Difference between revisions of "Sega AM6"
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==Softography== | ==Softography== | ||
− | + | ===[[Dreamcast]]=== | |
+ | *''[[Sega Rally 2]]'' (1999) | ||
+ | *''[[Pro Yakyuu Team o Tsukurou!]]'' (1999) | ||
+ | *''[[Pro Yakyuu Team de Asobou!]]'' (1999) | ||
+ | *''[[J.League Pro Soccer Club o Tsukurou!]]'' (1999) | ||
{{clear}} | {{clear}} | ||
{{SegaDevs}} | {{SegaDevs}} | ||
[[Category:Sega Development Companies]] | [[Category:Sega Development Companies]] |
Revision as of 16:00, 12 November 2013
This teeny-tiny article needs some work. You can help us by expanding it.
Sega AM6 was a video game research and development division within Sega, the sixth of eight to co-exist between 1990 and 1998. Much of its staff originally worked for Sega Consumer Division #1 and the team was headded by Yukio Futatsugi.
Sega AM6 is an oddball in the Sega family, because during its run it sub-divided itself into smaller teams - Team Aquila which dealt with Victory Goal games, Team Andromeda which handled the Panzer Dragoon series, and G9 Team, who simply produced Pro Yakyuu Greatest Nine '97. It is assumed these team names only exist because Sega were not in the business of crediting their individual AM departments at the time (bar Sega AM2 and Sonic Team).
Following a reshuffle in 1998, Sega AM6 became Smilebit, with all of its sub-divisions coming together.
Softography
Dreamcast
- Sega Rally 2 (1999)
- Pro Yakyuu Team o Tsukurou! (1999)
- Pro Yakyuu Team de Asobou! (1999)
- J.League Pro Soccer Club o Tsukurou! (1999)
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