Difference between revisions of "Nintendo"
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Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s. | Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s. | ||
− | Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''Wild Gunman'' and ''Shooting Trainer'', over to the United States.<ref>[https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44 "SEGA Introduces Two New Games" - Cash Box Magazine (4/24/1976)]</ref> The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/ | + | Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''Wild Gunman'' and ''Shooting Trainer'', over to the United States.<ref>[https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44 "SEGA Introduces Two New Games" - Cash Box Magazine (4/24/1976)]</ref> The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and [[Nintendo 64]]) also competed with Sega's own home consoles for market share. |
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence. | Nintendo and Sega were present at the 1993 Congressional hearings on video game violence. | ||
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==Softography== | ==Softography== | ||
{{CompanyHistoryAll|Nintendo}} | {{CompanyHistoryAll|Nintendo}} | ||
+ | |||
+ | ==Third-party games for Nintendo systems== | ||
+ | The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not. | ||
+ | |||
+ | ===First set (1987-1990)=== | ||
+ | The third-party Nintendo licensees in this period were [[Sunsoft]], [[Takara]], [[Asmik]], [[Pony Canyon]], and [[Tecmo]]. [[Tengen]] released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two. | ||
+ | ;Family Computer games (Japan-only) | ||
+ | #''[[Fantasy Zone]]'' (1987; [[Sunsoft]]) | ||
+ | #''[[Fantasy Zone II: The Tears of Opa-Opa]]'' (1988; Sunsoft) | ||
+ | #''[[Alien Syndrome]]'' (1988; Sunsoft) | ||
+ | #''[[After Burner II]]'' (1989; Sunsoft) | ||
+ | #''[[Space Harrier]]'' (1989; [[Takara]]) | ||
+ | #''[[Juuouki]]'' (1990; [[Asmik]]) | ||
+ | ;NES games (U.S.-only; Not approved by Nintendo) | ||
+ | #''[[After Burner II]]'' (1989; [[Tengen]]) | ||
+ | #''[[Alien Syndrome]]'' (1989; Tengen) | ||
+ | #''[[Shinobi]]'' (1989; Tengen) | ||
+ | #''[[Fantasy Zone]]'' (1990; Tengen) | ||
+ | ;Game Boy games (Japan-only) | ||
+ | #''[[Penguin Land (Game Boy)|Penguin Land]]'' (1990; [[Pony Canyon]]) | ||
+ | #''[[Head-On (Game Boy)|Head-On]]'' (1990; [[Tecmo]]) | ||
+ | |||
+ | ===Second set (1998-2000)=== | ||
+ | The third-party Nintendo licensees in this period were [[Compile]] and [[Media Factory]]. | ||
+ | ;Game Boy Color games (Japan-only) | ||
+ | #''[[Pocket Puyo Puyo Sun]]'' (1998; [[Compile]]) | ||
+ | #''[[Puyo Puyo Gaiden: Puyo Wars]]'' (1999; Compile) | ||
+ | #''[[Columns GB: Tezuka Osamu Characters]]'' (1999; [[Media Factory]]) | ||
+ | #''[[Arle no Bouken: Mahou no Jewel]]'' (2000; Compile) | ||
+ | #''[[Sakura Taisen GB: Geki Hanagumi Nyuutai!]]'' (2000; Media Factory) | ||
+ | #''[[Pocket Puyo Puyo~n]]'' (2000; Compile) | ||
+ | ;Super Famicom games (Japan-only) | ||
+ | #''[[Columns]]'' (1999; Media Factory) | ||
+ | ;Nintendo 64 games (Japan-only) | ||
+ | #''[[Puyo Puyo~n Party]]'' (1999; Compile) | ||
==External links== | ==External links== |
Revision as of 16:59, 14 March 2020
Nintendo (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is Mario, an Italian plumber/carpenter. Nintendo was also Sega's primary rival in the home console market before Sega stopped making consoles.
Contents
History
Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s.
Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, Wild Gunman and Shooting Trainer, over to the United States.[1] The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their SG-1000 console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the Nintendo Entertainment System (NES) for the North American market in 1985, Sega followed suit by launching the Master System (a redesigned version of the Sega Mark III) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and Nintendo 64) also competed with Sega's own home consoles for market share.
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
Sega biggest feats against Nintendo were outselling them for four Christmas seasons in the U.S. and getting the Sega Saturn to outsell the Nintendo 64 in Japan.
After Sega left the hardware business following the discontinuation of the Dreamcast, Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the Nintendo GameCube and the Game Boy Advance.
Competing products
- Family Computer/Nintendo Entertainment System (1983-1994)
- Game Boy (1989-2003)
- Super Famicom/Super Nintendo Entertainment System (1990-2000)
- Nintendo 64 (1996-2002)
Sega-supported products
- Game Boy Color (1998-2003)
- Game Boy Advance (2001-2008)
- Nintendo GameCube (2001-2008)
- Nintendo DS (2004-2017)
- Wii (2006-2015)
- Nintendo 3DS (2011-)
- Wii U (2012-2017)
- amiibo (2014-)
- Nintendo Switch (2017-)
Softography
Electro-mechanical arcade
- Shooting Trainer (1976)
- Wild Gunman (1976)
Sega Titan Video
- Print Club Pokémon B (1999)
- Pocket Monsters Crayon Kids (2001)
NAOMI
- Rhythm Tengoku (2007)
Triforce
- F-Zero AX (2003)
- Mario Kart Arcade GP (2005)
- Star Fox (unreleased)
Nu 1.1
ALLS UX
Arcade
- Sheriff (1979)
- Space Firebird (1980)
Medal game
- Pokémon Corogarena (2022)
Pico
- Pocket Monsters: Suuji o Tsukamaeyou! (2002)
- Pocket Monsters Advanced Generation: Hiragana Katakana Kakechatta! (2003)
- Pocket Monsters Advanced Generation Minna de Pico Pokémon Waiwai Battle! (2004)
Advanced Pico Beena
- Pocket Monsters Advanced Generation Pokémon Suuji Battle!! (2005)
- Chiiku Drill Pocket Monsters Diamond & Pearl: Moji Kazu Chie Asobi (2007)
- Pocket Monsters Diamond & Pearl Pokémon o Sagase! Meiro de Daibouken! (2009)
- Pocket Monsters Best Wishes! Chinou Ikusei Pokémon Daiundoukai (2010)
GameCube
- F-Zero GX (2003)
- Nintendo GameCube Preview Disc (2003)
Nintendo DS
- Sonic Rush Adventure (2007)
- Mario & Sonic at the Olympic Games (2008)
- Mario & Sonic at the Olympic Winter Games (2009)
Wii
- Mario & Sonic at the Olympic Games (2007)
- Super Smash Bros. Brawl (2008)
- Mario & Sonic at the Olympic Winter Games (2009)
Wii Virtual Console
- Kirby's Avalanche (2007)
Nintendo 3DS
- Rhythm Thief & the Emperor's Treasure (2012)
- Sonic Lost World (2013)
- Shin Megami Tensei IV (2013)
- Super Smash Bros. for Nintendo 3DS (2014)
- Etrian Odyssey Untold: The Millennium Girl (2014)
- Persona Q: Shadow of the Labyrinth (2014)
- Etrian Odyssey 2 Untold: The Fafnir Knight (2014)
- Shin Megami Tensei: Devil Survivor 2 Record Breaker (2015)
- Hatsune Miku: Project Mirai DX (2015)
- Smash Controller (2015)
- Project X Zone 2 (2015)
- Mario & Sonic at the Rio 2016 Olympic Games (2016)
Wii U
- Sonic Lost World (2013)
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013)
- Sonic Boom: Rise of Lyric (2014)
- Bayonetta 2 (2014)
- Bayonetta (2014)
- Super Smash Bros. for Wii U (2014)
- Tokyo Mirage Sessions ♯FE (2015)
- Mario & Sonic at the Rio 2016 Olympic Games (2016)
Nintendo Switch
- Super Smash Bros. Ultimate (2018)
- Bayonetta 2 (2018)
- Bayonetta (2018)
- Tokyo Mirage Sessions ♯FE Encore (2020)
- Sega Mega Drive - Nintendo Switch Online (2021)
- Shin Megami Tensei V (2021)
- Bayonetta 3 (2022)
- Bayonetta Origins: Cereza and the Lost Demon (2023)
LCD
- Pocket Sakura (2000)
Third-party games for Nintendo systems
The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not.
First set (1987-1990)
The third-party Nintendo licensees in this period were Sunsoft, Takara, Asmik, Pony Canyon, and Tecmo. Tengen released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two.
- Family Computer games (Japan-only)
- Fantasy Zone (1987; Sunsoft)
- Fantasy Zone II: The Tears of Opa-Opa (1988; Sunsoft)
- Alien Syndrome (1988; Sunsoft)
- After Burner II (1989; Sunsoft)
- Space Harrier (1989; Takara)
- Juuouki (1990; Asmik)
- NES games (U.S.-only; Not approved by Nintendo)
- After Burner II (1989; Tengen)
- Alien Syndrome (1989; Tengen)
- Shinobi (1989; Tengen)
- Fantasy Zone (1990; Tengen)
- Game Boy games (Japan-only)
- Penguin Land (1990; Pony Canyon)
- Head-On (1990; Tecmo)
Second set (1998-2000)
The third-party Nintendo licensees in this period were Compile and Media Factory.
- Game Boy Color games (Japan-only)
- Pocket Puyo Puyo Sun (1998; Compile)
- Puyo Puyo Gaiden: Puyo Wars (1999; Compile)
- Columns GB: Tezuka Osamu Characters (1999; Media Factory)
- Arle no Bouken: Mahou no Jewel (2000; Compile)
- Sakura Taisen GB: Geki Hanagumi Nyuutai! (2000; Media Factory)
- Pocket Puyo Puyo~n (2000; Compile)
- Super Famicom games (Japan-only)
- Columns (1999; Media Factory)
- Nintendo 64 games (Japan-only)
- Puyo Puyo~n Party (1999; Compile)
External links
NEC Retro has more information related to Nintendo
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