Difference between revisions of "NBA Jam"

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(→‎Gameplay: added jump pass)
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{{Bob
 
{{Bob
 
| bobscreen=NBAJam title.png
 
| bobscreen=NBAJam title.png
| bobscreen2=NBAJamCD_MCD_JP_SSTitle.png
+
| bobscreen2=NBAJamCD MCD JP SSTitle.png
 
| bobscreen3=NBAJam GG Title.png
 
| bobscreen3=NBAJam GG Title.png
 
| tab1=Mega Drive
 
| tab1=Mega Drive
 
| tab2=Mega-CD
 
| tab2=Mega-CD
 
| tab3=Game Gear
 
| tab3=Game Gear
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+
| publisher={{company|[[Arena Entertainment]]|system=MD,GG|region=US,EU}}
 +
{{company|[[Acclaim Japan]]|system=MD,GG,MCD|region=JP}}
 +
{{company|[[Acclaim Entertainment]]|system=MCD|region=US,EU}}
 
| developer={{company|[[Iguana Entertainment]]|system=MD,MCD,GG}}
 
| developer={{company|[[Iguana Entertainment]]|system=MD,MCD,GG}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT|system=MD,MCD}}
 +
{{company|[[SF Interactive Media]]|system=MD|region=SE rental}}
 +
{{company|[[Tec Toy]]|system=MD,MCD|region=BR}}
 +
{{company|[[Buena Vista Home Entertainment Spain]]|system=MCD|region=ES}}
 +
{{company|[[Sega-Ozisoft]]|system=MCD|region=AU}}
 
| licensor=[[Midway Manufacturing]], [[NBA Properties]]
 
| licensor=[[Midway Manufacturing]], [[NBA Properties]]
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Game Gear]]
 
| system=[[Sega Mega Drive]], [[Sega Mega-CD]], [[Sega Game Gear]]
 
| sounddriver={{MD}} [[GEMS]]
 
| sounddriver={{MD}} [[GEMS]]
| peripherals={{MD}} {{MCD}} [[Team Player]] {{GG}} [[Gear-to-Gear Cable]]
+
| peripherals={{MD}} [[Mega Net 2]] {{MD}} {{MCD}} [[Team Player]]
 
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| players={{MD}} {{MCD}} 1-4 {{GG}} 1
 
| genre=Sports{{fileref|NBAJam MD JP Box.jpg}}{{fileref|NBAJam MD SE Box Rental.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}{{fileref|NBAJam GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}{{fileref|NBAJam MCD JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}, Action{{fileref|NBAJam GG EU Box Back.jpg}}
 
| genre=Sports{{fileref|NBAJam MD JP Box.jpg}}{{fileref|NBAJam MD SE Box Rental.jpg}}{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}{{fileref|NBAJam GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20130101202427/http://sega.jp/fb/segahard/gg/soft_licensee.html}}{{fileref|NBAJam MCD JP Box Back.jpg}}{{ref|https://web.archive.org/web/20190610175627/https://sega.jp/fb/segahard/mcd/soft_licensee.html}}, Action{{fileref|NBAJam GG EU Box Back.jpg}}
 +
| subgenre=basketball
 +
| originalsystem=Midway T-Unit
 
| releases={{releasesMD
 
| releases={{releasesMD
 
| md_date_jp=1994-04-29{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| md_date_jp=1994-04-29{{ref|https://web.archive.org/web/20200702232146/https://sega.jp/history/hard/megadrive/software_l.html}}
 
| md_code_jp=T-81033
 
| md_code_jp=T-81033
 
| md_rrp_jp=8,800
 
| md_rrp_jp=8,800
| md_date_us=1994-03-04{{ref|http://articles.orlandosentinel.com/1994-03-04/sports/9403040667_1_nba-jam-nba-players-nba-video-game}}
+
| md_date_us=1994-03-04{{magref|sv|17|111}}{{ref|http://articles.orlandosentinel.com/1994-03-04/sports/9403040667_1_nba-jam-nba-players-nba-video-game}}
 
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| md_rrp_us=64.99{{magref|gamepro|56|38}}
 
| md_code_us=T-81326
 
| md_code_us=T-81326
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| md_date_eu=1994-03-04{{magref|mms|18|3}}
 
| md_date_eu=1994-03-04{{magref|mms|18|3}}
 
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| md_code_eu=T-81326-50
| md_date_uk=1994-03-04{{magref|mms|18|3}}
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| md_date_uk=1994-03-04{{fileref|DailyRecord UK 1994-03-04 23.jpg}}{{magref|mms|18|3}}
 
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| md_rating_br=ti
 
| md_rating_br=ti
 
| md_date_pt=199x
 
| md_date_pt=199x
 +
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}}
 
}}
 
{{releasesMCD
 
{{releasesMCD
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| mcd_code_eu=T-81035-50
 
| mcd_code_eu=T-81035-50
 
| mcd_rating_eu=3
 
| mcd_rating_eu=3
| mcd_date_uk=1994
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| mcd_date_uk=1994-10{{magref|segapro|38|49}}
 
| mcd_code_uk=T-81035-50
 
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| mcd_rating_uk=3
 
| mcd_rating_uk=3
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| mcd_date_pt=1994
 
| mcd_date_pt=1994
 
| mcd_code_pt=CD81035
 
| mcd_code_pt=CD81035
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| mcd_date_au=199x
 +
| mcd_code_au=FNBA01SMR
 +
| mcd_rating_au=
 
}}
 
}}
 
{{releasesGG
 
{{releasesGG
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}}
 
}}
 
| otherformats={{NonSega|Arcade|GB|SNES}}
 
| otherformats={{NonSega|Arcade|GB|SNES}}
 +
| savetype={{SaveType
 +
|MD|battery
 +
|MCD|internal
 +
|GG|password
 
}}
 
}}
'''''{{PAGENAME}}''''' (NBA ジャム) is the first in a series of basketball games which carry the NBA license. Unlike the later ''NBA Live'' or ''NBA 2K'' series, the ''NBA Jam'' series is known for being more "arcade-style," with faster gameplay, fewer players on screen, and highly exaggerated dunks. The first game was released in 1993 in arcades and then ported to (among other consoles) the [[Sega Mega Drive]], [[Sega Game Gear]] and [[Sega Mega-CD]]. A [[Sega Master System]] version was also planned at one stage but was canceled.
+
}}
 +
'''''{{PAGENAME}}''''' (NBA ジャム) is the first in a series of basketball games which carry the NBA license. Unlike the later ''NBA Live'' or ''NBA 2K'' series, the ''[[:Category:NBA Jam (franchise)|NBA Jam]]'' series is known for being more "arcade-style," with faster gameplay, fewer players on screen, and highly exaggerated dunks. The first game was released in 1993 in arcades and then ported to (among other consoles) the [[Sega Mega Drive]], [[Sega Game Gear]], and [[Sega Mega-CD]].
  
 
Later, a sequel named ''[[NBA Jam Tournament Edition]]'' was released on Sega consoles.
 
Later, a sequel named ''[[NBA Jam Tournament Edition]]'' was released on Sega consoles.
  
 
==Gameplay==
 
==Gameplay==
{{ScreenThumb|NBA Jam CD, Offense, Fire Dunk.png|align=left|width=200|"He's on fire!"}}
 
 
The game puts two players per team on the basketball court. Each game consists of four quarters of three minutes each. The goal is to outscore the other team; baskets from within the three-point line are worth two points, and shots from outside of it are worth three points. A key feature of the game is the exaggerated nature of the play. Players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock. This means that the player is able to freely shove or elbow opponents out of the way.
 
The game puts two players per team on the basketball court. Each game consists of four quarters of three minutes each. The goal is to outscore the other team; baskets from within the three-point line are worth two points, and shots from outside of it are worth three points. A key feature of the game is the exaggerated nature of the play. Players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock. This means that the player is able to freely shove or elbow opponents out of the way.
  
Each game starts with a tip-off, where a player from each team leaps for possession of the ball. Possession of the ball goes to the home team (team two) at the beginning of the second and fourth quarters and to the visiting team (team one) at the beginning of the third quarter, regardless of who wins the tip-off or who had possession of the ball at the end of the last quarter. Unlike later games it is not possible to swap players at halftime.
+
Players are moved around the court with the D-Pad. Players have a turbo meter that increases their running speed by holding {{B}}. The turbo meter is depleted as it is used, but it quickly recharges when it is not used.
  
Players are moved around the court with the D-pad. Players have a turbo meter that increases their running speed by holding {{B}}. The turbo meter is depleted as it is used, but it quickly recharges when it is not used.
+
The 16-bit versions of the game support up to four players simultaneously with the [[Team Player]], while the Game Gear version only supports one player. In one- and two-player games, players control one member of their respective teams and have AI-controlled teammates. The game can automatically switch control to whichever team member has the ball by enabling Tag Mode in the options. Unlike later games it is not possible to swap players at halftime.
  
The 16-bit versions of the game support up to four players simultaneously with the [[Team Player]], and the Game Gear version supports two players with a [[Gear-to-Gear Cable]]. In one- and two-player games, players control one member of their respective teams and have AI-controlled teammates. The game can automatically switch control to whichever team member has the ball by enabling Tag Mode in the options.
+
The game also has a Computer Assistance feature enabled by default that increases the precision of the losing team's shots to ensure a more competitive game.
  
The game also has a Computer Assistance feature enabled by default that increases the precision of the losing team's shots to ensure a more competitive game.
+
If players enter their initials before starting a game, the game keeps track of their progress (using a [[battery backup]] on the Mega Drive, the console's internal memory on the Mega-CD, and passwords on the Game Gear). If a player defeats all 27 NBA teams, the game plays an ending with credits, and future matches have "Juice Mode" enabled (which makes players move much faster).
  
 
{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Tip-Off
 +
| screenshot=NBA Jam CD, Tip-Off.png
 +
| desc=Each game starts with a tip-off, where a player from each team leaps with {{A}} for possession of the ball. Possession of the ball goes to the home team (team two) at the beginning of the second and fourth quarters and to the visiting team (team one) at the beginning of the third quarter, regardless of who wins the tip-off or who had possession of the ball at the end of the last quarter.
 +
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Defense
 
| title=Defense
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{{InfoRow
 
{{InfoRow
 
| title=Offense
 
| title=Offense
| screenshot=NBA Jam CD, Offense, Dunk.png
+
| screenshot=NBA Jam CD, Offense, Shoot.png
| screenshot2=NBA Jam CD, Offense, Shoot.png
+
| screenshot2=NBA Jam CD, Offense, Protect.png
| screenshot3=NBA Jam CD, Offense, Protect.png
+
| screenshot3=NBA Jam CD, Offense, Dunk.png
 +
| screenshot4=NBA Jam CD, Offense, Fire Dunk.png
 
| tabs=yes
 
| tabs=yes
 
| desc=When the player's team has possession of the ball, the player can perform a jump shot by holding {{A}}. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing {{C}} while in the air. The player can fake out the other team by tapping {{A}}, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing {{A}} while running near the basket with turbo. There are a number of different jams that are performed depending on the player's speed and positioning.
 
| desc=When the player's team has possession of the ball, the player can perform a jump shot by holding {{A}}. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing {{C}} while in the air. The player can fake out the other team by tapping {{A}}, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing {{A}} while running near the basket with turbo. There are a number of different jams that are performed depending on the player's speed and positioning.
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===Roster===
 
===Roster===
 +
{{ScreenThumb|NBA Jam CD, Team Select.png|width=200|Team selection}}
 
{| class="prettytable"
 
{| class="prettytable"
! Conference !! Team !! Players (Mega Drive/Game Gear) !! Players (Mega-CD)
+
! rowspan="2" | Conference
 +
! rowspan="2" | Team
 +
! colspan="4" style="text-align: center;" | Players
 +
|-
 +
! Mega Drive/Game Gear !! Mega-CD
 
|-
 
|-
 
| rowspan="13" | Western
 
| rowspan="13" | Western
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| Minnesota Timberwolves || Christian Laettner<br>Chuck Person || Christian Laettner<br>Isaiah Rider
 
| Minnesota Timberwolves || Christian Laettner<br>Chuck Person || Christian Laettner<br>Isaiah Rider
 
|-
 
|-
| Phoenix Suns || Charles Barkley (REV00) or Dan Majerle (REV01)<br>Kevin Johnson || Dan Majerle<br>Kevin Johnson
+
| Phoenix Suns || Charles Barkley (REV00)<br>Dan Majerle (REV01)<br>Kevin Johnson || Dan Majerle<br>Kevin Johnson
 
|-
 
|-
| Portland Blazers || Clyde Drexler<br>Terry Porter || Clyde Drexler<br>Cliff Robinson
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| Portland Trail Blazers || Clyde Drexler<br>Terry Porter || Clyde Drexler<br>Cliff Robinson
 
|-
 
|-
 
| Sacramento Kings || Wayman Tisdale<br>Mitch Richmond || Wayman Tisdale<br>Mitch Richmond
 
| Sacramento Kings || Wayman Tisdale<br>Mitch Richmond || Wayman Tisdale<br>Mitch Richmond
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| Chicago Bulls || Scottie Pippen<br>Horace Grant || Scottie Pippen<br>B.J. Armstrong
 
| Chicago Bulls || Scottie Pippen<br>Horace Grant || Scottie Pippen<br>B.J. Armstrong
 
|-
 
|-
| Cleveland Cavs || Mark Price<br>Brad Daugherty || Mark Price<br>Brad Daugherty
+
| Cleveland Cavaliers || Mark Price<br>Brad Daugherty || Mark Price<br>Brad Daugherty
 
|-
 
|-
 
| Detroit Pistons || Isiah Thomas<br>Bill Laimbeer || Terry Mills<br>Joe Dumars
 
| Detroit Pistons || Isiah Thomas<br>Bill Laimbeer || Terry Mills<br>Joe Dumars
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| Washington Bullets || Tom Gugliotta<br>Harvey Grant || Tom Gugliotta<br>Calbert Cheaney
 
| Washington Bullets || Tom Gugliotta<br>Harvey Grant || Tom Gugliotta<br>Calbert Cheaney
 
|}
 
|}
 +
 +
==History==
 +
===Development===
 +
A [[NBA Jam (Master System)|Sega Master System version]] was also planned at one stage, but was ultimately cancelled for unknown reasons.
 +
 +
===Legacy===
 +
''NBA Jam'' became one of the highest grossing arcade games of all time{{ref|https://www.vg247.com/top-10-highest-grossing-arcade-games-of-all-time}}, and the Mega Drive version was one of the top-selling games for that platform in the United States.{{ref|https://en.wikipedia.org/wiki/List_of_best-selling_Sega_Genesis_games}}
 +
 +
The game spawned a number of sequels and spin-offs, including ''[[NBA Jam Tournament Edition]]'', ''[[College Slam]]'', and ''[[NBA Hang Time]]''. It also inspired several imitators, such as ''[[Barkley Shut Up and Jam!]]'', ''[[Jammit]]'', and ''[[Space Jam]]''. [[Midway]] adapted the formula of fast-paced, arcade-style gameplay to other sports, including the ''[[:Category:NFL Blitz|NFL Blitz]]'' series.
  
 
==Versions==
 
==Versions==
 
The [[Sega Mega-CD]] version features an updated player roster and higher-quality music and voice samples but introduces significant load times.
 
The [[Sega Mega-CD]] version features an updated player roster and higher-quality music and voice samples but introduces significant load times.
 +
 +
==Production credits==
 +
===Mega Drive and Game Gear versions===
 +
{{creditstable|
 +
*'''Developed by:''' [[Iguana Entertainment|Team Iguana]], [[Acclaim White Team]] "Delivers the facial!"
 +
*'''Producer:''' Dan Feinstein "Everything is gonna be everything"
 +
*'''Associate Producer:''' Asif Chaudhri "Brooklyn's in the house, peace and I'm out!"
 +
*'''Support Team:''' Jane Biddle-Fenn "Go on witch 'ya bad self!", Eric Kuby "Umm... you've got the wrong Eric", Brett Gow "Does this look normal to you?", Tom Rademacher "And Paul Lynn... oh."
 +
*'''Special Thanks to:''' Doug "Spellin'" Yellin, Paul Dussalt, Mark Turmell, and the whole [[Williams]] team
 +
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=JR7D78wX_Z4}}{{ref|1=https://www.youtube.com/watch?v=3PH4oVTJIYo}}
 +
| console=MD,GG
 +
}}
 +
 +
===Mega-CD version===
 +
{{creditstable|
 +
*'''Developed by:''' [[Iguana Entertainment|Team Iguana]], [[Acclaim White Team]] "Why? Because we like you"
 +
*'''Producer:''' Dan Feinstein "Bubble bubble toil and trouble"
 +
*'''Associate Producer:''' Asif Chaudhri "Whats a summer?"
 +
*'''Support Team:''' Elizabeth Burgess "Yes I am...", Eric Kuby "What do you mean? It smells like leather", Brett Gow "You can not beat the king", Mark Thienvanick "I love this job", Alex Delucia "I am done with this guy.", Shawn Rosen "I am sticking to my theory"
 +
*'''Special Thanks to:''' Paul Dussalt, Mark Turmell, Jamie Rivett, Sal Divita, and the whole [[Williams]] team
 +
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=L-_89qkuRI0}}
 +
| console=MCD
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
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| cover=NBAJam MD JP Box.jpg
 
| cover=NBAJam MD JP Box.jpg
 
| cart=NBAJam MD JP Cart.jpg
 
| cart=NBAJam MD JP Cart.jpg
| carttop=NBAJam_MD_JP_CartTop.jpg
+
| carttop=NBAJam MD JP CartTop.jpg
 
| cartback=NBAJam MD JP Cart Back.jpg
 
| cartback=NBAJam MD JP Cart Back.jpg
 
}}{{Scanbox
 
}}{{Scanbox
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| region=EU
 
| region=EU
 
| cover=NBAJam MD EU Box.jpg
 
| cover=NBAJam MD EU Box.jpg
| cart=NBAJam MD EU Cart.jpg
+
| cart=NBA Jam MD EU Manual.jpg
| carttop=NBA_Jam_Mega_Drive_EU_Cart_Top.jpg
+
| carttop=NBA Jam Mega Drive EU Cart Top.jpg
| cartback=NBA_Jam_Mega_Drive_EU_Cart_Back.jpg
+
| cartback=NBA Jam Mega Drive EU Cart Back.jpg
 
| manual=NBA Jam MD EU Manual.jpg
 
| manual=NBA Jam MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=SE (rental; [[SF Interactive Media|SF]])
 
| front=NBAJam MD SE Box Rental.jpg
 
| front=NBAJam MD SE Box Rental.jpg
 
| cart=
 
| cart=
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| console=Mega Drive
 
| console=Mega Drive
 
| region=PT
 
| region=PT
| cover=
+
| front=NBAJam MD PT Cover.jpg
 +
| back=NBAJam MD PT Box Back.jpg
 +
| spinemissing=yes
 +
| cart=NBA Jam MD EU Manual.jpg
 +
| carttop=NBA Jam Mega Drive EU Cart Top.jpg
 +
| cartback=NBA Jam Mega Drive EU Cart Back.jpg
 +
| manual=NBA Jam MD PT Manual.jpg
 +
| item1=NBA Jam MD EU Manual.jpg
 +
| item1name=EU Manual
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
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| cover=NBAJam MD AU Box SegaSport.jpg
 
| cover=NBAJam MD AU Box SegaSport.jpg
 
| cart=NBAJam MD EU Cart.jpg
 
| cart=NBAJam MD EU Cart.jpg
| carttop=NBA_Jam_Mega_Drive_EU_Cart_Top.jpg
+
| carttop=NBA Jam Mega Drive EU Cart Top.jpg
| cartback=NBA_Jam_Mega_Drive_EU_Cart_Back.jpg
+
| cartback=NBA Jam Mega Drive EU Cart Back.jpg
 
| manual=NBA Jam MD EU Manual.jpg
 
| manual=NBA Jam MD EU Manual.jpg
 
}}{{Scanbox
 
}}{{Scanbox
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| back=NBAJam MCD JP Box Back.jpg
 
| back=NBAJam MCD JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=NBAJamCD_MCD_JP_Spinecard.jpg
+
| spinecard=NBAJamCD MCD JP Spinecard.jpg
 
| disc=NBAJam MCD JP Disc.jpg
 
| disc=NBAJam MCD JP Disc.jpg
 +
| manual=NBA Jam MCD J Manual.PDF
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega-CD
 
| console=Mega-CD
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| console=Mega-CD
 
| console=Mega-CD
 
| region=PT
 
| region=PT
 +
| front=NBAJam MCD PT Box Front.jpg
 +
| back=NBAJam MCD PT Box Back.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc=NBAJam MCD EU Disc.jpg
 +
| manual=NBA Jam MCD PT Manual.jpg
 +
| item1=NBA Jam MCD EU Manual.jpg
 +
| item1name=EU Manual
 +
}}{{Scanbox
 +
| console=Mega-CD
 +
| region=AU
 
| front=
 
| front=
 +
| back=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega-CD
 
| console=Mega-CD
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=55f2b26a932c69b2c7cb4f24f56b43f24f113a7c|md5=234bf02f7f7b6fdad65890424d3a8a8f|crc32=eb8360e6|size=2MB|date=1994-01|source=Cartridge|comments=v01|quality=good|prototype=}}
 
{{rom|MD|sha1=99c5bc57fdea7f9df0cd8dec54160b162342344d|md5=338b8ed45e02d96f1ed31eaab59eaf43|crc32=10fa248f|size=2MB|date=1993-12|source=Cartridge|comments=v00|quality=good|prototype=}}
 
{{rom|MD|sha1=2a88b2e1ecf115fa6246397d829448b755a5385e|md5=d72f13bc94ad76c90deef86d5a138ff6|crc32=a6c6305a|size=2MB|date=1986-02|source=Cartridge (JP)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=|md5=|crc32=|size=|date=1993-04|source=|comments=|quality=|prototype=yes}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=429,649,248|date=|source=CD (EU)|comments=T-81035-50|quality=|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=429,700,992|date=|source=CD (JP)|comments=T-81034|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=429,649,248|date=|source=CD (US)|comments=T-81035|quality=|prototype=}}
 
{{rom|GG|sha1=E7C040A58C8D35BF5B5B556B2D3C55E7A5EB0550|md5=8AAB7B6664B91DD272165997B6FD0161|crc32=A49E9033|size=512kB|date= |source=Cartridge (JP)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=30BDF6EDFB1772054E15EDEFD69FBE16EFD1797A|md5=51EE14347B3F3633299511FA5E637164|crc32=820FA4AB|size=512kB|date= |source=Cartridge (US)|comments=(Alt)|quality=|prototype=}}
 
{{rom|GG|sha1=2DE5991810BAD1A4120A2698530C66D4DBF16F7C|md5=3BB261C05BDA5E82708AF1C361797134|crc32=8F17597E|size=512kB|date= |source=Cartridge (US/EU)|comments=|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==
Line 331: Line 401:
 
{{NBAJam}}
 
{{NBAJam}}
 
[[Category:Tectoy Mega Net games]]
 
[[Category:Tectoy Mega Net games]]
[[Category:Unreleased Master System games]]
 

Revision as of 08:34, 9 October 2024

n/a

  • Mega Drive
  • Mega-CD
  • Game Gear

NBAJam title.png

NBAJamCD MCD JP SSTitle.png

NBAJam GG Title.png

NBA Jam
System(s): Sega Mega Drive, Sega Mega-CD, Sega Game Gear
Publisher:
Sega Mega Drive
Sega Game Gear
Arena Entertainment (US,EU)
Sega Mega Drive
Sega Game Gear
Sega Mega-CD
Acclaim Japan (JP)
Sega Mega-CD
Acclaim Entertainment (US,EU)
Developer:
Distributor:
Sega Mega Drive
Sega Mega-CD
Ecofilmes (PT)
Sega Mega Drive
SF Interactive Media (SE rental)
Sega Mega Drive
Sega Mega-CD
Tec Toy (BR)
Sega Mega-CD
Buena Vista Home Entertainment Spain (ES)
Sega Mega-CD
Sega-Ozisoft (AU)
Licensor: Midway Manufacturing, NBA Properties
Original system(s): Midway T-Unit
Sound driver:
Sega Mega Drive
GEMS
Peripherals supported:
Sega Mega Drive
Mega Net 2
Sega Mega Drive
Sega Mega-CD
Team Player
Genre: Sports[1][2][3][4][5][6][7], Action[8] (basketball)

















Number of players:
Sega Mega Drive
Sega Mega-CD
1-4
Sega Game Gear
1
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 T-81033
Sega Mega Drive
US
$64.9964.99[11] T-81326
Videogame Rating Council: GA
Sega Mega Drive
EU
T-81326-50
Sega Mega Drive
PT
MDJ81326
Sega Mega Drive
UK
£44.9944.99[14][15][16] T-81326-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
$109.95109.95[17]
Sega Mega Drive
AU
(Sega Sport)
FNBA01SMC
OFLC: G
Sega Mega Drive
BR
046330
Tectoy: Todas as Idades
Sega Mega-CD
JP
¥8,8008,800 T-81034
Sega Mega-CD
US
T-81035
ESRB: Kids to Adults
Sega Mega-CD
EU
T-81035-50
ELSPA: 3+ OK
Sega Mega-CD
PT
CD81035
Sega Mega-CD
UK
£44.9944.99[20] T-81035-50
ELSPA: 3+ OK
Sega Mega-CD
AU
FNBA01SMR
Sega Mega-CD
BR
R$69.9969.99 063376
Tectoy: Todas as Idades
Sega Game Gear
JP
¥3,8003,800 T-81037
Sega Game Gear
US
T-81248
Videogame Rating Council: GA
Sega Game Gear
EU
T-81248-50
Sega Game Gear
UK
£34.9934.99[24][23] T-81248-50
Non-Sega versions

NBA Jam (NBA ジャム) is the first in a series of basketball games which carry the NBA license. Unlike the later NBA Live or NBA 2K series, the NBA Jam series is known for being more "arcade-style," with faster gameplay, fewer players on screen, and highly exaggerated dunks. The first game was released in 1993 in arcades and then ported to (among other consoles) the Sega Mega Drive, Sega Game Gear, and Sega Mega-CD.

Later, a sequel named NBA Jam Tournament Edition was released on Sega consoles.

Gameplay

The game puts two players per team on the basketball court. Each game consists of four quarters of three minutes each. The goal is to outscore the other team; baskets from within the three-point line are worth two points, and shots from outside of it are worth three points. A key feature of the game is the exaggerated nature of the play. Players can jump extremely high and make slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock. This means that the player is able to freely shove or elbow opponents out of the way.

Players are moved around the court with the D-Pad. Players have a turbo meter that increases their running speed by holding B. The turbo meter is depleted as it is used, but it quickly recharges when it is not used.

The 16-bit versions of the game support up to four players simultaneously with the Team Player, while the Game Gear version only supports one player. In one- and two-player games, players control one member of their respective teams and have AI-controlled teammates. The game can automatically switch control to whichever team member has the ball by enabling Tag Mode in the options. Unlike later games it is not possible to swap players at halftime.

The game also has a Computer Assistance feature enabled by default that increases the precision of the losing team's shots to ensure a more competitive game.

If players enter their initials before starting a game, the game keeps track of their progress (using a battery backup on the Mega Drive, the console's internal memory on the Mega-CD, and passwords on the Game Gear). If a player defeats all 27 NBA teams, the game plays an ending with credits, and future matches have "Juice Mode" enabled (which makes players move much faster).

NBA Jam CD, Tip-Off.png

Tip-Off
Each game starts with a tip-off, where a player from each team leaps with A for possession of the ball. Possession of the ball goes to the home team (team two) at the beginning of the second and fourth quarters and to the visiting team (team one) at the beginning of the third quarter, regardless of who wins the tip-off or who had possession of the ball at the end of the last quarter.

NBA Jam CD, Defense, Block.png

NBA Jam CD, Defense, Steal.png

  • NBA Jam CD, Defense, Block.png

  • NBA Jam CD, Defense, Steal.png

Defense
When the player's team does not have possession of the ball, the player can try to block the opposing team's shots with A. If the player has turbo, the player can perform a higher "super block" with B+A. If the ball is on the downward trajectory of its arc when it is blocked, the player is charged with goaltending and the other team receives points for a successful basket. However, if the ball touches the rim of the basket, any player on either team can grab it.

When near an opposing player, the player can try to steal the ball with C. The ball flashes white when the other team touches it. If the player has turbo, the player can also shove another player with B+C. Shoving can cause the other player to drop the ball or move another player out of the way to clear a shot for a teammate.

NBA Jam CD, Offense, Shoot.png

NBA Jam CD, Offense, Protect.png

NBA Jam CD, Offense, Dunk.png

NBA Jam CD, Offense, Fire Dunk.png

  • NBA Jam CD, Offense, Shoot.png

  • NBA Jam CD, Offense, Protect.png

  • NBA Jam CD, Offense, Dunk.png

  • NBA Jam CD, Offense, Fire Dunk.png

Offense
When the player's team has possession of the ball, the player can perform a jump shot by holding A. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing C while in the air. The player can fake out the other team by tapping A, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing A while running near the basket with turbo. There are a number of different jams that are performed depending on the player's speed and positioning.

If a player makes three baskets in a row, the player becomes "on fire" and has unlimited turbo, no goaltending, and increased shooting precision. The "on fire" mode continues until the other team scores or until the player who is "on fire" scores four additional consecutive baskets while "on fire."

The player can pass the ball with C. When playing with an AI teammate, pressing C forces the AI to pass the ball. Opponents can intercept the ball as it is being passed. If the player has turbo, the player can do a "super pass" with B+C that is harder to intercept.

The player can protect the ball by tapping B, which can prevent opponents from trying to steal it.

Roster

NBA Jam CD, Team Select.png

Team selection
Conference Team Players
Mega Drive/Game Gear Mega-CD
Western Dallas Mavericks Derek Harper
Jim Jackson
Jim Jackson
Jamal Mashburn
Denver Nuggets Dikembe Mutombo
LaPhonso Ellis
Dikembe Mutombo
Mahmoud Abdul-Rauf
Golden State Warriors Tim Hardaway
Chris Mullin
Chris Webber
Latrell Sprewell
Houston Rockets Hakeem Olajuwon
Vernon Maxwell
Hakeem Olajuwon
Vernon Maxwell
L.A. Clippers Danny Manning
Ron Harper
Pooh Richardson
Ron Harper
L.A. Lakers Vlade Divac
James Worthy
Vlade Divac
Nick Van Exel
Minnesota Timberwolves Christian Laettner
Chuck Person
Christian Laettner
Isaiah Rider
Phoenix Suns Charles Barkley (REV00)
Dan Majerle (REV01)
Kevin Johnson
Dan Majerle
Kevin Johnson
Portland Trail Blazers Clyde Drexler
Terry Porter
Clyde Drexler
Cliff Robinson
Sacramento Kings Wayman Tisdale
Mitch Richmond
Wayman Tisdale
Mitch Richmond
San Antonio Spurs David Robinson
Sean Elliott
David Robinson
Chuck Person
Seattle Supersonics Shawn Kemp
Detlef Schrempf
Shawn Kemp
Detlef Schrempf
Utah Jazz Karl Malone
John Stockton
Karl Malone
John Stockton
Eastern Atlanta Hawks Dominique Wilkins
Stacey Augmon
Stacey Augmon
Mookie Blaylock
Boston Celtics Dee Brown
Robert Parish
Dee Brown
Dominique Wilkins
Charlotte Hornets Larry Johnson
Alonzo Mourning
Larry Johnson
Alonzo Mourning
Chicago Bulls Scottie Pippen
Horace Grant
Scottie Pippen
B.J. Armstrong
Cleveland Cavaliers Mark Price
Brad Daugherty
Mark Price
Brad Daugherty
Detroit Pistons Isiah Thomas
Bill Laimbeer
Terry Mills
Joe Dumars
Indiana Pacers Reggie Miller
Derrick McKey
Reggie Miller
Rik Smits
Miami Heat Rony Seikaly
Harold Miner
Rony Seikaly
Glen Rice
Milwaukee Bucks Brad Lohaus
Blue Edwards
Vin Baker
Eric Murdock
New Jersey Nets Derrick Coleman
Kenny Anderson
Derrick Coleman
Kenny Anderson
New York Knicks Patrick Ewing
John Starks
Patrick Ewing
John Starks
Orlando Magic Nick Anderson
Scott Skiles
Nick Anderson
Penny Hardaway
Philadelphia 76ers Clarence Weatherspoon
Jeff Hornacek
Clarence Weatherspoon
Jeff Malone
Washington Bullets Tom Gugliotta
Harvey Grant
Tom Gugliotta
Calbert Cheaney

History

Development

A Sega Master System version was also planned at one stage, but was ultimately cancelled for unknown reasons.

Legacy

NBA Jam became one of the highest grossing arcade games of all time[25], and the Mega Drive version was one of the top-selling games for that platform in the United States.[26]

The game spawned a number of sequels and spin-offs, including NBA Jam Tournament Edition, College Slam, and NBA Hang Time. It also inspired several imitators, such as Barkley Shut Up and Jam!, Jammit, and Space Jam. Midway adapted the formula of fast-paced, arcade-style gameplay to other sports, including the NFL Blitz series.

Versions

The Sega Mega-CD version features an updated player roster and higher-quality music and voice samples but introduces significant load times.

Production credits

Mega Drive and Game Gear versions

  • Developed by: Team Iguana, Acclaim White Team "Delivers the facial!"
  • Producer: Dan Feinstein "Everything is gonna be everything"
  • Associate Producer: Asif Chaudhri "Brooklyn's in the house, peace and I'm out!"
  • Support Team: Jane Biddle-Fenn "Go on witch 'ya bad self!", Eric Kuby "Umm... you've got the wrong Eric", Brett Gow "Does this look normal to you?", Tom Rademacher "And Paul Lynn... oh."
  • Special Thanks to: Doug "Spellin'" Yellin, Paul Dussalt, Mark Turmell, and the whole Williams team
Source:
In-game credits[27][28]


Mega-CD version

  • Developed by: Team Iguana, Acclaim White Team "Why? Because we like you"
  • Producer: Dan Feinstein "Bubble bubble toil and trouble"
  • Associate Producer: Asif Chaudhri "Whats a summer?"
  • Support Team: Elizabeth Burgess "Yes I am...", Eric Kuby "What do you mean? It smells like leather", Brett Gow "You can not beat the king", Mark Thienvanick "I love this job", Alex Delucia "I am done with this guy.", Shawn Rosen "I am sticking to my theory"
  • Special Thanks to: Paul Dussalt, Mark Turmell, Jamie Rivett, Sal Divita, and the whole Williams team
Source:
In-game credits[29]


Magazine articles

Main article: NBA Jam/Magazine articles.

Promotional material

Main article: NBA Jam/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[30]
Alaab Alcomputtar (SA)
84
[31]
Alaab Alcomputtar (SA)
91
[32]
Beep! MegaDrive (JP) NTSC-J
65
[33]
Console Mania (IT) PAL
94
[34]
Consoles + (FR)
85
[35]
Cool Gamer (RU)
40
[36]
Computer & Video Games (UK)
89
[37]
Computer & Video Games (UK)
90
[24]
Electronic Games (1992-1995) (US) NTSC-U
97
[38]
Electronic Gaming Monthly (US) NTSC-U
76
[39]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[40]
Freak (IL)
93
[41]
GamePro (US) NTSC-U
80
[11]
Gamers (DE)
87
[42]
GamesMaster (UK)
92
[43]
Hippon Super (JP) NTSC-J
60
[44]
Hyper (AU)
95
[45]
Joker (SI)
91
[46]
Joypad (FR) PAL
89
[47]
Sega Mega Drive Advanced Gaming (UK)
81
[48]
Mega (UK) PAL
91
[49]
Mega Action (UK) PAL
82
[50]
Mega Fun (DE) PAL
85
[51]
Mega Play (US) NTSC-U
80
[52]
Mega Power (UK) PAL
94
[53]
MegaTech (UK) PAL
86
[54]
Mean Machines Sega (UK) PAL
89
[16]
Player One (FR)
95
[55]
Play Time (DE)
91
[56]
Power Unlimited (NL)
95
[57]
Secret Service (PL)
85
[58]
Sega Magazine (UK) PAL
94
[14]
Sega Power (UK) PAL
91
[59]
Sega Pro (UK) PAL
91
[60]
Sega Zone (UK) PAL
90
[61]
Svet Kompjutera (YU)
81
[62]
Sega Opisaniy i sekretov (RU)
65
[63]
Sonic Mag: B.D. & Jeux-Video! (FR)
95
[64]
Sega Saturn Magazine (JP) NTSC-J
81
[65]
Todo Sega (ES)
90
[66]
Tricks (RU)
81
[67]
Tricks 16 bit (RU)
91
[68]
Video Games (DE) PAL
83
[69]
VideoGames (US) NTSC-U
90
[70]
Sega Mega Drive
84
Based on
45 reviews

NBA Jam

Mega Drive, JP
NBAJam MD JP Box.jpg
Cover
NBAJam MD JP CartTop.jpg
NBAJam MD JP Cart Back.jpgNBAJam MD JP Cart.jpg
Cart
Mega Drive, US
NBAJam MD US Box.jpg
Cover
Nbajam md us cart.jpg
Cart
NBA Jam MD US Manual.pdf
Manual
Mega Drive, US (NBA Cards)
NBAJam MD US Box Cards.jpg
Cover
Mega Drive, EU
NBAJam MD EU Box.jpg
Cover
NBA Jam Mega Drive EU Cart Top.jpg
NBA Jam Mega Drive EU Cart Back.jpgNBA Jam MD EU Manual.jpg
Cart
NBA Jam MD EU Manual.jpg
Manual
Mega Drive, SE (rental; SF)
NBAJam MD SE Box Rental.jpg
Cover
Mega Drive, PT
NBAJam MD PT Box Back.jpgNospine.pngNBAJam MD PT Cover.jpg
Cover
NBA Jam Mega Drive EU Cart Top.jpg
NBA Jam Mega Drive EU Cart Back.jpgNBA Jam MD EU Manual.jpg
Cart
NBA Jam MD PT Manual.jpg
Manual
NBA Jam MD EU Manual.jpg
EU Manual
Mega Drive, AU

Mega Drive, AU (Sega Sport)
NBAJam MD AU Box SegaSport.jpg
Cover
NBA Jam Mega Drive EU Cart Top.jpg
NBA Jam Mega Drive EU Cart Back.jpgNBAJam MD EU Cart.jpg
Cart
NBA Jam MD EU Manual.jpg
Manual
Mega Drive, BR
NBAJam MD BR Box.jpg
Cover
NBAJam MD BR Cart.jpg
Cart
NBA Jam MD BR Manual.pdf
Manual

Mega-CD version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Game Players (US) NTSC-U
87
[71]
GamePro (US) NTSC-U
93
[72]
Gamers (DE) PAL
87
[73]
MAN!AC (DE) PAL
85
[74]
Mega (UK) PAL
80
[20]
Mega Force (FR) PAL
85
[75]
Mega Fun (DE)
85
[76]
Mega Power (UK) PAL
84
[77]
Next Generation (US) NTSC-U
50
[78]
Player One (FR)
80
[79]
Play Time (DE) PAL
85
[80]
Sega Power (UK)
87
[81]
Sega Pro (UK) PAL
86
[82]
Sega Pro (UK)
86
[83]
Video Games (DE) PAL
83
[84]
VideoGames (US)
80
[85]
Sega Mega-CD
83
Based on
16 reviews

NBA Jam

Mega-CD, JP
NBAJam MCD JP Box Back.jpgNBAJam MCD JP Box Front.jpg
Cover
NBAJamCD MCD JP Spinecard.jpg
Spinecard
NBAJam MCD JP Disc.jpg
Disc
NBA Jam MCD J Manual.PDF
Manual
Mega-CD, US
NBAJam MCD US Box Back.jpgNBAJam MCD US Box Front.jpg
Cover
NBAJam MCD US Disc.jpg
Disc
Nbajam mcd us manual.pdf
Manual
Mega-CD, EU
NBAJam MCD EU Box Back.jpgNBAJam MCD EU Box Front.jpg
Cover
NBAJam MCD EU Disc.jpg
Disc
NBA Jam MCD EU Manual.jpg
Manual
Mega-CD, PT
NBAJam MCD PT Box Back.jpgNospine-small.pngNBAJam MCD PT Box Front.jpg
Cover
NBAJam MCD EU Disc.jpg
Disc
NBA Jam MCD PT Manual.jpg
Manual
NBA Jam MCD EU Manual.jpg
EU Manual
Mega-CD, AU

Mega-CD, BR
NBAJam MCD BR front.jpg
Cover

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
53
[86]
Consoles + (FR) PAL
81
[87]
Computer & Video Games (UK) PAL
82
[22]
Computer & Video Games (UK) PAL
87
[24]
Digitiser (UK)
89
[88]
Electronic Gaming Monthly (US) NTSC-U
68
[89]
GamePro (US) NTSC-U
75
[90]
Hippon Super (JP) NTSC-J
60
[91]
Joypad (FR) PAL
84
[92]
Mega Fun (DE) PAL
77
[93]
Mega Play (US) NTSC-U
81
[94]
Mean Machines Sega (UK) PAL
76
[23]
Player One (FR) PAL
75
[95]
Play Time (DE)
82
[56]
Power Unlimited (NL)
95
[96]
Sega Power (UK) PAL
89
[97]
Sega Pro (UK) PAL
88
[98]
Sega Zone (UK) PAL
85
[99]
Sega Saturn Magazine (JP) NTSC-J
66
[100]
Todo Sega (ES) PAL
82
[101]
Video Games (DE) PAL
84
[102]
VideoGames (US) NTSC-U
90
[70]
Sega Game Gear
79
Based on
22 reviews

NBA Jam

Game Gear, JP
NBAJam GG JP Box Back.jpgNospine-small.pngNBAJam GG JP Box Front.jpg
Cover
Game Gear, US
NBAJam GG US Box Back.jpgNospine.pngNBAJam GG US Box Front.jpg
Cover
NBAJam GG US Cart.jpg
Cart
Nbajam gg us manual.pdf
Manual
Game Gear, EU
NBAJam GG EU Box Back.jpgNBA Jam GG EU Box Spine.jpgNBAJam GG EU Box Front.jpg
Cover
NBAJam GG EU Cart.jpg
Cart
NBA Jam GG EU Manual.jpg
Manual

Technical information

Main article: NBA Jam/Technical information.

References

  1. File:NBAJam MD JP Box.jpg
  2. File:NBAJam MD SE Box Rental.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  4. File:NBAJam GG JP Box Front.jpg
  5. 5.0 5.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  6. File:NBAJam MCD JP Box Back.jpg
  7. 7.0 7.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  8. File:NBAJam GG EU Box Back.jpg
  9. Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 111
  10. http://articles.orlandosentinel.com/1994-03-04/sports/9403040667_1_nba-jam-nba-players-nba-video-game
  11. 11.0 11.1 GamePro, "March 1994" (US; 1994-xx-xx), page 38
  12. 12.0 12.1 12.2 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 3
  13. File:DailyRecord UK 1994-03-04 23.jpg
  14. 14.0 14.1 Sega Magazine, "March 1994" (UK; 1994-02-15), page 94
  15. Computer & Video Games, "June 1994" (UK; 1994-05-15), page 63
  16. 16.0 16.1 Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 60
  17. Megazone, "February 1994" (AU; 1994-01-26), page 28
  18. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 256
  19. Sega Pro, "November 1994" (UK; 1994-10-06), page 49
  20. 20.0 20.1 Mega, "January 1995" (UK; 1994-12-30), page 60
  21. http://articles.orlandosentinel.com/1994-03-04/sports/9403040667_1_nba-jam-nba-players-nba-video-game (archive.today)
  22. 22.0 22.1 Computer & Video Games, "March 1994" (UK; 1994-02-15), page 80
  23. 23.0 23.1 23.2 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 84
  24. 24.0 24.1 24.2 Computer & Video Games, "August 1994" (UK; 1994-07-15), page 112
  25. https://www.vg247.com/top-10-highest-grossing-arcade-games-of-all-time
  26. https://en.wikipedia.org/wiki/List_of_best-selling_Sega_Genesis_games
  27. https://www.youtube.com/watch?v=JR7D78wX_Z4
  28. https://www.youtube.com/watch?v=3PH4oVTJIYo
  29. https://www.youtube.com/watch?v=L-_89qkuRI0
  30. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 150
  31. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 27
  32. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 73
  33. Beep! MegaDrive, "May 1994" (JP; 1994-04-08), page 18
  34. Console Mania, "Febbraio 1994" (IT; 1994-0x-xx), page 90
  35. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 110
  36. Cool Gamer, "9" (RU; 2002-10-13), page 146
  37. Computer & Video Games, "March 1994" (UK; 1994-02-15), page 76
  38. Electronic Games (1992-1995), "February 1994" (US; 1994-01-20), page 90
  39. Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 38
  40. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 345
  41. Freak, "3/94" (IL; 1994-xx-xx), page 1
  42. Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 36
  43. GamesMaster (UK) "Series 3, episode 22" (1994-02-01, 24:00) (+8:16)
  44. Hippon Super, "May 1994" (JP; 1994-04-03), page 52
  45. Hyper, "February 1994" (AU; 199x-xx-xx), page 30
  46. Joker, "Junij 1994" (SI; 1994-xx-xx), page 24
  47. Joypad, "Mars 1994" (FR; 1994-0x-xx), page 72
  48. Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 56
  49. Mega, "March 1994" (UK; 1994-02-17), page 20
  50. Mega Action, "March 1994" (UK; 1994-02-24), page 20
  51. Mega Fun, "04/94" (DE; 1994-03-23), page 108
  52. Mega Play, "February 1994" (US; 199x-xx-xx), page 49
  53. Mega Power, "March 1994" (UK; 1994-02-17), page 60
  54. MegaTech, "March 1994" (UK; 1994-02-20), page 24
  55. Player One, "Mars 1994" (FR; 1994-0x-xx), page 48
  56. 56.0 56.1 Play Time, "5/94" (DE; 1994-04-06), page 132
  57. Power Unlimited, "Jaargang 2, Nummer 2, Februari 1994" (NL; 1994-01-26), page 52
  58. Secret Service, "Styczeń 1996" (PL; 1996-01-xx), page 28
  59. Sega Power, "March 1994" (UK; 1994-02-03), page 34
  60. Sega Pro, "April 1994" (UK; 1994-02-24), page 44
  61. Sega Zone, "February 1994" (UK; 1994-01-27), page 32
  62. Svet Kompjutera, "Mart 1996" (YU; 1996-xx-xx), page 85
  63. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 126
  64. Sonic Mag: B.D. & Jeux-Video!, "Juin 1994" (FR; 1994-05-16), page 36
  65. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  66. Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 46
  67. Tricks, "4/95" (RU; 1995-xx-xx), page 30
  68. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 126
  69. Video Games, "5/94" (DE; 1994-04-27), page 94
  70. 70.0 70.1 VideoGames, "February 1994" (US; 1994-0x-xx), page 58
  71. Game Players, "Vol. 8 No. 1 January 1995" (US; 199x-xx-xx), page 80
  72. GamePro, "January 1995" (US; 199x-xx-xx), page 64
  73. Gamers, "Januar 1995" (DE; 1995-01-08), page 52
  74. MAN!AC, "01/95" (DE; 1994-12-07), page 60
  75. Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 78
  76. Mega Fun, "01/95" (DE; 1994-12-21), page 40
  77. Mega Power, "November 1994" (UK; 1994-10-20), page 24
  78. Next Generation, "February 1995" (US; 1995-01-24), page 99
  79. Player One, "Janvier 1995" (FR; 199x-xx-xx), page 118
  80. Play Time, "2/95" (DE; 1995-01-04), page 107
  81. Sega Power, "January 1995" (UK; 1994-11-17), page 82
  82. Sega Pro, "November 1994" (UK; 1994-10-06), page 48
  83. Sega Pro, "October 1994" (UK; 1994-09-08), page 48
  84. Video Games, "2/95" (DE; 1995-01-18), page 98
  85. VideoGames, "January 1995" (US; 199x-xx-xx), page 93
  86. Beep! MegaDrive, "May 1994" (JP; 1994-04-08), page 21
  87. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 118
  88. Digitiser (UK) (1994-02-03)
  89. Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 46
  90. GamePro, "March 1994" (US; 1994-xx-xx), page 41
  91. Hippon Super, "May 1994" (JP; 1994-04-03), page 51
  92. Joypad, "Mars 1994" (FR; 1994-0x-xx), page 74
  93. Mega Fun, "05/94" (DE; 1994-04-20), page 117
  94. Mega Play, "February 1994" (US; 199x-xx-xx), page 48
  95. Player One, "Mars 1994" (FR; 1994-0x-xx), page 109
  96. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 49
  97. Sega Power, "March 1994" (UK; 1994-02-03), page 60
  98. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 68
  99. Sega Zone, "March 1994" (UK; 1994-02-24), page 64
  100. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  101. Todo Sega, "Mayo 1994" (ES; 1994-0x-xx), page 50
  102. Video Games, "5/94" (DE; 1994-04-27), page 112


NBA Jam

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Sega Master System
Prototypes: Prototype

Sega Mega Drive
Prototypes: 1993-04



NBA Jam and related games for Sega systems
Arch Rivals (1992) | NBA Jam (1994) | NBA Jam Tournament Edition (1994) | College Slam (1996) | NBA Hang Time (1996) | NBA Jam Extreme (1996) | NBA Showtime: NBA on NBC (1999) | NBA Hoopz (2001)