Difference between revisions of "Jurassic Park (Mega-CD)"

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| bobscreen=JurassicPark MCD title.png
 
| bobscreen=JurassicPark MCD title.png
 
| title=Jurassic Park
 
| title=Jurassic Park
| publisher=[[Sega]]
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|region=JP}}, {{company|[[Sega of America]]|region=US}}, {{company|[[Sega Europe]]|region=EU}}
 
| developer=[[Sega Multimedia Studio]]{{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}}
 
| developer=[[Sega Multimedia Studio]]{{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}}
| licensor=[[Universal City Studios]], [[Amblin Entertainment]]
+
| distributor={{company|[[Tec Toy]]|region=BR}}
 +
| licensor=[[Universal City Studios]], [[Amblin Entertainment]], [[MCA/Universal Merchandising]]
 
| system=[[Sega Mega-CD]]
 
| system=[[Sega Mega-CD]]
| sounddriver=
+
| sounddriver=[[GEMS]]
 
| peripherals=[[CD BackUp RAM Cart]]
 
| peripherals=[[CD BackUp RAM Cart]]
 
| players=1
 
| players=1
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| mcd_date_eu=1994-02{{magref|sfm|7|8}}
 
| mcd_date_eu=1994-02{{magref|sfm|7|8}}
 
| mcd_code_eu=4411
 
| mcd_code_eu=4411
| mcd_date_uk=1994-02{{magref|sfm|7|8}}
+
| mcd_date_uk=1994-08-12{{magref|ctw|499|10}}<!--1994-02{{magref|sfm|7|8}}{{magref|segapro|29|14}}-->
 
| mcd_code_uk=4411
 
| mcd_code_uk=4411
 
| mcd_rrp_uk=44.99{{magref|cvg|152|73}}{{magref|gamesworld|4|17}}<!--49.99{{magref|megapower|10|55}}-->
 
| mcd_rrp_uk=44.99{{magref|cvg|152|73}}{{magref|gamesworld|4|17}}<!--49.99{{magref|megapower|10|55}}-->
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| mcd_code_es=4411-06
 
| mcd_code_es=4411-06
 
| mcd_rating_es=3
 
| mcd_rating_es=3
 +
| mcd_date_pt=1993
 +
| mcd_code_pt=
 
| mcd_date_br=199x
 
| mcd_date_br=199x
 
| mcd_code_br=063030
 
| mcd_code_br=063030
 
| mcd_rrp_de=99.00{{magref|megablast|1993-04|35}} <!-- 99.95{{magref|videogames|1993-09|43}} -->
 
| mcd_rrp_de=99.00{{magref|megablast|1993-04|35}} <!-- 99.95{{magref|videogames|1993-09|43}} -->
 
| mcd_date_au=199x
 
| mcd_date_au=199x
 +
| mcd_rating_au=g8
 
| mcd_date_as=199x
 
| mcd_date_as=199x
 
| mcd_code_as=4411
 
| mcd_code_as=4411
 
}}
 
}}
| oflc=g8
+
| properties={{Properties|MCD|cinepak|qsound}}
 
}}
 
}}
'''''Jurassic Park''''' (ジュラシックパーク) is a [[Sega Mega-CD]] full-motion video graphic adventure game developed by [[Sega Multimedia Studio]] and published by [[Sega]]. Based on the June 1993 film ''[[wikipedia:Jurassic Park (film)|Jurassic Park]]'', the game was first released in the United States and Europe in December 1993, and was developed in coordination with the film's production team, notably enlisting the help of prominent dinosaur paleontologist [[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]].
+
'''''Jurassic Park''''' (ジュラシックパーク) is a [[Sega Mega-CD]] graphic adventure game developed by [[Sega Multimedia Studio]] and published by Sega. Based on the June 1993 film ''[[wikipedia:Jurassic Park (film)|Jurassic Park]]'', the game was first released in the United States and Europe in December 1993, and was developed in coordination with the film's production team, notably enlisting the help of prominent dinosaur paleontologist [[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]].
  
 
==Story==
 
==Story==
Set after the events of the film, a group of scientists is sent to collect dinosaur eggs at InGen's Jurassic Park, a theme park that is populated with genetically engineered dinosaurs and is located on the fictional island of Isla Nublar. After the group's helicopter crashes on the island, a survivor – controlled by the player receives a video message from Emily Shimura, a computer expert. Shimura states that the crash was the result of sabotage orchestrated by InGen's corporate rival, Biosyn Corporation, which paid to have a bomb attached to the helicopter.
+
Set after the events of the film, a group of scientists is sent to collect dinosaur eggs at InGen's Jurassic Park, a theme park that is populated with genetically engineered dinosaurs and is located on the fictional island of Isla Nublar. After the group's helicopter crashes on the island, a survivor, the player, receives a video message from Emily Shimura, a computer expert. Shimura states that the crash was the result of sabotage orchestrated by InGen's corporate rival, Biosyn Corporation, which paid to have a bomb attached to the helicopter.
  
 
A second helicopter is sent to rescue the player, but it is also compromised by Biosyn, which has sent out its own team to steal the dinosaur eggs. When Biosyn's helicopter arrives, the company's agents are tranquilized by the player, who uses the helicopter to escape the island.
 
A second helicopter is sent to rescue the player, but it is also compromised by Biosyn, which has sent out its own team to steal the dinosaur eggs. When Biosyn's helicopter arrives, the company's agents are tranquilized by the player, who uses the helicopter to escape the island.
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{{ScreenThumb|Jurassic Park CD, Kiosk.png|width=200|Kiosk}}
 
{{ScreenThumb|Jurassic Park CD, Kiosk.png|width=200|Kiosk}}
 
{{ScreenThumb|Jurassic Park CD, Dinosaur Eggs.png|width=200|Dinosaur eggs}}
 
{{ScreenThumb|Jurassic Park CD, Dinosaur Eggs.png|width=200|Dinosaur eggs}}
''Jurassic Park'' is a point-and-click adventure game. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park visitor center. The eggs must be collected within a 12-hour time limit. The time ticks down faster than real-time, and traveling to different areas costs time. The player can freely explore the island, though some areas require particular items in order to progress. At least one egg from each dinosaur species must be collected to finish the game. Eggs must be deposited in the incubator in the Visitor's Center of the park before they die.
+
''Jurassic Park'' is a point-and-click adventure game. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park Visitor's Center. The eggs must be collected within a 12-hour time limit; at least one egg from each dinosaur species must be collected to finish the game. The player can view the collected eggs with {{Start}}. Eggs die if the player waits too long to deposit them in the incubator after collecting them. The time ticks down faster than real-time, and traveling to different areas costs time. The player can freely explore the island, though some areas require particular items in order to progress.
  
The game is played from a first-person perspective, giving the player a panoramic view of the surroundings. The player can move the cursor around with the D-pad. It pans the view when moved to the edges of the screen. The cursor changes to an arrow when the player can travel in a direction, which can be done with {{A}}. The player can find items in the environment, which must be used in a variety of ways to complete the puzzles in the game. The player can pick-up, inspect, or use items with {{C}}. The inventory of items can be invoked with {{B}}. Among the items are a trio of weapons that the player can use to contend with the dinosaurs in the game. None of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal and all of them have limited ammunition, so the player must use the weapons strategically or avoid engaging with dinosaurs outright.
+
The game is played from a first-person perspective, giving the player a panoramic view of the surroundings. The player can move the cursor around with the D-Pad. It pans the view when moved to the edges of the screen. The cursor changes to an arrow when the player can travel in a direction, which can be done with {{A}}. [[Full-motion video]] interludes are played when traveling between different areas. The player can find items in the environment, which must be used in a variety of ways to complete the puzzles in the game. The player can pick-up, inspect, or use items with {{C}}. The inventory of items can be invoked with {{B}}. Among the items are a trio of weapons that the player can use to contend with the dinosaurs in the game. None of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal and all of them have limited ammunition, so the player must use the weapons strategically or avoid engaging with dinosaurs outright.
  
 
Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages.
 
Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages.
  
The player has a health bar and can take damage from dinosaurs. The player can heal using the first aid kit in the Visitor's Center. The game ends if the player runs out of health, though it can be continued from a saved game.
+
The player has a health bar and can take damage from dinosaurs. Some dinosaurs are outwardly hostile, but others only harm the player if provoked. The player can heal using the first aid kit in the Visitor's Center. The game ends if the player runs out of health or time, but it can be continued from the last saved game.
  
 
===Items===
 
===Items===
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| bgcolor=#000000
 
| bgcolor=#000000
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
| desc=Found in an overturned Explorer on the way to the Triceratops Area.
+
| desc=Used for cutting ropes and straps. Found in an overturned Explorer on the way to the Triceratops Area.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| bgcolor=#000000
 
| bgcolor=#000000
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
| desc=Used for cutting various ropes, straps, locks, and bolts. Found in the Gallimimus Area.
+
| desc=Used for cutting locks and bolts. They also cut ropes and straps that can be cut with the wire cutters. Found in the Gallimimus Area.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| bgcolor=#000000
 
| bgcolor=#000000
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
| desc=Used to fix a gas leak in the pump building of the Triceratops Area. Found in the Gallimimus Area.
+
| desc=Used to open drain covers and to fix a leak in the pump building of the Triceratops Area. Found in the Gallimimus Area.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
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| bgcolor=#000000
 
| bgcolor=#000000
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}}
 
| sprite={{sprite | Jurassic Park CD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}}
| desc=There are Brachiosaurus, Triceratops, and Tyrannosaurus CDs. The Brachiosaurus and Tyrannosaurus CDs are used for their respective kiosks; using the Brachiosaurus kiosk is necessary to acquire the eggs. The Triceratops CD can be used on the Game Warden's computer to reveal a passcode used in the Triceratops Area. The Tyrannosaurus CD is found in a Compy nest in the Dilophosaurus Area, the Brachiosaurus CD is found in a cabinet in the Hatchery/Nursery, and the Triceratops CD is found in an overturned Jeep in the Triceratops Ara.
+
| desc=There are Brachiosaurus, Triceratops, and Tyrannosaurus CDs. The Brachiosaurus and Tyrannosaurus CDs are used for their respective kiosks; using the Brachiosaurus kiosk is necessary to acquire the eggs. The Triceratops CD can be used on the Game Warden's computer to reveal a passcode used in the Triceratops Area. The Tyrannosaurus CD is found in a Compy nest in the Dilophosaurus Area, the Brachiosaurus CD is found in a cabinet in the Hatchery/Nursery, and the Triceratops CD is found in an overturned Jeep in the Triceratops Area.
 
}}
 
}}
 +
}}
 +
===Equipment===
 +
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Compass
 
| title=Compass
| bgcolor=#000000
+
| screenshot=Jurassic Park CD, Main Gate.png
| sprite=
+
| desc=The compass appears in the top-center of the screen and indicates the direction that the player is facing, which is useful for navigating the park. It is initially equipped. It is not active in the Visitor's Center.
| desc=The compass shows the direction that the player is facing, which is useful for navigating the park.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Motion Detector
 
| title=Motion Detector
| bgcolor=#000000
+
| screenshot=Jurassic Park CD, Equipment, Motion Detector.png
| sprite=
+
| desc=The motion detector appears in the bottom-center of the screen and shows any dinosaurs that may be in the area but not necessarily in sight. Found in a crate in the Visitor's Center.
| desc=The motion detector shows any dinosaurs that may be in the area but not necessarily in sight. Found in a crate in the Visitor's Center.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Night Vision Goggles
 
| title=Night Vision Goggles
| bgcolor=#000000
+
| screenshot=Jurassic Park CD, Equipment, Night Vision Goggles.png
| sprite=
 
 
| desc=The night vision goggles automatically activate in low-light situations. They are needed for the Velociraptor Area. Found in a cabinet in the Game Warden's Room.
 
| desc=The night vision goggles automatically activate in low-light situations. They are needed for the Velociraptor Area. Found in a cabinet in the Game Warden's Room.
 
}}
 
}}
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===Areas===
 
===Areas===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Crash Site
 
| title=Crash Site
 
| screenshot=Jurassic Park CD, Areas, Starting.png
 
| screenshot=Jurassic Park CD, Areas, Starting.png
| desc=
+
| desc=The starting area is located near the Brachiosaurus Area.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Brachiosaurus
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=0}} Brachiosaurus
 
| screenshot=Jurassic Park CD, Areas, Brachiosaurus.png
 
| screenshot=Jurassic Park CD, Areas, Brachiosaurus.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Gallimimus
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=17}} Gallimimus
 
| screenshot=Jurassic Park CD, Areas, Gallimimus.png
 
| screenshot=Jurassic Park CD, Areas, Gallimimus.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Dilophosaurus
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=34}} Dilophosaurus
 
| screenshot=Jurassic Park CD, Areas, Dilophosaurus.png
 
| screenshot=Jurassic Park CD, Areas, Dilophosaurus.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Compys
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=51}} Compys
 
| screenshot=Jurassic Park CD, Areas, Compys.png
 
| screenshot=Jurassic Park CD, Areas, Compys.png
 
| desc=Compy eggs can be found in the Dilophosaurus and Velociraptor Areas.
 
| desc=Compy eggs can be found in the Dilophosaurus and Velociraptor Areas.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Triceratops
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=68}} Triceratops
 
| screenshot=Jurassic Park CD, Areas, Triceratops.png
 
| screenshot=Jurassic Park CD, Areas, Triceratops.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Tyrannosaurus
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=85}} Tyrannosaurus
 
| screenshot=Jurassic Park CD, Areas, Tyrannosaurus.png
 
| screenshot=Jurassic Park CD, Areas, Tyrannosaurus.png
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Velociraptor
+
| title={{sprite | Jurassic Park CD, Dinosaurs.png | crop_width=17 | crop_x=102}} Velociraptor
 
| screenshot=Jurassic Park CD, Areas, Velociraptor.png
 
| screenshot=Jurassic Park CD, Areas, Velociraptor.png
 
| desc=
 
| desc=
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| title=Escape
 
| title=Escape
 
| screenshot=Jurassic Park CD, Areas, Escape.png
 
| screenshot=Jurassic Park CD, Areas, Escape.png
| desc=
+
| desc=The final section is located in the Gallimimus Area.
 
}}
 
}}
 
}}
 
}}
  
 
====Visitor's Center====
 
====Visitor's Center====
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Rotunda
 
| title=Rotunda
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| screenshot=Jurassic Park CD, Areas, Visitors Center, Control Room.png
 
| screenshot=Jurassic Park CD, Areas, Visitors Center, Control Room.png
 
| screenshot2=Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png
 
| screenshot2=Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png
 +
| tabs=yes
 
| desc=The player can use the computer to view video messages from Shimura, which provide hints and progress the plot of the game, and to save the game.
 
| desc=The player can use the computer to view video messages from Shimura, which provide hints and progress the plot of the game, and to save the game.
 
}}
 
}}
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| screenshot5=Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet.png
 
| screenshot5=Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet.png
 
| screenshot6=Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet Contents.png
 
| screenshot6=Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet Contents.png
 +
| tabs=yes
 
| desc=The Hatchery/Nursery room contains the egg incubator, where the player can deposit the collected dinosaur eggs. It also contains a computer with a map of the island, a first aid kit that the player can use to replenish lost health, and a cabinet with a tranquilizer gun and ammunition for it.
 
| desc=The Hatchery/Nursery room contains the egg incubator, where the player can deposit the collected dinosaur eggs. It also contains a computer with a map of the island, a first aid kit that the player can use to replenish lost health, and a cabinet with a tranquilizer gun and ammunition for it.
 
}}
 
}}
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| screenshot4=Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Cameras.png
 
| screenshot4=Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Cameras.png
 
| screenshot5=Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Triceratops CD.png
 
| screenshot5=Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Triceratops CD.png
 +
| tabs=yes
 
| desc=The Game Warden's Room contains a cabinet with a gas grenade launcher and ammunition for it. The panel next to the cabinet recharges the player's stunner. There is also a computer with surveillance cameras for the park. If the player inserts the Triceratops CD into it, it reveals a passcode used in the Triceratops Area.
 
| desc=The Game Warden's Room contains a cabinet with a gas grenade launcher and ammunition for it. The panel next to the cabinet recharges the player's stunner. There is also a computer with surveillance cameras for the park. If the player inserts the Triceratops CD into it, it reveals a passcode used in the Triceratops Area.
 
}}
 
}}
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==History==
 
==History==
 
===Development===
 
===Development===
[[File:JurassicPark MCD developmentmeeting Quakenbush Bakker.png|thumb|280px|[[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]] advises the staff of [[Sega Multimedia Studio]] during a production meeting.]]
+
[[File:JurassicPark MCD developmentmeeting Quakenbush Bakker.png|thumb|280px|Paleontologist [[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]] advises the staff of [[Sega Multimedia Studio]] during a production meeting.]]
Sega enlisted the support of [[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]], a prominent paleontologist who advised the production of the ''Jurassic Park'' film, for the Mega-CD tie in. He wrote a "field guide" for the seven species of dinosaur featured in the game, and features as part of the production's [[full motion video]] segments.{{magref|gameplayers|0611|95}} To better explain to the designers and animators how dinosaurs likely moved, Bakker dissected a chicken at the [[Sega Multimedia Studio]] offices to show how the leg joints operated.{{magref|gameplayers|0611|96}}
+
The game was originally supposed to use three different perspectives. The game designers eventually decided to focus on the first-person perspective and making a point-and-click adventure game.
 +
 
 +
{{quote|Well, when I first started working on JP (as the most junior of the programmers on the team), each of three junior coders were given the task of prototyping one of the three perspectives. I was given the first-person view, probably because it was the most likely to be dropped from the game if needed.
 +
 
 +
However, about two months later, the designers realized that the game design was far too big, and made the decision to just concentrate on one of the three perspectives. I think the decision to go with the first person point and click view came from two things. 1) there were very few point and click style games on the consoles, though they were pretty popular on PCs at the time, so they thought the style might stand out on a console, and 2) my prototype was the most complete when they were making the decision...
 +
 
 +
From there, they just threw out the old design and started from scratch, redesigning everything from the ground up.|''[[Doug Lanford]]''|ref={{intref|Interview: Doug Lanford (2011-03-01) by Sega-16}}}}
 +
 
 +
Sega enlisted the support of [[wikipedia:Robert T. Bakker|Dr. Robert T. Bakker]], a prominent paleontologist who advised the production of the ''Jurassic Park'' film, for the Mega-CD tie in. He wrote a "field guide" for the seven species of dinosaur featured in the game, and features as part of the production's [[full-motion video]] segments.{{magref|gameplayers|0611|95}} To better explain to the designers and animators how dinosaurs likely moved, Bakker dissected a chicken at the [[Sega Multimedia Studio]] offices to show how the leg joints operated.{{magref|gameplayers|0611|96}}
 +
 
 +
{{quote|Working on JP was also very chaotic. We were pioneering the abilities and features of the Genesis and CD rom systems while trying to create the killer content for it. A lot of it was PC game design approach but constrained to an 8bit color side-scrolling engine with FM sound mixed with CD audio and samples. It was amazing that we got it done and shipped. I was one of 4 contributing composers, sound supervisor and liaison design and programming. We had switched producers 3 times!|''[[David Javelosa]]''|ref={{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}}}}
  
 
==Production credits==
 
==Production credits==
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*'''Programming:''' [[Gordon Haberfelde]], Rob Lamb, [[Doug Lanford]], [[Dave Marshall]], [[Martin Power]], [[Rex Sabio]]
 
*'''Programming:''' [[Gordon Haberfelde]], Rob Lamb, [[Doug Lanford]], [[Dave Marshall]], [[Martin Power]], [[Rex Sabio]]
 
*'''Design:''' [[Adam Sevillia]], [[Douglas Eidsmore]], [[Eric Quakenbush]], [[Chris Shen]]
 
*'''Design:''' [[Adam Sevillia]], [[Douglas Eidsmore]], [[Eric Quakenbush]], [[Chris Shen]]
*'''Art:''' Jon Bell, [[Dick Holmes]], Brian Kumanchik, Clifford Lau, [[Kristin Harvey|Kristin Mallory]], Mike Mangano, Russell Barba, John Broenen, Marilyn Churchill, Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kreuger, [[Debbie Kramer]]
+
*'''Art:''' Jon Bell, [[Dick Holmes]], Brian Kumanchik, [[Clifford Lau]], [[Kristin Harvey|Kristin Mallory]], Mike Mangano, Russell Barba, John Broenen, Marilyn Churchill, Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kreuger, [[Debbie Kramer]]
*'''Video:''' Clifford Lau, [[Eric Quakenbush]], Byron Werner
+
*'''Video:''' [[Clifford Lau]], [[Eric Quakenbush]], Byron Werner
 
*'''Manual:''' [[Carol Ann Hanshaw]]
 
*'''Manual:''' [[Carol Ann Hanshaw]]
 
*'''Sound:''' [[Barry Blum]], [[Brian Coburn]], [[Tom Miley]], [[Spencer Nilsen]]
 
*'''Sound:''' [[Barry Blum]], [[Brian Coburn]], [[Tom Miley]], [[Spencer Nilsen]]
*'''Testers:''' [[Eric Rawlins]], [[David Forster]], Dianna Boundy, [[Michael Baldwin]], Stanley Weaver, [[Joe Cain]], Dan Caraballo, Jason Epps, Ari Warner, Ivan Fong, Jim McCarthy, Max Loeb, [[Jason Kuo]], [[Conan Tigard]], [[Bill Person]], Eric Fong, [[Blair Bullock]]
+
*'''Testers:''' [[Eric Rawlins]], [[David Forster]], Dianna Boundy, [[Michael Baldwin]], Stanley Weaver, [[Joe Cain]], [[Dan Caraballo]], Jason Epps, Ari Warner, Ivan Fong, Jim McCarthy, Max Loeb, [[Jason Kuo]], [[Conan Tigard]], [[Bill Person]], Eric Fong, [[Blair Bullock]]
 
*'''Special Thanks To:''' Dr. Robert Bakker, [[Ed Annunziata]], Sharon Bone, Nick Shaw, [[Stephen Patterson|Steve Patterson]], Chuck Romberger
 
*'''Special Thanks To:''' Dr. Robert Bakker, [[Ed Annunziata]], Sharon Bone, Nick Shaw, [[Stephen Patterson|Steve Patterson]], Chuck Romberger
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Jurassic Park MCD credits.pdf
 
| console=MCD
 
| console=MCD
 
}}
 
}}
 
+
}}
 +
{{hr}}
 +
{{multicol|
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Sega Jurassic Park CD Team}}
 
{{creditsheader|Sega Jurassic Park CD Team}}
Line 299: Line 319:
 
*'''Programming:''' [[Gordon Haberfelde]], [[Rob Lamb]], [[Doug Lanford]], [[Dave Marshall]], [[Martin Power]], [[Rex Sabio]]
 
*'''Programming:''' [[Gordon Haberfelde]], [[Rob Lamb]], [[Doug Lanford]], [[Dave Marshall]], [[Martin Power]], [[Rex Sabio]]
 
*'''Design:''' [[Adam Sevillia]], [[Douglas Eidsmore]], [[Eric Quakenbush]], [[Chris Shen]]
 
*'''Design:''' [[Adam Sevillia]], [[Douglas Eidsmore]], [[Eric Quakenbush]], [[Chris Shen]]
*'''Art:''' Jon Bell, [[Dick Holmes]], Brian Kumanchik, Clifford Lau, [[Kristin Harvey|Kristin Mallory]], Mike Mangano, Russell Barba, [[John Broenen]], [[Marilyn Churchill]], Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kruger, [[Debbie Kramer]]
+
*'''Art:''' Jon Bell, [[Dick Holmes]], Brian Kumanchik, [[Clifford Lau]], [[Kristin Harvey|Kristin Mallory]], Mike Mangano, Russell Barba, [[John Broenen]], [[Marilyn Churchill]], Matt Crane, Eric Fisher, Alyson Markell, Marty Murphy, Bruce Kruger, [[Debbie Kramer]]
*'''Video:''' Clifford Lau, [[Eric Quakenbush]], Byron Werner
+
*'''Video:''' [[Clifford Lau]], [[Eric Quakenbush]], Byron Werner
 
*'''Testers:''' [[Eric Rawlins]], [[David Forster]], [[Dianna Boundy]]
 
*'''Testers:''' [[Eric Rawlins]], [[David Forster]], [[Dianna Boundy]]
*'''Sound:''' [[Barry Blum]], [[Brian Coburn]], Tom Miley, [[Spencer Nilsen]]
+
*'''Sound:''' [[Barry Blum]], [[Brian Coburn]], [[Tom Miley]], [[Spencer Nilsen]]
 
*'''Special Thanks:''' Dr. Robert Bakker, [[Ed Annunziata]], Sharon Bone, Nick Shaw, [[Stephen Patterson]], Chuck Romberger
 
*'''Special Thanks:''' Dr. Robert Bakker, [[Ed Annunziata]], Sharon Bone, Nick Shaw, [[Stephen Patterson]], Chuck Romberger
 
{{creditsheader|Japanese Localization Team}}
 
{{creditsheader|Japanese Localization Team}}
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*'''Art:''' [[Mimi Doggett]], Jerome Domurat, [[Dick Holmes]], Ken Richardson
 
*'''Art:''' [[Mimi Doggett]], Jerome Domurat, [[Dick Holmes]], Ken Richardson
 
*'''Bilingual Assistant:''' [[Jill Alexander]]
 
*'''Bilingual Assistant:''' [[Jill Alexander]]
*'''Japanese Script Translation:''' Kazuko Smith
+
*'''Japanese Script Translation:''' [[Kazuko Smith]]
 
*'''Voice Over Recording Director:''' [[Bobby White]]
 
*'''Voice Over Recording Director:''' [[Bobby White]]
 
*'''Audio Engineering:''' [[Barry Blum]], Byron Werner
 
*'''Audio Engineering:''' [[Barry Blum]], Byron Werner
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}}{{Scanbox
 
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==Technical information==
 
==Technical information==
===ROM dump status===
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{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MCD|sha1= |md5= |crc32= |size=528,557,904|date=|source=CD (EU)|comments=4411|quality=|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=528,557,904|date=|source=CD (JP)|comments=G-6038|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=528,557,904|date=|source=CD (US)|comments=4411|quality=good|prototype=}}
 
{{rom|MCD|sha1=|md5=|crc32=|size=|date=1993-08-03|source=|comments=|quality=|prototype=yes}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 01:43, 20 November 2024

For other games with the same name, see Jurassic Park.

n/a

JurassicPark MCD title.png

Jurassic Park
System(s): Sega Mega-CD
Publisher: Sega Enterprises, Ltd. (JP), Sega of America (US), Sega Europe (EU)
Developer:
Distributor: Tec Toy (BR)
Licensor: Universal City Studios, Amblin Entertainment, MCA/Universal Merchandising
Sound driver: GEMS
Peripherals supported: CD BackUp RAM Cart
Genre: Adventure[2][3]

















Number of players: 1
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Español
  • 日本語
  • Release Date RRP Code
    Sega Mega-CD
    JP
    ¥7,8007,800 G-6038
    Sega Mega-CD
    US
    $59.9959.99[5][6] 4411
    Videogame Rating Council: GA
    Sega Mega-CD
    EU
    4411
    Sega Mega-CD
    DE
    DM 99.0099.00[12] 4411-18
    USK: 0
    Sega Mega-CD
    ES
    4411-06
    ELSPA: 3+ OK
    Sega Mega-CD
    FR
    4411-09
    ELSPA: 3+ OK
    Sega Mega-CD
    PT
    Sega Mega-CD
    UK
    £44.9944.99[9][10] 4411
    Sega Mega-CD
    AU
    OFLC: G8
    Sega Mega-CD
    BR
    063030
    Sega Mega-CD
    AS
    4411

    Jurassic Park (ジュラシックパーク) is a Sega Mega-CD graphic adventure game developed by Sega Multimedia Studio and published by Sega. Based on the June 1993 film Jurassic Park, the game was first released in the United States and Europe in December 1993, and was developed in coordination with the film's production team, notably enlisting the help of prominent dinosaur paleontologist Dr. Robert T. Bakker.

    Story

    Set after the events of the film, a group of scientists is sent to collect dinosaur eggs at InGen's Jurassic Park, a theme park that is populated with genetically engineered dinosaurs and is located on the fictional island of Isla Nublar. After the group's helicopter crashes on the island, a survivor, the player, receives a video message from Emily Shimura, a computer expert. Shimura states that the crash was the result of sabotage orchestrated by InGen's corporate rival, Biosyn Corporation, which paid to have a bomb attached to the helicopter.

    A second helicopter is sent to rescue the player, but it is also compromised by Biosyn, which has sent out its own team to steal the dinosaur eggs. When Biosyn's helicopter arrives, the company's agents are tranquilized by the player, who uses the helicopter to escape the island.

    Gameplay

    Jurassic Park CD, Kiosk.png

    Kiosk

    Jurassic Park CD, Dinosaur Eggs.png

    Dinosaur eggs

    Jurassic Park is a point-and-click adventure game. The player must search Isla Nublar to retrieve eggs from seven different dinosaur species and place them in an incubator at the Jurassic Park Visitor's Center. The eggs must be collected within a 12-hour time limit; at least one egg from each dinosaur species must be collected to finish the game. The player can view the collected eggs with  START . Eggs die if the player waits too long to deposit them in the incubator after collecting them. The time ticks down faster than real-time, and traveling to different areas costs time. The player can freely explore the island, though some areas require particular items in order to progress.

    The game is played from a first-person perspective, giving the player a panoramic view of the surroundings. The player can move the cursor around with the D-Pad. It pans the view when moved to the edges of the screen. The cursor changes to an arrow when the player can travel in a direction, which can be done with A. Full-motion video interludes are played when traveling between different areas. The player can find items in the environment, which must be used in a variety of ways to complete the puzzles in the game. The player can pick-up, inspect, or use items with C. The inventory of items can be invoked with B. Among the items are a trio of weapons that the player can use to contend with the dinosaurs in the game. None of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal and all of them have limited ammunition, so the player must use the weapons strategically or avoid engaging with dinosaurs outright.

    Paleontologist Robert T. Bakker makes video appearances throughout the game to provide the player with hints and dinosaur information, via special kiosks that are located near dinosaur paddocks. Shimura also provides the player with information through video messages.

    The player has a health bar and can take damage from dinosaurs. Some dinosaurs are outwardly hostile, but others only harm the player if provoked. The player can heal using the first aid kit in the Visitor's Center. The game ends if the player runs out of health or time, but it can be continued from the last saved game.

    Items

    Jurassic Park CD, Inventory.png

    Inventory
    Jurassic Park CD, Items.png
    Cursor
    The cursor allows the player to interact with the environment. It changes to a hand when the player can pick-up or interact with an object. It changes to a magnifying glass when the player can inspect something. It changes to an arrow when the player can travel in a direction.
    Jurassic Park CD, Items.png
    Stunner
    A low-powered stun gun that can knock out smaller dinosaurs. The gun can be charged to fire a stronger attack by holding C. The stunner can be recharged in the Game Warden's Room of the Visitor's Center. Found in the helicopter in the starting area.
    Jurassic Park CD, Items.png
    Tranquilizer Gun
    Fires darts that tranquilize dinosaurs. Found in the Hatchery/Nursery of the Visitor's Center.
    Jurassic Park CD, Items.png
    Gas Grenade Launcher
    Fires gas grenades that knock out dinosaurs in an area. Found in the Game Warden's Room of the Visitor's Center.
    Jurassic Park CD, Items.png
    Bearhorn
    Emits a loud noise that scares dinosaurs away. It can only be used once. Found in the Tyrannosaurus Area.
    Jurassic Park CD, Items.png
    Card Keys
    Open security doors in the Visitor's Center. There are multiple levels of keys, which open successively more doors. Each new key acquired replaces the previously held key. The White Key is found in a Compy nest outside the starting area and opens the Control Room, the Blue Key is found in the park gate and opens the Hatchery/Nursery, the Triceratops Key is found in a metal box in the Triceratops Area and opens the Game Warden's Room and the pump building, and the Velociraptor Key is found in a well in the Velociraptor Area and opens a door there.
    Jurassic Park CD, Items.png
    Pliers
    Pliers can be used to remove the Blue Key from the park gate. They are found in a toolbox in the Visitor's Center.
    Jurassic Park CD, Items.png
    Wire Cutters
    Used for cutting ropes and straps. Found in an overturned Explorer on the way to the Triceratops Area.
    Jurassic Park CD, Items.png
    Bolt Cutters
    Used for cutting locks and bolts. They also cut ropes and straps that can be cut with the wire cutters. Found in the Gallimimus Area.
    Jurassic Park CD, Items.png
    Crowbar
    Used for prying open boxes. Found in a Jeep in the Triceratops Area.
    Jurassic Park CD, Items.png
    Wrench
    Used to open drain covers and to fix a leak in the pump building of the Triceratops Area. Found in the Gallimimus Area.
    Jurassic Park CD, Items.png
    Medical Injector
    The medical injector is found in a Jeep in the Triceratops Area and used to heal a Triceratops to clear the way to the pump building.
    Jurassic Park CD, Items.png
    Tree Branch
    A tree branch can be used in the Triceratops Area to distract a Triceratops so that the Triceratops Key can be acquired.
    Jurassic Park CD, Items.png
    Big Rock
    Rocks are found throughout the park and used in various ways, such as propping a log in the Gallimimus Area or raising the water level to acquire a key in the Velociraptor Area.
    Jurassic Park CD, Items.png
    Gas Can
    The gas can is found in a overturned Jeep in the Dilophosaurus Area and used to fuel the motorized raft to travel between parts of the area.
    Jurassic Park CD, Items.png
    CDs
    There are Brachiosaurus, Triceratops, and Tyrannosaurus CDs. The Brachiosaurus and Tyrannosaurus CDs are used for their respective kiosks; using the Brachiosaurus kiosk is necessary to acquire the eggs. The Triceratops CD can be used on the Game Warden's computer to reveal a passcode used in the Triceratops Area. The Tyrannosaurus CD is found in a Compy nest in the Dilophosaurus Area, the Brachiosaurus CD is found in a cabinet in the Hatchery/Nursery, and the Triceratops CD is found in an overturned Jeep in the Triceratops Area.

    Equipment

    Jurassic Park CD, Main Gate.png

    Compass
    The compass appears in the top-center of the screen and indicates the direction that the player is facing, which is useful for navigating the park. It is initially equipped. It is not active in the Visitor's Center.

    Jurassic Park CD, Equipment, Motion Detector.png

    Motion Detector
    The motion detector appears in the bottom-center of the screen and shows any dinosaurs that may be in the area but not necessarily in sight. Found in a crate in the Visitor's Center.

    Jurassic Park CD, Equipment, Night Vision Goggles.png

    Night Vision Goggles
    The night vision goggles automatically activate in low-light situations. They are needed for the Velociraptor Area. Found in a cabinet in the Game Warden's Room.

    Areas

    Jurassic Park CD, Areas, Starting.png

    Crash Site
    The starting area is located near the Brachiosaurus Area.

    Jurassic Park CD, Areas, Brachiosaurus.png

    Jurassic Park CD, Dinosaurs.png
    Brachiosaurus

    Jurassic Park CD, Areas, Gallimimus.png

    Jurassic Park CD, Dinosaurs.png
    Gallimimus

    Jurassic Park CD, Areas, Dilophosaurus.png

    Jurassic Park CD, Dinosaurs.png
    Dilophosaurus

    Jurassic Park CD, Areas, Compys.png

    Jurassic Park CD, Dinosaurs.png
    Compys
    Compy eggs can be found in the Dilophosaurus and Velociraptor Areas.

    Jurassic Park CD, Areas, Triceratops.png

    Jurassic Park CD, Dinosaurs.png
    Triceratops

    Jurassic Park CD, Areas, Tyrannosaurus.png

    Jurassic Park CD, Dinosaurs.png
    Tyrannosaurus

    Jurassic Park CD, Areas, Velociraptor.png

    Jurassic Park CD, Dinosaurs.png
    Velociraptor

    Jurassic Park CD, Areas, Escape.png

    Escape
    The final section is located in the Gallimimus Area.

    Visitor's Center

    Jurassic Park CD, Areas, Visitors Center, Main Room.png

    Rotunda

    Jurassic Park CD, Areas, Visitors Center, Control Room.png

    Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png

    • Jurassic Park CD, Areas, Visitors Center, Control Room.png

    • Jurassic Park CD, Areas, Visitors Center, Control Room, Video Message.png

    Control Room
    The player can use the computer to view video messages from Shimura, which provide hints and progress the plot of the game, and to save the game.

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery.png

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Egg Incubator.png

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Computer.png

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Computer, Map.png

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet.png

    Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet Contents.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Egg Incubator.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Computer.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Computer, Map.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet.png

    • Jurassic Park CD, Areas, Visitors Center, Hatchery Nursery, Cabinet Contents.png

    Hatchery/Nursery
    The Hatchery/Nursery room contains the egg incubator, where the player can deposit the collected dinosaur eggs. It also contains a computer with a map of the island, a first aid kit that the player can use to replenish lost health, and a cabinet with a tranquilizer gun and ammunition for it.

    Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Cabinet.png

    Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Cabinet Contents.png

    Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer.png

    Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Cameras.png

    Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Triceratops CD.png

    • Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Cabinet.png

    • Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Cabinet Contents.png

    • Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer.png

    • Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Cameras.png

    • Jurassic Park CD, Areas, Visitors Center, Game Warden Room, Computer, Triceratops CD.png

    Game Warden's Room
    The Game Warden's Room contains a cabinet with a gas grenade launcher and ammunition for it. The panel next to the cabinet recharges the player's stunner. There is also a computer with surveillance cameras for the park. If the player inserts the Triceratops CD into it, it reveals a passcode used in the Triceratops Area.

    History

    Development

    Paleontologist Dr. Robert T. Bakker advises the staff of Sega Multimedia Studio during a production meeting.

    The game was originally supposed to use three different perspectives. The game designers eventually decided to focus on the first-person perspective and making a point-and-click adventure game.


    Well, when I first started working on JP (as the most junior of the programmers on the team), each of three junior coders were given the task of prototyping one of the three perspectives. I was given the first-person view, probably because it was the most likely to be dropped from the game if needed.

    However, about two months later, the designers realized that the game design was far too big, and made the decision to just concentrate on one of the three perspectives. I think the decision to go with the first person point and click view came from two things. 1) there were very few point and click style games on the consoles, though they were pretty popular on PCs at the time, so they thought the style might stand out on a console, and 2) my prototype was the most complete when they were making the decision...

    From there, they just threw out the old design and started from scratch, redesigning everything from the ground up.

    Doug Lanford[1]


    Sega enlisted the support of Dr. Robert T. Bakker, a prominent paleontologist who advised the production of the Jurassic Park film, for the Mega-CD tie in. He wrote a "field guide" for the seven species of dinosaur featured in the game, and features as part of the production's full-motion video segments.[13] To better explain to the designers and animators how dinosaurs likely moved, Bakker dissected a chicken at the Sega Multimedia Studio offices to show how the leg joints operated.[14]


    Working on JP was also very chaotic. We were pioneering the abilities and features of the Genesis and CD rom systems while trying to create the killer content for it. A lot of it was PC game design approach but constrained to an 8bit color side-scrolling engine with FM sound mixed with CD audio and samples. It was amazing that we got it done and shipped. I was one of 4 contributing composers, sound supervisor and liaison design and programming. We had switched producers 3 times!

    David Javelosa[15]


    Production credits

    Source:
    In-game credits
    Jurassic Park MCD credits.pdf
    [16]

    Sega Jurassic Park CD Team
    Japanese Localization Team
    Source:
    In-game credits (JP)

    Magazine articles

    Main article: Jurassic Park (Mega-CD)/Magazine articles.

    Promotional material

    1994 12 - Jurassic Park 1.jpg
    ES print advert (1-1)
    1994 12 - Jurassic Park 1.jpg
    1994 12 - Jurassic Park 2.jpg
    ES print advert (1-2)
    1994 12 - Jurassic Park 2.jpg
    Logo-pdf.svg
    Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-09: "September 1994" (1994-08-08)
    also published in:
    Logo-pdf.svg
    File not defined.
    [[File:]]
    Logo-pdf.svg
    Print advert in Score (CZ) #10: "Říjen 1994" (1994-10-01)
    also published in:
    • Score (CZ) #11: "Listopad 1994" (1994-11-01)[21]
    • Score (CZ) #12: "Prosinec 1994" (1994-12-01)[22]
    • Score (CZ) #13: "Leden 1995" (1995-01-01)[23]
    • Score (CZ) #14: "Únor 1995" (1995-02-01)[24]
    • Score (CZ) #15: "Březen 1995" (1995-03-01)[25]
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Beep! MegaDrive (JP) NTSC-J
    68
    [26]
    Consoles + (FR)
    74
    [27]
    Computer & Video Games (UK)
    87
    [28]
    Digitiser (UK) PAL
    71
    [29]
    Electronic Gaming Monthly (US) NTSC-U
    68
    [30]
    Famitsu (JP) NTSC-J
    70
    [31]
    Game Players (US) NTSC-U
    80
    [6]
    GamePro (US) NTSC-U
    93
    [32]
    Gamers (DE)
    60
    [33]
    GamesMaster (UK) PAL
    81
    [34]
    Games World: The Magazine (UK) PAL
    69
    [10]
    Hyper (AU)
    82
    [35]
    Joypad (FR) PAL
    80
    [36]
    Mega (UK) NTSC-U
    84
    [37]
    Mega Force (FR) PAL
    85
    [38]
    Mega Fun (DE) PAL
    75
    [39]
    Mega Power (UK) NTSC-U
    87
    [40]
    MegaTech (UK) NTSC-U
    79
    [41]
    Mean Machines Sega (UK) PAL
    73
    [42]
    Player One (FR) PAL
    80
    [43]
    Play Time (DE) PAL
    75
    [44]
    Play Time (DE) PAL
    85
    [45]
    Sega Magazin (DE)
    89
    [46]
    Sega Magazine (UK) PAL
    92
    [47]
    Sega Power (UK) NTSC-U
    86
    [48]
    Sega Pro (UK) NTSC-U
    87
    [49]
    Sega Zone (UK) NTSC-U
    76
    [50]
    Sonic Mag: B.D. & Jeux-Video! (FR)
    92
    [51]
    Sega Saturn Magazine (JP) NTSC-J
    78
    [52]
    Supergames (AR)
    70
    [53]
    Super Juegos (ES)
    82
    [54]
    Todo Sega (ES)
    93
    [55]
    Video Games (DE) NTSC-U
    66
    [56]
    VideoGames (US) NTSC-U
    90
    [57]
    Sega Mega-CD
    80
    Based on
    34 reviews

    Jurassic Park (Mega-CD)

    Mega-CD, JP
    JurassicPark MCD JP Box Back.jpgJurassicPark MCD JP Box Front.jpg
    Cover
    JurassicPark MCD JP spinecard.jpg
    Spinecard
    JurassicPark MCD JP Disc.jpg
    Disc
    JurassicParkCD MD jp manual.pdf
    Manual
    Mega-CD, US
    JurassicPark MCD US Box Back.jpgJurassicPark MCD US Box Front.jpg
    Cover
    JurassicPark MCD US Disc.jpg
    Disc
    Jurassicpark mcd us manual.pdf
    Manual
    JurassicPark MCD US RegCard.pdf
    Reg Card
    Mega-CD, EU
    JurassicPark MCD EU Box Back.jpgJurassicPark MCD EU Box Front.jpg
    Cover
    JurassicPark MCD EU 1st Release Spinecard.jpg
    Spinecard
    JurassicPark MCD EU Disc.jpg
    Disc
    Jurassic Park MCD EU Manual.jpg
    Manual
    Mega-CD, EU (Reprint)
    JurassicPark MCD EU Box Back Alt.jpgJurassicPark MCD EU Box Front Alt.jpg
    Cover
    JurassicPark MCD EU spinecard.jpg
    Spinecard
    JurassicPark MCD EU Disc Newer.jpg
    Disc
    Jurassic Park MCD EU Reprint Manual.jpg
    Manual
    Mega-CD, FR
    JurassicPark MCD FR Box Back.jpgJurassicPark MCD FR Box Front.jpg
    Cover
    JurassicPark MCD FR Disc.jpg
    Disc
    Jurassic Park MCD EU Reprint Manual.jpg
    Manual
    Mega-CD, DE
    JurassicPark MCD DE Box Back.jpgJurassicPark MCD DE Box Front.jpg
    Cover
    JurassicPark MCD DE Disc.jpg
    Disc
    Jurassic Park MCD EU Reprint Manual.jpg
    Manual
    Mega-CD, ES
    JurassicPark MCD ES Box Back.jpgJurassicPark MCD ES Box Front.jpg
    Cover
    JurassicPark MCD ES Disc.jpg
    Disc
    Jurassic Park MCD EU Reprint Manual.jpg
    Manual
    Mega-CD, PT
    JurassicPark MCD PT Box Back.jpgJurassicPark MCD PT Box Front.jpg
    Cover
    JurassicPark MCD EU Disc Newer.jpg
    Disc
    Mega-CD, AU
    JurassicPark MCD EU Box Back.jpgJurrassic Park MCD AU Front.JPG
    Cover
    JurassicPark MCD EU 1st Release Spinecard.jpg
    Spinecard
    JurassicPark MCD EU Disc.jpg
    Disc
    Jurassic Park MCD EU Manual.jpg
    Manual
    Mega-CD, AS
    JurassicPark MCD AS Box Back.jpgJurassicPark MCD EU Box Front.jpg
    Cover
    JurassicPark MCD EU 1st Release Spinecard.jpg
    Spinecard
    JurassicPark MCD EU Disc.jpg
    Disc
    Jurassic Park MCD EU Manual.jpg
    Manual
    Mega-CD, BR
    JurassicPark MCD BR Box Back.jpgNospine.pngJurassicPark MCD BR Box Front.jpg
    Cover
    JurassicPark MCD US Disc.jpg
    Disc
    JurassicParkMCDBRManual.pdf
    Manual

    Images

    Technical information

    Main article: Jurassic Park (Mega-CD)/Technical information.

    References

    1. 1.0 1.1 Interview: Doug Lanford (2011-03-01) by Sega-16
    2. File:JurassicPark MCD JP Box Back.jpg
    3. 3.0 3.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
    4. https://groups.google.com/g/rec.games.video.sega/c/qeKIcUfxpHU/m/ybVHXn9hwUEJ
    5. GamePro, "February 1994" (US; 199x-xx-xx), page 86
    6. 6.0 6.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 64
    7. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
    8. Computer Trade Weekly, "" (UK; 1994-08-08), page 10
    9. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 73
    10. 10.0 10.1 Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 17
    11. Video Games, "9/93" (DE; 1993-08-25), page 43
    12. Megablast, "4/93" (DE; 1993-09-29), page 35
    13. Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 95
    14. Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 96
    15. Interview: David Javelosa (2023-12-09) by Alexander Rojas
    16. File:Jurassic Park MCD credits.pdf
    17. Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 20
    18. GamePro, "January 1994" (US; 199x-xx-xx), page 142
    19. Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 68
    20. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 5
    21. Score, "Listopad 1994" (CZ; 1994-11-01), page 2
    22. Score, "Prosinec 1994" (CZ; 1994-12-01), page 23
    23. Score, "Leden 1995" (CZ; 1995-01-01), page 41
    24. Score, "Únor 1995" (CZ; 1995-02-01), page 41
    25. Score, "Březen 1995" (CZ; 1995-03-01), page 41
    26. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
    27. Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 142
    28. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 62
    29. Digitiser (UK) (1994-08-25)
    30. Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 36
    31. Famitsu, "1994-10-07" (JP; 1994-09-22), page 1
    32. GamePro, "April 1994" (US; 1994-xx-xx), page 36
    33. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 44
    34. GamesMaster, "April 1994" (UK; 1994-03-17), page 67
    35. Hyper, "March 1994" (AU; 1994-xx-xx), page 48
    36. Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 146
    37. Mega, "March 1994" (UK; 1994-02-17), page 38
    38. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 76
    39. Mega Fun, "03/94" (DE; 1994-02-23), page 116
    40. Mega Power, "March 1994" (UK; 1994-02-17), page 28
    41. MegaTech, "February 1994" (UK; 1994-01-20), page 14
    42. Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 67
    43. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 104
    44. Play Time, "4/94" (DE; 1994-03-09), page 158
    45. Play Time, "1/95" (DE; 1994-12-07), page 106
    46. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 83
    47. Sega Magazine, "May 1994" (UK; 1994-04-15), page 92
    48. Sega Power, "March 1994" (UK; 1994-02-03), page 32
    49. Sega Pro, "March 1994" (UK; 1994-01-27), page 56
    50. Sega Zone, "March 1994" (UK; 1994-02-24), page 44
    51. Sonic Mag: B.D. & Jeux-Video!, "Mai 1994" (FR; 1994-04-15), page 36
    52. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    53. Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 20
    54. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 120
    55. Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 50
    56. Video Games, "3/94" (DE; 1994-02-23), page 73
    57. VideoGames, "April 1994" (US; 1994-0x-xx), page 69



    Jurassic Park games for Sega systems
    Arcade
    Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997)
    Sega Mega Drive
    Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997)
    Sega Master System
    Jurassic Park (1993)
    Sega Game Gear
    Jurassic Park (1993) | The Lost World: Jurassic Park (1997)
    Sega Mega-CD
    Jurassic Park (1993)
    Sega Saturn
    The Lost World: Jurassic Park (1997)
    Windows PC
    Jurassic Park: Operation Genesis (2003)
    Pinball
    Jurassic Park (1993) | The Lost World: Jurassic Park (1997)
    Jurassic Park (Mega-CD)

    JurassicPark MCD title.png

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    Sega Mega-CD
    Prototypes: 1993-08-03