Difference between revisions of "Takashi Iizuka"

From Sega Retro

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==Production history==
 
==Production history==
 
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* ''[[Golden Axe III]]'' (1993)  — Planner (as '''Iiz''')
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{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
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* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive version) (1996) — Game Concept Design (SOJ) (Sega)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive version) (1996) — Game Concept Design (SOJ) (Sega)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
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* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[NiGHTS into Dreams]]'' (PS2 version) (2008) — Supervisor
 
* ''[[NiGHTS into Dreams]]'' (PS2 version) (2008) — Supervisor
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* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
 
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii version) (2009) — Director, Game Designer (Game Design Section)
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii version) (2009) — Director, Game Designer (Game Design Section)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)

Revision as of 02:45, 27 January 2018

Takashi iizuka.jpg
Takashi Iizuka
Role(s): Designer, director, producer

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Early in his career, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of Sonic Team.

Production history

Games

Videos

Music

Hardware

Interviews

References