of urgency, it was stated that any entries postmarked after 1995.06.07 would not be considered for the contest. Entrants also had to agree to only send in original/previously unused ideas, and that all industrial property rights, clothing rights and other clothing parental rights arising from the submitted ideas, sketches, etc. belong to SEGA ENTERPRISES CO., LTD. Minors were also required to attach a letter of parental consent along with their entry, otherwise it could not be accepted.
The competition details stated that results of the contest were set to be announced in a later issue of the magazine, but no fixed date was set for this at the time.
File:SSM JP 19951101 1995-11.pdf 5 months later, the the street dated 1995.11 issue of Sega Saturn Magazine (Japan) was released, and within it's pages the winners of the contest were finally announced.
The 10 winners were decided in two formats:
- Good Work (佳作): Ideas that were not actually used in the game, but that the game staff thought were pretty good ideas.
- Excellent Work (優秀作): Ideas that the game staff felt were so good that they were adopted into the game, either as is, or adapted to better suit the world of Clockwork Knight.
The following 5 ideas were the winners of the "Good Work" category:
- Choro-Q Finish by Takita Yūichi-San, Age 20 (「了チョロQ 」 - 滝田祐一さん, 20歳)
A mini toy car with a with coil-spring pullback motor is pulled backwards by Tongara, which he can then ride, and launches towards an enemy, sending the enemy flying towards the sky before exploding.
"SEGA" commented that they enjoyed the fact that the characteristics of the toy and the action of the tongara are inextricably engaged.
- Flower Pot by Sawada Shunsuke-San, Age 12 (「植木鉢」 - 沢田俊介さん, 12歳)
Water is added to a plant, and it grows rapidly until it becomes a huge ivy, with many large leaves. If you jump on this leaf and travel upwards, you'll find a shortcut to the back road and the goal.
"SEGA" commented that they found this idea to be particularly eye-catching, and were impressed with such a simple image.
- Household Resident gets up to use the Bathroom by Asami Hiroyuki-San, Age 21 (「住人、トイレで起きる」 - 朝見浩幸さん, 21歳)
The resident gets up in the middle of the night to use the Bathroom, and you must avoid being stepped on. If you are stepped on, then you will instantly die in one hit. Such small details are included by the resident being awoken by dim lights being accidently turned on by the player throughout the home.
"SEGA" commented that in terms of the impact of the idea itself,t his one was the best one. And that the idea of having the residents of the household appear in some form was a fine idea indeed.
In addition to the above three ideas, "Bamboo dragonfly; flying in the sky" by Sabihico Matsuyama (「竹とんぼ」 空を飛ぶ - 松山錆彦さん) and "The Harvest Cup; barrier" by Higashimoto Takehiko-san (「穫明カップ」 バリア - 東本岳彦さん) were also decided as "good works", but no information on them was presented.
File:SSM JP 19951101 1995-11.pdf The following 5 ideas were the winners of the "Excellent Work Work" category:
- Turntable by Shimizu Noriya-San, Age 23 (「ターンテーブル」 - 清水典也さん, 23歳))
When the left switch is turned, the direction of the records rotation changes. There is also a switch on the right that turns the record player on and off, stopping the rotation completely. When the rotation stops, the BGM also stops. The stopped BGM fades back in once Tongara leaves the turntable.
"SEGA" commented how much they liked this idea, and how much it suited the world of Clockwork Knight. They really liked the idea that the rotation direction of the record can be changed by switching the switch, and so they incorporated this idea into the "detent" gears that appear in "Clock Tower".
- New Attack Method by Taguchi Isao-San, Age 24 (「新しい攻撃法 」 - 田口 勲さん, 24歳)
Using Tongara's key to hit enimies to clear other things, or allow access to other enimies and enemies he otherwise couldn't.
"SEGA" commented how much they really liked the idea, so they adaped it and used it in the Study Room with the Edwards in parts where you can break the floor to access parts you previously couldn't, and to please try it out.
- Cannon that can be operated Player 2 by Zero Pop-San, Age 21 (「2 Pが操作できる大砲」 - ゼロ・ポップさん, 25歳)
When Tongara reaches a certain place, a big arrow will appear in front of the screen. The original idea of this is for Player 2 to control the direction of this and decide where Tongara ends up.
"SEGA" commented how they like to use the scaling function of the Sega Saturn well, and that because of this the games artists utilised this person's idea in the large Study Room stages. They also made it so Tongara himself enters the canon without the need of assistance from Player 2, and they felt players will have fun using the cannons to switch between the front and back of the stage.
- Page Turning of Hell by Shimoshige Masaru-San, Age 24 (「地獄のページめくり」 - 下重 勝さん, 24歳)
The basic idea was to use books around the home to help the player progress. Ideas were given such as using a book that has been spread open as a foothold to reach a higher path, or running on the pages of an open book and turning them over to defeat enemies.
"SEGA" commented that the "Study Room" stage is filled with books, so this idea was perfect. Various book "traps and gimmicks" are waiting for the player to find in that stage, and to please try to find everything.
- Enemy Changing with Oragami by Ando Yuki-San, Age 18 (「折り紙で変化する敵」 - 安東雄起さん, 18歳)
The first form is a piece of paper that looks like origami and transforms into various shapes such as animals, etc, and it would come after you in these different forms one by one until defeated.
"SEGA" loved this idea so much that they used it without much revision for the Boss (Paper Morphy) of the "Study Room" stage, and commented how even though it's such a simple idea, it is a brilliant one that would be hard to come up with.
The contest itself, "Mr. Kondo" and 'Sega Saturn Magazine are mentioned by Noriyoshi Oba in the "README.DOC" file found on the Disc for the Japanese version of the game, which is discussed in the "Versions" section below. Sega Saturn Magazine was also thanked as "セガサターンマガジン編集部のみなさん (Sega Saturn Magazine Editorial Staff)" in the Japanese Version credits under the "Special Thanks" section.
Versions
The NTSC (US) version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with "Part 1" removed. As it is based on Fukubukuro, the game contains additional modes such as The Movies! and Bosses Galore, both of which are missing from the European and Japanese versions of the game.
One thing to be noted in the NTSC (US) version is that just like Fukubukuro, the "A Lullaby" ending video and even credits screens are missing, and after beating "Part 2", you are simply returned to the main title screen after being shown the ending video and the screen showing how many cards you collected during your play.
On a special note, the Disc for the Japanese version of the game contains an easter egg in the form of an .DOC file titled "README.DOC", which when viewed contains messages from the team that developed the game, all in Japanese. This file can be seen here.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Clockwork Knight 2 | Clockwork Knight 2 |
English (US) | Clockwork Knight 2 | Clockwork Knight 2 |
Japanese | クロックワークナイト ペパルーチョの大冒険 下巻 | Clockwork Knight: Pepperouchau no Daibouken Gekan |
Production credits
Japanese version
クロックワークナイト・イラストコンテスト[12] [13][14]
- 大阪府: 川本 拓弥くん - 4才
- 愛知県: 村岡 佑伊子ちゃん - 3才
- 埼玉県: 木戸 あすかちゃん - 8才
- 兵庫県: 西村 沙織ちゃん - 11才
- 愛知県: 花井 祐輔くん - 5才
- 京都府: 三原 一晃くん - 6才
- 愛知県: 鈴木 輝くん - 14才
- 兵庫県: 小林 知恵ちゃん - 11才
- 長野県: 神林 広樹くん - 5才
- 福岡県: 高山 じゅんやくん - 5才
- 富山県: 大坪 和馬くん - 6才
- 兵庫県: 西村 美那子ちゃん - 14才
- 新潟県: 高橋 ふみのりくん - 8才
- 愛知県: 野本 かずのりくん - 7才
- 北海道: 泉 竜太くん - 4才
- エクゼクティブ・プロデューサー: 重田 守
- プロデューサー: 石井 洋児
- テクニカル・ディレクター: 浅井 敏典
- アート・プロデューサー: 田中 江
- 企画: 遠藤 智三, 佐藤 勝久, 吉田 雄介
- グラフィックデザイナー: 向山 俊行, 西山 宗弘, 真鍋 奈見江, 三浦 岳彦, 緒方 修
- プログラマー: 福島 淑生, 大江 玲, 松岡 雄一, 井上 善央, 河合 健治, 着崎 信也, 片野 徹, 堀田 泰丸, 藤下 豪人
- サウンド: 村崎 弘史
- サウンド・プログラム: 小原 孝浩, 山本 尚美, 藤島 一哉, 大熊 建一郎
- レコーディング・スタッフ: 成田 尊, 柴田 文孝, 町田 直幸, 佐々木 亨 (Triad Project), 村岡 浩樹 (Studio-J), 森高 紀幸 (Studio-J), 小松 美穂 (Triad Project), 佐々木 麻美 (Triad Project), 佐々木 佳子 (Triad Project)
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: 村崎 弘史
- 作曲: 津山 智子
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 津山 智子
- 演奏・ペパルーチョ楽団: 小坂 水澄, 奥山 勝, 伊藤 寛康, 佐久間 勲, 菊地 成浩, 相川 等, 鈴木 亜由美, 美座 良彦, 福本 雅之, 佐藤 英樹, 谷口 吉美, 松田 靖宏, 設楽 圭二, 上月 洋也, 松本 孝浩, 伊藤 信雄, 津山 智子
- ビジュアル・スタッフ: 石坂 郁夫, 丸山 利明, 熊谷 秀大
- マニュアル: 三井 弘幸, 作田 喜尋, 中里 治
- マーケティング・スタッフ: 川越 隆幸, 小川 智章, 竹崎 忠, 船田 晃, 服部 浩二, 南雲 靖士, 細井 貴志, 花谷 和宏, 菊地 博人, 奥成 洋輔
- スペシャル・サンクス: 熊崎 敏啓, 天見 卓志, 沓沢 龍一郎, 高橋 良仁, 岩出 敬, ジェイムス スパーン, 新田 勝貴, 岡元 清郎, 西川 彰, 藤村 弘之, 寺沢 彰, セガサターンマガジン編集部のみなさん, テレビマガジン編集部のみなさん, 週刊ファミ通編集部のみなさん
- 友情出演(ゲームカタログII): 中山 博子
- テクニカル・ディレクター: 庄司 卓
- ディレクター: 伊藤 知行
- プロデューサー: 大場 規勝
- Sega Sound Library by: InVision Interactive
Overseas version
- Executive Producer: Mamoru Shigeta
- Producers: Noriyoshi Oba, Yoji Ishii, Makoto Oshitani
- Director: Tomoyuki Ito
- Sound Director/Music Composer: Hirofumi Murasaki
- Main Character Artists: Toshiyuki Mukaiyama, Ryuichiro Kutsuzawa
- System Programmer/Main Character Programmer: Yoshio Fukushima
- Background Programmer/Visual Effect Programmer: Akira Ohe
- Front Stage Artists: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
- Background Artists: Shiro Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
- Visual Coordination: Katsuhisa Sato
- Map Condstrction: Hiroshi Ohba
- Enemy Programmers/Trap Programmers: Takashi Amami, Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
- Boss Enemy Programmers/Trap Programmers: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
- World Map & Goal Programmer: Hiroshi Momota
- Opening Programmer/Ending Programmer: Yoshio Inoue
- Bonus Game Programmer: Yuichi Matsuoka
- Boss Enemy Designer: Yusuke Yoshida
- Opening Artist/Ending Artist: Norihiro Nishiyama
- Graphical Supervisor: Masayuki Hasegawa
- Sound Effects: Seirou Okamoto, Katsuyoshi Nitta
- Sound Programmers: Kazuya Fujishima, Naomi Yamamoto, Kenichiro Okuma
- Sega Sound Libary: In Vision
- Recording Studio: Sega Digital Studio
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
- Promotion: Tadashi Takezaki
- Special Thanks: Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
- Produced & Published By: Sega Enterprises. Ltd.
- Opening Theme: Salsa de Pepperouchau -Fiesta de los Amigos-
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Title Theme: Pretty Please Boogie
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Credits Theme: A Lullaby
- Vocals By: Misumi Kosaka
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Producer: Dante Anderson
- Product Manager: Sarah Mason Richmond
- Lead Tester: Kim Rogers
- Special Thanks: Steve Apour, Tim Dunley, Jef Feltman, Jeff Loney, Larry Loth, Eric Rawlins, Max Taylor
- Producer: Dante Anderson
- Assistant Producer: Kim Rogers
- Assistant Lead Testers: Nicole Tatem, Dan Tyrrell, Stephen Wong
- Testers: Darin Jonhston, Jeff Sanders, David Wood, Rebecca Colbourn, Alan Coe, Brenden Cahill, Noah MacKenzie, John Lencioni, Rick Greer, Chris Towles, Lloyd Kinoshita
- CD Lounge: Jef Feltman, Larry Loth
- Product Manager: Sarah Richmond, Lisa Wilson
- Product Manager (Japan): James Spahn
- Manual: Wendy Dinsmore
- Special Thanks: Steve Apour, Eric Rawlins, Max Taylor, Steve Payne, Mark Lindstrom, Mike Latham, Seth Gerson, Joyce Takakura, Eric Quakenbush, Eddie Vee, Tim "angry-man" Dunley, Mike Williams, Enos Bytes, Clint Dyer, Sarah Wittmer, Lorene Goble, Terry Tang
Magazine articles
- Main article: Clockwork Knight 2/Magazine articles.
Promotional material
Physical scans
78 | |
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Based on 41 reviews |
Saturn, BR |
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|
Technical information
- Main article: Clockwork Knight 2/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
328,960,128 | CD-ROM (EU) | MK81021-50 V1.001 | ||||||||||
✔ |
|
329,136,528 | 1995-07-05 | CD-ROM (JP) | GS-9029 V1.001 | |||||||||
? |
|
450,043,440 | CD-ROM (US) | 81036 V1.000 | ||||||||||
? |
|
1995-08-30 | Page |
Track list
NTSC-J/PAL Ver.
1. Data track |
---|
2. Pretty Please Boogie - Game Mix (3:47) |
---|
From: Title Theme |
NTSC-U Ver.
1. Data track |
---|
2. Pretty Please Boogie - Game Mix (3:49) |
---|
3. Clockwork Knight (Reprise) - Game Mix (0:44) |
---|
Save data
Name | Comment | Blocks | Description |
---|---|---|---|
CLOCK__DATA | クロックワークナイト | 1 |
The NTSC-J version is not use save data.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
- ↑ File:CK2 Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/2495u_3vvr8/m/HqeDtrFQeHYJ
- ↑ GamePro, "March 1996" (US; 1996-xx-xx), page 44
- ↑ 6.0 6.1 6.2 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 60
- ↑ TV Magazine info on Japan Wikipedia
- ↑ TV Magazine info on Transformers Wiki
- ↑ The cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
- ↑ Contents page of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
- ↑ 11.0 11.1 Competition page with prize, entry and judge information of the cover dated 03.1995 issue of "TV Magazine" advertising the Clockwork Knight Illustration contest.
- ↑ YouTube video of Clockwork Knight 2 NTSC-J Version Credits.
- ↑ Clockwork Knight ~Pepperochau no Daibouken - Gekan~ Staff Credits from http://raido.moe.
- ↑ Clockwork Knight 2 Credits from MobyGames.
- ↑ File:Clockworkknight2 Saturn JP SSEnding.pdf
- ↑ https://www.youtube.com/watch?v=_cvWI2GoPsY&t=221
- ↑ File:Clockworkknight2 sat us manual.pdf, page 22
- ↑ CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Computer & Video Games, "November 1995" (UK; 1995-10-13), page 44
- ↑ Electronic Gaming Monthly, "April 1996" (US; 1996-xx-xx), page 34
- ↑ Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
- ↑ Game Informer, "March 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
- ↑ Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
- ↑ Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 84
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 64
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 145
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 82
- ↑ Mean Machines Sega, "October 1995" (UK; 1995-08-25), page 58
- ↑ Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 92
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 45
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 48
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 94
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
Clockwork Knight 2 | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception
|
Clockwork Knight series of games | |
---|---|
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
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- All BR games
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