Difference between revisions of "Eternal Champions"
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| romsize={{MD}} 3MB | | romsize={{MD}} 3MB | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] | ||
− | | peripherals=[[Six Button Control Pad (Mega Drive)|Six button pad]] | + | | peripherals=[[Six Button Control Pad (Mega Drive)|Six button pad]], [[Activator]] |
| players=1-2 | | players=1-2 | ||
| genre=Action | | genre=Action | ||
Line 30: | Line 30: | ||
| md_date_au_spc=1995 | | md_date_au_spc=1995 | ||
| md_code_au_spc=FETE00SMC | | md_code_au_spc=FETE00SMC | ||
− | | md_date_br= | + | | md_date_br=1994<!-- between January and March, exact month yet to be confirmed (though it seems to be February --> |
| md_code_br=047010 | | md_code_br=047010 | ||
| md_date_kr=199x | | md_date_kr=199x | ||
Line 60: | Line 60: | ||
==Story== | ==Story== | ||
− | + | {{quote| | |
+ | Welcome to my chamber. I am the Eternal Champion, keeper of this vast fighting complex. It exists in a place and time corrupted by centuries of misuse and destruction. | ||
− | + | My purpose in this grand scheme is to maintain the balance between good and evil, light and darkness, hope and despair. | |
− | + | Now this balance has been lost and the very fabric that holds the world together will be torn apart. | |
− | + | Your future, my present, has been destroyed by a cruel and unjust twist of fate. | |
− | + | Nine individuals from various periods in time were killed before their lives could affect this dark existence. | |
− | + | I have observed each of their short lives and have been powerless to stop the chaos. | |
− | + | I have spent the centuries harnessing my power for this very moment. I am the pure and untouched energy of all the great martial arts masters that have lived before me. Their skill, wisdom, knowledge, and inner-strength are at my command. | |
− | + | Even with the force of their collective powers, I can only reward one of the nine individuals with the gift of life. Any of them can have an equally profound effect on the future. For this reason, the contest must take place. | |
− | + | At the end of this contest, only one will remain. The victor will be returned to life a few seconds before his death, allowing him to avoid the past with the knowledge to change the future. | |
− | + | Only one may live so that the balance may be again achieved. | |
+ | |||
+ | Let the contest begin...|Intro demo}} | ||
==Gameplay== | ==Gameplay== | ||
− | Much like its highly | + | Much like its highly influential peers, ''Street Fighter II'' and ''Mortal Kombat'', ''Eternal Champions'' is a 2D one-on-one fighting game in which players fight as one of a variety of different characters, in this case dragged from different periods of time to do battle. The player fights their way through a contest, hoping to face the "Eternal Champion" and return to their normal life. Like ''Mortal Kombat'', there is a high level of violence. |
If the player loses a round in contest mode, they not only have to fight the person they fought prior to the person they lost to, but also the person before that fighter. | If the player loses a round in contest mode, they not only have to fight the person they fought prior to the person they lost to, but also the person before that fighter. | ||
Line 91: | Line 94: | ||
The CPU is able to attack the player even if it's inner strength is empty. This was fixed in the sequel. | The CPU is able to attack the player even if it's inner strength is empty. This was fixed in the sequel. | ||
− | ===Playable | + | Although the game can be played with a standard [[Control Pad (Mega Drive)|three-button control pad]], it will leave the player at a major disadvantage, with the updated [[Six Button Control Pad (Mega Drive)|six-button control pad]] being the preferred option. |
+ | |||
+ | Using a six-button control pad, three buttons are for kicks: {{A}} snap (weak), {{B}} thrust (medium) and {{C}} wheel (strong); the other three buttons are for punches: {{X}} straight (weak), {{Y}} lunge (medium) and {{Z}} swing (strong). {{Start}} pauses the game, {{Up}} jumps, {{Down}} crouches and {{Left}}/{{Right}} move forward or backward depending upon the direction the characters are facing; {{Left}}/{{Right}} in the opposite direction of the one the character is currently facing blocks. | ||
+ | |||
+ | Each character has a taunt ({{X}}+{{Z}}), which decreases some of the user's inner strength, though decrease the opponent's Inner Strength by an even larger amount. | ||
+ | |||
+ | Using a three-button control pad, much like Mega Drive ports of the ''Street Fighter'' games, pressing {{start}} switches between punches and kicks. However, due to this, the pause game feature is activated by pressing {{A}}+{{B}}+{{C}}, which may interfere with moves that require all three buttons pressed at once). The controls are otherwise similar. | ||
+ | |||
+ | ''Eternal Champions'' was also packaged with the [[Activator]] in North America, and therefore is compatible with it. The game's manual has a list of moves for the activator. | ||
+ | |||
+ | ===Playable characters=== | ||
{{sectionsNewStart}} | {{sectionsNewStart}} | ||
{{SectionsNew | {{SectionsNew | ||
Line 140: | Line 153: | ||
|} | |} | ||
− | According to the series' executive producer and designer, [[Michael Latham]], the character Dawson from ''Eternal Champions: Challenge From the Dark Side'', was originally planned to appear in this game. Chin Wo and Blast, secret characters from ''Challenge From the Dark Side'', were also planned for the original game as well. These characters were scrapped due to ROM limitations. | + | ==History== |
+ | ===Development=== | ||
+ | According to the series' executive producer and designer, [[Michael Latham]], the character Dawson from ''[[Eternal Champions: Challenge From the Dark Side]]'', was originally planned to appear in this game. Chin Wo and Blast, secret characters from ''Challenge From the Dark Side'', were also planned for the original game as well. These characters were scrapped due to ROM limitations. | ||
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===Legacy=== | ===Legacy=== | ||
Sega of America took great pride in ''Eternal Champions'', with the game selling very well in Western territories and being re-released under the [[Mega Hit Series]], [[Classic Mega Drive]] and [[Sega Platinum Collection]] ranges, amongst much spin-off merchandise. However, the game was never fully adopted by [[Sega of Japan]], who preferred to concentrate efforts on the ''[[Virtua Fighter]]'' series (and later products such as ''[[Fighting Vipers]]'' and ''[[Last Bronx]]''). As such, ''Eternal Champions'' was sidelined after Sega's US operations were downsized during the late-1990s and is unlikely to make a return in the foreseeable future. | Sega of America took great pride in ''Eternal Champions'', with the game selling very well in Western territories and being re-released under the [[Mega Hit Series]], [[Classic Mega Drive]] and [[Sega Platinum Collection]] ranges, amongst much spin-off merchandise. However, the game was never fully adopted by [[Sega of Japan]], who preferred to concentrate efforts on the ''[[Virtua Fighter]]'' series (and later products such as ''[[Fighting Vipers]]'' and ''[[Last Bronx]]''). As such, ''Eternal Champions'' was sidelined after Sega's US operations were downsized during the late-1990s and is unlikely to make a return in the foreseeable future. | ||
Line 180: | Line 165: | ||
==Production credits== | ==Production credits== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | *'''Developed | + | *'''Developed by:''' [[Sega Interactive|Sega Interactive Development Division]] |
*'''Lead Artist & Animator:''' [[Albert Co]] | *'''Lead Artist & Animator:''' [[Albert Co]] | ||
*'''Lead Programmer:''' [[John Kuwaye]] | *'''Lead Programmer:''' [[John Kuwaye]] | ||
Line 192: | Line 178: | ||
*'''Music Composers:''' DMP Entertainment, Joe Delia, John Hart, Jeff Marsh | *'''Music Composers:''' DMP Entertainment, Joe Delia, John Hart, Jeff Marsh | ||
| source=In-game credits | | source=In-game credits | ||
+ | }} | ||
}} | }} | ||
==Artwork== | ==Artwork== | ||
<gallery> | <gallery> | ||
− | + | EternalChampions Art 1.jpg | |
</gallery> | </gallery> | ||
Line 204: | Line 191: | ||
==Promotional material== | ==Promotional material== | ||
<gallery> | <gallery> | ||
− | + | 1993_12_-_Teaser_Eternal_Champions.jpg|ES print teaser | |
− | + | 1994_05_-_Software_Mega_Drive.jpg|ES print advert 2 | |
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
{{gallery | {{gallery | ||
Line 217: | Line 201: | ||
|GamePro US 054.pdf|gamepro|54|200 | |GamePro US 054.pdf|gamepro|54|200 | ||
|SegaVisions US 17.pdf|sv|17|16 | |SegaVisions US 17.pdf|sv|17|16 | ||
+ | }} | ||
+ | |||
+ | |{{galleryPrintAd | ||
+ | |HobbyConsolas ES 028.pdf|hobbyconsolas|28|38-39 | ||
+ | }} | ||
+ | |||
+ | |{{galleryPrintAd | ||
+ | |HobbyConsolas ES 029.pdf|hobbyconsolas|29|13 | ||
+ | }} | ||
+ | |||
+ | |{{galleryPrintAd | ||
+ | |Supergame BR 31.pdf|supergame|31|11 | ||
+ | <!--|AcaoGames BR 052.pdf|ag|52|23--> | ||
}} | }} | ||
}} | }} | ||
Line 231: | Line 228: | ||
| cvg_source={{num|147|page=64-65|pdf=CVG UK 147.pdf|pdfpage=64}} | | cvg_source={{num|147|page=64-65|pdf=CVG UK 147.pdf|pdfpage=64}} | ||
| egm=62 | | egm=62 | ||
+ | | egm_source={{num|54|page=44|pdf=EGM US 054.pdf}} | ||
| gameplayers=97 | | gameplayers=97 | ||
+ | | gameplayers_source=<!-- apparently 0613 (1994-01) but scans not available --> | ||
| gamepro=90 | | gamepro=90 | ||
| gamepro_source={{num|54|page=40-44|pdf=GamePro US 054.pdf|pdfpage=44}} | | gamepro_source={{num|54|page=40-44|pdf=GamePro US 054.pdf|pdfpage=44}} | ||
| gamesmaster=80 | | gamesmaster=80 | ||
− | | gamesmaster_source={{num|14|page=42 | + | | gamesmaster_source={{num|14|page=42-44}} |
| gamesmastertv=81 | | gamesmastertv=81 | ||
| gamesmastertv_source={{num|55}} | | gamesmastertv_source={{num|55}} | ||
+ | | hobbyconsolas=95 | ||
+ | | hobbyconsolas_source={{num|28|page=56-61|pdf=HobbyConsolas ES 028.pdf|pdfpage=56}} | ||
| mega=71 | | mega=71 | ||
| mega_source={{num|17|page=22/23}} | | mega_source={{num|17|page=22/23}} | ||
| megafun=82 | | megafun=82 | ||
+ | | megafun_source={{num|2/94|page=72/73|pdf=MegaFun DE 1994-02.pdf|pdfpage=64}} | ||
| megatech=82 | | megatech=82 | ||
| megatech_source={{num|25|page=}} | | megatech_source={{num|25|page=}} | ||
Line 246: | Line 248: | ||
| mms_source={{num|16|page=60-65|pdf=MeanMachinesSega16UK.pdf|pdfpage=61}} | | mms_source={{num|16|page=60-65|pdf=MeanMachinesSega16UK.pdf|pdfpage=61}} | ||
| playerone=78 | | playerone=78 | ||
− | | playerone_source={{num|38|page=80 | + | | playerone_source={{num|38|page=80-82|pdf=PlayerOne FR 038.pdf|pdfpage=80}} |
| pu=90 | | pu=90 | ||
| segamaguk=95 | | segamaguk=95 | ||
Line 260: | Line 262: | ||
| t2=78 | | t2=78 | ||
| t2_source= | | t2_source= | ||
− | }}{{Scanbox | + | | videogames=81 |
+ | | videogames_source={{num|2/94|page=46/47|pdf=VideoGames DE 1994-02.pdf|pdfpage=44}} | ||
+ | }} | ||
+ | {{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=US | | region=US | ||
Line 294: | Line 299: | ||
| region=JP | | region=JP | ||
| cover=EC MD JP Box.jpg | | cover=EC MD JP Box.jpg | ||
− | | cart= | + | | cart=EternalChampions MD JP Cart.jpg |
− | | carttop= | + | | carttop=EternalChampions MD JP CartTop.jpg |
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
Line 350: | Line 355: | ||
==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
+ | }} | ||
{{clear}} | {{clear}} | ||
{{EternalChampions}} | {{EternalChampions}} | ||
[[Category:Sega Channel games]] | [[Category:Sega Channel games]] |
Revision as of 22:57, 5 March 2017
Eternal Champions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega Interactive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six button pad, Activator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Eternal Champions (エターナルチャンピオンズ) is a 2D fighting game developed for the Sega Mega Drive by Sega Interactive. The game was pitched as Sega of America's attempt to cash-in on the popular Street Fighter II and Mortal Kombat franchises, and was released in 1993.
Contents
Story
“ |
Welcome to my chamber. I am the Eternal Champion, keeper of this vast fighting complex. It exists in a place and time corrupted by centuries of misuse and destruction. My purpose in this grand scheme is to maintain the balance between good and evil, light and darkness, hope and despair. Now this balance has been lost and the very fabric that holds the world together will be torn apart. Your future, my present, has been destroyed by a cruel and unjust twist of fate. Nine individuals from various periods in time were killed before their lives could affect this dark existence. I have observed each of their short lives and have been powerless to stop the chaos. I have spent the centuries harnessing my power for this very moment. I am the pure and untouched energy of all the great martial arts masters that have lived before me. Their skill, wisdom, knowledge, and inner-strength are at my command. Even with the force of their collective powers, I can only reward one of the nine individuals with the gift of life. Any of them can have an equally profound effect on the future. For this reason, the contest must take place. At the end of this contest, only one will remain. The victor will be returned to life a few seconds before his death, allowing him to avoid the past with the knowledge to change the future. Only one may live so that the balance may be again achieved. Let the contest begin... |
„ |
— Intro demo |
Gameplay
Much like its highly influential peers, Street Fighter II and Mortal Kombat, Eternal Champions is a 2D one-on-one fighting game in which players fight as one of a variety of different characters, in this case dragged from different periods of time to do battle. The player fights their way through a contest, hoping to face the "Eternal Champion" and return to their normal life. Like Mortal Kombat, there is a high level of violence.
If the player loses a round in contest mode, they not only have to fight the person they fought prior to the person they lost to, but also the person before that fighter.
There is also a training room to build up a player's skills with various challenges to try, a two player mode, and a tournament mode for up to 32 people to fight in one-on-one contests with a choice between 3 different modes of tournament play. Characters can perform special moves by inputting combinations.
Each special move costs an amount of inner strength, which is the little Yin/Yang symbol that appears next to the health bar at the top of the screen during a fight. In stages, if an opponent lands on the correct spot, they will be killed by something from the background in a finishing move known as an "overkill".
The CPU is able to attack the player even if it's inner strength is empty. This was fixed in the sequel.
Although the game can be played with a standard three-button control pad, it will leave the player at a major disadvantage, with the updated six-button control pad being the preferred option.
Using a six-button control pad, three buttons are for kicks: snap (weak), thrust (medium) and wheel (strong); the other three buttons are for punches: straight (weak), lunge (medium) and swing (strong). START pauses the game, jumps, crouches and / move forward or backward depending upon the direction the characters are facing; / in the opposite direction of the one the character is currently facing blocks.
Each character has a taunt (+), which decreases some of the user's inner strength, though decrease the opponent's Inner Strength by an even larger amount.
Using a three-button control pad, much like Mega Drive ports of the Street Fighter games, pressing START switches between punches and kicks. However, due to this, the pause game feature is activated by pressing ++, which may interfere with moves that require all three buttons pressed at once). The controls are otherwise similar.
Eternal Champions was also packaged with the Activator in North America, and therefore is compatible with it. The game's manual has a list of moves for the activator.
Playable characters
{{{imagewidths}}} | Shadow Yamoto |
---|---|
{{{imagewidths}}} | R. A. X. Coswell |
{{{imagewidths}}} | Jonathan Blade |
{{{imagewidths}}} | Jetta Maxx |
Jetta Maxx initially started life off as a male clown character, who according to Michael Latham, saw his special move ideas recycled for the Senator secret character in Eternal Champions: Challenge From the Dark Side. | |
{{{imagewidths}}} | Slash |
{{{imagewidths}}} | Trident |
{{{imagewidths}}} | Xavier Pendragon |
{{{imagewidths}}} | Mitchell Midleton Knight |
{{{imagewidths}}} | Larcen Tyler |
History
Development
According to the series' executive producer and designer, Michael Latham, the character Dawson from Eternal Champions: Challenge From the Dark Side, was originally planned to appear in this game. Chin Wo and Blast, secret characters from Challenge From the Dark Side, were also planned for the original game as well. These characters were scrapped due to ROM limitations.
Legacy
Sega of America took great pride in Eternal Champions, with the game selling very well in Western territories and being re-released under the Mega Hit Series, Classic Mega Drive and Sega Platinum Collection ranges, amongst much spin-off merchandise. However, the game was never fully adopted by Sega of Japan, who preferred to concentrate efforts on the Virtua Fighter series (and later products such as Fighting Vipers and Last Bronx). As such, Eternal Champions was sidelined after Sega's US operations were downsized during the late-1990s and is unlikely to make a return in the foreseeable future.
Nevertheless Eternal Champions was followed by the Sega Mega-CD title Eternal Champions: Challenge from the Dark Side, released in 1995 and saw two spin-off games, Chicago Syndicate and X-Perts. A second sequel, Eternal Champions: The Final Chapter, entered production but work was halted by Sega's Japanese arm.
Eternal Champions has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.
Production credits
- Developed by: Sega Interactive Development Division
- Lead Artist & Animator: Albert Co
- Lead Programmer: John Kuwaye
- Programmers: Steven Lashower, Jack Loh, Michael Terlecki, Pravin Wagh, Christopher Warner, Ala D. Diaz
- Artists: David C. Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Wong Coleman, Steve Knotts, Larry Flores
- Designer: Michael Latham
- Executive Producer: Michael Latham
- Producer: Mark Nausha
- Technical Director: Christopher Warner
- Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh
Artwork
Magazine articles
- Main article: Eternal Champions/Magazine articles.
Promotional material
- 1993 12 - Teaser Eternal Champions.jpg
ES print teaser
- 1994 05 - Software Mega Drive.jpg
ES print advert 2
also published in:
- Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)[4]
- Electronic Games (1992-1995) (US) #16: "January 1994" (1993-12-21)[5]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[6]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[7]
Digital manuals
Physical scans
82 | |
---|---|
Based on 43 reviews |
Mega Drive, US (Mega Hit Series) |
---|
Mega Drive, EU (Classic Mega Drive) |
---|
Mega Drive, AU (Sega Platinum Collection) |
---|
Mega Drive, SE (Rental) |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
3MB | 1993-10 | Cartridge (US) | ||||||||||
✔ |
|
3MB | 1993-10 | Cartridge (EU) | ||||||||||
✔ |
|
3MB | 1993-10 | Cartridge (JP) | ||||||||||
✔ |
|
3MB | 1993-11-17 | CD-R disc[52] | Page | |||||||||
? |
|
3MB | 1993-10 | PAL region locked | Page |
External links
References
- ↑ 1.0 1.1 1.2 1.3 File:GamePro US 054.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 054.pdf_p44" defined multiple times with different content - ↑ 2.0 2.1 2.2 File:SegaMagazine UK 01.pdf, page 94 Cite error: Invalid
<ref>
tag; name ":File:SegaMagazine UK 01.pdf_p94" defined multiple times with different content - ↑ File:SegaPro DE 18.pdf, page 31
- ↑ Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 138
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 26
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 200
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 16
- ↑ 8.0 8.1 File:CVG UK 147.pdf, page 64 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 147.pdf_p64" defined multiple times with different content - ↑ 9.0 9.1 File:EGM US 054.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:EGM US 054.pdf_p44" defined multiple times with different content - ↑ File:HobbyConsolas ES 028.pdf, page 56
- ↑ File:MegaFun DE 1994-02.pdf, page 64
- ↑ 12.0 12.1 File:MeanMachinesSega16UK.pdf, page 61 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega16UK.pdf_p61" defined multiple times with different content - ↑ 13.0 13.1 File:PlayerOne FR 038.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 038.pdf_p80" defined multiple times with different content - ↑ 14.0 14.1 File:SonicMag FR 02.pdf, page 34 Cite error: Invalid
<ref>
tag; name ":File:SonicMag FR 02.pdf_p34" defined multiple times with different content - ↑ File:VideoGames DE 1994-02.pdf, page 44
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 72
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 72
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 38
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 84
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 68
- ↑ Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
- ↑ Freak, "2/94" (IL; 1994-xx-xx), page 44
- ↑ GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 27
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 34
- ↑ GamesMaster (UK) "Series 3, episode 19" (1994-01-11, 24:00) (+6:10)
- ↑ Game Informer, "January/February 1994" (US; 199x-xx-xx), page 26
- ↑ Hippon Super, "March 1994" (JP; 1994-02-03), page 61
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 32
- ↑ Joker, "Junij 1994" (SI; 1994-xx-xx), page 23
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 22
- ↑ Mega Action, "February 1994" (UK; 1994-01-28), page 16
- ↑ Megablast, "2/94" (DE; 1994-03-30), page 35
- ↑ Mega Force, "Janvier 1994" (FR; 1994-01-08), page 84
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 24
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 42
- ↑ Megazone, "March 1994" (AU; 1994-02-23), page 44
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 34
- ↑ Sega Magazine, "February 1994" (UK; 1994-01-10), page 108
- ↑ Sega Power, "February 1994" (UK; 1994-01-06), page 60
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 36
- ↑ Sega Zone, "February 1994" (UK; 1994-01-27), page 46
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 20
- ↑ Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 10
- ↑ Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 14
- ↑ Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 46
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 68
Games in the Eternal Champions Series | |
---|---|
Eternal Champions (1993) | Chicago Syndicate (1995) | Eternal Champions: Challenge from the Dark Side (1995) | X-Perts (1996) | Eternal Champions (LCD) (1994) | Eternal Champions: The Final Chapter (unreleased) | |
Eternal Champions related media | |
Eternal Champions Special (1994) | Eternal Champions: Sega Genesis Official Power Guide (1994) | Eternal Champions Adventure Gamebook 1: The Cyber Warriors (1994) | Eternal Champions Adventure Gamebook 2: Citadel of Chaos (1994) | Eternal Champions Official Sticker Album (1993) |
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