Difference between revisions of "Nintendo"

From Sega Retro

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Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s.
 
Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s.
  
Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''Wild Gunman'' and ''Shooting Trainer'', over to the United States.<ref>[https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44 "SEGA Introduces Two New Games" - Cash Box Magazine (4/24/1976)]</ref> The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/Super NES and [[Nintendo 64]]) also competed with Sega's own home consoles for market share.
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Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''Wild Gunman'' and ''Shooting Trainer'', over to the United States.<ref>[https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44 "SEGA Introduces Two New Games" - Cash Box Magazine (4/24/1976)]</ref> The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and [[Nintendo 64]]) also competed with Sega's own home consoles for market share.
  
 
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
 
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
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==Softography==
 
==Softography==
 
{{CompanyHistoryAll|Nintendo}}
 
{{CompanyHistoryAll|Nintendo}}
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==Third-party games for Nintendo systems==
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The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not.
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===First set (1987-1990)===
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The third-party Nintendo licensees in this period were [[Sunsoft]], [[Takara]], [[Asmik]], [[Pony Canyon]], and [[Tecmo]]. [[Tengen]] released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two.
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;Family Computer games (Japan-only)
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#''[[Fantasy Zone]]'' (1987; [[Sunsoft]])
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#''[[Fantasy Zone II: The Tears of Opa-Opa]]'' (1988; Sunsoft)
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#''[[Alien Syndrome]]'' (1988; Sunsoft)
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#''[[After Burner II]]'' (1989; Sunsoft)
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#''[[Space Harrier]]'' (1989; [[Takara]])
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#''[[Juuouki]]'' (1990; [[Asmik]])
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;NES games (U.S.-only; Not approved by Nintendo)
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#''[[After Burner II]]'' (1989; [[Tengen]])
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#''[[Alien Syndrome]]'' (1989; Tengen)
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#''[[Shinobi]]'' (1989; Tengen)
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#''[[Fantasy Zone]]'' (1990; Tengen)
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;Game Boy games (Japan-only)
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#''[[Penguin Land (Game Boy)|Penguin Land]]'' (1990; [[Pony Canyon]])
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#''[[Head-On (Game Boy)|Head-On]]'' (1990; [[Tecmo]])
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===Second set (1998-2000)===
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The third-party Nintendo licensees in this period were [[Compile]] and [[Media Factory]].
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;Game Boy Color games (Japan-only)
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#''[[Pocket Puyo Puyo Sun]]'' (1998; [[Compile]])
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#''[[Puyo Puyo Gaiden: Puyo Wars]]'' (1999; Compile)
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#''[[Columns GB: Tezuka Osamu Characters]]'' (1999; [[Media Factory]])
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#''[[Arle no Bouken: Mahou no Jewel]]'' (2000; Compile)
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#''[[Sakura Taisen GB: Geki Hanagumi Nyuutai!]]'' (2000; Media Factory)
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#''[[Pocket Puyo Puyo~n]]'' (2000; Compile)
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;Super Famicom games (Japan-only)
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#''[[Columns]]'' (1999; Media Factory)
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;Nintendo 64 games (Japan-only)
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#''[[Puyo Puyo~n Party]]'' (1999; Compile)
  
 
==External links==
 
==External links==

Revision as of 16:59, 14 March 2020

https://retrocdn.net/images/b/b4/Nintendo_grey.svg

Nintendo grey.svg
Nintendo
Founded: 1889-09-23
Headquarters:
Kyoto, Japan

Nintendo (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is Mario, an Italian plumber/carpenter. Nintendo was also Sega's primary rival in the home console market before Sega stopped making consoles.

History

Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s.

Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, Wild Gunman and Shooting Trainer, over to the United States.[1] The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their SG-1000 console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the Nintendo Entertainment System (NES) for the North American market in 1985, Sega followed suit by launching the Master System (a redesigned version of the Sega Mark III) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and Nintendo 64) also competed with Sega's own home consoles for market share.

Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.

Sega biggest feats against Nintendo were outselling them for four Christmas seasons in the U.S. and getting the Sega Saturn to outsell the Nintendo 64 in Japan.

After Sega left the hardware business following the discontinuation of the Dreamcast, Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the Nintendo GameCube and the Game Boy Advance.

Competing products

Sega-supported products

Softography

Electro-mechanical arcade

Sega Titan Video

NAOMI

Triforce

Nu 1.1

ALLS UX

Arcade

Medal game

Pico

Advanced Pico Beena

GameCube

Nintendo DS

Wii

Wii Virtual Console

Nintendo 3DS

Wii U

Nintendo Switch

LCD

Third-party games for Nintendo systems

The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not.

First set (1987-1990)

The third-party Nintendo licensees in this period were Sunsoft, Takara, Asmik, Pony Canyon, and Tecmo. Tengen released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two.

Family Computer games (Japan-only)
  1. Fantasy Zone (1987; Sunsoft)
  2. Fantasy Zone II: The Tears of Opa-Opa (1988; Sunsoft)
  3. Alien Syndrome (1988; Sunsoft)
  4. After Burner II (1989; Sunsoft)
  5. Space Harrier (1989; Takara)
  6. Juuouki (1990; Asmik)
NES games (U.S.-only; Not approved by Nintendo)
  1. After Burner II (1989; Tengen)
  2. Alien Syndrome (1989; Tengen)
  3. Shinobi (1989; Tengen)
  4. Fantasy Zone (1990; Tengen)
Game Boy games (Japan-only)
  1. Penguin Land (1990; Pony Canyon)
  2. Head-On (1990; Tecmo)

Second set (1998-2000)

The third-party Nintendo licensees in this period were Compile and Media Factory.

Game Boy Color games (Japan-only)
  1. Pocket Puyo Puyo Sun (1998; Compile)
  2. Puyo Puyo Gaiden: Puyo Wars (1999; Compile)
  3. Columns GB: Tezuka Osamu Characters (1999; Media Factory)
  4. Arle no Bouken: Mahou no Jewel (2000; Compile)
  5. Sakura Taisen GB: Geki Hanagumi Nyuutai! (2000; Media Factory)
  6. Pocket Puyo Puyo~n (2000; Compile)
Super Famicom games (Japan-only)
  1. Columns (1999; Media Factory)
Nintendo 64 games (Japan-only)
  1. Puyo Puyo~n Party (1999; Compile)

External links

Necretro-round.svg
NEC Retro has more information related to Nintendo

References